RE: Now I Know Why I'm Having Trouble With Objects

  • From: "Ken Perry" <whistler@xxxxxxxxxxxxx>
  • To: <programmingblind@xxxxxxxxxxxxx>
  • Date: Wed, 13 Apr 2011 06:48:27 -0400

Your right I used the ndn I think because my fingers were moving faster than
my brain.

ken

-----Original Message-----
From: programmingblind-bounce@xxxxxxxxxxxxx
[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Jackie McBride
Sent: Wednesday, April 13, 2011 3:21 AM
To: programmingblind@xxxxxxxxxxxxx
Subject: Re: Now I Know Why I'm Having Trouble With Objects

Hay, Ken, what's ndn? My 1st thought was nonvisual development.org,
but then I can't figure out what the last n is.

& if it's a lame question, please forgive--it's after midnight & I've
been up since early this mornin watchin my daughter have her 1st baby,
& I am completely & totally zapped. When u answer, I'll probly go,
yeah, duh! but right now I just don't know.

On 4/12/11, Ken Perry <whistler@xxxxxxxxxxxxx> wrote:
> I could also give you some really good guide lines on the game of Yahtzee
> since I have actually wrote it for Windows mobile and Windows  and it runs
> on both with the same executable which was a pretty cool thing to pull off
> using c#   It also had an OOP die that was used in an OOP dice box and the
> scorecard and stuff was all laid out in an object oriented way.  I had
> thought of using it to do a class in OOP in fact that is why I was asking
> about the book stuff on NDN.
>
>
>
> Ken
>
>
>
> From: programmingblind-bounce@xxxxxxxxxxxxx
> [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Sina Bahram
> Sent: Tuesday, April 12, 2011 11:26 PM
> To: programmingblind@xxxxxxxxxxxxx
> Subject: RE: Now I Know Why I'm Having Trouble With Objects
>
>
>
>
>
> I agree with this. I think a card game, of which there are thousands,
might
> be the best because it lets you have some of that chess like feel in that
> you still have to solve representation problems. The game of life or
> monopoly would do the same thing to, but the boards are a bit more
> complicated so folks tend to abstract them out into Rules classes.
>
>
>
> Poker is probably one of the simplest after you pass things like
> 21/blackjack and so on.
>
>
>
> Take care,
>
> Sina
>
>
>
>
>
>
>
>
>
> From: programmingblind-bounce@xxxxxxxxxxxxx
> [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Ken Perry
> Sent: Tuesday, April 12, 2011 10:57 PM
> To: programmingblind@xxxxxxxxxxxxx
> Subject: RE: Now I Know Why I'm Having Trouble With Objects
>
>
>
> Jim,
>
>
>
> I want to make a small suggestion.  Your starting out with a very
difficult
> problem to use OOPO to solve.  The truth is there are a lot of ways you
can
> do this for a chess game and none of them are really that good.   The
> problem is chess is really just  search tree and a state machine and
making
> objects out of nouns and methods out of actions will not make the best of
> the chess games.  If you're looking to learn OOP I would suggest a game
like
> Monopoly or Life where you can actually have Objects work as they should
for
> example you could have players on Monopoly, locations that have
> descriptions, prices, and things of the sort.  Maybe start with a card
game
> where you can have objects that deal with decks of cards and players and
> score cards and things of the sort.    It's really up to you but Chess
gets
> too complicated to fast and then you're not really thinking OOP your
trying
> to decide the best method of figuring out who is winning which is a
tougher
> problem then you might think.
>
>
>
> Ken
>
>
>
> From: programmingblind-bounce@xxxxxxxxxxxxx
> [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Homme, James
> Sent: Tuesday, April 12, 2011 3:27 PM
> To: programmingblind@xxxxxxxxxxxxx
> Subject: RE: Now I Know Why I'm Having Trouble With Objects
>
>
>
> Hi,
>
> If it's OK, I'd like to take this a little further. I was thinking about
my
> little chess move validation project. I thought I would sit down and try
to
> write out a little plan, because my book says that the nouns become
objects,
> but I started to get confused when I asked myself this question. Do the
> pieces move, do the squares on the board somehow get pieces, or does some
> controller in the sky move the pieces? In the real world, the controller
> would be the player who is moving the pieces. The pieces can't move them
> selves, and all the board can do is sit there and have pieces on its
> squares. The rules would be another object, would they not? Oh my head.
>
>
>
> Jim
>
>
>
> Jim Homme,
>
> Usability Services,
>
> Phone: 412-544-1810. Skype: jim.homme. NonVisualDevelopment.org: Blind
> people can drive computers <http://www.nonvisualdevelopment.org/> .
> Demonstration GUI Programs: You can program GUI's while blind.
> <http://www.fruitbasketdemos.org/>
>
>
>
> From: programmingblind-bounce@xxxxxxxxxxxxx
> [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Homme, James
> Sent: Tuesday, April 12, 2011 3:20 PM
> To: programmingblind@xxxxxxxxxxxxx
> Subject: Now I Know Why I'm Having Trouble With Objects
>
>
>
> Hi,
>
> I found this humorous.
>
>
>
> Understanding the Parts of VBA "Speech"
>
>
>
> If you were going to play soccer using BASIC, the instruction to kick a
ball
> would look something like
>
>
>
> "Kick the Ball"
>
>
>
> Hey-this is how we talk! It makes sense. You have a verb (kick) and then a
> noun (the ball). In the BASIC code in the preceding section, you have a
verb
>
> (print) and a noun (an asterisk). Life is good.
>
>
>
> Here is the problem. VBA doesn't work like this. No object-oriented
language
> works like this. In an object-oriented language, the objects (the nouns)
are
>
> most important (hence, the name: object oriented). If you are going to
play
> soccer with VBA, the basic structure would be:
>
>
>
> Ball.Kick
>
>
>
> You have a noun-the ball. It comes first. In VBA, this is an object
>
> . Then you have the verb-to kick. It comes next. In VBA, this is a method.
>
>
>
> The basic structure of VBA is a bunch of lines of code where you have
>
>
>
> Object.Method
>
>
>
> Sorry, this is not English. If you took a romance language in high school,
> you will remember that they used a "noun adjective" construct, but I don't
> know
>
> anyone who speaks in "noun verb" when telling someone to do something. Do
> you talk like this?
>
>
>
> Water.Drink
>
> Food.Eat
>
> Girl.Kiss
>
>
>
> Of course not. That is why VBA is so confusing to someone who previously
> stepped foot in a procedural programming class.
>
>
>
> Let's carry the analogy on a bit. Imagine you walk onto a grassy field and
> there are five balls in front of you. There is a soccer ball, a
basketball,
> a
>
> baseball, a bowling ball, and a tennis ball. You want to instruct the kid
on
> your soccer team to
>
>
>
> Kick the soccer ball
>
>
>
> If you tell him kick the ball (or ball.kick
>
> ), you really aren't sure which one he will kick. Maybe he will kick the
one
> closest to him. This could be a real problem if he is standing in front of
>
> the bowling ball.
>
>
>
>
>
> Jim
>
>
>
> Jim Homme,
>
> Usability Services,
>
> Phone: 412-544-1810. Skype: jim.homme. NonVisualDevelopment.org: Blind
> people can drive computers <http://www.nonvisualdevelopment.org/> .
> Demonstration GUI Programs: You can program GUI's while blind.
> <http://www.fruitbasketdemos.org/>
>
>
>
>
>
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-- 
Blame the computer--why not? It can't defend itself & occasionally
might even be the culprit
Jackie McBride
Jaws Scripting training materials:
www.screenreaderscripting.com
homePage: www.abletec.serverheaven.net
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