[opengoo] Re: Graphics.

  • From: Fabrizio Signoretti <fasigno37@xxxxxxxxx>
  • To: opengoo@xxxxxxxxxxxxx
  • Date: Wed, 5 Dec 2012 16:32:26 +0100

This could be the starting point:

http://dl.dropbox.com/u/22799853/Opengoo%20schema.dia

2012/12/5 Dmitry Batarov <nonetype@xxxxxxxxx>

> **
> Fabrizio draw a diagram for clarity
>
> 05.12.2012 12:51, Fabrizio Signoretti пишет:
>
> No exactly just ideas.
>
> It's a little bit hard have a wide view of all aspects.
>
> The level class must be recoded like the goo's and in the meantime
> consider the new level creation.
> The clicks handlers must be changed like the drag event, practically the
> entire game.
>
> I've tried few example that uses QGraphicsScene but the performances
> aren't so good like the actual game's performances, on my machine.
>
> And how to organize the team?
>
>  2012/12/5 Dmitry Batarov <nonetype@xxxxxxxxx>
>
>>  Fabrizio, do you have a plan of action?
>>
>> 03.12.2012 14:48, Fabrizio Signoretti пишет:
>>
>> Ok, thanks for the patch I will examine it later.
>>
>> Uml is very easy to use and it has been designed to be intuitive so it's
>> not hard to understand at all.
>>
>> Actually we haven't the right resources to design a new graphics, if we
>> make a good game will be easy to change it in the future.
>>
>> 2012/12/3 Dmitry Batarov <nonetype@xxxxxxxxx>
>>
>>> 1. I think that the game need a new design
>>>
>>> 2. I made a patch for WooGLE
>>> https://github.com/Mandarancio/OpenGOO/issues/59
>>>
>>> 3. I don't know UML but I agree that we need a similar tool
>>>
>>>
>>> 02.12.2012 22:20, Fabrizio Signoretti пишет:
>>>
>>>  Hello guys,
>>>> now we should use the mailing list instead of using the github's issues.
>>>>
>>>> I thought that before recode the graphics part we should design a new
>>>> module subdivision of the code.
>>>> And, at the same time, mind about the levels part.
>>>>
>>>> If we want to use the WOG tool editor we can take a snapshot of its
>>>> code and adapt it to our game.
>>>>
>>>> However my thought is design the new game structure in UML or something
>>>> like that and consider every use case and module of the game.
>>>>
>>>>
>>>> What do you think?
>>>>
>>>> --
>>>> Fabrizio
>>>>
>>>>
>>>
>>
>>
>> --
>> Fabrizio
>>
>>
>
>
> --
> Fabrizio
>
>


-- 
Fabrizio

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