Re: USF4 changes!

  • From: Ryan Williams <ryan820509@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 13 Jun 2014 18:14:45 +0200

That's the way I see it too.


On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel <gieroadsteve@xxxxxxxxx>
wrote:

> So they are just giving noobs a chance to escape.
> Devs are really trying to make games purely a rock paper scissor thing.
>
> What's the point of a tough situation if you can just nullify it with
> some noob feature.
>
> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
> > Let's put it this way. The movement is basically the same as MK9. But now
> > they added a new metere called "agility bar" where you can use it to do
> > full/half screen run and do an evasive spacing backdash (i'm not sure if
> > normal backdashing will consume such meter/bar...) So if you had 0
> problem
> > with movement in mk9. mkx agility bar shouldn't cause you any trouble for
> > your own movement. I see it as an escape mechanism more than offensive.
> > because you need agility meter to use interactables and "evasive"
> backdash.
> > the backdash range is big enough to punish wiff. so it SHOULD cause bar.
> if
> > the normal backdash already does that, then no need to use agility bar.
> >
> > It doesn't take away anything. It's adding more escape mechanism for
> people
> > who have a tough time with rushdown characters up on their face...
> >
> > Also the meter recovers really quickly (like 1-2 sec for full 2 bars?
> dunno
> > will check again...might be faster)...so it's not like you'll not be able
> > to use it every now and then. But if you abuse the meter...then you'll
> pay
> > for it when you really need it. The bars are there so you don't just
> abuse
> > the agility bar backdash and jump off walls all the time with no
> > consequences.
> >
> > We don't know how's the recovery on the agility bar either. If it's good
> > then it should cost bars...if it's crap then no.
> >
> >
> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir
> > <nicmuir@xxxxxxxxx>
> > wrote:
> >
> >> I used the run button all the time.
> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair"
> >> <alasdair.donaldson@xxxxxxxxxx>
> >> wrote:
> >>
> >>>  Did you ever use the run button in MK3? I think I used it when
> trolling
> >>> with Cyrax and his grab into stuff, or with one of old SubZero’s
> combos…
> >>> not much else.
> >>>
> >>> It will be interesting seeing how this changes the oki game.
> >>>
> >>> I actually thought the movement in MK9 was fine. I mean for general
> play
> >>> between us (non Kabal/Kenshi matches). Felt smooth enough.
> >>>
> >>>
> >>>
> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx
> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> >>> *On Behalf Of *Nicholas Robertson-Muir
> >>> *Sent:* 12 June 2014 4:32 PM
> >>> *To:* cpt-fgc@xxxxxxxxxxxxx
> >>> *Subject:* RE: USF4 changes!
> >>>
> >>>
> >>>
> >>> You can use bar for teleport stuff in kof. Most of it is last dich when
> >>> I
> >>> use it.
> >>>
> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" <
> >>> alasdair.donaldson@xxxxxxxxxx> wrote:
> >>>
> >>> Don't you need meter for some of the movement stuff in KOF? I mean the
> >>> rolls?
> >>> Who knows how this is going to work? I presume the backdashing will be
> >>> enough to clear the space and either give you the opportunity to whiff
> >>> punish or set up some zoning stuff.
> >>> This is MK... they've never had proper backdashes before. They're now
> >>> adding new movement and people are still complaining that this will
> >>> reduce
> >>> their ability to play the game? How?
> >>>
> >>>
> >>> -----Original Message-----
> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
> cpt-fgc-bounce@xxxxxxxxxxxxx]
> >>> On Behalf Of Manase Zote
> >>> Sent: 12 June 2014 4:22 PM
> >>> To: cpt-fgc@xxxxxxxxxxxxx
> >>> Subject: Re: USF4 changes!
> >>>
> >>> In other games we can backlash until the cows come home and there is no
> >>> meter for that and the game is still fair nothing broken about the
> >>> mechanic. lol In street fighter if you backdash non stop you corner
> >>> yourself and that alone is bad so I still don't understand why you
> would
> >>> need meter in helping with your suicide(cornering yourself).
> >>> My suggestion is just balance the back dash so that it's not OP(like in
> >>> SF, KOF and other 2D fighters).
> >>>
> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
> >>> > The "agility bar" backdash covers much more distance than that i
> >>> > think.
> >>> > Also, if we can just backdash nonstop and avoid normals and
> >>> > strings...rushdown/pressure characters will have problem, because
> >>> > they'll just backdash and avoid everything all the time.
> >>> >
> >>> > Unless they make backdashing more technical like Tekken. I think the
> >>> > agility bar is fair. It doesn't limit anything at all. It helps with
> >>> > tough situation.
> >>> >
> >>> >
> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote <bmlzote@xxxxxxxxx>
> >>> > wrote:
> >>> >>
> >>> >> MK9 didn't have a bar for back dashing and it was just fine so what
> >>> >> was wrong with that?
> >>> >>
> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
> >>> >> > The movement and pace of the game seems to be the same as mk9
> >>> >> > (which i think is ok but not the best). The agility bar enhances
> >>> >> > that a lot more for
> >>> >> > 1-2
> >>> >> > bars. So i don't mind it. It doesn't limit the movement of game at
> >>> all.
> >>> >> > Eg.
> >>> >> > Tekken movement but you can do a "super" backdash for 1 agility
> bar
> >>> >> > (that fills up on it's own pretty nicely) to get out of Nina's
> df+1
> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid nina's df+1 ss+1
> >>> >> > pressure by using stage interactables and jump away. Not sure if
> >>> >> > you're invincible or not during the jump...What was injustice
> like?
> >>> >> >
> >>> >> > So the basic movements is there. No limitation at all. Agility bar
> >>> >> > helps but doesn't defy the whole movement gameplay.
> >>> >> >
> >>> >> >
> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote <bmlzote@xxxxxxxxx>
> >>> wrote:
> >>> >> >>
> >>> >> >> At this point no one knows how all of the above system mechanics
> >>> >> >> are going to turn out.
> >>> >> >> Limiting movement to a bar is a crime in any fighting game
> because
> >>> >> >> you need movement for everything you do in a fighting game.
> >>> >> >> It also affects the pacing of the overall match.  So for me
> >>> >> >> limiting movement to a bar is a gimmick and will only give
> players
> >>> >> >> more problems rather than assisting them in a match.
> >>> >> >> I still don't see how styles can solve bad match ups, zoner will
> >>> >> >> always have an advantage from range, rushdown owns up-close...
> >>> >> >>
> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong <numotd@xxxxxxxxx>
> >>> >> >> wrote:
> >>> >> >> > There's an agility bar. New bar. Nothing to do with EX bar. It
> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1 to perform
> run
> >>> >> >> > or a backdash (spaces out quite a bit). I think this is fair.
> It
> >>> >> >> > fills up fast enough to use it every now and then. But not
> >>> >> >> > enough to just spam nonstop. You use
> >>> >> >> > 2 to
> >>> >> >> > use stage interactables. So it's not a stage interactablefest
> >>> >> >> > like Injustice. You have to decide if it'll be worth it to use
> >>> >> >> > interactables or to just dash up to continue pressure / dash
> >>> >> >> > away to keep zoning.
> >>> >> >> >
> >>> >> >> > As for variation. It's like saying Catwomen decides to do
> >>> rushdown.
> >>> >> >> > And
> >>> >> >> > Grundy decides to do "zoning" with his zombie ground grab
> thingy
> >>> >> >> > (meaning he'll not have his armor chainthrows etc.) Catwomen
> >>> >> >> > will just run up to grundy with her claw slash and ignore most
> >>> >> >> > of Grundy's zoning. I'm hoping the character variation is NOT
> >>> >> >> > going to be rock/paper/scissors. Hope it helps you with really
> >>> >> >> > bad match up, but still at the end of the day...it's what you
> >>> >> >> > do. Because in MK9, i can just spam Kabal's instant air
> fireball
> >>> >> >> > like a noob and know some combos and it'll already be hard to
> >>> >> >> > win against kabal without having to learn his advance nomad
> dash
> >>> >> >> > cancels if you play someone who has trouble with zoning.
> >>> >> >> >
> >>> >> >> > so instead of choosing a variation and giving you instant win
> >>> >> >> > (because you only keep a few moveset between variations). i'm
> >>> >> >> > hoping variation helps with really bad match ups like 9-1 or
> 8-2
> >>> >> >> > to something like 6-4 or 5-5 and what not. because fighting
> >>> >> >> > games should be about what you can do as a player.
> >>> >> >> > just because i know stupid spamming basic kabal shouldn't give
> >>> >> >> > me instant advantage over someone who's really good with
> sheeva,
> >>> >> >> > scorpion or sub zero (don't know which characters have issue
> >>> >> >> > with zoning in mk9...)
> >>> >> >> >
> >>> >> >> >
> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote <
> bmlzote@xxxxxxxxx>
> >>> >> >> > wrote:
> >>> >> >> >>
> >>> >> >> >> SAP just told me that you need meter to run?
> >>> >> >> >> Isn't that supposed to be stone age mechanics(having a meter
> >>> >> >> >> for running)?
> >>> >> >> >> Who said running was broken?
> >>> >> >> >>
> >>> >> >> >> *Sigh*
> >>> >> >> >>
> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your combos so no
> >>> >> >> >> meter no chain combos no running around :(
> >>> >> >> >>
> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben
> >>> >> >> >> <paashaasggx@xxxxxxxxxxx>
> >>> >> >> >> wrote:
> >>> >> >> >> > Im also not seeing how it can help bad matchups.
> >>> >> >> >> >
> >>> >> >> >> > Picking a different version of the same character or a
> >>> >> >> >> > different character all together between matches would be
> >>> >> >> >> > just like it was now.
> >>> >> >> >> >
> >>> >> >> >> > Counterpicking etc.
> >>> >> >> >> >
> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200
> >>> >> >> >> >> Subject: Re: USF4 changes!
> >>> >> >> >> >> From: bmlzote@xxxxxxxxx
> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx
> >>> >> >> >> >
> >>> >> >> >> >>
> >>> >> >> >> >> How do you get around the rock/paper/scissors character
> >>> >> >> >> >> selection?
> >>> >> >> >> >> Player 1 picks his zoning scorpion while player 2 goes for
> >>> >> >> >> >> rush down version of scorpion, it will still be a bad match
> >>> >> >> >> >> up for one of the guys regardless.
> >>> >> >> >> >> Tools of the characters, match-up exp and lastly the skill
> >>> >> >> >> >> level and execution will be the deciding factor.
> >>> >> >> >> >> To me the understanding of a balance fighting is to make
> >>> >> >> >> >> every character the same...
> >>> >> >> >> >>
> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong <
> numotd@xxxxxxxxx>
> >>> >> >> >> >> wrote:
> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all about bad
> match
> >>> >> >> >> >> > up and lack of knowledge...it should still be fun and
> >>> >> >> >> >> > challenging in another level when your opponent knows
> what
> >>> >> >> >> >> > your character can do.
> >>> >> >> >> >> >
> >>> >> >> >> >> > Yes there are bad match ups and character knowledge in
> >>> >> >> >> >> > fighting games.
> >>> >> >> >> >> > but
> >>> >> >> >> >> > it shouldn't be in a state of "i know what you're doing,
> >>> >> >> >> >> > but i can't retaliate at all"
> >>> >> >> >> >> >
> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how to deal with
> >>> >> >> >> >> > relax stance and such. I'll play in another mode :) There
> >>> >> >> >> >> > is no "instant" win in tekken.
> >>> >> >> >> >> > you
> >>> >> >> >> >> > can play bears and still win against top tier character
> >>> >> >> >> >> > because you the player are just better. shouldn't be
> >>> >> >> >> >> > bringing a plastic ruler to a gun fight situation. should
> >>> >> >> >> >> > be more or less "experienced fighter with a slightly
> blunt
> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp knife".
> >>> >> >> >> >> >
> >>> >> >> >> >> >
> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote
> >>> >> >> >> >> > <bmlzote@xxxxxxxxx>
> >>> >> >> >> >> > wrote:
> >>> >> >> >> >> >>
> >>> >> >> >> >> >> This method of balancing looks like a throw of dice to
> >>> >> >> >> >> >> me.
> >>> >> >> >> >> >> It can go either way, you potentially have a scenario
> >>> >> >> >> >> >> where you can lose a match based on lack of character
> >>> >> >> >> >> >> knowledge rather than skill.
> >>> >> >> >> >> >> If the game has like 30 characters for an example
> >>> >> >> >> >> >> multiply that by 3 so on average you need to be aware of
> >>> >> >> >> >> >> what all 90 variations are capable of?
> >>> >> >> >> >> >> Let's wait and see what the move list looks like and how
> >>> >> >> >> >> >> many moves will change between 3 variations of a
> >>> >> >> >> >> >> character.
> >>> >> >> >> >> >>
> >>> >> >> >> >> >>
> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong
> >>> >> >> >> >> >> <numotd@xxxxxxxxx>
> >>> >> >> >> >> >> wrote:
> >>> >> >> >> >> >> > 11.59? XD
> >>> >> >> >> >> >> >
> >>> >> >> >> >> >> > Hopefully the character variation will be some answer
> >>> >> >> >> >> >> > to really bad match up. Not sure how they'll balance
> it
> >>> >> >> >> >> >> > tho. It'll be weird to just be a total counter to
> >>> >> >> >> >> >> > another characters variation completely. If that's the
> >>> >> >> >> >> >> > case, it'll be more rock paper scissors situation than
> >>> >> >> >> >> >> > a fighting game lolz hopefully the variations will
> make
> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So there'll
> >>> >> >> >> >> >> > still be unfavourable match ups but not a complete
> lose
> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva...
> >>> >> >> >> >> >> >
> >>> >> >> >> >> >> >
> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan Williams
> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx>
> >>> >> >> >> >> >> > wrote:
> >>> >> >> >> >> >> >>
> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :)
> >>> >> >> >> >> >> >>
> >>> >> >> >> >> >> >>
> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM,
> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx>
> >>> >> >> >> >> >> >> wrote:
> >>> >> >> >> >> >> >>>
> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game time as much
> as
> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from Vodacom - let your
> >>> >> >> >> >> >> >>> email find you!
> >>> >> >> >> >> >> >>> ________________________________
> >>> >> >> >> >> >> >>> From: Ryan Williams <ryan820509@xxxxxxxxx>
> >>> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200
> >>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx>
> >>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes!
> >>> >> >> >> >> >> >>>
> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat sessions at
> >>> >> >> >> >> >> >>> 12pm to maximise game time.
> >>> >> >> >> >> >> >>>
> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little earlier can
> >>> >> >> >> >> >> >>> join us at that time.
> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's fine as
> well.
> >>> >> >> >> >> >> >>>
> >>> >> >> >> >> >> >>>
> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf Barendse
> >>> >> >> >> >> >> >>> <ashraf.barendse@xxxxxxxxx> wrote:
> >>> >> >> >> >> >> >>>>
> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today. She was like
> >>> >> >> >> >> >> >>>> "Can I speak to the main owner of the computer" and
> >>> >> >> >> >> >> >>>> I was like "he's at work"
> >>> >> >> >> >> >> >>>> and
> >>> >> >> >> >> >> >>>> she
> >>> >> >> >> >> >> >>>> was
> >>> >> >> >> >> >> >>>> like
> >>> >> >> >> >> >> >>>> "k thanx bye"
> >>> >> >> >> >> >> >>>>
> >>> >> >> >> >> >> >>>>
> >>> >> >> >> >> >> >>>>
> >>> >> >> >> >> >> >>>>
> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, Nicholas
> >>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote:
> >>> >> >> >> >> >> >>>>>
> >>> >> >> >> >> >> >>>>> I love those.
> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes well.
> >>> >> >> >> >> >> >>>>>
> >>> >> >> >> >> >> >>>>> "move to your start bar"
> >>> >> >> >> >> >> >>>>> "don't have one"
> >>> >> >> >> >> >> >>>>> "what version of Windows are you using"
> >>> >> >> >> >> >> >>>>> "I'm not using Windows"
> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer"
> >>> >> >> >> >> >> >>>>> "don't have that either"
> >>> >> >> >> >> >> >>>>> "open your web browser"
> >>> >> >> >> >> >> >>>>> "mkay"
> >>> >> >> >> >> >> >>>>> "install this app"
> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the synaptic
> >>> >> >> >> >> >> >>>>> package manage?"
> >>> >> >> >> >> >> >>>>> "huh?"
> >>> >> >> >> >> >> >>>>>
> >>> >> >> >> >> >> >>>>> good times.
> >>> >> >> >> >> >> >>>>>
> >>> >> >> >> >> >> >>>>>
> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, Ashraf Barendse
> >>> >> >> >> >> >> >>>>> <ashraf.barendse@xxxxxxxxx> wrote:
> >>> >> >> >> >> >> >>>>>>
> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian sounding lady
> >>> >> >> >> >> >> >>>>>> calling from "Windows Technical Department"
> >>> >> >> >> >> >> >>>>>> How about no.
> >>> >> >> >> >> >> >>>>>>
> >>> >> >> >> >> >> >>>>>>
> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan Williams
> >>> >> >> >> >> >> >>>>>> <ryan820509@xxxxxxxxx>
> >>> >> >> >> >> >> >>>>>> wrote:
> >>> >> >> >> >> >> >>>>>>>
> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game please?"
> >>> >> >> >> >> >> >>>>>>>
> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and age. Those
> >>> >> >> >> >> >> >>>>>>> days are over.
> >>> >> >> >> >> >> >>>>>>>
> >>> >> >> >> >> >> >>>>>>>
> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, Nicholas
> >>> >> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote:
> >>> >> >> >> >> >> >>>>>>>>
> >>> >> >> >> >> >> >>>>>>>> LOL
> >>> >> >> >> >> >> >>>>>>>>
> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more about fighting
> >>> games.
> >>> >> >> >> >> >> >>>>>>>> The
> >>> >> >> >> >> >> >>>>>>>> update
> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or the supposedly
> >>> >> >> >> >> >> >>>>>>>> new game like Blazblue and Persona.
> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the games anymore,
> >>> >> >> >> >> >> >>>>>>>> because there will be an Update later.
> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game please?
> >>> >> >> >> >> >> >>>>>>>>
> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona now?
> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue now?
> >>> >> >> >> >> >> >>>>>>>>
> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see there's a new
> >>> >> >> >> >> >> >>>>>>>> character coming out for P4A ...and I was
> >>> >> >> >> >> >> >>>>>>>> planning to get the new Blazblue (english
> >>> >> >> >> >> >> >>>>>>>> version)...
> >>> >> >> >> >> >> >>>>>>>>
> >>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach makes more
> >>> >> >> >> >> >> >>>>>>>> sense to me, as much as I dislike it.
> >>> >> >> >> >> >> >>>>>>>>
> >>> >> >> >> >> >> >>>>>>>>
> >>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM, Wynand-Ben
> >>> >> >> >> >> >> >>>>>>>> <paashaasggx@xxxxxxxxxxx> wrote:
> >>> >> >> >> >> >> >>>>>>>>>
> >>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with a new Guilty
> >>> >> >> >> >> >> >>>>>>>>> Gear I can definitely live with :D
> >>> >> >> >> >> >> >>>>>>>>>
> >>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23 +0200
> >>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes!
> >>> >> >> >> >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx
> >>> >> >> >> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx
> >>> >> >> >> >> >> >>>>>>>>>
> >>> >> >> >> >> >> >>>>>>>>> >
> >>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark age.
> >>> >> >> >> >> >> >>>>>>>>> > Wreal wrap.
> >>> >> >> >> >> >> >>>>>>>>> >
> >>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama
> >>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx>
> >>> >> >> >> >> >> >>>>>>>>> > wrote:
> >>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer:
> >>> >> >> >> >> >> >>>>>>>>> > >
> >>> >> >> >> >> >> >>>>>>>>> > >
> https://www.youtube.com/watch?v=OCiVYKmCveY
> >>> >> >> >> >> >> >>>>>>>>> > >
> >>> >> >> >> >> >> >>>>>>>>> >
> >>> >> >> >> >> >> >>>>>>>>> >
> >>> >> >> >> >> >> >>>>>>>>> >
> >>> >> >> >> >> >> >>>>>>>>> >
> >>> >> >> >> >> >> >>>>>>>>> >
> >>> >> >> >> >> >> >>>>>>>>> >
> >>> >> >> >> >> >> >>>>>>>>> >
> =============================================
> >>> >> >> >> >> >> >>>>>>>>> > ============================ You are
> >>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town Fighting Game
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> >>> >> >> >> >> >> >>>>>>>>> >
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> >>> >> >> >> >> >> >>>>>>>>
> >>> >> >> >> >> >> >>>>>>>>
> >>> >> >> >> >> >> >>>>>>>
> >>> >> >> >> >> >> >>>>>>
> >>> >> >> >> >> >> >>>>>
> >>> >> >> >> >> >> >>>>
> >>> >> >> >> >> >> >>>
> >>> >> >> >> >> >> >>
> >>> >> >> >> >> >> >
> >>> >> >> >> >> >>
> >>> >> >> >> >> >>
> >>> >> >> >> >> >>
> >>> >> >> >> >> >>
> >>> >> >> >> >> >>
> =========================================================
> >>> >> >> >> >> >> ================ You are subscribed to the Cape Town
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> >>> >> >> >> >>
> >>> >> >> >> >>
> >>> >> >> >> >>
> >>> >> >> >> >>
> ============================================================
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> >>> >> >> >>
> >>> >> >> >>
> ===============================================================
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> >>> entity that serves as a coordinating entity for a network of
> independent
> >>> firms operating under the KPMG name. KPMG International provides no
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> legally
> >>> distinct and separate entity and each describes itself as such.
> >>>  Information about the structure and jurisdiction of your local KPMG
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> >>>
> >>> This footnote also confirms that this e-mail message has been swept by
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> >>>
> >>>  ------------------------------
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> >>> KPMG cannot guarantee that e-mail communications are secure or
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> >>>
> >>> This email is being sent out by KPMG International Cooperative ("KPMG
> >>> International") on behalf of the local KPMG member firm providing
> >>> services
> >>> to you. KPMG International Cooperative ("KPMG International") is a
> Swiss
> >>> entity that serves as a coordinating entity for a network of
> independent
> >>> firms operating under the KPMG name. KPMG International provides no
> >>> services to clients. Each member firm of KPMG International is a
> legally
> >>> distinct and separate entity and each describes itself as such.
> >>> Information
> >>> about the structure and jurisdiction of your local KPMG member firm can
> >>> be
> >>> obtained from your KPMG representative.
> >>>
> >>> This footnote also confirms that this e-mail message has been swept by
> >>> AntiVirus software.
> >>>
> >>
> >
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