This may be a "naive/stupid" thing to ask but here goes anyway: Can't dual processor chips be used to up the AI? By this I mean: A game has to do a certain amount of work to get the image to the screen, the sound just right and player actions must be dealt with. This happens nicely with current games. However, if an AI could be set up on a different thread, which is not framerate dependent, then the game could appear more intelligent. New orders might be sent to the "main" thread every 1/2 second - 1 second based on the tactical info and the game would be smarter. Theoretically (and I am learning still), the AI thread, running on its own CPU, could have access to a different set of data, thus clashes on resources may be minimised. Is this a crazy idea? --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html