[openbeos] Re: A very interesting 3D desktop prototype...

  • From: "Rob Tijssen" <rob.tijssen@xxxxxxx>
  • To: <openbeos@xxxxxxxxxxxxx>
  • Date: Sat, 24 Jun 2006 01:07:11 +0200

OK, i understood it otherwise, as in, it was not an option to use similar
techniques to speed up the gui.

Me back to lurkmode

-----Oorspronkelijk bericht-----
Van: openbeos-bounce@xxxxxxxxxxxxx [mailto:openbeos-bounce@xxxxxxxxxxxxx]
Namens Jonas Sundström
Verzonden: vrijdag 23 juni 2006 22:25
Aan: openbeos@xxxxxxxxxxxxx
Onderwerp: [openbeos] Re: A very interesting 3D desktop prototype...

"Rob Tijssen" <rob.tijssen@xxxxxxx> wrote:
 ...
> What's wrong with drawing the windows in 3d 
> and stil letting it appear 2D.

I bet app_server and friends would need some work
to go 2D-on-3D. Mostly pain, little gain. But expecations
will rise as people get used to OS X, Vista, Xbox360, 
PS3, etc. Even Linux is starting to look pretty.

If documentation was available it wouldn't be wrong.
Like if we were a big enough entity to be worthy of 
NDA access, or binary drivers sent down from on high
by the guardians of silicon.

As it stands the most common graphics cards are very
hard to support fully in 3D, due to nVidia, ATI & Co.
keeping a tight lid on their "intellectual property".

Rudolf put a lot of work into reverse engineering the
GeForce cards.

The Open Graphics Card will be mostly 3D, internally.
http://lists.duskglow.com/mailman/listinfo/open-graphics
(There's a wiki too, but it looks broken.)

Here's hoping the dev boards (OGD) will be out soon so the
momentum isn't lost. (The dev generation of boards will be 
very expensive, being based on a large FPGA, and not
really intended for "normal" use, but development of the
ASIC that will power the first truly open graphics card.)

/Jonas Sundström.            www.kirilla.com



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