[pythian] Re: I'll start with the houses.

  • From: Darryl Long <pythianproject@xxxxxxxxxxxx>
  • To: pythian@xxxxxxxxxxxxx
  • Date: Tue, 13 May 2003 22:06:00 -0400

Dan Mejia wrote:
> 
> I liked the sketches for the houses under the task section.
 > They are Max friendly.

Great!  Notice that House04 is already complete.

> I'm guessing since its for a game everything needs to be 
 > low poly, but how low poly does just the exterior of the
 > houses need to be( an estimated amount would help )

Yes, everything needs to be low-poly, but only as low poly as it takes 
to make it look good.  The important things to remember are to remove 
polygons that will never be visible or are otherwise hidden from the 
player.  Also, only use polygons to represent "shapes", not detail. 
That is, if you need a window, don't model the window.  Instead, draw a 
texture that looks like the window.  Put all your detail into textures. 
  Don't model it if you won't be able to tell the difference from the 
player's point of view.

I've seen really good houses that had the very minimum necessary 
geometry range from 250 triangles to 750 triangles.

> Also are all maps bitmaps or can your engine handle procedural maps
 > (like Max's stucco or bricks materials)?

Bitmaps only.

These are both good questions.  I have added them to the FAQ in the 
documents section.

Darryl


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