[opengoo] Re: Graphics.

  • From: Slyshyk Oleksiy <alexslyshyk@xxxxxxxxx>
  • To: opengoo@xxxxxxxxxxxxx
  • Date: Thu, 6 Dec 2012 11:04:19 +0200

We may use QGraphicsPixmapItem for GOO (
http://doc.qt.digia.com/qt/qgraphicspixmapitem.html). And QGraphickView can
render on QGLWidget.


2012/12/6 Dmitry Batarov <nonetype@xxxxxxxxx>

> **
> I think that QGraphics not need use because GOO are sprite objects. The
> render basically should display a bitmap and not a vector objects,
> otherwise we will be used hard code but no design.
> May be better used for rendering OpenGL graphics QGLWidget or SDL library.
>
> 05.12.2012 19:32, Fabrizio Signoretti пишет:
>
> This could be the starting point:
>
> http://dl.dropbox.com/u/22799853/Opengoo%20schema.dia
>
> 2012/12/5 Dmitry Batarov <nonetype@xxxxxxxxx>
>
>>  Fabrizio draw a diagram for clarity
>>
>> 05.12.2012 12:51, Fabrizio Signoretti пишет:
>>
>> No exactly just ideas.
>>
>> It's a little bit hard have a wide view of all aspects.
>>
>> The level class must be recoded like the goo's and in the meantime
>> consider the new level creation.
>> The clicks handlers must be changed like the drag event, practically the
>> entire game.
>>
>> I've tried few example that uses QGraphicsScene but the performances
>> aren't so good like the actual game's performances, on my machine.
>>
>> And how to organize the team?
>>
>>  2012/12/5 Dmitry Batarov <nonetype@xxxxxxxxx>
>>
>>>  Fabrizio, do you have a plan of action?
>>>
>>> 03.12.2012 14:48, Fabrizio Signoretti пишет:
>>>
>>> Ok, thanks for the patch I will examine it later.
>>>
>>> Uml is very easy to use and it has been designed to be intuitive so it's
>>> not hard to understand at all.
>>>
>>> Actually we haven't the right resources to design a new graphics, if we
>>> make a good game will be easy to change it in the future.
>>>
>>> 2012/12/3 Dmitry Batarov <nonetype@xxxxxxxxx>
>>>
>>>> 1. I think that the game need a new design
>>>>
>>>> 2. I made a patch for WooGLE
>>>> https://github.com/Mandarancio/OpenGOO/issues/59
>>>>
>>>> 3. I don't know UML but I agree that we need a similar tool
>>>>
>>>>
>>>> 02.12.2012 22:20, Fabrizio Signoretti пишет:
>>>>
>>>>  Hello guys,
>>>>> now we should use the mailing list instead of using the github's
>>>>> issues.
>>>>>
>>>>> I thought that before recode the graphics part we should design a new
>>>>> module subdivision of the code.
>>>>> And, at the same time, mind about the levels part.
>>>>>
>>>>> If we want to use the WOG tool editor we can take a snapshot of its
>>>>> code and adapt it to our game.
>>>>>
>>>>> However my thought is design the new game structure in UML or
>>>>> something like that and consider every use case and module of the game.
>>>>>
>>>>>
>>>>> What do you think?
>>>>>
>>>>> --
>>>>> Fabrizio
>>>>>
>>>>>
>>>>
>>>
>>>
>>> --
>>> Fabrizio
>>>
>>>
>>
>>
>> --
>> Fabrizio
>>
>>
>
>
> --
> Fabrizio
>
>

Other related posts: