[opengoo] Re: Graphics.

  • From: Dmitry Batarov <nonetype@xxxxxxxxx>
  • To: opengoo@xxxxxxxxxxxxx
  • Date: Thu, 06 Dec 2012 13:52:47 +0400

Has anyone encountered with games on PC with good graphics and animation (except chess, Tetris, Snake, balls) where Qt used for rendering?


06.12.2012 13:11, Dmitry Batarov пишет:
Good news -)

06.12.2012 13:04, Slyshyk Oleksiy пишет:
We may useQGraphicsPixmapItem for GOO (http://doc.qt.digia.com/qt/qgraphicspixmapitem.html). And QGraphickView can render on QGLWidget.


2012/12/6 Dmitry Batarov <nonetype@xxxxxxxxx <mailto:nonetype@xxxxxxxxx>>

    I think that QGraphics not need use because GOO are sprite
    objects. The render basically should display a bitmap and not a
    vector objects, otherwise we will be used hard code but no design.
    May be better used for rendering OpenGL graphics QGLWidget or SDL
    library.

    05.12.2012 19 <tel:05.12.2012%2019>:32, Fabrizio Signoretti пишет:
    This could be the starting point:

    http://dl.dropbox.com/u/22799853/Opengoo%20schema.dia

    2012/12/5 Dmitry Batarov <nonetype@xxxxxxxxx
    <mailto:nonetype@xxxxxxxxx>>

        Fabrizio draw a diagram for clarity

        05.12.2012 12 <tel:05.12.2012%2012>:51, Fabrizio Signoretti
        пишет:
        No exactly just ideas.

        It's a little bit hard have a wide view of all aspects.

        The level class must be recoded like the goo's and in the
        meantime consider the new level creation.
        The clicks handlers must be changed like the drag event,
        practically the entire game.

        I've tried few example that uses QGraphicsScene but the
        performances aren't so good like the actual game's
        performances, on my machine.

        And how to organize the team?

        2012/12/5 Dmitry Batarov <nonetype@xxxxxxxxx
        <mailto:nonetype@xxxxxxxxx>>

            Fabrizio, do you have a plan of action?

            03.12.2012 14 <tel:03.12.2012%2014>:48, Fabrizio
            Signoretti пишет:
            Ok, thanks for the patch I will examine it later.

            Uml is very easy to use and it has been designed to be
            intuitive so it's not hard to understand at all.

            Actually we haven't the right resources to design a
            new graphics, if we make a good game will be easy to
            change it in the future.

            2012/12/3 Dmitry Batarov <nonetype@xxxxxxxxx
            <mailto:nonetype@xxxxxxxxx>>

                1. I think that the game need a new design

                2. I made a patch for WooGLE
                https://github.com/Mandarancio/OpenGOO/issues/59

                3. I don't know UML but I agree that we need a
                similar tool


                02.12.2012 22:20, Fabrizio Signoretti пишет:

                    Hello guys,
                    now we should use the mailing list instead of
                    using the github's issues.

                    I thought that before recode the graphics part
                    we should design a new module subdivision of
                    the code.
                    And, at the same time, mind about the levels part.

                    If we want to use the WOG tool editor we can
                    take a snapshot of its code and adapt it to
                    our game.

                    However my thought is design the new game
                    structure in UML or something like that and
                    consider every use case and module of the game.


                    What do you think?

-- Fabrizio





-- Fabrizio




-- Fabrizio




-- Fabrizio


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