On 9/17/05, Christian Rick <rick@xxxxxxxxxx> wrote: > > I would like to say that it depends on what kind of game it is. If it is a > game you'd expect your players to play during short periods but often it > would be ok with pressing escape twice to quit the game, but if it is a > game that the players have to invest a lot of time and skill in the > probably quite common misstake of pressing esc twice would have quite dire > consequences for the poor player (accidentially quitting the game instead > of pausing before the last boss wouldnt be funny at all). > My preference would be to have the escape key to access or dismiss the > menu > and to use the same keys you navigate in the game to navigate the menu, > including "fire" to select an menu item. > well, if i'm the player i would agree with you. And as a programmer, i have to give what the player want, right? and as for my game, yesterday i have change the menu navigation system. So right now it only using up and down arrow key and enter to select the menu, instead of having a lot of key. but still, i'm using ESC key to go to pause menu, and use up/down key to highlight the menu (resume game / exit game) and then enter to select the highlighted menu. I think it would make the player a litlle less consfuse than having a lot of key. sorry i haven't update the game on my site. It's still the old one. -- Ade Anom A [http://www.a3rex.info]