also house5 is almost completed Enrico ----- Original Message ----- From: "Darryl Long" <pythianproject@xxxxxxxxxxxx> To: <pythian@xxxxxxxxxxxxx> Sent: Wednesday, May 14, 2003 4:06 AM Subject: [pythian] Re: I'll start with the houses. > > Dan Mejia wrote: > > > > I liked the sketches for the houses under the task section. > > They are Max friendly. > > Great! Notice that House04 is already complete. > > > I'm guessing since its for a game everything needs to be > > low poly, but how low poly does just the exterior of the > > houses need to be( an estimated amount would help ) > > Yes, everything needs to be low-poly, but only as low poly as it takes > to make it look good. The important things to remember are to remove > polygons that will never be visible or are otherwise hidden from the > player. Also, only use polygons to represent "shapes", not detail. > That is, if you need a window, don't model the window. Instead, draw a > texture that looks like the window. Put all your detail into textures. > Don't model it if you won't be able to tell the difference from the > player's point of view. > > I've seen really good houses that had the very minimum necessary > geometry range from 250 triangles to 750 triangles. > > > Also are all maps bitmaps or can your engine handle procedural maps > > (like Max's stucco or bricks materials)? > > Bitmaps only. > > These are both good questions. I have added them to the FAQ in the > documents section. > > Darryl > >