[gameprogrammer] Re: Need for comment & suggestion : Night Raid

  • From: "Dominic McDonnell" <telarau@xxxxxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Mon, 19 Sep 2005 12:50:25 +1000

Now that you mention it, that is better for the gamer. However for development I still think that hitting esc until you quit is the way to go (for instance, if the graphics engine isn't working you can still get out without seeing what you're doing).

Dominic

On Sat, 17 Sep 2005 16:57:40 +0200, Christian Rick <rick@xxxxxxxxxx> wrote:

I would like to say that it depends on what kind of game it is. If it is a game you'd expect your players to play during short periods but often it would be ok with pressing escape twice to quit the game, but if it is a game that the players have to invest a lot of time and skill in the probably quite common misstake of pressing esc twice would have quite dire consequences for the poor player (accidentially quitting the game instead of pausing before the last boss wouldnt be funny at all).
My preference would be to have the escape key to access or dismiss the menu and to use the same keys you navigate in the game to navigate the menu, including "fire" to select an menu item.


Regards
/Christian


At 11:26 2005-09-17, you wrote:
That works well for you as the developer, but as a gamer -- unless
the UI is VERY specific about this -- I assume that if I press ESC
once, it toggles paused/menu mode.  If I press ESC again, it'll
toggle it back off.  It's been hard for me over the years to learn
that something which works REALLY nicely from a code standpoint is
often VERY far from what the user is going to expect.  We're just
saying this because we know you'll get bunches of emails asking for
that change anyway.

____________________________________________________________
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understand?


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