Re: USF4 changes!

  • From: Manase Zote <bmlzote@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Tue, 10 Jun 2014 16:39:48 +0200

It's the best shit ever, yeah ye!!!

On Tue, Jun 10, 2014 at 4:36 PM, Nicholas Robertson-Muir
<nicmuir@xxxxxxxxx> wrote:
> Started the anime of Jojo's
>
> So manly!
>
>
> On Tue, Jun 10, 2014 at 4:29 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>>
>> I'm sure Kabal, Kenshi and Noob are stronger zoners than anyone in
>> Injustice :D
>> To counter zoning abuse you have teleports/amour/(Jade's invincibility
>> state) in MK so it's all good :)
>>
>> On Tue, Jun 10, 2014 at 4:13 PM, Nicholas Robertson-Muir
>> <nicmuir@xxxxxxxxx> wrote:
>> > There was WAY more zoning too.
>> >
>> >
>> > On Tue, Jun 10, 2014 at 4:12 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>> >>
>> >> I don't think it's just the dash speed. I feel the game's pacing isn't
>> >> the
>> >> same as MK9. It feels sluggish. Maybe it's because you played Grundy.
>> >> But
>> >> the wager does kill the game flow.
>> >>
>> >>
>> >> On Tue, Jun 10, 2014 at 4:03 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>> >> wrote:
>> >>>
>> >>> The cosmetic stuff like trait has no technical effect imo.  It simply
>> >>> groups  your character defining element to a specific button.
>> >>>
>> >>> There is nothing less or more technical about Injustice than there is
>> >>> with MK.
>> >>>
>> >>>
>> >>> Also injustice feels slow due to slow dashes imo.  MK has very quick
>> >>> dashes that can be cancelled.  Like doing Dash1Dash1Dash1 etc for some
>> >>> combos (Nightwolf).
>> >>>
>> >>> In injustice you are lucky if can still combo agter a dash and then
>> >>> usually only if you do some kind of freeze/bounce type move.
>> >>>
>> >>>
>> >>>
>> >>> ________________________________
>> >>> From: numotd@xxxxxxxxx
>> >>> Date: Tue, 10 Jun 2014 15:56:10 +0200
>> >>>
>> >>> Subject: Re: USF4 changes!
>> >>> To: cpt-fgc@xxxxxxxxxxxxx
>> >>>
>> >>> Hmmm true. I'd prefer the game to be technical than "cosmetic".
>> >>>
>> >>> I personally feel Injustice is more cosmetic than technical...there
>> >>> are
>> >>> some strong point of the game (giving everyone similar form of
>> >>> overheads
>> >>> (f+3) is nice.
>> >>>
>> >>> Another thing that i fear is the speed of the game...Injustice feels
>> >>> slower than MK9.
>> >>>
>> >>>
>> >>> On Tue, Jun 10, 2014 at 3:52 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>> >>> wrote:
>> >>>
>> >>> I agree, I said earlier they should keep it the same.
>> >>>
>> >>> Adding a trait button is nothing more of a "cosmetic" change if
>> >>> anything
>> >>> else.
>> >>>
>> >>> Whether they add it or keep the same would have no impact in the end
>> >>> if
>> >>> they cant balance the properties of the moves regardless of how they
>> >>> are
>> >>> executed.
>> >>>
>> >>> ________________________________
>> >>> From: numotd@xxxxxxxxx
>> >>> Date: Tue, 10 Jun 2014 15:45:06 +0200
>> >>>
>> >>> Subject: Re: USF4 changes!
>> >>> To: cpt-fgc@xxxxxxxxxxxxx
>> >>>
>> >>> Then they should fix the characters and moveset before introducing
>> >>> something new...
>> >>>
>> >>>
>> >>> On Tue, Jun 10, 2014 at 3:43 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>> >>> wrote:
>> >>>
>> >>> Imbalancing character moves or systems makes a game imbalanced
>> >>>
>> >>> A trait button cant make the game imbalanced.
>> >>>
>> >>> If they make the "trait" moves imbalanced then yes its a problem.
>> >>>
>> >>> They can just as easily fuck up and imbalance the non-trait moves and
>> >>> get
>> >>> the exact same effect.
>> >>>
>> >>> ________________________________
>> >>> From: numotd@xxxxxxxxx
>> >>> Date: Tue, 10 Jun 2014 15:36:52 +0200
>> >>>
>> >>> Subject: Re: USF4 changes!
>> >>> To: cpt-fgc@xxxxxxxxxxxxx
>> >>>
>> >>> Ok. to simplify what i'm trying to say. MK9's system is fine as it is.
>> >>> Introducing Injustice's trait system can make the game imbalance...
>> >>>
>> >>> I enjoyed MK9 a lot. Didn't like Injustice so much because there is no
>> >>> ground zero for everyone.
>> >>>
>> >>>
>> >>> On Tue, Jun 10, 2014 at 3:31 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>> >>>
>> >>> That sounds like a lazy system...
>> >>>
>> >>> SF4 and TTT2 doesn't have such system. IF you can't do a multithrow,
>> >>> it's
>> >>> your fault.
>> >>>
>> >>> Trait system make things harder to balance the game. Grundy is big and
>> >>> slow but he makes up for it with damage which should be more than
>> >>> enough.
>> >>> Why does he need a button for multi-throw? In Tekken, they balance out
>> >>> by
>> >>> giving everyone have AT LEAST some sort of punishment (eg. Jabs)
>> >>> making
>> >>> everyone's jab 10frame. Big characters may have worst sidestepping but
>> >>> they
>> >>> make up in damage and range. It's all innate mechanics, didn't need to
>> >>> rely
>> >>> on special or button to make them strong. SF balance out things by
>> >>> walkspeed, health, stun, etc.
>> >>>
>> >>> MK9 is imbalance in terms on frame data and damage. Which can be fixed
>> >>> easily if they want to.
>> >>>
>> >>> Injustice on the other hand, feels very imbalance because of the
>> >>> character design in the beginning. Catwomen vs GL or Supes is just
>> >>> retarded...And if they buff Catwomen somehow specifically for GL or
>> >>> Supes...it might introduce more issues to characters she already have
>> >>> advantage with in the beginning.
>> >>>
>> >>>
>> >>> On Tue, Jun 10, 2014 at 3:18 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>> >>> wrote:
>> >>>
>> >>> Every trait doesnt have to be a "mode"
>> >>>
>> >>> Grundies trait is 3 different throws.
>> >>> Arrows trait loads one of 3 different elemental arrows and fires them
>> >>> pressed without directional inputs.
>> >>> Others are stance changes or temporary buffs
>> >>>
>> >>> It can be used for anything they wish with any kind of input
>> >>> difficulty.
>> >>> Normal moves, specials, stances etc.
>> >>>
>> >>> Why does trait suddenly mean you give people uneeded stuff?
>> >>>
>> >>> ________________________________
>> >>> From: numotd@xxxxxxxxx
>> >>> Date: Tue, 10 Jun 2014 15:08:55 +0200
>> >>>
>> >>> Subject: Re: USF4 changes!
>> >>> To: cpt-fgc@xxxxxxxxxxxxx
>> >>>
>> >>> It's like saying, suddenly capos can avoid all moves from 1 button,
>> >>> kaz
>> >>> gets CH all the time...etc. If it's only kaz who gets it then, kaz
>> >>> probably
>> >>> will have some clear disadvantage when he's not in steroid mode. The
>> >>> whole
>> >>> steroid system for ALL characters will make it harder to balance the
>> >>> game
>> >>> properly. Characters that have strong normals and specials already
>> >>> shouldn't
>> >>> get steroids...
>> >>>
>> >>>
>> >>> On Tue, Jun 10, 2014 at 3:00 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>> >>> wrote:
>> >>>
>> >>> I dont see how it matter really
>> >>>
>> >>> The end result is the same.
>> >>>
>> >>> They would be equally unique with or without the trait system.  All it
>> >>> does is alter the inputs, it doesnt magically make your character more
>> >>> or
>> >>> less unique.
>> >>>
>> >>> ________________________________
>> >>> From: numotd@xxxxxxxxx
>> >>> Date: Tue, 10 Jun 2014 14:56:48 +0200
>> >>>
>> >>> Subject: Re: USF4 changes!
>> >>> To: cpt-fgc@xxxxxxxxxxxxx
>> >>>
>> >>> Sacrificing 1 button just for Trait and having 1,2,3 as light medium,
>> >>> heavy is a bit meh...prefer 1,2 to be punches 3,4 being kicks (don't
>> >>> need to
>> >>> be left right, can be light medium too)
>> >>>
>> >>> Also we should rely on trait system to make a character unique. their
>> >>> normals and specials should be more than enough.
>> >>>
>> >>>
>> >>> On Tue, Jun 10, 2014 at 2:54 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>> >>> wrote:
>> >>>
>> >>> What difference does it make if its done via trait or other button?
>> >>>
>> >>> The effect is the same.  You still do the input for the skill.
>> >>>
>> >>> ________________________________
>> >>> From: numotd@xxxxxxxxx
>> >>> Date: Tue, 10 Jun 2014 14:49:32 +0200
>> >>>
>> >>> Subject: Re: USF4 changes!
>> >>> To: cpt-fgc@xxxxxxxxxxxxx
>> >>>
>> >>> In the gameplay vid, scorpion did some weird fire power up move?
>> >>> please
>> >>> no trait system...if it's part of his specials then it's ok (like
>> >>> Jade's
>> >>> Projectile Negation thing)
>> >>>
>> >>>
>> >>> On Tue, Jun 10, 2014 at 2:46 PM, Donaldson, Alasdair
>> >>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>> >>>
>> >>> Reiko.
>> >>> From: Nicholas Robertson-Muir [mailto:nicmuir@xxxxxxxxx]
>> >>> Sent: Tuesday, June 10, 2014 02:44 PM South Africa Standard Time
>> >>>
>> >>> To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
>> >>> Subject: Re: USF4 changes!
>> >>>
>> >>> Cyber Zombie Netherrealm Day-Wolf?
>> >>>
>> >>>
>> >>> On Tue, Jun 10, 2014 at 2:42 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>> >>> wrote:
>> >>>
>> >>> Cyber Nightwolf!
>> >>>
>> >>> ________________________________
>> >>> From: alasdair.donaldson@xxxxxxxxxx
>> >>> To: cpt-fgc@xxxxxxxxxxxxx
>> >>> Subject: Re: USF4 changes!
>> >>> Date: Tue, 10 Jun 2014 12:41:09 +0000
>> >>>
>> >>>
>> >>> I hope we don't get a long list of crappy dlc characters again.
>> >>> From: Wynand-Ben [mailto:paashaasggx@xxxxxxxxxxx]
>> >>> Sent: Tuesday, June 10, 2014 02:39 PM South Africa Standard Time
>> >>>
>> >>> To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
>> >>> Subject: RE: USF4 changes!
>> >>>
>> >>> Zombi Nightwolf shall rise from his grave!
>> >>>
>> >>> ________________________________
>> >>> From: numotd@xxxxxxxxx
>> >>> Date: Tue, 10 Jun 2014 14:36:20 +0200
>> >>>
>> >>> Subject: Re: USF4 changes!
>> >>> To: cpt-fgc@xxxxxxxxxxxxx
>> >>>
>> >>> He dead.
>> >>>
>> >>>
>> >>> On Tue, Jun 10, 2014 at 2:34 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>> >>> wrote:
>> >>>
>> >>> Buff Nightwolf!
>> >>>
>> >>> ________________________________
>> >>> From: alasdair.donaldson@xxxxxxxxxx
>> >>> To: cpt-fgc@xxxxxxxxxxxxx
>> >>> Subject: Re: USF4 changes!
>> >>> Date: Tue, 10 Jun 2014 12:31:59 +0000
>> >>>
>> >>>
>> >>> Or Sonya or Cage...
>> >>> Oddly enough none of us mained the broken characters.
>> >>>
>> >>> From: Di Lhong [mailto:numotd@xxxxxxxxx]
>> >>> Sent: Tuesday, June 10, 2014 02:29 PM South Africa Standard Time
>> >>> To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
>> >>> Subject: Re: USF4 changes!
>> >>>
>> >>> Nina chainthrow breakers is utter useless...you can break those chains
>> >>> and dmg nina lolz.
>> >>>
>> >>> Not sure how we can balance out the whole breaker issue. Shouldn't
>> >>> revolve the whole game mechanism just because a few characters from
>> >>> MK9 had
>> >>> issues. Why don't just buff them instead?
>> >>>
>> >>> If you play characters in the same tier list, the game plays fine.
>> >>> It's
>> >>> only when you choose those crazy mofos like kenshi, kung lao, kabal,
>> >>> etc.
>> >>> your lower tiered characters suffer.
>> >>>
>> >>>
>> >>> On Tue, Jun 10, 2014 at 2:23 PM, Donaldson, Alasdair
>> >>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>> >>>
>> >>> Nina has breakers that start chain throws.
>> >>> MK9 had a lot wrong with it, but I really enjoyed the game.
>> >>> From: Nicholas Robertson-Muir [mailto:nicmuir@xxxxxxxxx]
>> >>> Sent: Tuesday, June 10, 2014 02:20 PM South Africa Standard Time
>> >>> To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
>> >>> Subject: Re: USF4 changes!
>> >>>
>> >>> I'm with Paas.
>> >>> The "breakers" have been a cop-out.
>> >>> A breaker that starts a new combo would be so cool.  Why has no-one
>> >>> done
>> >>> it?
>> >>>
>> >>>
>> >>> On Tue, Jun 10, 2014 at 2:16 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>> >>> wrote:
>> >>>
>> >>> Nah fuck MK9 combo breakers
>> >>>
>> >>> The whole mechanic is fucked up imo.  From being useless to OP
>> >>> depending
>> >>> in who you are playing etc.
>> >>>
>> >>> ________________________________
>> >>> From: numotd@xxxxxxxxx
>> >>> Date: Tue, 10 Jun 2014 13:42:08 +0200
>> >>>
>> >>> Subject: Re: USF4 changes!
>> >>> To: cpt-fgc@xxxxxxxxxxxxx
>> >>>
>> >>> Combo breakers are fine in MK9.
>> >>>
>> >>> Don't just copy injustice...that game is meh compare to MK9. It's like
>> >>> BR4 compare to BR3...one is an actual fighting game...another is a
>> >>> showcase
>> >>> of power/special game...
>> >>>
>> >>>
>> >>> On Tue, Jun 10, 2014 at 1:39 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>> >>> wrote:
>> >>>
>> >>> I just hope they remove or change the combo breakers in MK9 work
>> >>> completely.
>> >>>
>> >>> Would not mind them just copying Injustice in that department.
>> >>>
>> >>>
>> >>> Better balance would be a huge plus aswell :P
>> >>>
>> >>> > Date: Tue, 10 Jun 2014 13:34:09 +0200
>> >>>
>> >>> > Subject: Re: USF4 changes!
>> >>> > From: bmlzote@xxxxxxxxx
>> >>> > To: cpt-fgc@xxxxxxxxxxxxx
>> >>> >
>> >>> > You mean this. lol
>> >>> >
>> >>> > https://www.youtube.com/watch?v=UxUIx7vMY4Y
>> >>> >
>> >>> > I everyone still has the same walk speed, jump, running mechanic and
>> >>> > they now added stage inter-actibles.
>> >>> >
>> >>> > On Tue, Jun 10, 2014 at 1:24 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>> >>> > > MKX does look a bit injustice-ish...hopefully they didn't change
>> >>> > > the
>> >>> > > button
>> >>> > > layout too :/
>> >>> > >
>> >>> > > Yes on the bug lady! my cup of tea :)
>> >>> > >
>> >>> > >
>> >>> > > On Tue, Jun 10, 2014 at 1:18 PM, Manase Zote <bmlzote@xxxxxxxxx>
>> >>> > > wrote:
>> >>> > >>
>> >>> > >> I'm Stil not a fan of those prices, I mean the Americans and
>> >>> > >> Japanese
>> >>> > >> are paying ±R4000 for a machine(stand alone) and we a third world
>> >>> > >> country are charged 50% more...
>> >>> > >> We are still better off than Brazil tho but those guys will
>> >>> > >> surely
>> >>> > >> import their machines from elsewhere.
>> >>> > >>
>> >>> > >> On Tue, Jun 10, 2014 at 1:10 PM, Wynand-Ben
>> >>> > >> <paashaasggx@xxxxxxxxxxx>
>> >>> > >> wrote:
>> >>> > >> > Atleast with Xbone releasing it will give the business end
>> >>> > >> > folks
>> >>> > >> > incentive
>> >>> > >> > to lower the PS4 price a bit.
>> >>> > >> >
>> >>> > >> > They will be going for the same Dollar/Euro value so cant be
>> >>> > >> > having the
>> >>> > >> > Xbone going for 6300 and PS4 for 6700.
>> >>> > >> >
>> >>> > >> > Will probably be some nice competitive pricing and bundling
>> >>> > >> > near
>> >>> > >> > the end
>> >>> > >> > of
>> >>> > >> > the year.
>> >>> > >> >
>> >>> > >> >
>> >>> > >> > R1700 extra for the kinect is a but much tho...
>> >>> > >> >
>> >>> > >> >> Date: Tue, 10 Jun 2014 13:05:36 +0200
>> >>> > >> >
>> >>> > >> >> Subject: Re: USF4 changes!
>> >>> > >> >> From: bmlzote@xxxxxxxxx
>> >>> > >> >> To: cpt-fgc@xxxxxxxxxxxxx
>> >>> > >> >>
>> >>> > >> >> S.A. is rich bra, they don't care about the Xbone's price :D
>> >>> > >> >>
>> >>> > >> >> On Tue, Jun 10, 2014 at 1:00 PM, Ashraf Barendse
>> >>> > >> >> <ashraf.barendse@xxxxxxxxx> wrote:
>> >>> > >> >> > Holy Shitballs Batman, Xbone with Kinect is 8 grand.
>> >>> > >> >> >
>> >>> > >> >> >
>> >>> > >> >> >
>> >>> > >> >> >
>> >>> > >> >> > On Tue, Jun 10, 2014 at 12:56 PM, Manase Zote
>> >>> > >> >> > <bmlzote@xxxxxxxxx>
>> >>> > >> >> > wrote:
>> >>> > >> >> >>
>> >>> > >> >> >> Xbone = Xbox one
>> >>> > >> >> >>
>> >>> > >> >> >> On Tue, Jun 10, 2014 at 12:42 PM,
>> >>> > >> >> >> <greattekkenmaster@xxxxxxxxx>
>> >>> > >> >> >> wrote:
>> >>> > >> >> >> > Dead rising has always been for PC and Xbox,, also what
>> >>> > >> >> >> > is
>> >>> > >> >> >> > XBone???
>> >>> > >> >> >> > Sent via my BlackBerry from Vodacom - let your email find
>> >>> > >> >> >> > you!
>> >>> > >> >> >> > ________________________________
>> >>> > >> >> >> > From: Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>> >>> > >> >> >> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>> >>> > >> >> >> > Date: Tue, 10 Jun 2014 10:46:02 +0000
>> >>> > >> >> >> > To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
>> >>> > >> >> >> > ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>> >>> > >> >> >> > Subject: RE: USF4 changes!
>> >>> > >> >> >> >
>> >>> > >> >> >> > Aint PC getting Dead Rising 3 soon?
>> >>> > >> >> >> >
>> >>> > >> >> >> > DLC may follow aswell
>> >>> > >> >> >> >
>> >>> > >> >> >> > ________________________________
>> >>> > >> >> >> > From: ashraf.barendse@xxxxxxxxx
>> >>> > >> >> >> > Date: Tue, 10 Jun 2014 12:42:46 +0200
>> >>> > >> >> >> > Subject: Re: USF4 changes!
>> >>> > >> >> >> > To: cpt-fgc@xxxxxxxxxxxxx
>> >>> > >> >> >> >
>> >>> > >> >> >> > New DLC for Dead Rising 3. It's called "Super Ultra Dead
>> >>> > >> >> >> > Rising 3'
>> >>> > >> >> >> > Arcade
>> >>> > >> >> >> > Remix Hyper Edition EX + α"
>> >>> > >> >> >> > Dammit why is it Xbone only.
>> >>> > >> >> >> >
>> >>> > >> >> >> > https://www.youtube.com/watch?v=mxVGTDcfR3s
>> >>> > >> >> >> >
>> >>> > >> >> >> >
>> >>> > >> >> >> > On Tue, Jun 10, 2014 at 12:29 PM, Manase Zote
>> >>> > >> >> >> > <bmlzote@xxxxxxxxx>
>> >>> > >> >> >> > wrote:
>> >>> > >> >> >> >
>> >>> > >> >> >> > Kool :)
>> >>> > >> >> >> >
>> >>> > >> >> >> > On Tue, Jun 10, 2014 at 12:24 PM, Wynand-Ben
>> >>> > >> >> >> > <paashaasggx@xxxxxxxxxxx>
>> >>> > >> >> >> > wrote:
>> >>> > >> >> >> >> I guess so... more like a mini-game :P
>> >>> > >> >> >> >>
>> >>> > >> >> >> >> You do get extra "something" if you got the normal game
>> >>> > >> >> >> >> they
>> >>> > >> >> >> >> claim.
>> >>> > >> >> >> >>
>> >>> > >> >> >> >>> Date: Tue, 10 Jun 2014 12:20:37 +0200
>> >>> > >> >> >> >>
>> >>> > >> >> >> >>> Subject: Re: USF4 changes!
>> >>> > >> >> >> >>> From: bmlzote@xxxxxxxxx
>> >>> > >> >> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
>> >>> > >> >> >> >>>
>> >>> > >> >> >> >>> So it's not DLC then...
>> >>> > >> >> >> >>>
>> >>> > >> >> >> >>> On Tue, Jun 10, 2014 at 11:49 AM, Nicholas
>> >>> > >> >> >> >>> Robertson-Muir
>> >>> > >> >> >> >>> <nicmuir@xxxxxxxxx> wrote:
>> >>> > >> >> >> >>> > Yay... Infamous.
>> >>> > >> >> >> >>> > Happy it's a stand-alone too.
>> >>> > >> >> >> >>> > No need for a whirring disc.
>> >>> > >> >> >> >>> >
>> >>> > >> >> >> >>> >
>> >>> > >> >> >> >>> > On Tue, Jun 10, 2014 at 11:32 AM, Nicholas
>> >>> > >> >> >> >>> > Robertson-Muir
>> >>> > >> >> >> >>> > <nicmuir@xxxxxxxxx> wrote:
>> >>> > >> >> >> >>> >>
>> >>> > >> >> >> >>> >> Most exciting announcement.
>> >>> > >> >> >> >>> >> Infamous Second Son DLC.
>> >>> > >> >> >> >>> >
>> >>> > >> >> >> >>> >
>> >>> > >> >> >> >>>
>> >>> > >> >> >> >>>
>> >>> > >> >> >> >>>
>> >>> > >> >> >> >>>
>> >>> > >> >> >> >>>
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>> >>> This email is being sent out by KPMG International Cooperative ("KPMG
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>> >>> independent
>> >>> firms operating under the KPMG name. KPMG International provides no
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