This could be the starting point: http://dl.dropbox.com/u/22799853/Opengoo%20schema.dia 2012/12/5 Dmitry Batarov <nonetype@xxxxxxxxx> > ** > Fabrizio draw a diagram for clarity > > 05.12.2012 12:51, Fabrizio Signoretti пишет: > > No exactly just ideas. > > It's a little bit hard have a wide view of all aspects. > > The level class must be recoded like the goo's and in the meantime > consider the new level creation. > The clicks handlers must be changed like the drag event, practically the > entire game. > > I've tried few example that uses QGraphicsScene but the performances > aren't so good like the actual game's performances, on my machine. > > And how to organize the team? > > 2012/12/5 Dmitry Batarov <nonetype@xxxxxxxxx> > >> Fabrizio, do you have a plan of action? >> >> 03.12.2012 14:48, Fabrizio Signoretti пишет: >> >> Ok, thanks for the patch I will examine it later. >> >> Uml is very easy to use and it has been designed to be intuitive so it's >> not hard to understand at all. >> >> Actually we haven't the right resources to design a new graphics, if we >> make a good game will be easy to change it in the future. >> >> 2012/12/3 Dmitry Batarov <nonetype@xxxxxxxxx> >> >>> 1. I think that the game need a new design >>> >>> 2. I made a patch for WooGLE >>> https://github.com/Mandarancio/OpenGOO/issues/59 >>> >>> 3. I don't know UML but I agree that we need a similar tool >>> >>> >>> 02.12.2012 22:20, Fabrizio Signoretti пишет: >>> >>> Hello guys, >>>> now we should use the mailing list instead of using the github's issues. >>>> >>>> I thought that before recode the graphics part we should design a new >>>> module subdivision of the code. >>>> And, at the same time, mind about the levels part. >>>> >>>> If we want to use the WOG tool editor we can take a snapshot of its >>>> code and adapt it to our game. >>>> >>>> However my thought is design the new game structure in UML or something >>>> like that and consider every use case and module of the game. >>>> >>>> >>>> What do you think? >>>> >>>> -- >>>> Fabrizio >>>> >>>> >>> >> >> >> -- >> Fabrizio >> >> > > > -- > Fabrizio > > -- Fabrizio