Since SF 6, there has been non-destructive editing, and the ability to undo, and, as you said, keep back ups so you can go back because you listened to what you did two weeks ago, and really preferred what you liked 3 weeks ago. (grin)
Nick----- Original Message ----- From: "D!J!X!" <megamansuperior@xxxxxxxxxxx>
To: <ddots-l@xxxxxxxxxxxxx> Sent: Sunday, November 01, 2009 10:46 PM Subject: [ddots-l] Re: Sound forge question
Don't know if my message got through, but I believe that in sf all effects are distuctive, meaning you can't insert one and remove it later, once you apply and save you can't go back and remove the plug. I thought that inserting them in the fx chain would make it more like sonar, but I don't think this is the case. That's why before you start work on a project you should save the original as a copy so that you can always go back and edit the original... D!J!X! -----Original Message-----From: ddots-l-bounce@xxxxxxxxxxxxx [mailto:ddots-l-bounce@xxxxxxxxxxxxx] OnBehalf Of neville Sent: Sunday, November 01, 2009 9:58 PM To: ddots-l@xxxxxxxxxxxxx Subject: [ddots-l] Re: Sound forge question Okay I guess what you're saying is that I should delete and start over. I don't have a problem with that. So I am understanding that all the affects are destructive since there doesn't seem to be a way to undo what you've done after closing a project. Thanks for the response.May the peace of God that passes all understanding guard your heart and mindin Christ Jesus God Bless You! email neville@xxxxxxxxxxxxxxxx Website http://www.nevillepeter.com phone number 407-222-4488 -----Original Message-----From: ddots-l-bounce@xxxxxxxxxxxxx [mailto:ddots-l-bounce@xxxxxxxxxxxxx] OnBehalf Of Gordon Kent Sent: Sunday, November 01, 2009 7:05 PM To: ddots-l@xxxxxxxxxxxxx Subject: [ddots-l] Re: Sound forge question Hello:You probably didn't get a response because nobody knows the answer. I have never tried inserting a real time effect in sound forge. Since I mainly usesound forge for mastering, I only use plug-ins as destructive effects. Gord ----- Original Message ----- From: "neville" <neville@xxxxxxxxxxxxxxxx> To: <ddots-l@xxxxxxxxxxxxx> Sent: Sunday, November 01, 2009 5:43 PM Subject: [ddots-l] Re: Sound forge questionI sent this message to the list and got no response Are you guys getting my emails? What's going on? . May the peace of God that passes all understanding guard your heart and mind in Christ Jesus God Bless You! email neville@xxxxxxxxxxxxxxxx Website http://www.nevillepeter.com phone number 407-222-4488 -----Original Message----- From: ddots-l-bounce@xxxxxxxxxxxxx [mailto:ddots-l-bounce@xxxxxxxxxxxxx] On Behalf Of neville Sent: Friday, October 30, 2009 6:03 PM To: ddots-l@xxxxxxxxxxxxx Subject: [ddots-l] Sound forge question Hey I just purchased sound forge 10 and I have a question. How do I get back to a plugin after I've inserted it? I inserted a limiter and now I'm trying to open it again to change the preset, but I can't seem to figure out how to do that. In Sonar we have an affects bin. What do we have in Sound Forge that will allow us to access the plugin once it has been inserted? Oh and I wanted to let you guys know that I didn't start having this problem with the VC64 before installing Sound Forge. Another thing I noticed is that now in my list of audio affects there are all these affects that came with Sound Forge. Also in sound Forge I can see all the Sonar affects. Is there some kind of check box in Sonar or Sound Forge that needs to be checked before I can access the Sound Forge pluggins in Sonar and Sonar pluggins in Sound forge? May the peace of God that passes all understanding guard your heart and mind in Christ Jesus God Bless You! email neville@xxxxxxxxxxxxxxxx Website http://www.nevillepeter.com phone number 407-222-4488 PLEASE READ THIS FOOTER AT LEAST ONCE! 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