Started the anime of Jojo's So manly! On Tue, Jun 10, 2014 at 4:29 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: > I'm sure Kabal, Kenshi and Noob are stronger zoners than anyone in > Injustice :D > To counter zoning abuse you have teleports/amour/(Jade's invincibility > state) in MK so it's all good :) > > On Tue, Jun 10, 2014 at 4:13 PM, Nicholas Robertson-Muir > <nicmuir@xxxxxxxxx> wrote: > > There was WAY more zoning too. > > > > > > On Tue, Jun 10, 2014 at 4:12 PM, Di Lhong <numotd@xxxxxxxxx> wrote: > >> > >> I don't think it's just the dash speed. I feel the game's pacing isn't > the > >> same as MK9. It feels sluggish. Maybe it's because you played Grundy. > But > >> the wager does kill the game flow. > >> > >> > >> On Tue, Jun 10, 2014 at 4:03 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> > >> wrote: > >>> > >>> The cosmetic stuff like trait has no technical effect imo. It simply > >>> groups your character defining element to a specific button. > >>> > >>> There is nothing less or more technical about Injustice than there is > >>> with MK. > >>> > >>> > >>> Also injustice feels slow due to slow dashes imo. MK has very quick > >>> dashes that can be cancelled. Like doing Dash1Dash1Dash1 etc for some > >>> combos (Nightwolf). > >>> > >>> In injustice you are lucky if can still combo agter a dash and then > >>> usually only if you do some kind of freeze/bounce type move. > >>> > >>> > >>> > >>> ________________________________ > >>> From: numotd@xxxxxxxxx > >>> Date: Tue, 10 Jun 2014 15:56:10 +0200 > >>> > >>> Subject: Re: USF4 changes! > >>> To: cpt-fgc@xxxxxxxxxxxxx > >>> > >>> Hmmm true. I'd prefer the game to be technical than "cosmetic". > >>> > >>> I personally feel Injustice is more cosmetic than technical...there are > >>> some strong point of the game (giving everyone similar form of > overheads > >>> (f+3) is nice. > >>> > >>> Another thing that i fear is the speed of the game...Injustice feels > >>> slower than MK9. > >>> > >>> > >>> On Tue, Jun 10, 2014 at 3:52 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> > >>> wrote: > >>> > >>> I agree, I said earlier they should keep it the same. > >>> > >>> Adding a trait button is nothing more of a "cosmetic" change if > anything > >>> else. > >>> > >>> Whether they add it or keep the same would have no impact in the end if > >>> they cant balance the properties of the moves regardless of how they > are > >>> executed. > >>> > >>> ________________________________ > >>> From: numotd@xxxxxxxxx > >>> Date: Tue, 10 Jun 2014 15:45:06 +0200 > >>> > >>> Subject: Re: USF4 changes! > >>> To: cpt-fgc@xxxxxxxxxxxxx > >>> > >>> Then they should fix the characters and moveset before introducing > >>> something new... > >>> > >>> > >>> On Tue, Jun 10, 2014 at 3:43 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> > >>> wrote: > >>> > >>> Imbalancing character moves or systems makes a game imbalanced > >>> > >>> A trait button cant make the game imbalanced. > >>> > >>> If they make the "trait" moves imbalanced then yes its a problem. > >>> > >>> They can just as easily fuck up and imbalance the non-trait moves and > get > >>> the exact same effect. > >>> > >>> ________________________________ > >>> From: numotd@xxxxxxxxx > >>> Date: Tue, 10 Jun 2014 15:36:52 +0200 > >>> > >>> Subject: Re: USF4 changes! > >>> To: cpt-fgc@xxxxxxxxxxxxx > >>> > >>> Ok. to simplify what i'm trying to say. MK9's system is fine as it is. > >>> Introducing Injustice's trait system can make the game imbalance... > >>> > >>> I enjoyed MK9 a lot. Didn't like Injustice so much because there is no > >>> ground zero for everyone. > >>> > >>> > >>> On Tue, Jun 10, 2014 at 3:31 PM, Di Lhong <numotd@xxxxxxxxx> wrote: > >>> > >>> That sounds like a lazy system... > >>> > >>> SF4 and TTT2 doesn't have such system. IF you can't do a multithrow, > it's > >>> your fault. > >>> > >>> Trait system make things harder to balance the game. Grundy is big and > >>> slow but he makes up for it with damage which should be more than > enough. > >>> Why does he need a button for multi-throw? In Tekken, they balance out > by > >>> giving everyone have AT LEAST some sort of punishment (eg. Jabs) making > >>> everyone's jab 10frame. Big characters may have worst sidestepping but > they > >>> make up in damage and range. It's all innate mechanics, didn't need to > rely > >>> on special or button to make them strong. SF balance out things by > >>> walkspeed, health, stun, etc. > >>> > >>> MK9 is imbalance in terms on frame data and damage. Which can be fixed > >>> easily if they want to. > >>> > >>> Injustice on the other hand, feels very imbalance because of the > >>> character design in the beginning. Catwomen vs GL or Supes is just > >>> retarded...And if they buff Catwomen somehow specifically for GL or > >>> Supes...it might introduce more issues to characters she already have > >>> advantage with in the beginning. > >>> > >>> > >>> On Tue, Jun 10, 2014 at 3:18 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> > >>> wrote: > >>> > >>> Every trait doesnt have to be a "mode" > >>> > >>> Grundies trait is 3 different throws. > >>> Arrows trait loads one of 3 different elemental arrows and fires them > >>> pressed without directional inputs. > >>> Others are stance changes or temporary buffs > >>> > >>> It can be used for anything they wish with any kind of input > difficulty. > >>> Normal moves, specials, stances etc. > >>> > >>> Why does trait suddenly mean you give people uneeded stuff? > >>> > >>> ________________________________ > >>> From: numotd@xxxxxxxxx > >>> Date: Tue, 10 Jun 2014 15:08:55 +0200 > >>> > >>> Subject: Re: USF4 changes! > >>> To: cpt-fgc@xxxxxxxxxxxxx > >>> > >>> It's like saying, suddenly capos can avoid all moves from 1 button, kaz > >>> gets CH all the time...etc. If it's only kaz who gets it then, kaz > probably > >>> will have some clear disadvantage when he's not in steroid mode. The > whole > >>> steroid system for ALL characters will make it harder to balance the > game > >>> properly. Characters that have strong normals and specials already > shouldn't > >>> get steroids... > >>> > >>> > >>> On Tue, Jun 10, 2014 at 3:00 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> > >>> wrote: > >>> > >>> I dont see how it matter really > >>> > >>> The end result is the same. > >>> > >>> They would be equally unique with or without the trait system. All it > >>> does is alter the inputs, it doesnt magically make your character more > or > >>> less unique. > >>> > >>> ________________________________ > >>> From: numotd@xxxxxxxxx > >>> Date: Tue, 10 Jun 2014 14:56:48 +0200 > >>> > >>> Subject: Re: USF4 changes! > >>> To: cpt-fgc@xxxxxxxxxxxxx > >>> > >>> Sacrificing 1 button just for Trait and having 1,2,3 as light medium, > >>> heavy is a bit meh...prefer 1,2 to be punches 3,4 being kicks (don't > need to > >>> be left right, can be light medium too) > >>> > >>> Also we should rely on trait system to make a character unique. their > >>> normals and specials should be more than enough. > >>> > >>> > >>> On Tue, Jun 10, 2014 at 2:54 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> > >>> wrote: > >>> > >>> What difference does it make if its done via trait or other button? > >>> > >>> The effect is the same. You still do the input for the skill. > >>> > >>> ________________________________ > >>> From: numotd@xxxxxxxxx > >>> Date: Tue, 10 Jun 2014 14:49:32 +0200 > >>> > >>> Subject: Re: USF4 changes! > >>> To: cpt-fgc@xxxxxxxxxxxxx > >>> > >>> In the gameplay vid, scorpion did some weird fire power up move? please > >>> no trait system...if it's part of his specials then it's ok (like > Jade's > >>> Projectile Negation thing) > >>> > >>> > >>> On Tue, Jun 10, 2014 at 2:46 PM, Donaldson, Alasdair > >>> <alasdair.donaldson@xxxxxxxxxx> wrote: > >>> > >>> Reiko. > >>> From: Nicholas Robertson-Muir [mailto:nicmuir@xxxxxxxxx] > >>> Sent: Tuesday, June 10, 2014 02:44 PM South Africa Standard Time > >>> > >>> To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> > >>> Subject: Re: USF4 changes! > >>> > >>> Cyber Zombie Netherrealm Day-Wolf? > >>> > >>> > >>> On Tue, Jun 10, 2014 at 2:42 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> > >>> wrote: > >>> > >>> Cyber Nightwolf! > >>> > >>> ________________________________ > >>> From: alasdair.donaldson@xxxxxxxxxx > >>> To: cpt-fgc@xxxxxxxxxxxxx > >>> Subject: Re: USF4 changes! > >>> Date: Tue, 10 Jun 2014 12:41:09 +0000 > >>> > >>> > >>> I hope we don't get a long list of crappy dlc characters again. > >>> From: Wynand-Ben [mailto:paashaasggx@xxxxxxxxxxx] > >>> Sent: Tuesday, June 10, 2014 02:39 PM South Africa Standard Time > >>> > >>> To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> > >>> Subject: RE: USF4 changes! > >>> > >>> Zombi Nightwolf shall rise from his grave! > >>> > >>> ________________________________ > >>> From: numotd@xxxxxxxxx > >>> Date: Tue, 10 Jun 2014 14:36:20 +0200 > >>> > >>> Subject: Re: USF4 changes! > >>> To: cpt-fgc@xxxxxxxxxxxxx > >>> > >>> He dead. > >>> > >>> > >>> On Tue, Jun 10, 2014 at 2:34 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> > >>> wrote: > >>> > >>> Buff Nightwolf! > >>> > >>> ________________________________ > >>> From: alasdair.donaldson@xxxxxxxxxx > >>> To: cpt-fgc@xxxxxxxxxxxxx > >>> Subject: Re: USF4 changes! > >>> Date: Tue, 10 Jun 2014 12:31:59 +0000 > >>> > >>> > >>> Or Sonya or Cage... > >>> Oddly enough none of us mained the broken characters. > >>> > >>> From: Di Lhong [mailto:numotd@xxxxxxxxx] > >>> Sent: Tuesday, June 10, 2014 02:29 PM South Africa Standard Time > >>> To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> > >>> Subject: Re: USF4 changes! > >>> > >>> Nina chainthrow breakers is utter useless...you can break those chains > >>> and dmg nina lolz. > >>> > >>> Not sure how we can balance out the whole breaker issue. Shouldn't > >>> revolve the whole game mechanism just because a few characters from > MK9 had > >>> issues. Why don't just buff them instead? > >>> > >>> If you play characters in the same tier list, the game plays fine. It's > >>> only when you choose those crazy mofos like kenshi, kung lao, kabal, > etc. > >>> your lower tiered characters suffer. > >>> > >>> > >>> On Tue, Jun 10, 2014 at 2:23 PM, Donaldson, Alasdair > >>> <alasdair.donaldson@xxxxxxxxxx> wrote: > >>> > >>> Nina has breakers that start chain throws. > >>> MK9 had a lot wrong with it, but I really enjoyed the game. > >>> From: Nicholas Robertson-Muir [mailto:nicmuir@xxxxxxxxx] > >>> Sent: Tuesday, June 10, 2014 02:20 PM South Africa Standard Time > >>> To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> > >>> Subject: Re: USF4 changes! > >>> > >>> I'm with Paas. > >>> The "breakers" have been a cop-out. > >>> A breaker that starts a new combo would be so cool. Why has no-one > done > >>> it? > >>> > >>> > >>> On Tue, Jun 10, 2014 at 2:16 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> > >>> wrote: > >>> > >>> Nah fuck MK9 combo breakers > >>> > >>> The whole mechanic is fucked up imo. From being useless to OP > depending > >>> in who you are playing etc. > >>> > >>> ________________________________ > >>> From: numotd@xxxxxxxxx > >>> Date: Tue, 10 Jun 2014 13:42:08 +0200 > >>> > >>> Subject: Re: USF4 changes! > >>> To: cpt-fgc@xxxxxxxxxxxxx > >>> > >>> Combo breakers are fine in MK9. > >>> > >>> Don't just copy injustice...that game is meh compare to MK9. It's like > >>> BR4 compare to BR3...one is an actual fighting game...another is a > showcase > >>> of power/special game... > >>> > >>> > >>> On Tue, Jun 10, 2014 at 1:39 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> > >>> wrote: > >>> > >>> I just hope they remove or change the combo breakers in MK9 work > >>> completely. > >>> > >>> Would not mind them just copying Injustice in that department. > >>> > >>> > >>> Better balance would be a huge plus aswell :P > >>> > >>> > Date: Tue, 10 Jun 2014 13:34:09 +0200 > >>> > >>> > Subject: Re: USF4 changes! > >>> > From: bmlzote@xxxxxxxxx > >>> > To: cpt-fgc@xxxxxxxxxxxxx > >>> > > >>> > You mean this. lol > >>> > > >>> > https://www.youtube.com/watch?v=UxUIx7vMY4Y > >>> > > >>> > I everyone still has the same walk speed, jump, running mechanic and > >>> > they now added stage inter-actibles. > >>> > > >>> > On Tue, Jun 10, 2014 at 1:24 PM, Di Lhong <numotd@xxxxxxxxx> wrote: > >>> > > MKX does look a bit injustice-ish...hopefully they didn't change > the > >>> > > button > >>> > > layout too :/ > >>> > > > >>> > > Yes on the bug lady! my cup of tea :) > >>> > > > >>> > > > >>> > > On Tue, Jun 10, 2014 at 1:18 PM, Manase Zote <bmlzote@xxxxxxxxx> > >>> > > wrote: > >>> > >> > >>> > >> I'm Stil not a fan of those prices, I mean the Americans and > >>> > >> Japanese > >>> > >> are paying ±R4000 for a machine(stand alone) and we a third world > >>> > >> country are charged 50% more... > >>> > >> We are still better off than Brazil tho but those guys will surely > >>> > >> import their machines from elsewhere. > >>> > >> > >>> > >> On Tue, Jun 10, 2014 at 1:10 PM, Wynand-Ben > >>> > >> <paashaasggx@xxxxxxxxxxx> > >>> > >> wrote: > >>> > >> > Atleast with Xbone releasing it will give the business end folks > >>> > >> > incentive > >>> > >> > to lower the PS4 price a bit. > >>> > >> > > >>> > >> > They will be going for the same Dollar/Euro value so cant be > >>> > >> > having the > >>> > >> > Xbone going for 6300 and PS4 for 6700. > >>> > >> > > >>> > >> > Will probably be some nice competitive pricing and bundling near > >>> > >> > the end > >>> > >> > of > >>> > >> > the year. > >>> > >> > > >>> > >> > > >>> > >> > R1700 extra for the kinect is a but much tho... > >>> > >> > > >>> > >> >> Date: Tue, 10 Jun 2014 13:05:36 +0200 > >>> > >> > > >>> > >> >> Subject: Re: USF4 changes! > >>> > >> >> From: bmlzote@xxxxxxxxx > >>> > >> >> To: cpt-fgc@xxxxxxxxxxxxx > >>> > >> >> > >>> > >> >> S.A. is rich bra, they don't care about the Xbone's price :D > >>> > >> >> > >>> > >> >> On Tue, Jun 10, 2014 at 1:00 PM, Ashraf Barendse > >>> > >> >> <ashraf.barendse@xxxxxxxxx> wrote: > >>> > >> >> > Holy Shitballs Batman, Xbone with Kinect is 8 grand. > >>> > >> >> > > >>> > >> >> > > >>> > >> >> > > >>> > >> >> > > >>> > >> >> > On Tue, Jun 10, 2014 at 12:56 PM, Manase Zote > >>> > >> >> > <bmlzote@xxxxxxxxx> > >>> > >> >> > wrote: > >>> > >> >> >> > >>> > >> >> >> Xbone = Xbox one > >>> > >> >> >> > >>> > >> >> >> On Tue, Jun 10, 2014 at 12:42 PM, > >>> > >> >> >> <greattekkenmaster@xxxxxxxxx> > >>> > >> >> >> wrote: > >>> > >> >> >> > Dead rising has always been for PC and Xbox,, also what is > >>> > >> >> >> > XBone??? > >>> > >> >> >> > Sent via my BlackBerry from Vodacom - let your email find > >>> > >> >> >> > you! > >>> > >> >> >> > ________________________________ > >>> > >> >> >> > From: Wynand-Ben <paashaasggx@xxxxxxxxxxx> > >>> > >> >> >> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx > >>> > >> >> >> > Date: Tue, 10 Jun 2014 10:46:02 +0000 > >>> > >> >> >> > To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> > >>> > >> >> >> > ReplyTo: cpt-fgc@xxxxxxxxxxxxx > >>> > >> >> >> > Subject: RE: USF4 changes! > >>> > >> >> >> > > >>> > >> >> >> > Aint PC getting Dead Rising 3 soon? > >>> > >> >> >> > > >>> > >> >> >> > DLC may follow aswell > >>> > >> >> >> > > >>> > >> >> >> > ________________________________ > >>> > >> >> >> > From: ashraf.barendse@xxxxxxxxx > >>> > >> >> >> > Date: Tue, 10 Jun 2014 12:42:46 +0200 > >>> > >> >> >> > Subject: Re: USF4 changes! > >>> > >> >> >> > To: cpt-fgc@xxxxxxxxxxxxx > >>> > >> >> >> > > >>> > >> >> >> > New DLC for Dead Rising 3. It's called "Super Ultra Dead > >>> > >> >> >> > Rising 3' > >>> > >> >> >> > Arcade > >>> > >> >> >> > Remix Hyper Edition EX + α" > >>> > >> >> >> > Dammit why is it Xbone only. > >>> > >> >> >> > > >>> > >> >> >> > https://www.youtube.com/watch?v=mxVGTDcfR3s > >>> > >> >> >> > > >>> > >> >> >> > > >>> > >> >> >> > On Tue, Jun 10, 2014 at 12:29 PM, Manase Zote > >>> > >> >> >> > <bmlzote@xxxxxxxxx> > >>> > >> >> >> > wrote: > >>> > >> >> >> > > >>> > >> >> >> > Kool :) > >>> > >> >> >> > > >>> > >> >> >> > On Tue, Jun 10, 2014 at 12:24 PM, Wynand-Ben > >>> > >> >> >> > <paashaasggx@xxxxxxxxxxx> > >>> > >> >> >> > wrote: > >>> > >> >> >> >> I guess so... more like a mini-game :P > >>> > >> >> >> >> > >>> > >> >> >> >> You do get extra "something" if you got the normal game > >>> > >> >> >> >> they > >>> > >> >> >> >> claim. > >>> > >> >> >> >> > >>> > >> >> >> >>> Date: Tue, 10 Jun 2014 12:20:37 +0200 > >>> > >> >> >> >> > >>> > >> >> >> >>> Subject: Re: USF4 changes! > >>> > >> >> >> >>> From: bmlzote@xxxxxxxxx > >>> > >> >> >> >>> To: cpt-fgc@xxxxxxxxxxxxx > >>> > >> >> >> >>> > >>> > >> >> >> >>> So it's not DLC then... > >>> > >> >> >> >>> > >>> > >> >> >> >>> On Tue, Jun 10, 2014 at 11:49 AM, Nicholas > Robertson-Muir > >>> > >> >> >> >>> <nicmuir@xxxxxxxxx> wrote: > >>> > >> >> >> >>> > Yay... Infamous. > >>> > >> >> >> >>> > Happy it's a stand-alone too. > >>> > >> >> >> >>> > No need for a whirring disc. > >>> > >> >> >> >>> > > >>> > >> >> >> >>> > > >>> > >> >> >> >>> > On Tue, Jun 10, 2014 at 11:32 AM, Nicholas > >>> > >> >> >> >>> > Robertson-Muir > >>> > >> >> >> >>> > <nicmuir@xxxxxxxxx> wrote: > >>> > >> >> >> >>> >> > >>> > >> >> >> >>> >> Most exciting announcement. > >>> > >> >> >> >>> >> Infamous Second Son DLC. > >>> > >> >> >> >>> > > >>> > >> >> >> >>> > > >>> > >> >> >> >>> > >>> > >> >> >> >>> > >>> > >> >> >> >>> > >>> > >> >> >> >>> > >>> > >> >> >> >>> > ========================================================================= > >>> > >> >> >> >>> You are subscribed to the Cape Town Fighting Game > >>> > >> >> >> >>> Community > >>> > >> >> >> >>> mailing > >>> > >> >> >> >>> list. > >>> > >> >> >> >>> > >>> > >> >> >> >>> //www.freelists.org/list/cpt-fgc > >>> > >> >> >> > > >>> > >> >> >> > > >>> > >> >> >> > > >>> > >> >> >> > > >>> > >> >> >> > > ========================================================================= > >>> > >> >> >> > You are subscribed to the Cape Town Fighting Game > Community > >>> > >> >> >> > mailing > >>> > >> >> >> > list. > >>> > >> >> >> > > >>> > >> >> >> > //www.freelists.org/list/cpt-fgc > >>> > >> >> >> > > >>> > >> >> >> > > >>> > >> >> >> You are subscribed to the Cape Town Fighting Game Community > >>> > >> >> >> mailing > >>> > >> >> >> list. > >>> > >> >> >> > >>> > >> >> >> //www.freelists.org/list/cpt-fgc > >>> > >> >> > > >>> > >> >> > > >>> > >> >> ========================You are subscribed to the Cape Town > >>> > >> >> Fighting > >>> > >> >> Game > >>> > >> >> Community mailing list. > >>> > >> >> > >>> > >> >> //www.freelists.org/list/cpt-fgc > >>> > >> You are subscribed to the Cape Town Fighting Game Community > mailing > >>> > >> list. > >>> > >> > >>> > >> //www.freelists.org/list/cpt-fgc > >>> > > > >>> > > > >>> > ========================You are subscribed to the Cape Town Fighting > >>> > Game Community mailing list. > >>> > > >>> > //www.freelists.org/list/cpt-fgc > >>> > >>> > >>> > >>> ________________________________ > >>> The information in this e-mail is confidential and may be legally > >>> privileged. 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