Ah then I probably have this in my mingw install I will check I know I have Fortran and ada but didn't know cobal was one they did that to. ken -----Original Message----- From: programmingblind-bounce@xxxxxxxxxxxxx [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Jared Wright Sent: Wednesday, April 13, 2011 10:06 AM To: programmingblind@xxxxxxxxxxxxx Subject: Re: Now I Know Why I'm Having Trouble With Objects Try http://www.opencobol.org/ Although if it matters it translates the Cobal to C and compiles with GCC. On 4/13/2011 9:50 AM, Ken Perry wrote: > It's been a while since I played with Cobal is there a cobal for windows > that is not ridiculously expensive. If there is I might give it a shot. > > ken > > *From:*programmingblind-bounce@xxxxxxxxxxxxx > [mailto:programmingblind-bounce@xxxxxxxxxxxxx] *On Behalf Of *Homme, James > *Sent:* Wednesday, April 13, 2011 9:22 AM > *To:* programmingblind@xxxxxxxxxxxxx > *Subject:* RE: Now I Know Why I'm Having Trouble With Objects > > Hi Sina, > > I bet he didn't do it in Cobol. > > Jim > > Jim Homme, > > Usability Services, > > Phone: 412-544-1810. Skype: jim.homme. NonVisualDevelopment.org: Blind > people can drive computers <http://www.nonvisualdevelopment.org/>. > Demonstration GUI Programs: You can program GUI's while blind. > <http://www.fruitbasketdemos.org/> > > *From:*programmingblind-bounce@xxxxxxxxxxxxx > [mailto:programmingblind-bounce@xxxxxxxxxxxxx] *On Behalf Of *Sina Bahram > *Sent:* Wednesday, April 13, 2011 9:16 AM > *To:* programmingblind@xxxxxxxxxxxxx > *Subject:* RE: Now I Know Why I'm Having Trouble With Objects > > Oh my god, and he's written it in like 10 other languages too. > > Do you know how sick I was of hearing about Yahtzee! Lol > > But it's so addictive! > > Take care, > > Sina > > *From:*programmingblind-bounce@xxxxxxxxxxxxx > [mailto:programmingblind-bounce@xxxxxxxxxxxxx] *On Behalf Of *Ken Perry > *Sent:* Tuesday, April 12, 2011 11:38 PM > *To:* programmingblind@xxxxxxxxxxxxx > *Subject:* RE: Now I Know Why I'm Having Trouble With Objects > > I could also give you some really good guide lines on the game of > Yahtzee since I have actually wrote it for Windows mobile and Windows > and it runs on both with the same executable which was a pretty cool > thing to pull off using c# It also had an OOP die that was used in an > OOP dice box and the scorecard and stuff was all laid out in an object > oriented way. I had thought of using it to do a class in OOP in fact > that is why I was asking about the book stuff on NDN. > > Ken > > *From:*programmingblind-bounce@xxxxxxxxxxxxx > [mailto:programmingblind-bounce@xxxxxxxxxxxxx] *On Behalf Of *Sina Bahram > *Sent:* Tuesday, April 12, 2011 11:26 PM > *To:* programmingblind@xxxxxxxxxxxxx > *Subject:* RE: Now I Know Why I'm Having Trouble With Objects > > I agree with this. I think a card game, of which there are thousands, > might be the best because it lets you have some of that chess like feel > in that you still have to solve representation problems. The game of > life or monopoly would do the same thing to, but the boards are a bit > more complicated so folks tend to abstract them out into Rules classes. > > Poker is probably one of the simplest after you pass things like > 21/blackjack and so on. > > Take care, > > Sina > > *From:*programmingblind-bounce@xxxxxxxxxxxxx > [mailto:programmingblind-bounce@xxxxxxxxxxxxx] *On Behalf Of *Ken Perry > *Sent:* Tuesday, April 12, 2011 10:57 PM > *To:* programmingblind@xxxxxxxxxxxxx > *Subject:* RE: Now I Know Why I'm Having Trouble With Objects > > Jim, > > I want to make a small suggestion. Your starting out with a very > difficult problem to use OOPO to solve. The truth is there are a lot of > ways you can do this for a chess game and none of them are really that > good. The problem is chess is really just search tree and a state > machine and making objects out of nouns and methods out of actions will > not make the best of the chess games. If you're looking to learn OOP I > would suggest a game like Monopoly or Life where you can actually have > Objects work as they should for example you could have players on > Monopoly, locations that have descriptions, prices, and things of the > sort. Maybe start with a card game where you can have objects that deal > with decks of cards and players and score cards and things of the sort. > It's really up to you but Chess gets too complicated to fast and then > you're not really thinking OOP your trying to decide the best method of > figuring out who is winning which is a tougher problem then you might think. > > Ken > > *From:*programmingblind-bounce@xxxxxxxxxxxxx > [mailto:programmingblind-bounce@xxxxxxxxxxxxx] *On Behalf Of *Homme, James > *Sent:* Tuesday, April 12, 2011 3:27 PM > *To:* programmingblind@xxxxxxxxxxxxx > *Subject:* RE: Now I Know Why I'm Having Trouble With Objects > > Hi, > > If it's OK, I'd like to take this a little further. I was thinking about > my little chess move validation project. I thought I would sit down and > try to write out a little plan, because my book says that the nouns > become objects, but I started to get confused when I asked myself this > question. Do the pieces move, do the squares on the board somehow get > pieces, or does some controller in the sky move the pieces? In the real > world, the controller would be the player who is moving the pieces. The > pieces can't move them selves, and all the board can do is sit there and > have pieces on its squares. The rules would be another object, would > they not? Oh my head. > > Jim > > Jim Homme, > > Usability Services, > > Phone: 412-544-1810. Skype: jim.homme. NonVisualDevelopment.org: Blind > people can drive computers <http://www.nonvisualdevelopment.org/>. > Demonstration GUI Programs: You can program GUI's while blind. > <http://www.fruitbasketdemos.org/> > > *From:*programmingblind-bounce@xxxxxxxxxxxxx > [mailto:programmingblind-bounce@xxxxxxxxxxxxx] *On Behalf Of *Homme, James > *Sent:* Tuesday, April 12, 2011 3:20 PM > *To:* programmingblind@xxxxxxxxxxxxx > *Subject:* Now I Know Why I'm Having Trouble With Objects > > Hi, > > I found this humorous. > > Understanding the Parts of VBA "Speech" > > If you were going to play soccer using BASIC, the instruction to kick a > ball would look something like > > "Kick the Ball" > > Hey-this is how we talk! It makes sense. You have a verb (kick) and then > a noun (the ball). In the BASIC code in the preceding section, you have > a verb > > (print) and a noun (an asterisk). Life is good. > > Here is the problem. VBA doesn't work like this. No object-oriented > language works like this. In an object-oriented language, the objects > (the nouns) are > > most important (hence, the name: object oriented). If you are going to > play soccer with VBA, the basic structure would be: > > Ball.Kick > > You have a noun-the ball. It comes first. In VBA, this is an object > > . Then you have the verb-to kick. It comes next. In VBA, this is a method. > > The basic structure of VBA is a bunch of lines of code where you have > > Object.Method > > Sorry, this is not English. If you took a romance language in high > school, you will remember that they used a "noun adjective" construct, > but I don't know > > anyone who speaks in "noun verb" when telling someone to do something. > Do you talk like this? > > Water.Drink > > Food.Eat > > Girl.Kiss > > Of course not. That is why VBA is so confusing to someone who previously > stepped foot in a procedural programming class. > > Let's carry the analogy on a bit. Imagine you walk onto a grassy field > and there are five balls in front of you. There is a soccer ball, a > basketball, a > > baseball, a bowling ball, and a tennis ball. You want to instruct the > kid on your soccer team to > > Kick the soccer ball > > If you tell him kick the ball (or ball.kick > > ), you really aren't sure which one he will kick. Maybe he will kick the > one closest to him. This could be a real problem if he is standing in > front of > > the bowling ball. > > Jim > > Jim Homme, > > Usability Services, > > Phone: 412-544-1810. Skype: jim.homme. NonVisualDevelopment.org: Blind > people can drive computers <http://www.nonvisualdevelopment.org/>. > Demonstration GUI Programs: You can program GUI's while blind. > <http://www.fruitbasketdemos.org/> > > ------------------------------------------------------------------------ > > This e-mail and any attachments to it are confidential and are intended > solely for use of the individual or entity to whom they are addressed. > If you have received this e-mail in error, please notify the sender > immediately and then delete it. If you are not the intended recipient, > you must not keep, use, disclose, copy or distribute this e-mail without > the author's prior permission. 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