Re: Tekken "is not enough"

  • From: greattekkenmaster@xxxxxxxxx
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 13 Jun 2014 18:17:05 +0000

Then get 1 Di,, its worth every cent and every microscopic cent too

Sent via my BlackBerry from Vodacom - let your email find you!

-----Original Message-----
From: Di Lhong <numotd@xxxxxxxxx>
Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
Date: Fri, 13 Jun 2014 20:15:51 
To: <cpt-fgc@xxxxxxxxxxxxx>
Reply-To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: Tekken "is not enough"

Don't have ps3 :(


On Fri, Jun 13, 2014 at 8:13 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:

> Practice mode can easily solve the query.
>
> On Fri, Jun 13, 2014 at 8:09 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
> > Lolz until you're up against Capos. XD
> >
> > ok, looked up dark upper  and it says 11frames on it's own too. but i
> have a
> > funny feeling it can't punish 14~15 frames :/ i think they might have it
> > wrong. never saw JDCR punish anything other than 17frames with dark upper
> > (since it has nice reach).
> >
> >
> > On Fri, Jun 13, 2014 at 7:23 PM, <greattekkenmaster@xxxxxxxxx> wrote:
> >>
> >> YES,,, EWGF IS MIGHTY INDEED
> >> Sent via my BlackBerry from Vodacom - let your email find you!
> >> ________________________________
> >> From: Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
> >> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
> >> Date: Fri, 13 Jun 2014 19:21:02 +0200
> >> To: <cpt-fgc@xxxxxxxxxxxxx>
> >> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
> >> Subject: Tekken "is not enough"
> >>
> >> Mighty EWGF
> >>
> >>
> >> On Fri, Jun 13, 2014 at 7:17 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
> >>>
> >>> Oh the ewgf is not always 14 frames either, it can be 15 or 16 frames.
> >>>
> >>> On Fri, Jun 13, 2014 at 7:06 PM,  <greattekkenmaster@xxxxxxxxx> wrote:
> >>> > Serious????? I thought only EWGF was 14 frames,, but still punishing
> >>> > -14 moves with it is hard
> >>> > Sent via my BlackBerry from Vodacom - let your email find you!
> >>> >
> >>> > -----Original Message-----
> >>> > From: Manase Zote <bmlzote@xxxxxxxxx>
> >>> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
> >>> > Date: Fri, 13 Jun 2014 19:04:32
> >>> > To: <cpt-fgc@xxxxxxxxxxxxx>
> >>> > Reply-To: cpt-fgc@xxxxxxxxxxxxx
> >>> > Subject: Re: USF4 changes!
> >>> >
> >>> > Yes and that's why it not bother punishing -14 moves with it.
> >>> > By the a normal wgf can also be 14 frames =3D just frame :)
> >>> >
> >>> > On Fri, Jun 13, 2014 at 5:15 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
> >>> >> technically ewgf is just frame too...
> >>> >>
> >>> >>
> >>> >> On Fri, Jun 13, 2014 at 1:58 PM, Manase Zote <bmlzote@xxxxxxxxx>
> >>> >> wrote:
> >>> >>>
> >>> >>> Just frame input for punishment is not fair.
> >>> >>>
> >>> >>> On 13 Jun 2014 12:23, "Donaldson, Alasdair"
> >>> >>> <alasdair.donaldson@xxxxxxxxxx> wrote:
> >>> >>>>
> >>> >>>> Yes, he can punish with that. I seem to recall us having a
> >>> >>>> conversation
> >>> >>>> about this a while ago. Some Lei players (like GreenLei) say that
> >>> >>>> you c=
> >>> > ould
> >>> >>>> punish with it. Others (like PaasHaas) say it is too hard.
> >>> >>>>
> >>> >>>>
> >>> >>>>
> >>> >>>>
> >>> >>>>
> >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
> >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
> >>> > ]
> >>> >>>> On Behalf Of Di Lhong
> >>> >>>> Sent: 13 June 2014 12:20 PM
> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx
> >>> >>>> Subject: Re: USF4 changes!
> >>> >>>>
> >>> >>>>
> >>> >>>>
> >>> >>>> Thank god they made it all -17...in BR it was like "urm was that
> -15
> >>> >>>> or
> >>> >>>> -17...whoops too late to punish now"
> >>> >>>>
> >>> >>>>
> >>> >>>>
> >>> >>>> Can't lei do f+3,1? doesn't knd or launch but the dmg from that
> move
> >>> >>>> is
> >>> >>>> sufficient.
> >>> >>>>
> >>> >>>>
> >>> >>>>
> >>> >>>> On Fri, Jun 13, 2014 at 12:15 PM, Donaldson, Alasdair
> >>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
> >>> >>>>
> >>> >>>> Paul=E2=80=99s deathfist is i15. Good luck getting it out at that
> >>> >>>> speed=
> >>> >  though.
> >>> >>>> At close range, you=E2=80=99re better off with a df+2. At long
> range
> >>> >>>> it=
> >>> >  won=E2=80=99t do the
> >>> >>>> same damage.
> >>> >>>>
> >>> >>>> The move is also -17 at all ranges. While there is pushback and
> some
> >>> >>>> characters (like Lei) have trouble punishing it, it=E2=80=99s not
> >>> >>>> somet=
> >>> > hing that
> >>> >>>> should bother a Mishima.
> >>> >>>>
> >>> >>>>
> >>> >>>>
> >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
> >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
> >>> > ]
> >>> >>>> On Behalf Of greattekkenmaster@xxxxxxxxx
> >>> >>>> Sent: 13 June 2014 12:11 PM
> >>> >>>>
> >>> >>>>
> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx
> >>> >>>> Subject: Re: USF4 changes!
> >>> >>>>
> >>> >>>>
> >>> >>>>
> >>> >>>> He has a death fist that rapes your life bar in 1 shot,, and its
> >>> >>>> hard t=
> >>> > o
> >>> >>>> punish and paul sounds like his taking a crap every second,, Law
> >>> >>>> needs =
> >>> > to
> >>> >>>> nerfed to shit also,, the deathfist of paul is all that needs
> >>> >>>> nerfing 4=
> >>> > 0%
> >>> >>>> less damage
> >>> >>>>
> >>> >>>> Sent via my BlackBerry from Vodacom - let your email find you!
> >>> >>>>
> >>> >>>> ________________________________
> >>> >>>>
> >>> >>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
> >>> >>>>
> >>> >>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
> >>> >>>>
> >>> >>>> Date: Fri, 13 Jun 2014 10:02:01 +0000
> >>> >>>>
> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
> >>> >>>>
> >>> >>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
> >>> >>>>
> >>> >>>> Subject: RE: USF4 changes!
> >>> >>>>
> >>> >>>>
> >>> >>>>
> >>> >>>> Nah, Paul doesn=E2=80=99t need any changes.
> >>> >>>>
> >>> >>>>
> >>> >>>>
> >>> >>>> He=E2=80=99s been happily mid-tier for most Tekken games. Since
> BR,
> >>> >>>> and=
> >>> >  in TTT2,
> >>> >>>> it=E2=80=99s arguable that he=E2=80=99s in the higher part of the
> >>> >>>> mid-t=
> >>> > ier group.
> >>> >>>>
> >>> >>>>
> >>> >>>>
> >>> >>>> I have no complaints about Paul. I mean, it would be nice to have
> >>> >>>> bette=
> >>> > r
> >>> >>>> tracking, or a few more plus frame options, but that=E2=80=99s
> more
> >>> >>>> on =
> >>> > the =E2=80=98really
> >>> >>>> nice to have=E2=80=99, rather than =E2=80=98needs this to be
> >>> >>>> playable=
> >>> > =E2=80=99.
> >>> >>>>
> >>> >>>> His combo damage is solid =E2=80=93 not top tier, but fine from
> all
> >>> >>>> ang=
> >>> > les. His
> >>> >>>> punishment game is excellent. His wall damage is good. His pokes
> are
> >>> >>>> av=
> >>> > erage
> >>> >>>> =E2=80=93 a couple of really nice ones though (ws+4, d+1). His
> carry
> >>> >>>> an=
> >>> > d TA are very
> >>> >>>> nice. His lows aren=E2=80=99t that amazing, but he has enough
> other
> >>> >>>> too=
> >>> > ls to make
> >>> >>>> him viable.
> >>> >>>>
> >>> >>>>
> >>> >>>>
> >>> >>>>
> >>> >>>>
> >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
> >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
> >>> > ]
> >>> >>>> On Behalf Of greattekkenmaster@xxxxxxxxx
> >>> >>>> Sent: 13 June 2014 11:55 AM
> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx
> >>> >>>> Subject: Re: USF4 changes!
> >>> >>>>
> >>> >>>>
> >>> >>>>
> >>> >>>> I have complaints about Paul and his move set
> >>> >>>>
> >>> >>>> Sent via my BlackBerry from Vodacom - let your email find you!
> >>> >>>>
> >>> >>>> ________________________________
> >>> >>>>
> >>> >>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
> >>> >>>>
> >>> >>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
> >>> >>>>
> >>> >>>> Date: Fri, 13 Jun 2014 09:50:26 +0000
> >>> >>>>
> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
> >>> >>>>
> >>> >>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
> >>> >>>>
> >>> >>>> Subject: RE: USF4 changes!
> >>> >>>>
> >>> >>>>
> >>> >>>>
> >>> >>>> And Paul gets dumbed every Tekken. I=E2=80=99m surprised he can
> >>> >>>> string =
> >>> > a sentence
> >>> >>>> together.
> >>> >>>>
> >>> >>>>
> >>> >>>>
> >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
> >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
> >>> > ]
> >>> >>>> On Behalf Of Di Lhong
> >>> >>>> Sent: 13 June 2014 11:48 AM
> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx
> >>> >>>> Subject: Re: USF4 changes!
> >>> >>>>
> >>> >>>>
> >>> >>>>
> >>> >>>> The story is pretty good for a fighting game. Tekken's storyline
> is
> >>> >>>> so
> >>> >>>> bad...if you're not part of the mishimas...you're just there...i
> >>> >>>> mean l=
> >>> > ook
> >>> >>>> at christie, she's been after Eddy since T4. And her
> speech...Eddy!
> >>> >>>> Edd=
> >>> > y!
> >>> >>>> wtf.
> >>> >>>>
> >>> >>>>
> >>> >>>>
> >>> >>>> On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair
> >>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
> >>> >>>>
> >>> >>>> Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that
> >>> >>>> didn=E2=
> >>> > =80=99t
> >>> >>>> look to be =E2=80=98res-able=E2=80=99 for Quan=E2=80=99s zombie
> >>> >>>> army.
> >>> >>>>
> >>> >>>>
> >>> >>>>
> >>> >>>> Not sure what they=E2=80=99re doing with the storyline though.
> >>> >>>>
> >>> >>>>
> >>> >>>>
> >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
> >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
> >>> > ]
> >>> >>>> On Behalf Of Di Lhong
> >>> >>>> Sent: 13 June 2014 11:29 AM
> >>> >>>>
> >>> >>>>
> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx
> >>> >>>> Subject: Re: USF4 changes!
> >>> >>>>
> >>> >>>>
> >>> >>>>
> >>> >>>> Same. Even if Mileena is bottom tier, i'll still play her. :)
> >>> >>>>
> >>> >>>>
> >>> >>>>
> >>> >>>> Hopefully she'll return, she didn't die in mk9 did she? but with
> >>> >>>> D'Vora=
> >>> > h,
> >>> >>>> i'm not sure they'll have another "monster" chick in the series.
> >>> >>>> D'Vora=
> >>> > h so
> >>> >>>> far looks awesome. Ferra/Thorr also looks fun. Like how they
> >>> >>>> implemente=
> >>> > d the
> >>> >>>> 2 as one character. Well design stuff in MKX. It'll be sad not to
> >>> >>>> see s=
> >>> > ome
> >>> >>>> of the original cast, but i welcome the new ones :)
> >>> >>>>
> >>> >>>>
> >>> >>>>
> >>> >>>> On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair
> >>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
> >>> >>>>
> >>> >>>> Well I=E2=80=99d rather just play the characters that I like. For
> MK
> >>> >>>> it=
> >>> >  was
> >>> >>>> always going to be Scorp and Subby. I wanted to play Mileena, but
> I
> >>> >>>> als=
> >>> > o
> >>> >>>> wanted her to be a lot faster than she was. Actually I like most
> of
> >>> >>>> the=
> >>> >  MK
> >>> >>>> cast=E2=80=A6
> >>> >>>>
> >>> >>>>
> >>> >>>>
> >>> >>>> For Injustice I wanted GL and Shazam. Sadly Shazam was pretty much
> >>> >>>> unplayable and they never fixed that. Next closest option was
> >>> >>>> Bladam. T=
> >>> > oo
> >>> >>>> bad these turned out the really bad match-ups for Grundy=E2=80=A6
> >>> >>>>
> >>> >>>>
> >>> >>>>
> >>> >>>>
> >>> >>>>
> >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
> >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
> >>> > ]
> >>> >>>> On Behalf Of Di Lhong
> >>> >>>> Sent: 13 June 2014 11:05 AM
> >>> >>>>
> >>> >>>>
> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx
> >>> >>>> Subject: Re: USF4 changes!
> >>> >>>>
> >>> >>>>
> >>> >>>>
> >>> >>>> True. But also it depends on who they hired i guess. I doubt they
> >>> >>>> hired
> >>> >>>> anyone in the Sindel community to balance her out. Some people are
> >>> >>>> just=
> >>> >  out
> >>> >>>> to balance their own character, while some gets forgotten
> entirely.
> >>> >>>> The
> >>> >>>> worst are those who can't see why their character is broken and
> flip
> >>> >>>> ou=
> >>> > t
> >>> >>>> completely when they want to nerf something of their character...i
> >>> >>>> rath=
> >>> > er
> >>> >>>> win with my own skills than rely on OP characters.
> >>> >>>>
> >>> >>>>
> >>> >>>>
> >>> >>>> On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair
> >>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
> >>> >>>>
> >>> >>>> Yeah, I often wonder what the hell goes through the developer's
> >>> >>>> heads.
> >>> >>>> NRS specifically went out of their way to hire people (gamers) to
> >>> >>>> help =
> >>> > them
> >>> >>>> balance the game. Then it got released and had to be patched
> almost
> >>> >>>> immediately. Now I can understand that without a large scale beta
> >>> >>>> test,=
> >>> >  you
> >>> >>>> will not know about every little broken thing, but a lot of the
> >>> >>>> issues
> >>> >>>> really should've been found by the testers.
> >>> >>>>
> >>> >>>> I don't understand why NRS didn't just patch MK9 one more time.
> >>> >>>> Cyrax,
> >>> >>>> Kenshin and Kabal were way too strong. Shiva, Kano and Sindel
> were a
> >>> >>>> jo=
> >>> > ke
> >>> >>>> from the release, all the way though the patches. How friggin'
> hard
> >>> >>>> is =
> >>> > it to
> >>> >>>> listen to the comments from the serious fans?
> >>> >>>>
> >>> >>>> It's just shoddy quality control.
> >>> >>>>
> >>> >>>> Similarly Blizzard has admitted that none of the developers or
> >>> >>>> testers
> >>> >>>> for RoS bothered to play the Monk. That's why the class is such a
> >>> >>>> joke
> >>> >>>> compared to all the rest. I mean seriously? They couldn't be
> >>> >>>> bothered t=
> >>> > o
> >>> >>>> test one of the classes? There are only 6 classes FFS.
> >>> >>>>
> >>> >>>> In one day you can read through all the posts on the Diablo
> >>> >>>> character
> >>> >>>> class forums for the past month. That's enough to get a feel for
> >>> >>>> what t=
> >>> > he
> >>> >>>> real problems are and who is just a butthurt troll complaining.
> Then
> >>> >>>> pa=
> >>> > tch
> >>> >>>> that shit.
> >>> >>>> No one cares that you are patching the conversations of NPCs. Fix
> >>> >>>> the
> >>> >>>> core problems you retards...
> >>> >>>>
> >>> >>>>
> >>> >>>> -----Original Message-----
> >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
> >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
> >>> > ]
> >>> >>>> On Behalf Of Stephen Scheidel
> >>> >>>> Sent: 13 June 2014 10:40 AM
> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx
> >>> >>>> Subject: Re: USF4 changes!
> >>> >>>>
> >>> >>>> Well if they just resist the tendency to be utter fucktards and
> keep
> >>> >>>> broken shit like kabal out of the game there won't be any need for
> >>> >>>> baby=
> >>> >  game
> >>> >>>> mechanics to try and hide their shoddy balancing.
> >>> >>>>
> >>> >>>> We as a group could balance games better than nrs.
> >>> >>>>
> >>> >>>> On 13/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
> >>> >>>> > Not sure how much it'll nulify. But at least they're trying to
> get
> >>> >>>> > ri=
> >>> > d
> >>> >>>> > of all those insane pressure like Kabal's b+1~nomad rush chip
> BS.
> >>> >>>> >
> >>> >>>> >
> >>> >>>> > On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel
> >>> >>>> > <gieroadsteve@xxxxxxxxx>
> >>> >>>> > wrote:
> >>> >>>> >
> >>> >>>> >> So they are just giving noobs a chance to escape.
> >>> >>>> >> Devs are really trying to make games purely a rock paper
> scissor
> >>> >>>> >> thing.
> >>> >>>> >>
> >>> >>>> >> What's the point of a tough situation if you can just nullify
> it
> >>> >>>> >> wit=
> >>> > h
> >>> >>>> >> some noob feature.
> >>> >>>> >>
> >>> >>>> >> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
> >>> >>>> >> > Let's put it this way. The movement is basically the same as
> >>> >>>> >> > MK9.
> >>> >>>> >> > But now they added a new metere called "agility bar" where
> you
> >>> >>>> >> > can
> >>> >>>> >> > use it to do full/half screen run and do an evasive spacing
> >>> >>>> >> > backdash (i'm not sure if normal backdashing will consume
> such
> >>> >>>> >> > meter/bar...) So if you had 0
> >>> >>>> >> problem
> >>> >>>> >> > with movement in mk9. mkx agility bar shouldn't cause you any
> >>> >>>> >> > trouble for your own movement. I see it as an escape
> mechanism
> >>> >>>> >> > mor=
> >>> > e
> >>> >>>> >> > than offensive.
> >>> >>>> >> > because you need agility meter to use interactables and
> >>> >>>> >> > "evasive"
> >>> >>>> >> backdash.
> >>> >>>> >> > the backdash range is big enough to punish wiff. so it SHOULD
> >>> >>>> >> > caus=
> >>> > e
> >>> >>>> >> > bar.
> >>> >>>> >> if
> >>> >>>> >> > the normal backdash already does that, then no need to use
> >>> >>>> >> > agility
> >>> >>>> >> > bar.
> >>> >>>> >> >
> >>> >>>> >> > It doesn't take away anything. It's adding more escape
> >>> >>>> >> > mechanism
> >>> >>>> >> > for
> >>> >>>> >> people
> >>> >>>> >> > who have a tough time with rushdown characters up on their
> >>> >>>> >> > face...
> >>> >>>> >> >
> >>> >>>> >> > Also the meter recovers really quickly (like 1-2 sec for
> full 2
> >>> >>>> >> > bars?
> >>> >>>> >> dunno
> >>> >>>> >> > will check again...might be faster)...so it's not like you'll
> >>> >>>> >> > not
> >>> >>>> >> > be able to use it every now and then. But if you abuse the
> >>> >>>> >> > meter...then you'll
> >>> >>>> >> pay
> >>> >>>> >> > for it when you really need it. The bars are there so you
> don't
> >>> >>>> >> > just
> >>> >>>> >> abuse
> >>> >>>> >> > the agility bar backdash and jump off walls all the time with
> >>> >>>> >> > no
> >>> >>>> >> > consequences.
> >>> >>>> >> >
> >>> >>>> >> > We don't know how's the recovery on the agility bar either.
> If
> >>> >>>> >> > it'=
> >>> > s
> >>> >>>> >> > good then it should cost bars...if it's crap then no.
> >>> >>>> >> >
> >>> >>>> >> >
> >>> >>>> >> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir
> >>> >>>> >> > <nicmuir@xxxxxxxxx>
> >>> >>>> >> > wrote:
> >>> >>>> >> >
> >>> >>>> >> >> I used the run button all the time.
> >>> >>>> >> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair"
> >>> >>>> >> >> <alasdair.donaldson@xxxxxxxxxx>
> >>> >>>> >> >> wrote:
> >>> >>>> >> >>
> >>> >>>> >> >>>  Did you ever use the run button in MK3? I think I used it
> >>> >>>> >> >>> when
> >>> >>>> >> trolling
> >>> >>>> >> >>> with Cyrax and his grab into stuff, or with one of old
> >>> >>>> >> >>> SubZero=
> >>> > =E2=80=99s
> >>> >>>> >> combos=E2=80=A6
> >>> >>>> >> >>> not much else.
> >>> >>>> >> >>>
> >>> >>>> >> >>> It will be interesting seeing how this changes the oki
> game.
> >>> >>>> >> >>>
> >>> >>>> >> >>> I actually thought the movement in MK9 was fine. I mean for
> >>> >>>> >> >>> general
> >>> >>>> >> play
> >>> >>>> >> >>> between us (non Kabal/Kenshi matches). Felt smooth enough.
> >>> >>>> >> >>>
> >>> >>>> >> >>>
> >>> >>>> >> >>>
> >>> >>>> >> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx
> >>> >>>> >> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> >>> >>>> >> >>> *On Behalf Of *Nicholas Robertson-Muir
> >>> >>>> >> >>> *Sent:* 12 June 2014 4:32 PM
> >>> >>>> >> >>> *To:* cpt-fgc@xxxxxxxxxxxxx
> >>> >>>> >> >>> *Subject:* RE: USF4 changes!
> >>> >>>> >> >>>
> >>> >>>> >> >>>
> >>> >>>> >> >>>
> >>> >>>> >> >>> You can use bar for teleport stuff in kof. Most of it is
> last
> >>> >>>> >> >>> dich when I use it.
> >>> >>>> >> >>>
> >>> >>>> >> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" <
> >>> >>>> >> >>> alasdair.donaldson@xxxxxxxxxx> wrote:
> >>> >>>> >> >>>
> >>> >>>> >> >>> Don't you need meter for some of the movement stuff in
> KOF? I
> >>> >>>> >> >>> mean the rolls?
> >>> >>>> >> >>> Who knows how this is going to work? I presume the
> >>> >>>> >> >>> backdashing
> >>> >>>> >> >>> will be enough to clear the space and either give you the
> >>> >>>> >> >>> opportunity to whiff punish or set up some zoning stuff.
> >>> >>>> >> >>> This is MK... they've never had proper backdashes before.
> >>> >>>> >> >>> They'r=
> >>> > e
> >>> >>>> >> >>> now adding new movement and people are still complaining
> that
> >>> >>>> >> >>> this will reduce their ability to play the game? How?
> >>> >>>> >> >>>
> >>> >>>> >> >>>
> >>> >>>> >> >>> -----Original Message-----
> >>> >>>> >> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
> >>> >>>> >> cpt-fgc-bounce@xxxxxxxxxxxxx]
> >>> >>>> >> >>> On Behalf Of Manase Zote
> >>> >>>> >> >>> Sent: 12 June 2014 4:22 PM
> >>> >>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
> >>> >>>> >> >>> Subject: Re: USF4 changes!
> >>> >>>> >> >>>
> >>> >>>> >> >>> In other games we can backlash until the cows come home and
> >>> >>>> >> >>> ther=
> >>> > e
> >>> >>>> >> >>> is no meter for that and the game is still fair nothing
> >>> >>>> >> >>> broken
> >>> >>>> >> >>> about the mechanic. lol In street fighter if you backdash
> non
> >>> >>>> >> >>> stop you corner yourself and that alone is bad so I still
> >>> >>>> >> >>> don't
> >>> >>>> >> >>> understand why you
> >>> >>>> >> would
> >>> >>>> >> >>> need meter in helping with your suicide(cornering
> yourself).
> >>> >>>> >> >>> My suggestion is just balance the back dash so that it's
> not
> >>> >>>> >> >>> OP(like in SF, KOF and other 2D fighters).
> >>> >>>> >> >>>
> >>> >>>> >> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong <
> numotd@xxxxxxxxx>
> >>> >>>> >> >>> wrote:
> >>> >>>> >> >>> > The "agility bar" backdash covers much more distance than
> >>> >>>> >> >>> > that
> >>> >>>> >> >>> > i think.
> >>> >>>> >> >>> > Also, if we can just backdash nonstop and avoid normals
> and
> >>> >>>> >> >>> > strings...rushdown/pressure characters will have problem,
> >>> >>>> >> >>> > because they'll just backdash and avoid everything all
> the
> >>> >>>> >> >>> > tim=
> >>> > e.
> >>> >>>> >> >>> >
> >>> >>>> >> >>> > Unless they make backdashing more technical like Tekken.
> I
> >>> >>>> >> >>> > think the agility bar is fair. It doesn't limit anything
> at
> >>> >>>> >> >>> > all. It helps with tough situation.
> >>> >>>> >> >>> >
> >>> >>>> >> >>> >
> >>> >>>> >> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote
> >>> >>>> >> >>> > <bmlzote@xxxxxxxxx>
> >>> >>>> >> >>> > wrote:
> >>> >>>> >> >>> >>
> >>> >>>> >> >>> >> MK9 didn't have a bar for back dashing and it was just
> >>> >>>> >> >>> >> fine s=
> >>> > o
> >>> >>>> >> >>> >> what was wrong with that?
> >>> >>>> >> >>> >>
> >>> >>>> >> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong
> >>> >>>> >> >>> >> <numotd@xxxxxxxxx>
> >>> >>>> >> >>> >> wrote:
> >>> >>>> >> >>> >> > The movement and pace of the game seems to be the same
> >>> >>>> >> >>> >> > as
> >>> >>>> >> >>> >> > mk9 (which i think is ok but not the best). The
> agility
> >>> >>>> >> >>> >> > bar
> >>> >>>> >> >>> >> > enhances that a lot more for
> >>> >>>> >> >>> >> > 1-2
> >>> >>>> >> >>> >> > bars. So i don't mind it. It doesn't limit the
> movement
> >>> >>>> >> >>> >> > of
> >>> >>>> >> >>> >> > game at
> >>> >>>> >> >>> all.
> >>> >>>> >> >>> >> > Eg.
> >>> >>>> >> >>> >> > Tekken movement but you can do a "super" backdash for
> 1
> >>> >>>> >> >>> >> > agility
> >>> >>>> >> bar
> >>> >>>> >> >>> >> > (that fills up on it's own pretty nicely) to get out
> of
> >>> >>>> >> >>> >> > Nina's
> >>> >>>> >> df+1
> >>> >>>> >> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid
> nina's
> >>> >>>> >> >>> >> > df+=
> >>> > 1
> >>> >>>> >> >>> >> > ss+1
> >>> >>>> >> >>> >> > pressure by using stage interactables and jump away.
> Not
> >>> >>>> >> >>> >> > sure if you're invincible or not during the
> jump...What
> >>> >>>> >> >>> >> > was
> >>> >>>> >> >>> >> > injustice
> >>> >>>> >> like?
> >>> >>>> >> >>> >> >
> >>> >>>> >> >>> >> > So the basic movements is there. No limitation at all.
> >>> >>>> >> >>> >> > Agility bar helps but doesn't defy the whole movement
> >>> >>>> >> >>> >> > gameplay.
> >>> >>>> >> >>> >> >
> >>> >>>> >> >>> >> >
> >>> >>>> >> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote
> >>> >>>> >> >>> >> > <bmlzote@xxxxxxxxx>
> >>> >>>> >> >>> wrote:
> >>> >>>> >> >>> >> >>
> >>> >>>> >> >>> >> >> At this point no one knows how all of the above
> system
> >>> >>>> >> >>> >> >> mechanics are going to turn out.
> >>> >>>> >> >>> >> >> Limiting movement to a bar is a crime in any fighting
> >>> >>>> >> >>> >> >> game
> >>> >>>> >> because
> >>> >>>> >> >>> >> >> you need movement for everything you do in a fighting
> >>> >>>> >> >>> >> >> game=
> >>> > .
> >>> >>>> >> >>> >> >> It also affects the pacing of the overall match.  So
> >>> >>>> >> >>> >> >> for m=
> >>> > e
> >>> >>>> >> >>> >> >> limiting movement to a bar is a gimmick and will only
> >>> >>>> >> >>> >> >> give
> >>> >>>> >> players
> >>> >>>> >> >>> >> >> more problems rather than assisting them in a match.
> >>> >>>> >> >>> >> >> I still don't see how styles can solve bad match ups,
> >>> >>>> >> >>> >> >> zone=
> >>> > r
> >>> >>>> >> >>> >> >> will always have an advantage from range, rushdown
> owns
> >>> >>>> >> >>> >> >> up-close...
> >>> >>>> >> >>> >> >>
> >>> >>>> >> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong
> >>> >>>> >> >>> >> >> <numotd@xxxxxxxxx>
> >>> >>>> >> >>> >> >> wrote:
> >>> >>>> >> >>> >> >> > There's an agility bar. New bar. Nothing to do with
> >>> >>>> >> >>> >> >> > EX
> >>> >>>> >> >>> >> >> > bar.
> >>> >>>> >> >>> >> >> > It
> >>> >>>> >> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1
> to
> >>> >>>> >> >>> >> >> > perform
> >>> >>>> >> run
> >>> >>>> >> >>> >> >> > or a backdash (spaces out quite a bit). I think
> this
> >>> >>>> >> >>> >> >> > is
> >>> >>>> >> >>> >> >> > fair.
> >>> >>>> >> It
> >>> >>>> >> >>> >> >> > fills up fast enough to use it every now and then.
> >>> >>>> >> >>> >> >> > But
> >>> >>>> >> >>> >> >> > not enough to just spam nonstop. You use
> >>> >>>> >> >>> >> >> > 2 to
> >>> >>>> >> >>> >> >> > use stage interactables. So it's not a stage
> >>> >>>> >> >>> >> >> > interactablefest like Injustice. You have to decide
> >>> >>>> >> >>> >> >> > if
> >>> >>>> >> >>> >> >> > it'll be worth it to use interactables or to just
> >>> >>>> >> >>> >> >> > dash u=
> >>> > p
> >>> >>>> >> >>> >> >> > to continue pressure / dash away to keep zoning.
> >>> >>>> >> >>> >> >> >
> >>> >>>> >> >>> >> >> > As for variation. It's like saying Catwomen decides
> >>> >>>> >> >>> >> >> > to d=
> >>> > o
> >>> >>>> >> >>> rushdown.
> >>> >>>> >> >>> >> >> > And
> >>> >>>> >> >>> >> >> > Grundy decides to do "zoning" with his zombie
> ground
> >>> >>>> >> >>> >> >> > gra=
> >>> > b
> >>> >>>> >> thingy
> >>> >>>> >> >>> >> >> > (meaning he'll not have his armor chainthrows etc.)
> >>> >>>> >> >>> >> >> > Catwomen will just run up to grundy with her claw
> >>> >>>> >> >>> >> >> > slash
> >>> >>>> >> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping the
> >>> >>>> >> >>> >> >> > character variation is NOT going to be
> >>> >>>> >> >>> >> >> > rock/paper/scissors. Hope it helps you with really
> >>> >>>> >> >>> >> >> > bad
> >>> >>>> >> >>> >> >> > match up, but still at the end of the day...it's
> what
> >>> >>>> >> >>> >> >> > yo=
> >>> > u
> >>> >>>> >> >>> >> >> > do. Because in MK9, i can just spam Kabal's instant
> >>> >>>> >> >>> >> >> > air
> >>> >>>> >> fireball
> >>> >>>> >> >>> >> >> > like a noob and know some combos and it'll already
> be
> >>> >>>> >> >>> >> >> > hard to win against kabal without having to learn
> his
> >>> >>>> >> >>> >> >> > advance nomad
> >>> >>>> >> dash
> >>> >>>> >> >>> >> >> > cancels if you play someone who has trouble with
> >>> >>>> >> >>> >> >> > zoning.
> >>> >>>> >> >>> >> >> >
> >>> >>>> >> >>> >> >> > so instead of choosing a variation and giving you
> >>> >>>> >> >>> >> >> > instan=
> >>> > t
> >>> >>>> >> >>> >> >> > win (because you only keep a few moveset between
> >>> >>>> >> >>> >> >> > variations). i'm hoping variation helps with really
> >>> >>>> >> >>> >> >> > bad
> >>> >>>> >> >>> >> >> > match ups like 9-1 or
> >>> >>>> >> 8-2
> >>> >>>> >> >>> >> >> > to something like 6-4 or 5-5 and what not. because
> >>> >>>> >> >>> >> >> > fighting games should be about what you can do as a
> >>> >>>> >> >>> >> >> > player.
> >>> >>>> >> >>> >> >> > just because i know stupid spamming basic kabal
> >>> >>>> >> >>> >> >> > shouldn'=
> >>> > t
> >>> >>>> >> >>> >> >> > give me instant advantage over someone who's really
> >>> >>>> >> >>> >> >> > good
> >>> >>>> >> >>> >> >> > with
> >>> >>>> >> sheeva,
> >>> >>>> >> >>> >> >> > scorpion or sub zero (don't know which characters
> >>> >>>> >> >>> >> >> > have
> >>> >>>> >> >>> >> >> > issue with zoning in mk9...)
> >>> >>>> >> >>> >> >> >
> >>> >>>> >> >>> >> >> >
> >>> >>>> >> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote <
> >>> >>>> >> bmlzote@xxxxxxxxx>
> >>> >>>> >> >>> >> >> > wrote:
> >>> >>>> >> >>> >> >> >>
> >>> >>>> >> >>> >> >> >> SAP just told me that you need meter to run?
> >>> >>>> >> >>> >> >> >> Isn't that supposed to be stone age
> mechanics(having
> >>> >>>> >> >>> >> >> >> a
> >>> >>>> >> >>> >> >> >> meter for running)?
> >>> >>>> >> >>> >> >> >> Who said running was broken?
> >>> >>>> >> >>> >> >> >>
> >>> >>>> >> >>> >> >> >> *Sigh*
> >>> >>>> >> >>> >> >> >>
> >>> >>>> >> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your
> >>> >>>> >> >>> >> >> >> combo=
> >>> > s
> >>> >>>> >> >>> >> >> >> so no meter no chain combos no running around :(
> >>> >>>> >> >>> >> >> >>
> >>> >>>> >> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben
> >>> >>>> >> >>> >> >> >> <paashaasggx@xxxxxxxxxxx>
> >>> >>>> >> >>> >> >> >> wrote:
> >>> >>>> >> >>> >> >> >> > Im also not seeing how it can help bad matchups.
> >>> >>>> >> >>> >> >> >> >
> >>> >>>> >> >>> >> >> >> > Picking a different version of the same
> character
> >>> >>>> >> >>> >> >> >> > or =
> >>> > a
> >>> >>>> >> >>> >> >> >> > different character all together between matches
> >>> >>>> >> >>> >> >> >> > woul=
> >>> > d
> >>> >>>> >> >>> >> >> >> > be just like it was now.
> >>> >>>> >> >>> >> >> >> >
> >>> >>>> >> >>> >> >> >> > Counterpicking etc.
> >>> >>>> >> >>> >> >> >> >
> >>> >>>> >> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200
> >>> >>>> >> >>> >> >> >> >> Subject: Re: USF4 changes!
> >>> >>>> >> >>> >> >> >> >> From: bmlzote@xxxxxxxxx
> >>> >>>> >> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx
> >>> >>>> >> >>> >> >> >> >
> >>> >>>> >> >>> >> >> >> >>
> >>> >>>> >> >>> >> >> >> >> How do you get around the rock/paper/scissors
> >>> >>>> >> >>> >> >> >> >> character selection?
> >>> >>>> >> >>> >> >> >> >> Player 1 picks his zoning scorpion while
> player 2
> >>> >>>> >> >>> >> >> >> >> goes for rush down version of scorpion, it will
> >>> >>>> >> >>> >> >> >> >> stil=
> >>> > l
> >>> >>>> >> >>> >> >> >> >> be a bad match up for one of the guys
> regardless.
> >>> >>>> >> >>> >> >> >> >> Tools of the characters, match-up exp and
> lastly
> >>> >>>> >> >>> >> >> >> >> the
> >>> >>>> >> >>> >> >> >> >> skill level and execution will be the deciding
> >>> >>>> >> >>> >> >> >> >> factor.
> >>> >>>> >> >>> >> >> >> >> To me the understanding of a balance fighting
> is
> >>> >>>> >> >>> >> >> >> >> to
> >>> >>>> >> >>> >> >> >> >> make every character the same...
> >>> >>>> >> >>> >> >> >> >>
> >>> >>>> >> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong <
> >>> >>>> >> numotd@xxxxxxxxx>
> >>> >>>> >> >>> >> >> >> >> wrote:
> >>> >>>> >> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all
> >>> >>>> >> >>> >> >> >> >> > about
> >>> >>>> >> >>> >> >> >> >> > bad
> >>> >>>> >> match
> >>> >>>> >> >>> >> >> >> >> > up and lack of knowledge...it should still be
> >>> >>>> >> >>> >> >> >> >> > fun
> >>> >>>> >> >>> >> >> >> >> > and challenging in another level when your
> >>> >>>> >> >>> >> >> >> >> > opponen=
> >>> > t
> >>> >>>> >> >>> >> >> >> >> > knows
> >>> >>>> >> what
> >>> >>>> >> >>> >> >> >> >> > your character can do.
> >>> >>>> >> >>> >> >> >> >> >
> >>> >>>> >> >>> >> >> >> >> > Yes there are bad match ups and character
> >>> >>>> >> >>> >> >> >> >> > knowledg=
> >>> > e
> >>> >>>> >> >>> >> >> >> >> > in fighting games.
> >>> >>>> >> >>> >> >> >> >> > but
> >>> >>>> >> >>> >> >> >> >> > it shouldn't be in a state of "i know what
> >>> >>>> >> >>> >> >> >> >> > you're
> >>> >>>> >> >>> >> >> >> >> > doing, but i can't retaliate at all"
> >>> >>>> >> >>> >> >> >> >> >
> >>> >>>> >> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how
> to
> >>> >>>> >> >>> >> >> >> >> > dea=
> >>> > l
> >>> >>>> >> >>> >> >> >> >> > with relax stance and such. I'll play in
> >>> >>>> >> >>> >> >> >> >> > another
> >>> >>>> >> >>> >> >> >> >> > mode :) There is no "instant" win in tekken.
> >>> >>>> >> >>> >> >> >> >> > you
> >>> >>>> >> >>> >> >> >> >> > can play bears and still win against top tier
> >>> >>>> >> >>> >> >> >> >> > character because you the player are just
> >>> >>>> >> >>> >> >> >> >> > better.
> >>> >>>> >> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a
> gun
> >>> >>>> >> >>> >> >> >> >> > fig=
> >>> > ht
> >>> >>>> >> >>> >> >> >> >> > situation.
> >>> >>>> >> >>> >> >> >> >> > should
> >>> >>>> >> >>> >> >> >> >> > be more or less "experienced fighter with a
> >>> >>>> >> >>> >> >> >> >> > slightly
> >>> >>>> >> blunt
> >>> >>>> >> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp
> >>> >>>> >> >>> >> >> >> >> > knife"=
> >>> > .
> >>> >>>> >> >>> >> >> >> >> >
> >>> >>>> >> >>> >> >> >> >> >
> >>> >>>> >> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote
> >>> >>>> >> >>> >> >> >> >> > <bmlzote@xxxxxxxxx>
> >>> >>>> >> >>> >> >> >> >> > wrote:
> >>> >>>> >> >>> >> >> >> >> >>
> >>> >>>> >> >>> >> >> >> >> >> This method of balancing looks like a throw
> of
> >>> >>>> >> >>> >> >> >> >> >> dice to me.
> >>> >>>> >> >>> >> >> >> >> >> It can go either way, you potentially have a
> >>> >>>> >> >>> >> >> >> >> >> scenario where you can lose a match based on
> >>> >>>> >> >>> >> >> >> >> >> lack
> >>> >>>> >> >>> >> >> >> >> >> of character knowledge rather than skill.
> >>> >>>> >> >>> >> >> >> >> >> If the game has like 30 characters for an
> >>> >>>> >> >>> >> >> >> >> >> example
> >>> >>>> >> >>> >> >> >> >> >> multiply that by 3 so on average you need to
> >>> >>>> >> >>> >> >> >> >> >> be
> >>> >>>> >> >>> >> >> >> >> >> aware of what all 90 variations are capable
> >>> >>>> >> >>> >> >> >> >> >> of?
> >>> >>>> >> >>> >> >> >> >> >> Let's wait and see what the move list looks
> >>> >>>> >> >>> >> >> >> >> >> like
> >>> >>>> >> >>> >> >> >> >> >> and how many moves will change between 3
> >>> >>>> >> >>> >> >> >> >> >> variations of a character.
> >>> >>>> >> >>> >> >> >> >> >>
> >>> >>>> >> >>> >> >> >> >> >>
> >>> >>>> >> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong
> >>> >>>> >> >>> >> >> >> >> >> <numotd@xxxxxxxxx>
> >>> >>>> >> >>> >> >> >> >> >> wrote:
> >>> >>>> >> >>> >> >> >> >> >> > 11.59? XD
> >>> >>>> >> >>> >> >> >> >> >> >
> >>> >>>> >> >>> >> >> >> >> >> > Hopefully the character variation will be
> >>> >>>> >> >>> >> >> >> >> >> > some
> >>> >>>> >> >>> >> >> >> >> >> > answer to really bad match up. Not sure
> how
> >>> >>>> >> >>> >> >> >> >> >> > they'll balance
> >>> >>>> >> it
> >>> >>>> >> >>> >> >> >> >> >> > tho. It'll be weird to just be a total
> >>> >>>> >> >>> >> >> >> >> >> > counter
> >>> >>>> >> >>> >> >> >> >> >> > to another characters variation
> completely.
> >>> >>>> >> >>> >> >> >> >> >> > If
> >>> >>>> >> >>> >> >> >> >> >> > that's the case, it'll be more rock paper
> >>> >>>> >> >>> >> >> >> >> >> > scissors situation than a fighting game
> lolz
> >>> >>>> >> >>> >> >> >> >> >> > hopefully the variations will
> >>> >>>> >> make
> >>> >>>> >> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So
> >>> >>>> >> >>> >> >> >> >> >> > there'll still be unfavourable match ups
> but
> >>> >>>> >> >>> >> >> >> >> >> > no=
> >>> > t
> >>> >>>> >> >>> >> >> >> >> >> > a complete
> >>> >>>> >> lose
> >>> >>>> >> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva...
> >>> >>>> >> >>> >> >> >> >> >> >
> >>> >>>> >> >>> >> >> >> >> >> >
> >>> >>>> >> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan
> >>> >>>> >> >>> >> >> >> >> >> > Williams
> >>> >>>> >> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx>
> >>> >>>> >> >>> >> >> >> >> >> > wrote:
> >>> >>>> >> >>> >> >> >> >> >> >>
> >>> >>>> >> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :)
> >>> >>>> >> >>> >> >> >> >> >> >>
> >>> >>>> >> >>> >> >> >> >> >> >>
> >>> >>>> >> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM,
> >>> >>>> >> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx>
> >>> >>>> >> >>> >> >> >> >> >> >> wrote:
> >>> >>>> >> >>> >> >> >> >> >> >>>
> >>> >>>> >> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game
> time
> >>> >>>> >> >>> >> >> >> >> >> >>> as
> >>> >>>> >> >>> >> >> >> >> >> >>> much
> >>> >>>> >> as
> >>> >>>> >> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from
> Vodacom
> >>> >>>> >> >>> >> >> >> >> >> >>> -
> >>> >>>> >> >>> >> >> >> >> >> >>> let your email find you!
> >>> >>>> >> >>> >> >> >> >> >> >>> ________________________________
> >>> >>>> >> >>> >> >> >> >> >> >>> From: Ryan Williams <
> ryan820509@xxxxxxxxx>
> >>> >>>> >> >>> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
> >>> >>>> >> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200
> >>> >>>> >> >>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx>
> >>> >>>> >> >>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
> >>> >>>> >> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes!
> >>> >>>> >> >>> >> >> >> >> >> >>>
> >>> >>>> >> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat
> >>> >>>> >> >>> >> >> >> >> >> >>> session=
> >>> > s
> >>> >>>> >> >>> >> >> >> >> >> >>> at 12pm to maximise game time.
> >>> >>>> >> >>> >> >> >> >> >> >>>
> >>> >>>> >> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little
> >>> >>>> >> >>> >> >> >> >> >> >>> earlier can join us at that time.
> >>> >>>> >> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's
> >>> >>>> >> >>> >> >> >> >> >> >>> fine
> >>> >>>> >> >>> >> >> >> >> >> >>> as
> >>> >>>> >> well.
> >>> >>>> >> >>> >> >> >> >> >> >>>
> >>> >>>> >> >>> >> >> >> >> >> >>>
> >>> >>>> >> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf
> >>> >>>> >> >>> >> >> >> >> >> >>> Barendse <ashraf.barendse@xxxxxxxxx>
> >>> >>>> >> >>> >> >> >> >> >> >>> wrote:
> >>> >>>> >> >>> >> >> >> >> >> >>>>
> >>> >>>> >> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today.
> She
> >>> >>>> >> >>> >> >> >> >> >> >>>> wa=
> >>> > s
> >>> >>>> >> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner of
> >>> >>>> >> >>> >> >> >> >> >> >>>> the
> >>> >>>> >> >>> >> >> >> >> >> >>>> computer"
> >>> >>>> >> >>> >> >> >> >> >> >>>> and
> >>> >>>> >> >>> >> >> >> >> >> >>>> I was like "he's at work"
> >>> >>>> >> >>> >> >> >> >> >> >>>> and
> >>> >>>> >> >>> >> >> >> >> >> >>>> she
> >>> >>>> >> >>> >> >> >> >> >> >>>> was
> >>> >>>> >> >>> >> >> >> >> >> >>>> like
> >>> >>>> >> >>> >> >> >> >> >> >>>> "k thanx bye"
> >>> >>>> >> >>> >> >> >> >> >> >>>>
> >>> >>>> >> >>> >> >> >> >> >> >>>>
> >>> >>>> >> >>> >> >> >> >> >> >>>>
> >>> >>>> >> >>> >> >> >> >> >> >>>>
> >>> >>>> >> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM,
> Nicholas
> >>> >>>> >> >>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx>
> wrote:
> >>> >>>> >> >>> >> >> >> >> >> >>>>>
> >>> >>>> >> >>> >> >> >> >> >> >>>>> I love those.
> >>> >>>> >> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes
> well.
> >>> >>>> >> >>> >> >> >> >> >> >>>>>
> >>> >>>> >> >>> >> >> >> >> >> >>>>> "move to your start bar"
> >>> >>>> >> >>> >> >> >> >> >> >>>>> "don't have one"
> >>> >>>> >> >>> >> >> >> >> >> >>>>> "what version of Windows are you
> using"
> >>> >>>> >> >>> >> >> >> >> >> >>>>> "I'm not using Windows"
> >>> >>>> >> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer"
> >>> >>>> >> >>> >> >> >> >> >> >>>>> "don't have that either"
> >>> >>>> >> >>> >> >> >> >> >> >>>>> "open your web browser"
> >>> >>>> >> >>> >> >> >> >> >> >>>>> "mkay"
> >>> >>>> >> >>> >> >> >> >> >> >>>>> "install this app"
> >>> >>>> >> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the
> >>> >>>> >> >>> >> >> >> >> >> >>>>> synaptic package manage?"
> >>> >>>> >> >>> >> >> >> >> >> >>>>> "huh?"
> >>> >>>> >> >>> >> >> >> >> >> >>>>>
> >>> >>>> >> >>> >> >> >> >> >> >>>>> good times.
> >>> >>>> >> >>> >> >> >> >> >> >>>>>
> >>> >>>> >> >>> >> >> >> >> >> >>>>>
> >>> >>>> >> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM,
> Ashraf
> >>> >>>> >> >>> >> >> >> >> >> >>>>> Barendse <ashraf.barendse@xxxxxxxxx>
> >>> >>>> >> >>> >> >> >> >> >> >>>>> wrote:
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>
> >>> >>>> >> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian
> sounding
> >>> >>>> >> >>> >> >> >> >> >> >>>>>> lady calling from "Windows Technical
> >>> >>>> >> >>> >> >> >> >> >> >>>>>> Department"
> >>> >>>> >> >>> >> >> >> >> >> >>>>>> How about no.
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>
> >>> >>>> >> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan
> >>> >>>> >> >>> >> >> >> >> >> >>>>>> Williams <ryan820509@xxxxxxxxx>
> >>> >>>> >> >>> >> >> >> >> >> >>>>>> wrote:
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> please?"
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> age.
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> Those days are over.
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM,
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> Nichola=
> >>> > s
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx>
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> wrote:
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> LOL
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more
> about
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> fighting
> >>> >>>> >> >>> games.
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> The
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> update
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or
> the
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue
> and
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Persona.
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the
> games
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Update
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> later.
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> please?
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona
> now?
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> now?
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> there's a
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> ...and =
> >>> > I
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> was planning to get the new
> Blazblue
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> (english version)...
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> make=
> >>> > s
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> more sense to me, as much as I
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> dislike
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> it.
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM,
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Wynand-Ben <
> paashaasggx@xxxxxxxxxxx>
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> wrote:
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>>
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with a
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> new
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> Guilty Gear I can definitely live
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> with
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> :D
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>>
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > +0200
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes!
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>>
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark
> age.
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Wreal wrap.
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx>
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > wrote:
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer:
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >
> >>> >>>> >> https://www.youtube.com/watch?v=3DOCiVYKmCveY
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >>> >>>> >>
> >>> >>>> >>
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Fighting
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Game Community mailing list.
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> //www.freelists.org/list/cpt-fgc
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>
> >>> >>>> >> >>> >> >> >> >> >> >>>>>>
> >>> >>>> >> >>> >> >> >> >> >> >>>>>
> >>> >>>> >> >>> >> >> >> >> >> >>>>
> >>> >>>> >> >>> >> >> >> >> >> >>>
> >>> >>>> >> >>> >> >> >> >> >> >>
> >>> >>>> >> >>> >> >> >> >> >> >
> >>> >>>> >> >>> >> >> >> >> >>
> >>> >>>> >> >>> >> >> >> >> >>
> >>> >>>> >> >>> >> >> >> >> >>
> >>> >>>> >> >>> >> >> >> >> >>
> >>> >>>> >> >>> >> >> >> >> >>
> >>> >>>> >>
> >>> >>>> >>
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >>> >
> >>> >
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >>> >>>> >> >>> >> >> >> >> >>
> >>> >>>> >> >>> >> >> >> >> >>
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D =
> >>> > You are subscribed to the Cape
> >>> >>>> >> >>> >> >> >> >> >> Town Fighting Game Community mailing list.
> >>> >>>> >> >>> >> >> >> >> >>
> >>> >>>> >> >>> >> >> >> >> >> //www.freelists.org/list/cpt-fgc
> >>> >>>> >> >>> >> >> >> >> >
> >>> >>>> >> >>> >> >> >> >> >
> >>> >>>> >> >>> >> >> >> >>
> >>> >>>> >> >>> >> >> >> >>
> >>> >>>> >> >>> >> >> >> >>
> >>> >>>> >> >>> >> >> >> >>
> >>> >>>> >>
> >>> >>>> >>
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >>> >
> >>> >
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >>> >>>> >> >>> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are
> >>> >>>> >> >>> >> >> >> >> subs=
> >>> > cribed to the Cape Town
> >>> >>>> >> >>> >> >> >> >> Fighting Game Community mailing list.
> >>> >>>> >> >>> >> >> >> >>
> >>> >>>> >> >>> >> >> >> >> //www.freelists.org/list/cpt-fgc
> >>> >>>> >> >>> >> >> >>
> >>> >>>> >> >>> >> >> >>
> >>> >>>> >> >>> >> >> >>
> >>> >>>> >>
> >>> >>>> >>
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >>> >
> >>> >
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >>> >>>> >> >>> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are subscribed
> to
> >>> >>>> >> >>> >> >> >> th=
> >>> > e Cape Town Fighting
> >>> >>>> >> >>> >> >> >> Game Community mailing list.
> >>> >>>> >> >>> >> >> >>
> >>> >>>> >> >>> >> >> >> //www.freelists.org/list/cpt-fgc
> >>> >>>> >> >>> >> >> >
> >>> >>>> >> >>> >> >> >
> >>> >>>> >> >>> >> >>
> >>> >>>> >> >>> >> >>
> >>> >>>> >>
> >>> >>>> >>
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >>> >
> >>> >
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >>> >>>> >> >>> >> >> =3D=3D=3D=3D=3D=3D=3D You are subscribed to the Cape
> >>> >>>> >> >>> >> >> Town =
> >>> > Fighting Game
> >>> >>>> >> >>> >> >> Community mailing list.
> >>> >>>> >> >>> >> >>
> >>> >>>> >> >>> >> >> //www.freelists.org/list/cpt-fgc
> >>> >>>> >> >>> >> >
> >>> >>>> >> >>> >> >
> >>> >>>> >> >>> >>
> >>> >>>> >>
> >>> >>>> >>
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >>> >
> >>> >
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >>> >>>> >> >>> >> =3D=3D=3D=3D You are subscribed to the Cape Town
> Fighting
> >>> >>>> >> >>> >> Gam=
> >>> > e
> >>> >>>> >> >>> >> Community mailing list.
> >>> >>>> >> >>> >>
> >>> >>>> >> >>> >> //www.freelists.org/list/cpt-fgc
> >>> >>>> >> >>> >
> >>> >>>> >> >>> >
> >>> >>>> >> >>>
> >>> >>>> >>
> >>> >>>> >>
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >>> >
> >>> >
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >>> >>>> >> =3D=3D=3D=3D
> >>> >>>> >> >>> You are subscribed to the Cape Town Fighting Game Community
> >>> >>>> >> >>> mailing list.
> >>> >>>> >> >>>
> >>> >>>> >> >>> //www.freelists.org/list/cpt-fgc
> >>> >>>> >> >>>
> >>> >>>>
> >>> >>>> >> >>>
> >>> >>>> >> >>>
> ****************************************************************=
> >>> > *
> >>> >>>> >> >>> ***** The information in this e-mail is confidential and
> may
> >>> >>>> >> >>> be
> >>> >>>>
> >>> >>>> >> >>> legally privileged. It is intended solely for the
> addressee.
> >>> >>>> >> >>> Access to this e-mail by anyone else is unauthorized. If
> you
> >>> >>>> >> >>> hav=
> >>> > e
> >>> >>>> >> >>> received this communication in error, please address with
> the
> >>> >>>> >> >>> subject heading "Received in error,"
> >>> >>>> >> send
> >>> >>>> >> >>> to
> >>> >>>> >> >>> the original sender, then delete the e-mail and destroy any
> >>> >>>> >> >>> copies of it.
> >>> >>>> >> >>> If you are not the intended recipient, any disclosure,
> >>> >>>> >> >>> copying,
> >>> >>>> >> >>> distribution or any action taken or omitted to be taken in
> >>> >>>> >> >>> reliance on it, is prohibited and may be unlawful. Any
> >>> >>>> >> >>> opinions
> >>> >>>> >> >>> or advice contained in this e-mail are subject to the terms
> >>> >>>> >> >>> and
> >>> >>>> >> >>> conditions expressed in the governing KPMG client
> engagement
> >>> >>>> >> >>> letter. Opinions, conclusions and other information in this
> >>> >>>> >> >>> e-mail and any attachments that do not relate to the
> official
> >>> >>>> >> >>> business of the firm are neither given nor endorsed by it.
> >>> >>>> >> >>>
> >>> >>>> >> >>> KPMG cannot guarantee that e-mail communications are secure
> >>> >>>> >> >>> or
> >>> >>>> >> >>> error-free, as information could be intercepted, corrupted,
> >>> >>>> >> >>> amended, lost, destroyed, arrive late or incomplete, or
> >>> >>>> >> >>> contain
> >>> >>>> >> >>> viruses.
> >>> >>>> >> >>>
> >>> >>>> >> >>> This email is being sent out by KPMG International
> >>> >>>> >> >>> Cooperative
> >>> >>>> >> >>> ("KPMG
> >>> >>>> >> >>> International") on behalf of the local KPMG member firm
> >>> >>>> >> >>> providin=
> >>> > g
> >>> >>>> >> >>> services to you.  KPMG International Cooperative ("KPMG
> >>> >>>> >> >>> International") is a Swiss entity that serves as a
> >>> >>>> >> >>> coordinating
> >>> >>>> >> >>> entity for a network of
> >>> >>>> >> independent
> >>> >>>> >> >>> firms operating under the KPMG name. KPMG International
> >>> >>>> >> >>> provides
> >>> >>>> >> >>> no services to clients. Each member firm of KPMG
> >>> >>>> >> >>> International i=
> >>> > s
> >>> >>>> >> >>> a
> >>> >>>> >> legally
> >>> >>>> >> >>> distinct and separate entity and each describes itself as
> >>> >>>> >> >>> such.
> >>> >>>> >> >>>  Information about the structure and jurisdiction of your
> >>> >>>> >> >>> local
> >>> >>>> >> >>> KPMG member firm can be obtained from your KPMG
> >>> >>>> >> >>> representative.
> >>> >>>> >> >>>
> >>> >>>> >> >>> This footnote also confirms that this e-mail message has
> been
> >>> >>>> >> >>> swept by AntiVirus software.
> >>> >>>> >> >>>
> >>> >>>> >> >>>  ------------------------------
> >>> >>>> >> >>> The information in this e-mail is confidential and may be
> >>> >>>> >> >>> legall=
> >>> > y
> >>> >>>> >> >>> privileged. It is intended solely for the addressee. Access
> >>> >>>> >> >>> to
> >>> >>>> >> >>> this e-mail by anyone else is unauthorized. If you have
> >>> >>>> >> >>> received
> >>> >>>> >> >>> this communication in error, please address with the
> subject
> >>> >>>> >> >>> heading "Received in error,"
> >>> >>>> >> send
> >>> >>>> >> >>> to
> >>> >>>> >> >>> the original sender, then delete the e-mail and destroy any
> >>> >>>> >> >>> copi=
> >>> > es
> >>> >>>> >> >>> of
> >>> >>>> >> >>> it.
> >>> >>>> >> >>> If you are not the intended recipient, any disclosure,
> >>> >>>> >> >>> copying,
> >>> >>>> >> >>> distribution or any action taken or omitted to be taken in
> >>> >>>> >> >>> reliance
> >>> >>>> >> >>> on
> >>> >>>> >> >>> it,
> >>> >>>> >> >>> is prohibited and may be unlawful. Any opinions or advice
> >>> >>>> >> >>> contained
> >>> >>>> >> >>> in
> >>> >>>> >> >>> this
> >>> >>>> >> >>> e-mail are subject to the terms and conditions expressed in
> >>> >>>> >> >>> the
> >>> >>>> >> >>> governing
> >>> >>>> >> >>> KPMG client engagement letter. Opinions, conclusions and
> >>> >>>> >> >>> other
> >>> >>>> >> >>> information
> >>> >>>> >> >>> in this e-mail and any attachments that do not relate to
> the
> >>> >>>> >> >>> official
> >>> >>>> >> >>> business of the firm are neither given nor endorsed by it.
> >>> >>>> >> >>>
> >>> >>>> >> >>> KPMG cannot guarantee that e-mail communications are secure
> >>> >>>> >> >>> or
> >>> >>>> >> >>> error-free, as information could be intercepted, corrupted,
> >>> >>>> >> >>> amended,
> >>> >>>> >> >>> lost,
> >>> >>>> >> >>> destroyed, arrive late or incomplete, or contain viruses.
> >>> >>>> >> >>>
> >>> >>>> >> >>> This email is being sent out by KPMG International
> >>> >>>> >> >>> Cooperative
> >>> >>>> >> >>> ("KPMG
> >>> >>>> >> >>> International") on behalf of the local KPMG member firm
> >>> >>>> >> >>> providin=
> >>> > g
> >>> >>>> >> >>> services
> >>> >>>> >> >>> to you. KPMG International Cooperative ("KPMG
> International")
> >>> >>>> >> >>> is=
> >>> >  a
> >>> >>>> >> Swiss
> >>> >>>> >> >>> entity that serves as a coordinating entity for a network
> of
> >>> >>>> >> independent
> >>> >>>> >> >>> firms operating under the KPMG name. KPMG International
> >>> >>>> >> >>> provides
> >>> >>>> >> >>> no
> >>> >>>> >> >>> services to clients. Each member firm of KPMG International
> >>> >>>> >> >>> is a
> >>> >>>> >> legally
> >>> >>>> >> >>> distinct and separate entity and each describes itself as
> >>> >>>> >> >>> such.
> >>> >>>> >> >>> Information
> >>> >>>> >> >>> about the structure and jurisdiction of your local KPMG
> >>> >>>> >> >>> member
> >>> >>>> >> >>> firm
> >>> >>>> >> >>> can
> >>> >>>> >> >>> be
> >>> >>>> >> >>> obtained from your KPMG representative.
> >>> >>>> >> >>>
> >>> >>>> >> >>> This footnote also confirms that this e-mail message has
> been
> >>> >>>> >> >>> swept
> >>> >>>> >> >>> by
> >>> >>>> >> >>> AntiVirus software.
> >>> >>>> >> >>>
> >>> >>>> >> >>
> >>> >>>> >> >
> >>> >>>> >> You are subscribed to the Cape Town Fighting Game Community
> >>> >>>> >> mailing
> >>> >>>> >> list.
> >>> >>>> >>
> >>> >>>> >> //www.freelists.org/list/cpt-fgc
> >>> >>>> >>
> >>> >>>> >
> >>> >>>>
> >>> >>>>
> >>> >>>>
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >>> > =3DYou are subscribed to the Cape Town Fighting Game
> >>> >>>> Community mailing list.
> >>> >>>>
> >>> >>>>
> >>> >>>> //www.freelists.org/list/cpt-fgc
> >>> >>>>
> >>> >>>>
> >>> >>>>
> **********************************************************************
> >>> >>>> The information in this e-mail is confidential and may be legally
> >>> >>>> privileged. It is intended solely for the addressee. Access to
> this
> >>> >>>> e-m=
> >>> > ail
> >>> >>>> by anyone else is unauthorized. If you have received this
> >>> >>>> communication=
> >>> >  in
> >>> >>>> error, please address with the subject heading "Received in
> error,"
> >>> >>>> sen=
> >>> > d to
> >>> >>>> the original sender, then delete the e-mail and destroy any copies
> >>> >>>> of i=
> >>> > t. If
> >>> >>>> you are not the intended recipient, any disclosure, copying,
> >>> >>>> distributi=
> >>> > on or
> >>> >>>> any action taken or omitted to be taken in reliance on it, is
> >>> >>>> prohibite=
> >>> > d and
> >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail
> are
> >>> >>>> su=
> >>> > bject
> >>> >>>> to the terms and conditions expressed in the governing KPMG client
> >>> >>>> engagement letter. Opinions, conclusions and other information in
> >>> >>>> this
> >>> >>>> e-mail and any attachments that do not relate to the official
> >>> >>>> business =
> >>> > of
> >>> >>>> the firm are neither given nor endorsed by it.
> >>> >>>>
> >>> >>>> KPMG cannot guarantee that e-mail communications are secure or
> >>> >>>> error-free, as information could be intercepted, corrupted,
> amended,
> >>> >>>> lo=
> >>> > st,
> >>> >>>> destroyed, arrive late or incomplete, or contain viruses.
> >>> >>>>
> >>> >>>> This email is being sent out by KPMG International Cooperative
> >>> >>>> ("KPMG
> >>> >>>> International") on behalf of the local KPMG member firm providing
> >>> >>>> servi=
> >>> > ces
> >>> >>>> to you.  KPMG International Cooperative ("KPMG International") is
> a
> >>> >>>> Swi=
> >>> > ss
> >>> >>>> entity that serves as a coordinating entity for a network of
> >>> >>>> independen=
> >>> > t
> >>> >>>> firms operating under the KPMG name. KPMG International provides
> no
> >>> >>>> ser=
> >>> > vices
> >>> >>>> to clients. Each member firm of KPMG International is a legally
> >>> >>>> distinc=
> >>> > t and
> >>> >>>> separate entity and each describes itself as such.  Information
> >>> >>>> about t=
> >>> > he
> >>> >>>> structure and jurisdiction of your local KPMG member firm can be
> >>> >>>> obtain=
> >>> > ed
> >>> >>>> from your KPMG representative.
> >>> >>>>
> >>> >>>> This footnote also confirms that this e-mail message has been
> swept
> >>> >>>> by
> >>> >>>> AntiVirus software.
> >>> >>>>
> >>> >>>>
> >>> >>>>
> >>> >>>> ________________________________
> >>> >>>>
> >>> >>>> The information in this e-mail is confidential and may be legally
> >>> >>>> privileged. It is intended solely for the addressee. Access to
> this
> >>> >>>> e-m=
> >>> > ail
> >>> >>>> by anyone else is unauthorized. If you have received this
> >>> >>>> communication=
> >>> >  in
> >>> >>>> error, please address with the subject heading "Received in
> error,"
> >>> >>>> sen=
> >>> > d to
> >>> >>>> the original sender, then delete the e-mail and destroy any copies
> >>> >>>> of i=
> >>> > t. If
> >>> >>>> you are not the intended recipient, any disclosure, copying,
> >>> >>>> distributi=
> >>> > on or
> >>> >>>> any action taken or omitted to be taken in reliance on it, is
> >>> >>>> prohibite=
> >>> > d and
> >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail
> are
> >>> >>>> su=
> >>> > bject
> >>> >>>> to the terms and conditions expressed in the governing KPMG client
> >>> >>>> engagement letter. Opinions, conclusions and other information in
> >>> >>>> this
> >>> >>>> e-mail and any attachments that do not relate to the official
> >>> >>>> business =
> >>> > of
> >>> >>>> the firm are neither given nor endorsed by it.
> >>> >>>>
> >>> >>>> KPMG cannot guarantee that e-mail communications are secure or
> >>> >>>> error-free, as information could be intercepted, corrupted,
> amended,
> >>> >>>> lo=
> >>> > st,
> >>> >>>> destroyed, arrive late or incomplete, or contain viruses.
> >>> >>>>
> >>> >>>> This email is being sent out by KPMG International Cooperative
> >>> >>>> ("KPMG
> >>> >>>> International") on behalf of the local KPMG member firm providing
> >>> >>>> servi=
> >>> > ces
> >>> >>>> to you. KPMG International Cooperative ("KPMG International") is a
> >>> >>>> Swis=
> >>> > s
> >>> >>>> entity that serves as a coordinating entity for a network of
> >>> >>>> independen=
> >>> > t
> >>> >>>> firms operating under the KPMG name. KPMG International provides
> no
> >>> >>>> ser=
> >>> > vices
> >>> >>>> to clients. Each member firm of KPMG International is a legally
> >>> >>>> distinc=
> >>> > t and
> >>> >>>> separate entity and each describes itself as such. Information
> about
> >>> >>>> th=
> >>> > e
> >>> >>>> structure and jurisdiction of your local KPMG member firm can be
> >>> >>>> obtain=
> >>> > ed
> >>> >>>> from your KPMG representative.
> >>> >>>>
> >>> >>>> This footnote also confirms that this e-mail message has been
> swept
> >>> >>>> by
> >>> >>>> AntiVirus software.
> >>> >>>>
> >>> >>>>
> >>> >>>>
> >>> >>>> ________________________________
> >>> >>>>
> >>> >>>> The information in this e-mail is confidential and may be legally
> >>> >>>> privileged. It is intended solely for the addressee. Access to
> this
> >>> >>>> e-m=
> >>> > ail
> >>> >>>> by anyone else is unauthorized. If you have received this
> >>> >>>> communication=
> >>> >  in
> >>> >>>> error, please address with the subject heading "Received in
> error,"
> >>> >>>> sen=
> >>> > d to
> >>> >>>> the original sender, then delete the e-mail and destroy any copies
> >>> >>>> of i=
> >>> > t. If
> >>> >>>> you are not the intended recipient, any disclosure, copying,
> >>> >>>> distributi=
> >>> > on or
> >>> >>>> any action taken or omitted to be taken in reliance on it, is
> >>> >>>> prohibite=
> >>> > d and
> >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail
> are
> >>> >>>> su=
> >>> > bject
> >>> >>>> to the terms and conditions expressed in the governing KPMG client
> >>> >>>> engagement letter. Opinions, conclusions and other information in
> >>> >>>> this
> >>> >>>> e-mail and any attachments that do not relate to the official
> >>> >>>> business =
> >>> > of
> >>> >>>> the firm are neither given nor endorsed by it.
> >>> >>>>
> >>> >>>> KPMG cannot guarantee that e-mail communications are secure or
> >>> >>>> error-free, as information could be intercepted, corrupted,
> amended,
> >>> >>>> lo=
> >>> > st,
> >>> >>>> destroyed, arrive late or incomplete, or contain viruses.
> >>> >>>>
> >>> >>>> This email is being sent out by KPMG International Cooperative
> >>> >>>> ("KPMG
> >>> >>>> International") on behalf of the local KPMG member firm providing
> >>> >>>> servi=
> >>> > ces
> >>> >>>> to you. KPMG International Cooperative ("KPMG International") is a
> >>> >>>> Swis=
> >>> > s
> >>> >>>> entity that serves as a coordinating entity for a network of
> >>> >>>> independen=
> >>> > t
> >>> >>>> firms operating under the KPMG name. KPMG International provides
> no
> >>> >>>> ser=
> >>> > vices
> >>> >>>> to clients. Each member firm of KPMG International is a legally
> >>> >>>> distinc=
> >>> > t and
> >>> >>>> separate entity and each describes itself as such. Information
> about
> >>> >>>> th=
> >>> > e
> >>> >>>> structure and jurisdiction of your local KPMG member firm can be
> >>> >>>> obtain=
> >>> > ed
> >>> >>>> from your KPMG representative.
> >>> >>>>
> >>> >>>> This footnote also confirms that this e-mail message has been
> swept
> >>> >>>> by
> >>> >>>> AntiVirus software.
> >>> >>>>
> >>> >>>>
> >>> >>>>
> >>> >>>> ________________________________
> >>> >>>>
> >>> >>>> The information in this e-mail is confidential and may be legally
> >>> >>>> privileged. It is intended solely for the addressee. Access to
> this
> >>> >>>> e-m=
> >>> > ail
> >>> >>>> by anyone else is unauthorized. If you have received this
> >>> >>>> communication=
> >>> >  in
> >>> >>>> error, please address with the subject heading "Received in
> error,"
> >>> >>>> sen=
> >>> > d to
> >>> >>>> the original sender, then delete the e-mail and destroy any copies
> >>> >>>> of i=
> >>> > t. If
> >>> >>>> you are not the intended recipient, any disclosure, copying,
> >>> >>>> distributi=
> >>> > on or
> >>> >>>> any action taken or omitted to be taken in reliance on it, is
> >>> >>>> prohibite=
> >>> > d and
> >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail
> are
> >>> >>>> su=
> >>> > bject
> >>> >>>> to the terms and conditions expressed in the governing KPMG client
> >>> >>>> engagement letter. Opinions, conclusions and other information in
> >>> >>>> this
> >>> >>>> e-mail and any attachments that do not relate to the official
> >>> >>>> business =
> >>> > of
> >>> >>>> the firm are neither given nor endorsed by it.
> >>> >>>>
> >>> >>>> KPMG cannot guarantee that e-mail communications are secure or
> >>> >>>> error-free, as information could be intercepted, corrupted,
> amended,
> >>> >>>> lo=
> >>> > st,
> >>> >>>> destroyed, arrive late or incomplete, or contain viruses.
> >>> >>>>
> >>> >>>> This email is being sent out by KPMG International Cooperative
> >>> >>>> ("KPMG
> >>> >>>> International") on behalf of the local KPMG member firm providing
> >>> >>>> servi=
> >>> > ces
> >>> >>>> to you. KPMG International Cooperative ("KPMG International") is a
> >>> >>>> Swis=
> >>> > s
> >>> >>>> entity that serves as a coordinating entity for a network of
> >>> >>>> independen=
> >>> > t
> >>> >>>> firms operating under the KPMG name. KPMG International provides
> no
> >>> >>>> ser=
> >>> > vices
> >>> >>>> to clients. Each member firm of KPMG International is a legally
> >>> >>>> distinc=
> >>> > t and
> >>> >>>> separate entity and each describes itself as such. Information
> about
> >>> >>>> th=
> >>> > e
> >>> >>>> structure and jurisdiction of your local KPMG member firm can be
> >>> >>>> obtain=
> >>> > ed
> >>> >>>> from your KPMG representative.
> >>> >>>>
> >>> >>>> This footnote also confirms that this e-mail message has been
> swept
> >>> >>>> by
> >>> >>>> AntiVirus software.
> >>> >>>>
> >>> >>>> ________________________________
> >>> >>>>
> >>> >>>> The information in this e-mail is confidential and may be legally
> >>> >>>> privileged. It is intended solely for the addressee. Access to
> this
> >>> >>>> e-m=
> >>> > ail
> >>> >>>> by anyone else is unauthorized. If you have received this
> >>> >>>> communication=
> >>> >  in
> >>> >>>> error, please address with the subject heading "Received in
> error,"
> >>> >>>> sen=
> >>> > d to
> >>> >>>> the original sender, then delete the e-mail and destroy any copies
> >>> >>>> of i=
> >>> > t. If
> >>> >>>> you are not the intended recipient, any disclosure, copying,
> >>> >>>> distributi=
> >>> > on or
> >>> >>>> any action taken or omitted to be taken in reliance on it, is
> >>> >>>> prohibite=
> >>> > d and
> >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail
> are
> >>> >>>> su=
> >>> > bject
> >>> >>>> to the terms and conditions expressed in the governing KPMG client
> >>> >>>> engagement letter. Opinions, conclusions and other information in
> >>> >>>> this
> >>> >>>> e-mail and any attachments that do not relate to the official
> >>> >>>> business =
> >>> > of
> >>> >>>> the firm are neither given nor endorsed by it.
> >>> >>>>
> >>> >>>> KPMG cannot guarantee that e-mail communications are secure or
> >>> >>>> error-free, as information could be intercepted, corrupted,
> amended,
> >>> >>>> lo=
> >>> > st,
> >>> >>>> destroyed, arrive late or incomplete, or contain viruses.
> >>> >>>>
> >>> >>>> This email is being sent out by KPMG International Cooperative
> >>> >>>> ("KPMG
> >>> >>>> International") on behalf of the local KPMG member firm providing
> >>> >>>> servi=
> >>> > ces
> >>> >>>> to you. KPMG International Cooperative ("KPMG International") is a
> >>> >>>> Swis=
> >>> > s
> >>> >>>> entity that serves as a coordinating entity for a network of
> >>> >>>> independen=
> >>> > t
> >>> >>>> firms operating under the KPMG name. KPMG International provides
> no
> >>> >>>> ser=
> >>> > vices
> >>> >>>> to clients. Each member firm of KPMG International is a legally
> >>> >>>> distinc=
> >>> > t and
> >>> >>>> separate entity and each describes itself as such. Information
> about
> >>> >>>> th=
> >>> > e
> >>> >>>> structure and jurisdiction of your local KPMG member firm can be
> >>> >>>> obtain=
> >>> > ed
> >>> >>>> from your KPMG representative.
> >>> >>>>
> >>> >>>> This footnote also confirms that this e-mail message has been
> swept
> >>> >>>> by
> >>> >>>> AntiVirus software.
> >>> >>>>
> >>> >>>> ________________________________
> >>> >>>>
> >>> >>>> The information in this e-mail is confidential and may be legally
> >>> >>>> privileged. It is intended solely for the addressee. Access to
> this
> >>> >>>> e-m=
> >>> > ail
> >>> >>>> by anyone else is unauthorized. If you have received this
> >>> >>>> communication=
> >>> >  in
> >>> >>>> error, please address with the subject heading "Received in
> error,"
> >>> >>>> sen=
> >>> > d to
> >>> >>>> the original sender, then delete the e-mail and destroy any copies
> >>> >>>> of i=
> >>> > t. If
> >>> >>>> you are not the intended recipient, any disclosure, copying,
> >>> >>>> distributi=
> >>> > on or
> >>> >>>> any action taken or omitted to be taken in reliance on it, is
> >>> >>>> prohibite=
> >>> > d and
> >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail
> are
> >>> >>>> su=
> >>> > bject
> >>> >>>> to the terms and conditions expressed in the governing KPMG client
> >>> >>>> engagement letter. Opinions, conclusions and other information in
> >>> >>>> this
> >>> >>>> e-mail and any attachments that do not relate to the official
> >>> >>>> business =
> >>> > of
> >>> >>>> the firm are neither given nor endorsed by it.
> >>> >>>>
> >>> >>>> KPMG cannot guarantee that e-mail communications are secure or
> >>> >>>> error-free, as information could be intercepted, corrupted,
> amended,
> >>> >>>> lo=
> >>> > st,
> >>> >>>> destroyed, arrive late or incomplete, or contain viruses.
> >>> >>>>
> >>> >>>> This email is being sent out by KPMG International Cooperative
> >>> >>>> ("KPMG
> >>> >>>> International") on behalf of the local KPMG member firm providing
> >>> >>>> servi=
> >>> > ces
> >>> >>>> to you. KPMG International Cooperative ("KPMG International") is a
> >>> >>>> Swis=
> >>> > s
> >>> >>>> entity that serves as a coordinating entity for a network of
> >>> >>>> independen=
> >>> > t
> >>> >>>> firms operating under the KPMG name. KPMG International provides
> no
> >>> >>>> ser=
> >>> > vices
> >>> >>>> to clients. Each member firm of KPMG International is a legally
> >>> >>>> distinc=
> >>> > t and
> >>> >>>> separate entity and each describes itself as such. Information
> about
> >>> >>>> th=
> >>> > e
> >>> >>>> structure and jurisdiction of your local KPMG member firm can be
> >>> >>>> obtain=
> >>> > ed
> >>> >>>> from your KPMG representative.
> >>> >>>>
> >>> >>>> This footnote also confirms that this e-mail message has been
> swept
> >>> >>>> by
> >>> >>>> AntiVirus software.
> >>> >>>>
> >>> >>>>
> >>> >>>>
> >>> >>>> ________________________________
> >>> >>>> The information in this e-mail is confidential and may be legally
> >>> >>>> privileged. It is intended solely for the addressee. Access to
> this
> >>> >>>> e-m=
> >>> > ail
> >>> >>>> by anyone else is unauthorized. If you have received this
> >>> >>>> communication=
> >>> >  in
> >>> >>>> error, please address with the subject heading "Received in
> error,"
> >>> >>>> sen=
> >>> > d to
> >>> >>>> the original sender, then delete the e-mail and destroy any copies
> >>> >>>> of i=
> >>> > t. If
> >>> >>>> you are not the intended recipient, any disclosure, copying,
> >>> >>>> distributi=
> >>> > on or
> >>> >>>> any action taken or omitted to be taken in reliance on it, is
> >>> >>>> prohibite=
> >>> > d and
> >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail
> are
> >>> >>>> su=
> >>> > bject
> >>> >>>> to the terms and conditions expressed in the governing KPMG client
> >>> >>>> engagement letter. Opinions, conclusions and other information in
> >>> >>>> this
> >>> >>>> e-mail and any attachments that do not relate to the official
> >>> >>>> business =
> >>> > of
> >>> >>>> the firm are neither given nor endorsed by it.
> >>> >>>>
> >>> >>>> KPMG cannot guarantee that e-mail communications are secure or
> >>> >>>> error-free, as information could be intercepted, corrupted,
> amended,
> >>> >>>> lo=
> >>> > st,
> >>> >>>> destroyed, arrive late or incomplete, or contain viruses.
> >>> >>>>
> >>> >>>> This email is being sent out by KPMG International Cooperative
> >>> >>>> ("KPMG
> >>> >>>> International") on behalf of the local KPMG member firm providing
> >>> >>>> servi=
> >>> > ces
> >>> >>>> to you. KPMG International Cooperative ("KPMG International") is a
> >>> >>>> Swis=
> >>> > s
> >>> >>>> entity that serves as a coordinating entity for a network of
> >>> >>>> independen=
> >>> > t
> >>> >>>> firms operating under the KPMG name. KPMG International provides
> no
> >>> >>>> ser=
> >>> > vices
> >>> >>>> to clients. Each member firm of KPMG International is a legally
> >>> >>>> distinc=
> >>> > t and
> >>> >>>> separate entity and each describes itself as such. Information
> about
> >>> >>>> th=
> >>> > e
> >>> >>>> structure and jurisdiction of your local KPMG member firm can be
> >>> >>>> obtain=
> >>> > ed
> >>> >>>> from your KPMG representative.
> >>> >>>>
> >>> >>>> This footnote also confirms that this e-mail message has been
> swept
> >>> >>>> by
> >>> >>>> AntiVirus software.
> >>> >>
> >>> >>
> >>> >
> >>> >
> =========================================================================
> >>> > You are subscribed to the Cape Town Fighting Game Community mailing
> >>> > list.
> >>> >
> >>> > //www.freelists.org/list/cpt-fgc
> >>>
> =========================================================================
> >>> You are subscribed to the Cape Town Fighting Game Community mailing
> list.
> >>>
> >>> //www.freelists.org/list/cpt-fgc
> >>
> >>
> >
> =========================================================================
> You are subscribed to the Cape Town Fighting Game Community mailing list.
>
> //www.freelists.org/list/cpt-fgc
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