[pittsburghquake] Re: Unreal Tournament 2003 - Got It!

  • From: "Dave M" <dmoeller6@xxxxxxxxx>
  • To: <pittsburghquake@xxxxxxxxxxxxx>
  • Date: Wed, 28 Aug 2002 05:46:20 -0700

I'd like a copy...wanna' see what it's like on the GeForce 4 Ti.  Yeah, I
bit the bullet...and by the way...ATi SUx.

----- Original Message -----
From: Agostoni, Jason D. <agostoni@xxxxxxx>
To: <pittsburghquake@xxxxxxxxxxxxx>
Sent: Tuesday, August 27, 2002 7:40 PM
Subject: [pittsburghquake] Unreal Tournament 2003 - Got It!


>
> After days of searching, I was finally able to dig up the BETA version of
UT2003.  It is two CDs so if anyone wants a copy, let me know and I'll bring
it into work (or pass it to a friend who will pass it on to you).  FYI ...
the retail version is due out at the end of September.
>
> So what did I think of it you ask?
>
> Graphics are cool, but I expected more.  Perhaps the screenshots of DOOM
III have me biased.  Still, the neat effects with grass and foliage are
interesting.  I haven't noticed any neat-o lighting effects beyond what the
original UT already possessed.  The HUD is very nicely laid out and the menu
interface is cool.  Strong point?  I really dig the sound effects.  Though
in this Beta version I think they are still incomplete.
>
> Gameplay?  I would say it is quite similar to the original UT but for
those of you not already familiar...  It is a little slower gameplay then
QIII but much faster than Tribes.  The weapons are neat (with alternate fire
mode) but many are leftovers from UT.  Overall, it was quite fun and still
challenging.
>
> It ran OK with my GeForce 2 GTS but could probably use some more
horsepower to make it really shine.  Alchemist should be able to report in
with his GF3.
>
> AssShrapnel
>
> ======================
> Jason D. Agostoni
> System Analyst
> Automotive Coatings
> PPG Industries, Inc.
>
> agostoni@xxxxxxx *
> 412-434-3343 (Pittsburgh) *
> 412-434-3800 (FAX)
> ======================
>
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