Re: USF4 changes!

  • From: Manase Zote <bmlzote@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Tue, 10 Jun 2014 22:42:01 +0200

Her best overheads are is F+mk fast 50 dmg and EX mallet smash(+4),
while F+mp is also decent for being +3 on hit but very slow though.

On Tue, Jun 10, 2014 at 10:12 PM, Ashraf Barendse
<ashraf.barendse@xxxxxxxxx> wrote:
> soz, I meant rhino horn (qcf+mk)
> yep, you'll only be able to punish big moves like dp's with st HP into rhino
> horn into ultra.
>
> Agree, definitely need to play her very poking based, since her pressure
> with regards to frames is not there.
> You can start mixing up with overheads once the guy is too scared to press
> buttons or reversal.
>
>
>
>
> On Tue, Jun 10, 2014 at 10:05 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>>
>> What's qcf+mp?
>> I know rhino horn(hcf+mk) is a meterless juggle to ultra but your
>> opponent has to be standing or else you get punished because rhino
>> horn whiffs duckers.
>> Standing HP sucks compared to crouching HP because it's way too
>> slow(13 frames) and it whiffs duckers and whiffs after focus attack
>> crumpled opponents and some dizzy ones too, while crouching HP is
>> faster (9 frames) and forces stand so that rhino horn connect.
>> Now she needs meter to do any kind of damage.
>> She has no pressure of any kind so this makes her a read type of
>> character with strict footsie tools because she cannot mount any
>> pressure.
>> So players with good reactions for punishment and abare skills since
>> she cannot apply any kind of pressure will destroy her.
>>
>> On Tue, Jun 10, 2014 at 9:50 PM, Ashraf Barendse
>> <ashraf.barendse@xxxxxxxxx> wrote:
>> > yep, the original arcade version had different balancing, and no
>> > Decapre.
>> > When USF came out on console, the added the new changes and Decapre to
>> > the
>> > arcade version.
>> >
>> > cr HP with Elena used to be cancelable, but not any more. You can cancel
>> > st
>> > HP tho.
>> > A nice punish is st HP>qcf MP>Ultra 1. No need for super meter and it
>> > gives
>> > 560 damage.
>> >
>> > I've been practicing her intended hit confirm off cr lk. the cr lk into
>> > cr
>> > lp is actually surprisingly easy for a 1 frame link, it has a nice easy
>> > rhythm.
>> > The cr lp into cr mp is bit harder, but substituting the cr mp for far
>> > st lk
>> > makes it much easier but gives less damage.
>> >
>> > I feel sorry for Dee Jay players tho. He was already so whack, then they
>> > buffed his recovery on lk sobat from -5 to -3, but took away it's lower
>> > body
>> > invincibilty, so now he can't blow up crouch tech with that move.
>> >
>> >
>> >
>> > On Tue, Jun 10, 2014 at 9:38 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>> >>
>> >> Nintendo is doing well with their announcement. They focus more on
>> >> gameplay than graphics.
>> >>
>> >> Maybe it's because of the issue with NicoNico and Nintendo.
>> >>
>> >>
>> >> On Tue, Jun 10, 2014 at 9:31 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>> >>>
>> >>> Is there difference in elena between arcade and console? cos in arcade
>> >>> i
>> >>> saw cr.hp to rhino horn...while consoles you can't...
>> >>>
>> >>> It's a bit odd to have 2 different versions out...maybe they can
>> >>> update
>> >>> the arcade version
>> >>>
>> >>>
>> >>> On Tue, Jun 10, 2014 at 9:28 PM, Ashraf Barendse
>> >>> <ashraf.barendse@xxxxxxxxx> wrote:
>> >>>>
>> >>>> Her sweep seems good as well. Nerfed slide doesn't seem too bad.
>> >>>> She has 2 overhead command normals that I know of.
>> >>>> f mk is semi fast. and f mp gets you a combo afterwards but is
>> >>>> slower.
>> >>>>
>> >>>>
>> >>>> On Tue, Jun 10, 2014 at 9:23 PM, Manase Zote <bmlzote@xxxxxxxxx>
>> >>>> wrote:
>> >>>>>
>> >>>>> Ah c.lp, c.lk is not 1 frame it's 2 :)
>> >>>>>
>> >>>>> On Tue, Jun 10, 2014 at 9:18 PM, Manase Zote <bmlzote@xxxxxxxxx>
>> >>>>> wrote:
>> >>>>> > Ah c.lp, c.mp is 1 frame and c.lp, c.lk is a 1 frame link, c.lk,
>> >>>>> > c.lp
>> >>>>> > also a 1 frame link.
>> >>>>> > I think FP, c.lp is also a 1 frame link another one is after
>> >>>>> > mallet
>> >>>>> > smash(hcb+PP) and from her f+mp(overhead), c.lp.
>> >>>>> > So far most of her significant links that lead to great damage are
>> >>>>> > 1
>> >>>>> > frame :'(
>> >>>>> >
>> >>>>> > On Tue, Jun 10, 2014 at 9:10 PM, Ashraf Barendse
>> >>>>> > <ashraf.barendse@xxxxxxxxx> wrote:
>> >>>>> >> Blanka has a weird hitbox. A lot of combos miss on Elena as well,
>> >>>>> >> from what
>> >>>>> >> I've read, due to her low stance and the way she moves back and
>> >>>>> >> forth.
>> >>>>> >>
>> >>>>> >> Justin Wong has been doing well with Elena, but she seems like a
>> >>>>> >> tricky
>> >>>>> >> character to play. Deadly with meter though. The pre-console
>> >>>>> >> changed
>> >>>>> >> version
>> >>>>> >> in Japanese arcades was definitely better.
>> >>>>> >> Kazunoko was destroying people with her. Sucks that they made her
>> >>>>> >> hit-confirms from crouching lk 1-frame links now.
>> >>>>> >>
>> >>>>> >>
>> >>>>> >> On Tue, Jun 10, 2014 at 9:02 PM, Manase Zote <bmlzote@xxxxxxxxx>
>> >>>>> >> wrote:
>> >>>>> >>>
>> >>>>> >>> Copy and paste job...
>> >>>>> >>>
>> >>>>> >>>
>> >>>>> >>> On Tue, Jun 10, 2014 at 8:55 PM, Ilitirit Sama
>> >>>>> >>> <ilitirit@xxxxxxxxx>
>> >>>>> >>> wrote:
>> >>>>> >>> > So yeah I mentioned earlier this week that Heat is based on
>> >>>>> >>> > real
>> >>>>> >>> > events.
>> >>>>> >>> > Well, someone did it before them and...
>> >>>>> >>> >
>> >>>>> >>> > https://www.youtube.com/watch?v=iFsPDzSbgts#t=56m50s
>> >>>>> >>> >
>> >>>>> >>> > Seriously Michael Mann?  You couldn't even switch the dialogue
>> >>>>> >>> > up
>> >>>>> >>> > a
>> >>>>> >>> > little
>> >>>>> >>> > bit?
>> >>>>> >>>
>> >>>>> >>>
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>> >>>>>
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>> >>
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