RE: Now I Know Why I'm Having Trouble With Objects
- From: "Homme, James" <james.homme@xxxxxxxxxxxx>
- To: "programmingblind@xxxxxxxxxxxxx" <programmingblind@xxxxxxxxxxxxx>
- Date: Wed, 13 Apr 2011 11:26:47 -0400
Hi Ty,
I really don't care. I just want to learn this. It's just that I'm interested
in chess and thought I'd stick to it, but Battle Ship is just fine with me.
Jim
Jim Homme,
Usability Services,
Phone: 412-544-1810. Skype: jim.homme. NonVisualDevelopment.org: Blind people
can drive computers<http://www.nonvisualdevelopment.org/>. Demonstration GUI
Programs: You can program GUI's while blind.<http://www.fruitbasketdemos.org/>
From: programmingblind-bounce@xxxxxxxxxxxxx
[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Littlefield, Tyler
Sent: Wednesday, April 13, 2011 9:34 AM
To: programmingblind@xxxxxxxxxxxxx
Subject: Re: Now I Know Why I'm Having Trouble With Objects
does it have to be chess? you could get easier and make battleship!
On 4/13/2011 5:37 AM, Ken Perry wrote:
I figured that much which is why I suggested different kinds of games but
really if you want to make an object-oriented chess piece for fun then my
suggestion would be to make a piece that knew what it was it would be a simple
class that you initialize and then tell it to do something if it's the right
piece it will return true if it's the wrong its false a simple layout of that
class would be something like
Class ChessPiece
String pos="";
Constructor (String pieceType, int color,String pos)
Bool Move (String mv)
Private Bool checkMove(String mv);
Private setPos(String pos)
String PossibleMoves()
This is a very simple piece class where you could do something like this in a
game
Piece=ChessPiece("King","White","E1");
If (!piece.move("e5"){
Do some act or something
}else{
Success do some act or something.
}
The two private functions would be used in move and I am sure there are other
functions you could come up with like private function to check if the move
position is even on the board or things of that sort.
Ken Again the problem with chess is there are just so many ways to define this
problem.
Ken
From:
programmingblind-bounce@xxxxxxxxxxxxx<mailto:programmingblind-bounce@xxxxxxxxxxxxx>
[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Homme, James
Sent: Wednesday, April 13, 2011 7:25 AM
To: programmingblind@xxxxxxxxxxxxx<mailto:programmingblind@xxxxxxxxxxxxx>
Subject: RE: Now I Know Why I'm Having Trouble With Objects
Hi Ken,
The only thing I want to do is to check to see if the moves are valid moves. I
don't care about making the computer win the game. The program is eventually
going to be a portable game notation file reader and writer when I get up to
i/o. Right now, I'm just finishing up about arrays, so I was thinking about
starting out simply. My first program would be one that asks for a move from
the keyboard. Someone would type in something like e4 or Nf3, and the program
would check to see things like can that piece move there, is it your turn, did
you get the syntax of the move wrong, can you move there because one of your
own pieces is on that square. It's just a way to have a project that I'm
interested in. I could do Monopoly or something, too, if it works better. I
just want to learn this stuff and be happy.
Thanks.
Jim
Jim Homme,
Usability Services,
Phone: 412-544-1810. Skype: jim.homme. NonVisualDevelopment.org: Blind people
can drive computers<http://www.nonvisualdevelopment.org/>. Demonstration GUI
Programs: You can program GUI's while blind.<http://www.fruitbasketdemos.org/>
From:
programmingblind-bounce@xxxxxxxxxxxxx<mailto:programmingblind-bounce@xxxxxxxxxxxxx>
[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Ken Perry
Sent: Tuesday, April 12, 2011 10:57 PM
To: programmingblind@xxxxxxxxxxxxx<mailto:programmingblind@xxxxxxxxxxxxx>
Subject: RE: Now I Know Why I'm Having Trouble With Objects
Jim,
I want to make a small suggestion. Your starting out with a very difficult
problem to use OOPO to solve. The truth is there are a lot of ways you can do
this for a chess game and none of them are really that good. The problem is
chess is really just search tree and a state machine and making objects out of
nouns and methods out of actions will not make the best of the chess games. If
you're looking to learn OOP I would suggest a game like Monopoly or Life where
you can actually have Objects work as they should for example you could have
players on Monopoly, locations that have descriptions, prices, and things of
the sort. Maybe start with a card game where you can have objects that deal
with decks of cards and players and score cards and things of the sort. It's
really up to you but Chess gets too complicated to fast and then you're not
really thinking OOP your trying to decide the best method of figuring out who
is winning which is a tougher problem then you might think.
Ken
From:
programmingblind-bounce@xxxxxxxxxxxxx<mailto:programmingblind-bounce@xxxxxxxxxxxxx>
[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Homme, James
Sent: Tuesday, April 12, 2011 3:27 PM
To: programmingblind@xxxxxxxxxxxxx<mailto:programmingblind@xxxxxxxxxxxxx>
Subject: RE: Now I Know Why I'm Having Trouble With Objects
Hi,
If it's OK, I'd like to take this a little further. I was thinking about my
little chess move validation project. I thought I would sit down and try to
write out a little plan, because my book says that the nouns become objects,
but I started to get confused when I asked myself this question. Do the pieces
move, do the squares on the board somehow get pieces, or does some controller
in the sky move the pieces? In the real world, the controller would be the
player who is moving the pieces. The pieces can't move them selves, and all the
board can do is sit there and have pieces on its squares. The rules would be
another object, would they not? Oh my head.
Jim
Jim Homme,
Usability Services,
Phone: 412-544-1810. Skype: jim.homme. NonVisualDevelopment.org: Blind people
can drive computers<http://www.nonvisualdevelopment.org/>. Demonstration GUI
Programs: You can program GUI's while blind.<http://www.fruitbasketdemos.org/>
From:
programmingblind-bounce@xxxxxxxxxxxxx<mailto:programmingblind-bounce@xxxxxxxxxxxxx>
[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Homme, James
Sent: Tuesday, April 12, 2011 3:20 PM
To: programmingblind@xxxxxxxxxxxxx<mailto:programmingblind@xxxxxxxxxxxxx>
Subject: Now I Know Why I'm Having Trouble With Objects
Hi,
I found this humorous.
Understanding the Parts of VBA "Speech"
If you were going to play soccer using BASIC, the instruction to kick a ball
would look something like
"Kick the Ball"
Hey-this is how we talk! It makes sense. You have a verb (kick) and then a noun
(the ball). In the BASIC code in the preceding section, you have a verb
(print) and a noun (an asterisk). Life is good.
Here is the problem. VBA doesn't work like this. No object-oriented language
works like this. In an object-oriented language, the objects (the nouns) are
most important (hence, the name: object oriented). If you are going to play
soccer with VBA, the basic structure would be:
Ball.Kick
You have a noun-the ball. It comes first. In VBA, this is an object
. Then you have the verb-to kick. It comes next. In VBA, this is a method.
The basic structure of VBA is a bunch of lines of code where you have
Object.Method
Sorry, this is not English. If you took a romance language in high school, you
will remember that they used a "noun adjective" construct, but I don't know
anyone who speaks in "noun verb" when telling someone to do something. Do you
talk like this?
Water.Drink
Food.Eat
Girl.Kiss
Of course not. That is why VBA is so confusing to someone who previously
stepped foot in a procedural programming class.
Let's carry the analogy on a bit. Imagine you walk onto a grassy field and
there are five balls in front of you. There is a soccer ball, a basketball, a
baseball, a bowling ball, and a tennis ball. You want to instruct the kid on
your soccer team to
Kick the soccer ball
If you tell him kick the ball (or ball.kick
), you really aren't sure which one he will kick. Maybe he will kick the one
closest to him. This could be a real problem if he is standing in front of
the bowling ball.
Jim
Jim Homme,
Usability Services,
Phone: 412-544-1810. Skype: jim.homme. NonVisualDevelopment.org: Blind people
can drive computers<http://www.nonvisualdevelopment.org/>. Demonstration GUI
Programs: You can program GUI's while blind.<http://www.fruitbasketdemos.org/>
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Thanks,
Ty
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