[haiku-development] Re: usb_joy
- From: Fredrik Modéen <fredrik@xxxxxxxxx>
- To: haiku-development@xxxxxxxxxxxxx
- Date: Fri, 30 May 2008 21:40:44 +0200 (CEST)
> Hi
>
>> As hidparse.h and hidparse.c from usb_hid use code from the usb_joy
>> can I
>> assume that we can add that code to Haiku?
>
> From a license standpoint of view I don't know. From the code side of
> things the relevant parts of usb_joy should be put into a
> JoystickDevice class that is a subclass of HIDDevice so that joystick
> support is merged into usb_hid directly instead of adding another
> driver. This shouldn't be too hard, but even if I did that I couldn't
> test it because I do not own the corresponding hardware. So feel free
> if you want to implement it, otherwise I will eventually do that
> myself.
Yes I was looking at your changes and was thinking if so was the case. :)
If we do this what do we have? what can the usb_hid be used for? Do I
still need to do a Input Device add-on if I would like to use the joystick
as a mouse?
>
> Regards
> Michael
>
>
--
MVH
Fredrik Modéen
- Follow-Ups:
- [haiku-development] Re: usb_joy
- From: Michael Lotz
- [haiku-development] Re: usb_joy
- From: Andreas Färber
- References:
- [haiku-development] usb_joy
- From: Fredrik Modéen
- [haiku-development] Re: usb_joy
- From: Michael Lotz
Other related posts:
- » [haiku-development] usb_joy
- » [haiku-development] Re: usb_joy
- » [haiku-development] Re: usb_joy
- » [haiku-development] Re: usb_joy
- » [haiku-development] Re: usb_joy
- » [haiku-development] Re: usb_joy
- » [haiku-development] Re: usb_joy
- » [haiku-development] Re: usb_joy
- » [haiku-development] Re: usb_joy
- » [haiku-development] Re: usb_joy
- » [haiku-development] Re: usb_joy
- » [haiku-development] Re: usb_joy
- » [haiku-development] Re: usb_joy
- [haiku-development] Re: usb_joy
- From: Michael Lotz
- [haiku-development] Re: usb_joy
- From: Andreas Färber
- [haiku-development] usb_joy
- From: Fredrik Modéen
- [haiku-development] Re: usb_joy
- From: Michael Lotz