We may use QGraphicsPixmapItem for GOO ( http://doc.qt.digia.com/qt/qgraphicspixmapitem.html). And QGraphickView can render on QGLWidget. 2012/12/6 Dmitry Batarov <nonetype@xxxxxxxxx> > ** > I think that QGraphics not need use because GOO are sprite objects. The > render basically should display a bitmap and not a vector objects, > otherwise we will be used hard code but no design. > May be better used for rendering OpenGL graphics QGLWidget or SDL library. > > 05.12.2012 19:32, Fabrizio Signoretti пишет: > > This could be the starting point: > > http://dl.dropbox.com/u/22799853/Opengoo%20schema.dia > > 2012/12/5 Dmitry Batarov <nonetype@xxxxxxxxx> > >> Fabrizio draw a diagram for clarity >> >> 05.12.2012 12:51, Fabrizio Signoretti пишет: >> >> No exactly just ideas. >> >> It's a little bit hard have a wide view of all aspects. >> >> The level class must be recoded like the goo's and in the meantime >> consider the new level creation. >> The clicks handlers must be changed like the drag event, practically the >> entire game. >> >> I've tried few example that uses QGraphicsScene but the performances >> aren't so good like the actual game's performances, on my machine. >> >> And how to organize the team? >> >> 2012/12/5 Dmitry Batarov <nonetype@xxxxxxxxx> >> >>> Fabrizio, do you have a plan of action? >>> >>> 03.12.2012 14:48, Fabrizio Signoretti пишет: >>> >>> Ok, thanks for the patch I will examine it later. >>> >>> Uml is very easy to use and it has been designed to be intuitive so it's >>> not hard to understand at all. >>> >>> Actually we haven't the right resources to design a new graphics, if we >>> make a good game will be easy to change it in the future. >>> >>> 2012/12/3 Dmitry Batarov <nonetype@xxxxxxxxx> >>> >>>> 1. I think that the game need a new design >>>> >>>> 2. I made a patch for WooGLE >>>> https://github.com/Mandarancio/OpenGOO/issues/59 >>>> >>>> 3. I don't know UML but I agree that we need a similar tool >>>> >>>> >>>> 02.12.2012 22:20, Fabrizio Signoretti пишет: >>>> >>>> Hello guys, >>>>> now we should use the mailing list instead of using the github's >>>>> issues. >>>>> >>>>> I thought that before recode the graphics part we should design a new >>>>> module subdivision of the code. >>>>> And, at the same time, mind about the levels part. >>>>> >>>>> If we want to use the WOG tool editor we can take a snapshot of its >>>>> code and adapt it to our game. >>>>> >>>>> However my thought is design the new game structure in UML or >>>>> something like that and consider every use case and module of the game. >>>>> >>>>> >>>>> What do you think? >>>>> >>>>> -- >>>>> Fabrizio >>>>> >>>>> >>>> >>> >>> >>> -- >>> Fabrizio >>> >>> >> >> >> -- >> Fabrizio >> >> > > > -- > Fabrizio > >