Re: USF4 changes!

  • From: Di Lhong <numotd@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Wed, 11 Jun 2014 03:40:56 +0200

Answer to johnny cage and sonya dying in mk9?

http://www.eventhubs.com/images/2014/jun/10/cassie-cage-and-kotal-kahn-revealed-mortal-kombat-x-different-versions-each-character-shown-1/


On Wed, Jun 11, 2014 at 1:14 AM, Manase Zote <bmlzote@xxxxxxxxx> wrote:

> I love it :D
>
> On Wed, Jun 11, 2014 at 12:30 AM, Di Lhong <numotd@xxxxxxxxx> wrote:
> > Nintendo is the clear winner of E3 so far:
> >
> > https://www.youtube.com/watch?v=8KLQz-7gCnI
> >
> >
> > On Tue, Jun 10, 2014 at 11:56 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
> >>
> >> i would get ps4 for this game:
> >>
> >> https://www.youtube.com/watch?v=UEJ6QgMGMdA
> >>
> >> lolz
> >>
> >>
> >> On Tue, Jun 10, 2014 at 10:42 PM, Manase Zote <bmlzote@xxxxxxxxx>
> wrote:
> >>>
> >>> Her best overheads are is F+mk fast 50 dmg and EX mallet smash(+4),
> >>> while F+mp is also decent for being +3 on hit but very slow though.
> >>>
> >>> On Tue, Jun 10, 2014 at 10:12 PM, Ashraf Barendse
> >>> <ashraf.barendse@xxxxxxxxx> wrote:
> >>> > soz, I meant rhino horn (qcf+mk)
> >>> > yep, you'll only be able to punish big moves like dp's with st HP
> into
> >>> > rhino
> >>> > horn into ultra.
> >>> >
> >>> > Agree, definitely need to play her very poking based, since her
> >>> > pressure
> >>> > with regards to frames is not there.
> >>> > You can start mixing up with overheads once the guy is too scared to
> >>> > press
> >>> > buttons or reversal.
> >>> >
> >>> >
> >>> >
> >>> >
> >>> > On Tue, Jun 10, 2014 at 10:05 PM, Manase Zote <bmlzote@xxxxxxxxx>
> >>> > wrote:
> >>> >>
> >>> >> What's qcf+mp?
> >>> >> I know rhino horn(hcf+mk) is a meterless juggle to ultra but your
> >>> >> opponent has to be standing or else you get punished because rhino
> >>> >> horn whiffs duckers.
> >>> >> Standing HP sucks compared to crouching HP because it's way too
> >>> >> slow(13 frames) and it whiffs duckers and whiffs after focus attack
> >>> >> crumpled opponents and some dizzy ones too, while crouching HP is
> >>> >> faster (9 frames) and forces stand so that rhino horn connect.
> >>> >> Now she needs meter to do any kind of damage.
> >>> >> She has no pressure of any kind so this makes her a read type of
> >>> >> character with strict footsie tools because she cannot mount any
> >>> >> pressure.
> >>> >> So players with good reactions for punishment and abare skills since
> >>> >> she cannot apply any kind of pressure will destroy her.
> >>> >>
> >>> >> On Tue, Jun 10, 2014 at 9:50 PM, Ashraf Barendse
> >>> >> <ashraf.barendse@xxxxxxxxx> wrote:
> >>> >> > yep, the original arcade version had different balancing, and no
> >>> >> > Decapre.
> >>> >> > When USF came out on console, the added the new changes and
> Decapre
> >>> >> > to
> >>> >> > the
> >>> >> > arcade version.
> >>> >> >
> >>> >> > cr HP with Elena used to be cancelable, but not any more. You can
> >>> >> > cancel
> >>> >> > st
> >>> >> > HP tho.
> >>> >> > A nice punish is st HP>qcf MP>Ultra 1. No need for super meter and
> >>> >> > it
> >>> >> > gives
> >>> >> > 560 damage.
> >>> >> >
> >>> >> > I've been practicing her intended hit confirm off cr lk. the cr lk
> >>> >> > into
> >>> >> > cr
> >>> >> > lp is actually surprisingly easy for a 1 frame link, it has a nice
> >>> >> > easy
> >>> >> > rhythm.
> >>> >> > The cr lp into cr mp is bit harder, but substituting the cr mp for
> >>> >> > far
> >>> >> > st lk
> >>> >> > makes it much easier but gives less damage.
> >>> >> >
> >>> >> > I feel sorry for Dee Jay players tho. He was already so whack,
> then
> >>> >> > they
> >>> >> > buffed his recovery on lk sobat from -5 to -3, but took away it's
> >>> >> > lower
> >>> >> > body
> >>> >> > invincibilty, so now he can't blow up crouch tech with that move.
> >>> >> >
> >>> >> >
> >>> >> >
> >>> >> > On Tue, Jun 10, 2014 at 9:38 PM, Di Lhong <numotd@xxxxxxxxx>
> wrote:
> >>> >> >>
> >>> >> >> Nintendo is doing well with their announcement. They focus more
> on
> >>> >> >> gameplay than graphics.
> >>> >> >>
> >>> >> >> Maybe it's because of the issue with NicoNico and Nintendo.
> >>> >> >>
> >>> >> >>
> >>> >> >> On Tue, Jun 10, 2014 at 9:31 PM, Di Lhong <numotd@xxxxxxxxx>
> wrote:
> >>> >> >>>
> >>> >> >>> Is there difference in elena between arcade and console? cos in
> >>> >> >>> arcade
> >>> >> >>> i
> >>> >> >>> saw cr.hp to rhino horn...while consoles you can't...
> >>> >> >>>
> >>> >> >>> It's a bit odd to have 2 different versions out...maybe they can
> >>> >> >>> update
> >>> >> >>> the arcade version
> >>> >> >>>
> >>> >> >>>
> >>> >> >>> On Tue, Jun 10, 2014 at 9:28 PM, Ashraf Barendse
> >>> >> >>> <ashraf.barendse@xxxxxxxxx> wrote:
> >>> >> >>>>
> >>> >> >>>> Her sweep seems good as well. Nerfed slide doesn't seem too
> bad.
> >>> >> >>>> She has 2 overhead command normals that I know of.
> >>> >> >>>> f mk is semi fast. and f mp gets you a combo afterwards but is
> >>> >> >>>> slower.
> >>> >> >>>>
> >>> >> >>>>
> >>> >> >>>> On Tue, Jun 10, 2014 at 9:23 PM, Manase Zote <
> bmlzote@xxxxxxxxx>
> >>> >> >>>> wrote:
> >>> >> >>>>>
> >>> >> >>>>> Ah c.lp, c.lk is not 1 frame it's 2 :)
> >>> >> >>>>>
> >>> >> >>>>> On Tue, Jun 10, 2014 at 9:18 PM, Manase Zote <
> bmlzote@xxxxxxxxx>
> >>> >> >>>>> wrote:
> >>> >> >>>>> > Ah c.lp, c.mp is 1 frame and c.lp, c.lk is a 1 frame link,
> >>> >> >>>>> > c.lk,
> >>> >> >>>>> > c.lp
> >>> >> >>>>> > also a 1 frame link.
> >>> >> >>>>> > I think FP, c.lp is also a 1 frame link another one is after
> >>> >> >>>>> > mallet
> >>> >> >>>>> > smash(hcb+PP) and from her f+mp(overhead), c.lp.
> >>> >> >>>>> > So far most of her significant links that lead to great
> damage
> >>> >> >>>>> > are
> >>> >> >>>>> > 1
> >>> >> >>>>> > frame :'(
> >>> >> >>>>> >
> >>> >> >>>>> > On Tue, Jun 10, 2014 at 9:10 PM, Ashraf Barendse
> >>> >> >>>>> > <ashraf.barendse@xxxxxxxxx> wrote:
> >>> >> >>>>> >> Blanka has a weird hitbox. A lot of combos miss on Elena as
> >>> >> >>>>> >> well,
> >>> >> >>>>> >> from what
> >>> >> >>>>> >> I've read, due to her low stance and the way she moves back
> >>> >> >>>>> >> and
> >>> >> >>>>> >> forth.
> >>> >> >>>>> >>
> >>> >> >>>>> >> Justin Wong has been doing well with Elena, but she seems
> >>> >> >>>>> >> like a
> >>> >> >>>>> >> tricky
> >>> >> >>>>> >> character to play. Deadly with meter though. The
> pre-console
> >>> >> >>>>> >> changed
> >>> >> >>>>> >> version
> >>> >> >>>>> >> in Japanese arcades was definitely better.
> >>> >> >>>>> >> Kazunoko was destroying people with her. Sucks that they
> made
> >>> >> >>>>> >> her
> >>> >> >>>>> >> hit-confirms from crouching lk 1-frame links now.
> >>> >> >>>>> >>
> >>> >> >>>>> >>
> >>> >> >>>>> >> On Tue, Jun 10, 2014 at 9:02 PM, Manase Zote
> >>> >> >>>>> >> <bmlzote@xxxxxxxxx>
> >>> >> >>>>> >> wrote:
> >>> >> >>>>> >>>
> >>> >> >>>>> >>> Copy and paste job...
> >>> >> >>>>> >>>
> >>> >> >>>>> >>>
> >>> >> >>>>> >>> On Tue, Jun 10, 2014 at 8:55 PM, Ilitirit Sama
> >>> >> >>>>> >>> <ilitirit@xxxxxxxxx>
> >>> >> >>>>> >>> wrote:
> >>> >> >>>>> >>> > So yeah I mentioned earlier this week that Heat is based
> >>> >> >>>>> >>> > on
> >>> >> >>>>> >>> > real
> >>> >> >>>>> >>> > events.
> >>> >> >>>>> >>> > Well, someone did it before them and...
> >>> >> >>>>> >>> >
> >>> >> >>>>> >>> > https://www.youtube.com/watch?v=iFsPDzSbgts#t=56m50s
> >>> >> >>>>> >>> >
> >>> >> >>>>> >>> > Seriously Michael Mann?  You couldn't even switch the
> >>> >> >>>>> >>> > dialogue
> >>> >> >>>>> >>> > up
> >>> >> >>>>> >>> > a
> >>> >> >>>>> >>> > little
> >>> >> >>>>> >>> > bit?
> >>> >> >>>>> >>>
> >>> >> >>>>> >>>
> >>> >> >>>>> >>>
> >>> >> >>>>> >>>
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> >>> >> >>>>> >>
> >>> >> >>>>> >>
> >>> >> >>>>>
> >>> >> >>>>>
> >>> >> >>>>>
> >>> >> >>>>>
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> >>> >> >>>>
> >>> >> >>>>
> >>> >> >>>
> >>> >> >>
> >>> >> >
> >>> >>
> >>> >>
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