[haiku-development] Re: Yet another Task for GSoC: HUD

  • From: "kirilla@xxxxxxxxxx" <jonas@xxxxxxxxxxx>
  • To: "haiku-development@xxxxxxxxxxxxx" <haiku-development@xxxxxxxxxxxxx>
  • Date: Mon, 27 Feb 2012 17:09:18 +0100

27 feb 2012 kl. 15:13 skrev Jürgen Wall:
 ...
>> More thought should go into design, keeping it coherent while trying to
>> figure out where we want to go with it, what we think is the future of the
>> user interface. (And what devices to run Haiku on.)
> I don't see any reason why this feature should negatively affect design
> coherence or what we want Haiku be capable of.
> 
>> I think Mac OS X has gained a lot from it's frequent release schedule.
>> They get away with interface changes that would not go down well with
>> e.g. corporate PC users. (Or UI-conservatives like us.)
> .. and I have no idea what Mac OS has to do with it.



I'm sorry for being obscure. :]

Your proposed feature is fine, IMO, and what I wrote is only very 
tangentially related.

I meant to compare the release schedules of Microsoft and Apple and
user acceptance in the face of disruptive user interface design. Our 
release schedule is somewhat Microsoft-ish, as in few and far between,
which doesn't help users accept change.

I'm of the opinion that Haiku needs a redesign, even though I'm not clear
on what should change. (Could be just me, and everyone else is happy.)

A redesign would strain user (and dev) acceptance. One would need
a roadmap, and avoid adding UI features that don't fit the end goal.

That's the train of thought I had, anyway.

/Jonas


Other related posts: