[opengoo] Re: Graphics.

  • From: Dmitry Batarov <nonetype@xxxxxxxxx>
  • To: opengoo@xxxxxxxxxxxxx
  • Date: Wed, 05 Dec 2012 09:32:45 +0400

Fabrizio, do you have a plan of action?

03.12.2012 14:48, Fabrizio Signoretti пишет:
Ok, thanks for the patch I will examine it later.

Uml is very easy to use and it has been designed to be intuitive so it's not hard to understand at all.

Actually we haven't the right resources to design a new graphics, if we make a good game will be easy to change it in the future.

2012/12/3 Dmitry Batarov <nonetype@xxxxxxxxx <mailto:nonetype@xxxxxxxxx>>

    1. I think that the game need a new design

    2. I made a patch for WooGLE
    https://github.com/Mandarancio/OpenGOO/issues/59

    3. I don't know UML but I agree that we need a similar tool


    02.12.2012 22:20, Fabrizio Signoretti пишет:

        Hello guys,
        now we should use the mailing list instead of using the
        github's issues.

        I thought that before recode the graphics part we should
        design a new module subdivision of the code.
        And, at the same time, mind about the levels part.

        If we want to use the WOG tool editor we can take a snapshot
        of its code and adapt it to our game.

        However my thought is design the new game structure in UML or
        something like that and consider every use case and module of
        the game.


        What do you think?

-- Fabrizio





--
Fabrizio

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