[pythian] Re: I'll start with the houses.

  • From: "Enrico Rizzato" <arbegas5@xxxxxxxxx>
  • To: <pythian@xxxxxxxxxxxxx>
  • Date: Wed, 14 May 2003 11:50:52 +0200

also house5 is almost completed

Enrico

----- Original Message ----- 
From: "Darryl Long" <pythianproject@xxxxxxxxxxxx>
To: <pythian@xxxxxxxxxxxxx>
Sent: Wednesday, May 14, 2003 4:06 AM
Subject: [pythian] Re: I'll start with the houses.


> 
> Dan Mejia wrote:
> > 
> > I liked the sketches for the houses under the task section.
>  > They are Max friendly.
> 
> Great!  Notice that House04 is already complete.
> 
> > I'm guessing since its for a game everything needs to be 
>  > low poly, but how low poly does just the exterior of the
>  > houses need to be( an estimated amount would help )
> 
> Yes, everything needs to be low-poly, but only as low poly as it takes 
> to make it look good.  The important things to remember are to remove 
> polygons that will never be visible or are otherwise hidden from the 
> player.  Also, only use polygons to represent "shapes", not detail. 
> That is, if you need a window, don't model the window.  Instead, draw a 
> texture that looks like the window.  Put all your detail into textures. 
>   Don't model it if you won't be able to tell the difference from the 
> player's point of view.
> 
> I've seen really good houses that had the very minimum necessary 
> geometry range from 250 triangles to 750 triangles.
> 
> > Also are all maps bitmaps or can your engine handle procedural maps
>  > (like Max's stucco or bricks materials)?
> 
> Bitmaps only.
> 
> These are both good questions.  I have added them to the FAQ in the 
> documents section.
> 
> Darryl
> 
> 

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