Hi Austin Your best bet is to wait for Ian to get back to game development to fix the problem if you are already using the latest development version. Victorious -----Original Message----- From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Austen Perry Sent: Saturday, October 26, 2013 9:06 AM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: problems with game freezing with new maps hi, the fifty cal and burst sounds arent currently set up, so yeah. for the freeze, i know for a fact it's not my computer cause i've got a computer built spacificaly for video games, and has a verry large ram, as well as a lot of prosessing power as i play a lot of games, with a lot of sound and what not. i've never had any problem with any other game freezing like this, so i am under the conclusion that the game engine cant handle the amount of units or something. i'm not realy sure. anyway, kind of disapointed tb does this, i honestly think its going to cramp my style for these maps lol. anyway, back to aa, so adicted rofl thats the main reason i left working on tb earlier was due to aa and the massive change to files and that i would have to spend weeks switching all the file formats over from the old version. guess i'll see, i will say that this will probably be discontinued unless i can figure something out, and since there are so many things stopping me from making both shadows abound and operation black web i probs won't be on here much with anything. austen On 10/25/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote: > Hi Austen, > For some reason, the fifty cal gun and burst sound do not play on my > computer. > I am not sure why this is. > > al > > -----Original Message----- > From: ian-reeds-games-bounce@xxxxxxxxxxxxx > [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Austen Perry > Sent: Friday, October 25, 2013 3:09 PM > To: ian-reeds-games@xxxxxxxxxxxxx > Subject: [ian-reeds-games] problems with game freezing with new maps > > hi all, > i've been working on my operation black web maps, and am running in to a > problem. > > for some reason, when i make the map everything is fine, all units are > looking good etc. > when i go to play the map, when it's the enemies turn it takes its turn, > but > their are long pauses in between moves and sometimes it take the song > playing to end until the enemies turn ends even though it's not actualy > doing anything. > then, i just made my fifth test map, which is based off of a cia type > escape > mission where your trapped without any gear and have to make your way out. > when i ended my turn, the enemy never took theirs, and 20 to 30 minutes > later i had to close tb. > i tried remove unsceen and unexplored to see what was giong on, but half > the > units would move then pause, then a unit, pause then nothing. > i took out a duck skill on the most common enemy unit as i thought that > could be the proble, it's just a defense skill like defensive stance or > whatever, but nothing knew happend. > so for the time, my knewest map is unplayable which stinks cause its mor > along the lines of the stuff i am planning for this map pack. > can anyone take a look and see if they can find anything? > note their are a ton of items units structures and more, so going through > and looking at them could help. > the first test map is a map more for aircraft and evasion, the second i > haven't tested much but is a jungle asalt. > the third is an island based mission where you have to make your own > aircraft to counter attack the enemies and then find a way to first make > troops then get them across to the enemy island. > the 4th is a strict aircraft mission, currently undefeatable as it was > intended to test the f29 fighting capability against a mass hord of r33's. > the last one is a mission where your only character is stuck in an enemy > base and has to escape, first by jumping over traps then finding eq and > using it to escape. > this one is cool, or will be if it ever works as you need fuel to use a > car, > a bribe to get cars or units on your side to use them and all the eq is > scattered so starting out you'll be limited. > also i notice that even though i have a capacity on vehicles for carrying > units, more than the capacity of units are able to board and disembark from > the craft, is this a scrip bug? > thanks. > heres the link,, > https://dl.dropboxusercontent.com/u/18725707/operation%20black%20web.zip > > austen > > > >