Re: USF4 changes!

  • From: Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Tue, 10 Jun 2014 16:36:51 +0200

Started the anime of Jojo's

So manly!


On Tue, Jun 10, 2014 at 4:29 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:

> I'm sure Kabal, Kenshi and Noob are stronger zoners than anyone in
> Injustice :D
> To counter zoning abuse you have teleports/amour/(Jade's invincibility
> state) in MK so it's all good :)
>
> On Tue, Jun 10, 2014 at 4:13 PM, Nicholas Robertson-Muir
> <nicmuir@xxxxxxxxx> wrote:
> > There was WAY more zoning too.
> >
> >
> > On Tue, Jun 10, 2014 at 4:12 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
> >>
> >> I don't think it's just the dash speed. I feel the game's pacing isn't
> the
> >> same as MK9. It feels sluggish. Maybe it's because you played Grundy.
> But
> >> the wager does kill the game flow.
> >>
> >>
> >> On Tue, Jun 10, 2014 at 4:03 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
> >> wrote:
> >>>
> >>> The cosmetic stuff like trait has no technical effect imo.  It simply
> >>> groups  your character defining element to a specific button.
> >>>
> >>> There is nothing less or more technical about Injustice than there is
> >>> with MK.
> >>>
> >>>
> >>> Also injustice feels slow due to slow dashes imo.  MK has very quick
> >>> dashes that can be cancelled.  Like doing Dash1Dash1Dash1 etc for some
> >>> combos (Nightwolf).
> >>>
> >>> In injustice you are lucky if can still combo agter a dash and then
> >>> usually only if you do some kind of freeze/bounce type move.
> >>>
> >>>
> >>>
> >>> ________________________________
> >>> From: numotd@xxxxxxxxx
> >>> Date: Tue, 10 Jun 2014 15:56:10 +0200
> >>>
> >>> Subject: Re: USF4 changes!
> >>> To: cpt-fgc@xxxxxxxxxxxxx
> >>>
> >>> Hmmm true. I'd prefer the game to be technical than "cosmetic".
> >>>
> >>> I personally feel Injustice is more cosmetic than technical...there are
> >>> some strong point of the game (giving everyone similar form of
> overheads
> >>> (f+3) is nice.
> >>>
> >>> Another thing that i fear is the speed of the game...Injustice feels
> >>> slower than MK9.
> >>>
> >>>
> >>> On Tue, Jun 10, 2014 at 3:52 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
> >>> wrote:
> >>>
> >>> I agree, I said earlier they should keep it the same.
> >>>
> >>> Adding a trait button is nothing more of a "cosmetic" change if
> anything
> >>> else.
> >>>
> >>> Whether they add it or keep the same would have no impact in the end if
> >>> they cant balance the properties of the moves regardless of how they
> are
> >>> executed.
> >>>
> >>> ________________________________
> >>> From: numotd@xxxxxxxxx
> >>> Date: Tue, 10 Jun 2014 15:45:06 +0200
> >>>
> >>> Subject: Re: USF4 changes!
> >>> To: cpt-fgc@xxxxxxxxxxxxx
> >>>
> >>> Then they should fix the characters and moveset before introducing
> >>> something new...
> >>>
> >>>
> >>> On Tue, Jun 10, 2014 at 3:43 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
> >>> wrote:
> >>>
> >>> Imbalancing character moves or systems makes a game imbalanced
> >>>
> >>> A trait button cant make the game imbalanced.
> >>>
> >>> If they make the "trait" moves imbalanced then yes its a problem.
> >>>
> >>> They can just as easily fuck up and imbalance the non-trait moves and
> get
> >>> the exact same effect.
> >>>
> >>> ________________________________
> >>> From: numotd@xxxxxxxxx
> >>> Date: Tue, 10 Jun 2014 15:36:52 +0200
> >>>
> >>> Subject: Re: USF4 changes!
> >>> To: cpt-fgc@xxxxxxxxxxxxx
> >>>
> >>> Ok. to simplify what i'm trying to say. MK9's system is fine as it is.
> >>> Introducing Injustice's trait system can make the game imbalance...
> >>>
> >>> I enjoyed MK9 a lot. Didn't like Injustice so much because there is no
> >>> ground zero for everyone.
> >>>
> >>>
> >>> On Tue, Jun 10, 2014 at 3:31 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
> >>>
> >>> That sounds like a lazy system...
> >>>
> >>> SF4 and TTT2 doesn't have such system. IF you can't do a multithrow,
> it's
> >>> your fault.
> >>>
> >>> Trait system make things harder to balance the game. Grundy is big and
> >>> slow but he makes up for it with damage which should be more than
> enough.
> >>> Why does he need a button for multi-throw? In Tekken, they balance out
> by
> >>> giving everyone have AT LEAST some sort of punishment (eg. Jabs) making
> >>> everyone's jab 10frame. Big characters may have worst sidestepping but
> they
> >>> make up in damage and range. It's all innate mechanics, didn't need to
> rely
> >>> on special or button to make them strong. SF balance out things by
> >>> walkspeed, health, stun, etc.
> >>>
> >>> MK9 is imbalance in terms on frame data and damage. Which can be fixed
> >>> easily if they want to.
> >>>
> >>> Injustice on the other hand, feels very imbalance because of the
> >>> character design in the beginning. Catwomen vs GL or Supes is just
> >>> retarded...And if they buff Catwomen somehow specifically for GL or
> >>> Supes...it might introduce more issues to characters she already have
> >>> advantage with in the beginning.
> >>>
> >>>
> >>> On Tue, Jun 10, 2014 at 3:18 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
> >>> wrote:
> >>>
> >>> Every trait doesnt have to be a "mode"
> >>>
> >>> Grundies trait is 3 different throws.
> >>> Arrows trait loads one of 3 different elemental arrows and fires them
> >>> pressed without directional inputs.
> >>> Others are stance changes or temporary buffs
> >>>
> >>> It can be used for anything they wish with any kind of input
> difficulty.
> >>> Normal moves, specials, stances etc.
> >>>
> >>> Why does trait suddenly mean you give people uneeded stuff?
> >>>
> >>> ________________________________
> >>> From: numotd@xxxxxxxxx
> >>> Date: Tue, 10 Jun 2014 15:08:55 +0200
> >>>
> >>> Subject: Re: USF4 changes!
> >>> To: cpt-fgc@xxxxxxxxxxxxx
> >>>
> >>> It's like saying, suddenly capos can avoid all moves from 1 button, kaz
> >>> gets CH all the time...etc. If it's only kaz who gets it then, kaz
> probably
> >>> will have some clear disadvantage when he's not in steroid mode. The
> whole
> >>> steroid system for ALL characters will make it harder to balance the
> game
> >>> properly. Characters that have strong normals and specials already
> shouldn't
> >>> get steroids...
> >>>
> >>>
> >>> On Tue, Jun 10, 2014 at 3:00 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
> >>> wrote:
> >>>
> >>> I dont see how it matter really
> >>>
> >>> The end result is the same.
> >>>
> >>> They would be equally unique with or without the trait system.  All it
> >>> does is alter the inputs, it doesnt magically make your character more
> or
> >>> less unique.
> >>>
> >>> ________________________________
> >>> From: numotd@xxxxxxxxx
> >>> Date: Tue, 10 Jun 2014 14:56:48 +0200
> >>>
> >>> Subject: Re: USF4 changes!
> >>> To: cpt-fgc@xxxxxxxxxxxxx
> >>>
> >>> Sacrificing 1 button just for Trait and having 1,2,3 as light medium,
> >>> heavy is a bit meh...prefer 1,2 to be punches 3,4 being kicks (don't
> need to
> >>> be left right, can be light medium too)
> >>>
> >>> Also we should rely on trait system to make a character unique. their
> >>> normals and specials should be more than enough.
> >>>
> >>>
> >>> On Tue, Jun 10, 2014 at 2:54 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
> >>> wrote:
> >>>
> >>> What difference does it make if its done via trait or other button?
> >>>
> >>> The effect is the same.  You still do the input for the skill.
> >>>
> >>> ________________________________
> >>> From: numotd@xxxxxxxxx
> >>> Date: Tue, 10 Jun 2014 14:49:32 +0200
> >>>
> >>> Subject: Re: USF4 changes!
> >>> To: cpt-fgc@xxxxxxxxxxxxx
> >>>
> >>> In the gameplay vid, scorpion did some weird fire power up move? please
> >>> no trait system...if it's part of his specials then it's ok (like
> Jade's
> >>> Projectile Negation thing)
> >>>
> >>>
> >>> On Tue, Jun 10, 2014 at 2:46 PM, Donaldson, Alasdair
> >>> <alasdair.donaldson@xxxxxxxxxx> wrote:
> >>>
> >>> Reiko.
> >>> From: Nicholas Robertson-Muir [mailto:nicmuir@xxxxxxxxx]
> >>> Sent: Tuesday, June 10, 2014 02:44 PM South Africa Standard Time
> >>>
> >>> To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
> >>> Subject: Re: USF4 changes!
> >>>
> >>> Cyber Zombie Netherrealm Day-Wolf?
> >>>
> >>>
> >>> On Tue, Jun 10, 2014 at 2:42 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
> >>> wrote:
> >>>
> >>> Cyber Nightwolf!
> >>>
> >>> ________________________________
> >>> From: alasdair.donaldson@xxxxxxxxxx
> >>> To: cpt-fgc@xxxxxxxxxxxxx
> >>> Subject: Re: USF4 changes!
> >>> Date: Tue, 10 Jun 2014 12:41:09 +0000
> >>>
> >>>
> >>> I hope we don't get a long list of crappy dlc characters again.
> >>> From: Wynand-Ben [mailto:paashaasggx@xxxxxxxxxxx]
> >>> Sent: Tuesday, June 10, 2014 02:39 PM South Africa Standard Time
> >>>
> >>> To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
> >>> Subject: RE: USF4 changes!
> >>>
> >>> Zombi Nightwolf shall rise from his grave!
> >>>
> >>> ________________________________
> >>> From: numotd@xxxxxxxxx
> >>> Date: Tue, 10 Jun 2014 14:36:20 +0200
> >>>
> >>> Subject: Re: USF4 changes!
> >>> To: cpt-fgc@xxxxxxxxxxxxx
> >>>
> >>> He dead.
> >>>
> >>>
> >>> On Tue, Jun 10, 2014 at 2:34 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
> >>> wrote:
> >>>
> >>> Buff Nightwolf!
> >>>
> >>> ________________________________
> >>> From: alasdair.donaldson@xxxxxxxxxx
> >>> To: cpt-fgc@xxxxxxxxxxxxx
> >>> Subject: Re: USF4 changes!
> >>> Date: Tue, 10 Jun 2014 12:31:59 +0000
> >>>
> >>>
> >>> Or Sonya or Cage...
> >>> Oddly enough none of us mained the broken characters.
> >>>
> >>> From: Di Lhong [mailto:numotd@xxxxxxxxx]
> >>> Sent: Tuesday, June 10, 2014 02:29 PM South Africa Standard Time
> >>> To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
> >>> Subject: Re: USF4 changes!
> >>>
> >>> Nina chainthrow breakers is utter useless...you can break those chains
> >>> and dmg nina lolz.
> >>>
> >>> Not sure how we can balance out the whole breaker issue. Shouldn't
> >>> revolve the whole game mechanism just because a few characters from
> MK9 had
> >>> issues. Why don't just buff them instead?
> >>>
> >>> If you play characters in the same tier list, the game plays fine. It's
> >>> only when you choose those crazy mofos like kenshi, kung lao, kabal,
> etc.
> >>> your lower tiered characters suffer.
> >>>
> >>>
> >>> On Tue, Jun 10, 2014 at 2:23 PM, Donaldson, Alasdair
> >>> <alasdair.donaldson@xxxxxxxxxx> wrote:
> >>>
> >>> Nina has breakers that start chain throws.
> >>> MK9 had a lot wrong with it, but I really enjoyed the game.
> >>> From: Nicholas Robertson-Muir [mailto:nicmuir@xxxxxxxxx]
> >>> Sent: Tuesday, June 10, 2014 02:20 PM South Africa Standard Time
> >>> To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
> >>> Subject: Re: USF4 changes!
> >>>
> >>> I'm with Paas.
> >>> The "breakers" have been a cop-out.
> >>> A breaker that starts a new combo would be so cool.  Why has no-one
> done
> >>> it?
> >>>
> >>>
> >>> On Tue, Jun 10, 2014 at 2:16 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
> >>> wrote:
> >>>
> >>> Nah fuck MK9 combo breakers
> >>>
> >>> The whole mechanic is fucked up imo.  From being useless to OP
> depending
> >>> in who you are playing etc.
> >>>
> >>> ________________________________
> >>> From: numotd@xxxxxxxxx
> >>> Date: Tue, 10 Jun 2014 13:42:08 +0200
> >>>
> >>> Subject: Re: USF4 changes!
> >>> To: cpt-fgc@xxxxxxxxxxxxx
> >>>
> >>> Combo breakers are fine in MK9.
> >>>
> >>> Don't just copy injustice...that game is meh compare to MK9. It's like
> >>> BR4 compare to BR3...one is an actual fighting game...another is a
> showcase
> >>> of power/special game...
> >>>
> >>>
> >>> On Tue, Jun 10, 2014 at 1:39 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
> >>> wrote:
> >>>
> >>> I just hope they remove or change the combo breakers in MK9 work
> >>> completely.
> >>>
> >>> Would not mind them just copying Injustice in that department.
> >>>
> >>>
> >>> Better balance would be a huge plus aswell :P
> >>>
> >>> > Date: Tue, 10 Jun 2014 13:34:09 +0200
> >>>
> >>> > Subject: Re: USF4 changes!
> >>> > From: bmlzote@xxxxxxxxx
> >>> > To: cpt-fgc@xxxxxxxxxxxxx
> >>> >
> >>> > You mean this. lol
> >>> >
> >>> > https://www.youtube.com/watch?v=UxUIx7vMY4Y
> >>> >
> >>> > I everyone still has the same walk speed, jump, running mechanic and
> >>> > they now added stage inter-actibles.
> >>> >
> >>> > On Tue, Jun 10, 2014 at 1:24 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
> >>> > > MKX does look a bit injustice-ish...hopefully they didn't change
> the
> >>> > > button
> >>> > > layout too :/
> >>> > >
> >>> > > Yes on the bug lady! my cup of tea :)
> >>> > >
> >>> > >
> >>> > > On Tue, Jun 10, 2014 at 1:18 PM, Manase Zote <bmlzote@xxxxxxxxx>
> >>> > > wrote:
> >>> > >>
> >>> > >> I'm Stil not a fan of those prices, I mean the Americans and
> >>> > >> Japanese
> >>> > >> are paying ±R4000 for a machine(stand alone) and we a third world
> >>> > >> country are charged 50% more...
> >>> > >> We are still better off than Brazil tho but those guys will surely
> >>> > >> import their machines from elsewhere.
> >>> > >>
> >>> > >> On Tue, Jun 10, 2014 at 1:10 PM, Wynand-Ben
> >>> > >> <paashaasggx@xxxxxxxxxxx>
> >>> > >> wrote:
> >>> > >> > Atleast with Xbone releasing it will give the business end folks
> >>> > >> > incentive
> >>> > >> > to lower the PS4 price a bit.
> >>> > >> >
> >>> > >> > They will be going for the same Dollar/Euro value so cant be
> >>> > >> > having the
> >>> > >> > Xbone going for 6300 and PS4 for 6700.
> >>> > >> >
> >>> > >> > Will probably be some nice competitive pricing and bundling near
> >>> > >> > the end
> >>> > >> > of
> >>> > >> > the year.
> >>> > >> >
> >>> > >> >
> >>> > >> > R1700 extra for the kinect is a but much tho...
> >>> > >> >
> >>> > >> >> Date: Tue, 10 Jun 2014 13:05:36 +0200
> >>> > >> >
> >>> > >> >> Subject: Re: USF4 changes!
> >>> > >> >> From: bmlzote@xxxxxxxxx
> >>> > >> >> To: cpt-fgc@xxxxxxxxxxxxx
> >>> > >> >>
> >>> > >> >> S.A. is rich bra, they don't care about the Xbone's price :D
> >>> > >> >>
> >>> > >> >> On Tue, Jun 10, 2014 at 1:00 PM, Ashraf Barendse
> >>> > >> >> <ashraf.barendse@xxxxxxxxx> wrote:
> >>> > >> >> > Holy Shitballs Batman, Xbone with Kinect is 8 grand.
> >>> > >> >> >
> >>> > >> >> >
> >>> > >> >> >
> >>> > >> >> >
> >>> > >> >> > On Tue, Jun 10, 2014 at 12:56 PM, Manase Zote
> >>> > >> >> > <bmlzote@xxxxxxxxx>
> >>> > >> >> > wrote:
> >>> > >> >> >>
> >>> > >> >> >> Xbone = Xbox one
> >>> > >> >> >>
> >>> > >> >> >> On Tue, Jun 10, 2014 at 12:42 PM,
> >>> > >> >> >> <greattekkenmaster@xxxxxxxxx>
> >>> > >> >> >> wrote:
> >>> > >> >> >> > Dead rising has always been for PC and Xbox,, also what is
> >>> > >> >> >> > XBone???
> >>> > >> >> >> > Sent via my BlackBerry from Vodacom - let your email find
> >>> > >> >> >> > you!
> >>> > >> >> >> > ________________________________
> >>> > >> >> >> > From: Wynand-Ben <paashaasggx@xxxxxxxxxxx>
> >>> > >> >> >> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
> >>> > >> >> >> > Date: Tue, 10 Jun 2014 10:46:02 +0000
> >>> > >> >> >> > To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
> >>> > >> >> >> > ReplyTo: cpt-fgc@xxxxxxxxxxxxx
> >>> > >> >> >> > Subject: RE: USF4 changes!
> >>> > >> >> >> >
> >>> > >> >> >> > Aint PC getting Dead Rising 3 soon?
> >>> > >> >> >> >
> >>> > >> >> >> > DLC may follow aswell
> >>> > >> >> >> >
> >>> > >> >> >> > ________________________________
> >>> > >> >> >> > From: ashraf.barendse@xxxxxxxxx
> >>> > >> >> >> > Date: Tue, 10 Jun 2014 12:42:46 +0200
> >>> > >> >> >> > Subject: Re: USF4 changes!
> >>> > >> >> >> > To: cpt-fgc@xxxxxxxxxxxxx
> >>> > >> >> >> >
> >>> > >> >> >> > New DLC for Dead Rising 3. It's called "Super Ultra Dead
> >>> > >> >> >> > Rising 3'
> >>> > >> >> >> > Arcade
> >>> > >> >> >> > Remix Hyper Edition EX + α"
> >>> > >> >> >> > Dammit why is it Xbone only.
> >>> > >> >> >> >
> >>> > >> >> >> > https://www.youtube.com/watch?v=mxVGTDcfR3s
> >>> > >> >> >> >
> >>> > >> >> >> >
> >>> > >> >> >> > On Tue, Jun 10, 2014 at 12:29 PM, Manase Zote
> >>> > >> >> >> > <bmlzote@xxxxxxxxx>
> >>> > >> >> >> > wrote:
> >>> > >> >> >> >
> >>> > >> >> >> > Kool :)
> >>> > >> >> >> >
> >>> > >> >> >> > On Tue, Jun 10, 2014 at 12:24 PM, Wynand-Ben
> >>> > >> >> >> > <paashaasggx@xxxxxxxxxxx>
> >>> > >> >> >> > wrote:
> >>> > >> >> >> >> I guess so... more like a mini-game :P
> >>> > >> >> >> >>
> >>> > >> >> >> >> You do get extra "something" if you got the normal game
> >>> > >> >> >> >> they
> >>> > >> >> >> >> claim.
> >>> > >> >> >> >>
> >>> > >> >> >> >>> Date: Tue, 10 Jun 2014 12:20:37 +0200
> >>> > >> >> >> >>
> >>> > >> >> >> >>> Subject: Re: USF4 changes!
> >>> > >> >> >> >>> From: bmlzote@xxxxxxxxx
> >>> > >> >> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
> >>> > >> >> >> >>>
> >>> > >> >> >> >>> So it's not DLC then...
> >>> > >> >> >> >>>
> >>> > >> >> >> >>> On Tue, Jun 10, 2014 at 11:49 AM, Nicholas
> Robertson-Muir
> >>> > >> >> >> >>> <nicmuir@xxxxxxxxx> wrote:
> >>> > >> >> >> >>> > Yay... Infamous.
> >>> > >> >> >> >>> > Happy it's a stand-alone too.
> >>> > >> >> >> >>> > No need for a whirring disc.
> >>> > >> >> >> >>> >
> >>> > >> >> >> >>> >
> >>> > >> >> >> >>> > On Tue, Jun 10, 2014 at 11:32 AM, Nicholas
> >>> > >> >> >> >>> > Robertson-Muir
> >>> > >> >> >> >>> > <nicmuir@xxxxxxxxx> wrote:
> >>> > >> >> >> >>> >>
> >>> > >> >> >> >>> >> Most exciting announcement.
> >>> > >> >> >> >>> >> Infamous Second Son DLC.
> >>> > >> >> >> >>> >
> >>> > >> >> >> >>> >
> >>> > >> >> >> >>>
> >>> > >> >> >> >>>
> >>> > >> >> >> >>>
> >>> > >> >> >> >>>
> >>> > >> >> >> >>>
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> >>> > >> >> >> >
> >>> > >> >> >> >
> >>> > >> >> >> >
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> >>> KPMG cannot guarantee that e-mail communications are secure or
> >>> error-free, as information could be intercepted, corrupted, amended,
> lost,
> >>> destroyed, arrive late or incomplete, or contain viruses.
> >>>
> >>> This email is being sent out by KPMG International Cooperative ("KPMG
> >>> International") on behalf of the local KPMG member firm providing
> services
> >>> to you. KPMG International Cooperative ("KPMG International") is a
> Swiss
> >>> entity that serves as a coordinating entity for a network of
> independent
> >>> firms operating under the KPMG name. KPMG International provides no
> services
> >>> to clients. Each member firm of KPMG International is a legally
> distinct and
> >>> separate entity and each describes itself as such. Information about
> the
> >>> structure and jurisdiction of your local KPMG member firm can be
> obtained
> >>> from your KPMG representative.
> >>>
> >>> This footnote also confirms that this e-mail message has been swept by
> >>> AntiVirus software.
> >>>
> >>>
> >>>
> >>>
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