[haiku-development] Re: usb_joy
- From: "François Revol" <revol@xxxxxxx>
- To: haiku-development@xxxxxxxxxxxxx
- Date: Sat, 31 May 2008 15:33:12 +0200 CEST
> "Michael Lotz" <mmlr@xxxxxxxx> wrote:
> > Input from someone having
> > a more detailed picture of how we're going to implement joystick
> > support in general would be helpful here.
>
> Not that I have any clue what I'm talking about here, but Joystick
> support is usually provided by the BJoystick class. How it interacts
> with the device is not defined anywhere AFAIK (and I could be wrong
> there), but it should be relatively easy to come up with a protocol.
> As for the input_server, I would just write an (optional!) add-on
> that
> uses BJoystick to translate joystick "action" to mouse moved
> messages.
> Note that this might clash with what games would expect (especially
> those allowing both input devices to be used), so I'm not sure this
> add
> -on should work like this always, or eventually be enabled by a
> special
> short cut key.
Something like
http://www.bebits.com/app/1229 ?
Another way is to acually implement BJoystick over the input_server
protocol...
Not sure how well it'd work though.
There is even something to send keyb events instead:
http://www.bebits.com/app/2807
Btw some driver sources:
http://www.bebits.com/app/1609
François.
- References:
- [haiku-development] Re: usb_joy
- From: Axel Dörfler
Other related posts:
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- » [haiku-development] Re: usb_joy
- » [haiku-development] Re: usb_joy
- » [haiku-development] Re: usb_joy
- » [haiku-development] Re: usb_joy
- » [haiku-development] Re: usb_joy
- » [haiku-development] Re: usb_joy
- » [haiku-development] Re: usb_joy
- » [haiku-development] Re: usb_joy
- » [haiku-development] Re: usb_joy
- » [haiku-development] Re: usb_joy
- [haiku-development] Re: usb_joy
- From: Axel Dörfler