Now that is what I would call a very clever response Sent via my BlackBerry from Vodacom - let your email find you! -----Original Message----- From: Manase Zote <bmlzote@xxxxxxxxx> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx Date: Fri, 13 Jun 2014 20:58:16 To: <cpt-fgc@xxxxxxxxxxxxx> Reply-To: cpt-fgc@xxxxxxxxxxxxx Subject: Re: Tekken "is not enough" Yes, you get to do your combo?!?! On Fri, Jun 13, 2014 at 8:29 PM, <greattekkenmaster@xxxxxxxxx> wrote: > Ummm,, OK I will try it,, is there a reward for getting it right?? > Sent via my BlackBerry from Vodacom - let your email find you! > > -----Original Message----- > From: Manase Zote <bmlzote@xxxxxxxxx> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx > Date: Fri, 13 Jun 2014 20:23:40 > To: <cpt-fgc@xxxxxxxxxxxxx> > Reply-To: cpt-fgc@xxxxxxxxxxxxx > Subject: Re: Tekken "is not enough" > > Why not try it Rich, I mean you use mishimas? > Try to punish bruce's wd+2 with a normal wgf/wghf and dark upper with > Amour King. > > On Fri, Jun 13, 2014 at 8:17 PM, <greattekkenmaster@xxxxxxxxx> wrote: >> Then get 1 Di,, its worth every cent and every microscopic cent too >> Sent via my BlackBerry from Vodacom - let your email find you! >> ________________________________ >> From: Di Lhong <numotd@xxxxxxxxx> >> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >> Date: Fri, 13 Jun 2014 20:15:51 +0200 >> To: <cpt-fgc@xxxxxxxxxxxxx> >> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >> Subject: Re: Tekken "is not enough" >> >> Don't have ps3 :( >> >> >> On Fri, Jun 13, 2014 at 8:13 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: >>> >>> Practice mode can easily solve the query. >>> >>> On Fri, Jun 13, 2014 at 8:09 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >>> > Lolz until you're up against Capos. XD >>> > >>> > ok, looked up dark upper and it says 11frames on it's own too. but i >>> > have a >>> > funny feeling it can't punish 14~15 frames :/ i think they might have it >>> > wrong. never saw JDCR punish anything other than 17frames with dark >>> > upper >>> > (since it has nice reach). >>> > >>> > >>> > On Fri, Jun 13, 2014 at 7:23 PM, <greattekkenmaster@xxxxxxxxx> wrote: >>> >> >>> >> YES,,, EWGF IS MIGHTY INDEED >>> >> Sent via my BlackBerry from Vodacom - let your email find you! >>> >> ________________________________ >>> >> From: Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> >>> >> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >> Date: Fri, 13 Jun 2014 19:21:02 +0200 >>> >> To: <cpt-fgc@xxxxxxxxxxxxx> >>> >> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >>> >> Subject: Tekken "is not enough" >>> >> >>> >> Mighty EWGF >>> >> >>> >> >>> >> On Fri, Jun 13, 2014 at 7:17 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: >>> >>> >>> >>> Oh the ewgf is not always 14 frames either, it can be 15 or 16 frames. >>> >>> >>> >>> On Fri, Jun 13, 2014 at 7:06 PM, <greattekkenmaster@xxxxxxxxx> wrote: >>> >>> > Serious????? I thought only EWGF was 14 frames,, but still punishing >>> >>> > -14 moves with it is hard >>> >>> > Sent via my BlackBerry from Vodacom - let your email find you! >>> >>> > >>> >>> > -----Original Message----- >>> >>> > From: Manase Zote <bmlzote@xxxxxxxxx> >>> >>> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>> > Date: Fri, 13 Jun 2014 19:04:32 >>> >>> > To: <cpt-fgc@xxxxxxxxxxxxx> >>> >>> > Reply-To: cpt-fgc@xxxxxxxxxxxxx >>> >>> > Subject: Re: USF4 changes! >>> >>> > >>> >>> > Yes and that's why it not bother punishing -14 moves with it. >>> >>> > By the a normal wgf can also be 14 frames =3D just frame :) >>> >>> > >>> >>> > On Fri, Jun 13, 2014 at 5:15 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >>> >>> >> technically ewgf is just frame too... >>> >>> >> >>> >>> >> >>> >>> >> On Fri, Jun 13, 2014 at 1:58 PM, Manase Zote <bmlzote@xxxxxxxxx> >>> >>> >> wrote: >>> >>> >>> >>> >>> >>> Just frame input for punishment is not fair. >>> >>> >>> >>> >>> >>> On 13 Jun 2014 12:23, "Donaldson, Alasdair" >>> >>> >>> <alasdair.donaldson@xxxxxxxxxx> wrote: >>> >>> >>>> >>> >>> >>>> Yes, he can punish with that. I seem to recall us having a >>> >>> >>>> conversation >>> >>> >>>> about this a while ago. Some Lei players (like GreenLei) say that >>> >>> >>>> you c= >>> >>> > ould >>> >>> >>>> punish with it. Others (like PaasHaas) say it is too hard. >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >>> >>> > ] >>> >>> >>>> On Behalf Of Di Lhong >>> >>> >>>> Sent: 13 June 2014 12:20 PM >>> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> >>>> Subject: Re: USF4 changes! >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> Thank god they made it all -17...in BR it was like "urm was that >>> >>> >>>> -15 >>> >>> >>>> or >>> >>> >>>> -17...whoops too late to punish now" >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> Can't lei do f+3,1? doesn't knd or launch but the dmg from that >>> >>> >>>> move >>> >>> >>>> is >>> >>> >>>> sufficient. >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> On Fri, Jun 13, 2014 at 12:15 PM, Donaldson, Alasdair >>> >>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >>> >>> >>>> >>> >>> >>>> Paul=E2=80=99s deathfist is i15. Good luck getting it out at that >>> >>> >>>> speed= >>> >>> > though. >>> >>> >>>> At close range, you=E2=80=99re better off with a df+2. At long >>> >>> >>>> range >>> >>> >>>> it= >>> >>> > won=E2=80=99t do the >>> >>> >>>> same damage. >>> >>> >>>> >>> >>> >>>> The move is also -17 at all ranges. While there is pushback and >>> >>> >>>> some >>> >>> >>>> characters (like Lei) have trouble punishing it, it=E2=80=99s not >>> >>> >>>> somet= >>> >>> > hing that >>> >>> >>>> should bother a Mishima. >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >>> >>> > ] >>> >>> >>>> On Behalf Of greattekkenmaster@xxxxxxxxx >>> >>> >>>> Sent: 13 June 2014 12:11 PM >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> >>>> Subject: Re: USF4 changes! >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> He has a death fist that rapes your life bar in 1 shot,, and its >>> >>> >>>> hard t= >>> >>> > o >>> >>> >>>> punish and paul sounds like his taking a crap every second,, Law >>> >>> >>>> needs = >>> >>> > to >>> >>> >>>> nerfed to shit also,, the deathfist of paul is all that needs >>> >>> >>>> nerfing 4= >>> >>> > 0% >>> >>> >>>> less damage >>> >>> >>>> >>> >>> >>>> Sent via my BlackBerry from Vodacom - let your email find you! >>> >>> >>>> >>> >>> >>>> ________________________________ >>> >>> >>>> >>> >>> >>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> >>> >>> >>>> >>> >>> >>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>> >>>> >>> >>> >>>> Date: Fri, 13 Jun 2014 10:02:01 +0000 >>> >>> >>>> >>> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> >>> >>> >>>> >>> >>> >>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >>> >>> >>>> >>> >>> >>>> Subject: RE: USF4 changes! >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> Nah, Paul doesn=E2=80=99t need any changes. >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> He=E2=80=99s been happily mid-tier for most Tekken games. Since >>> >>> >>>> BR, >>> >>> >>>> and= >>> >>> > in TTT2, >>> >>> >>>> it=E2=80=99s arguable that he=E2=80=99s in the higher part of the >>> >>> >>>> mid-t= >>> >>> > ier group. >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> I have no complaints about Paul. I mean, it would be nice to have >>> >>> >>>> bette= >>> >>> > r >>> >>> >>>> tracking, or a few more plus frame options, but that=E2=80=99s >>> >>> >>>> more >>> >>> >>>> on = >>> >>> > the =E2=80=98really >>> >>> >>>> nice to have=E2=80=99, rather than =E2=80=98needs this to be >>> >>> >>>> playable= >>> >>> > =E2=80=99. >>> >>> >>>> >>> >>> >>>> His combo damage is solid =E2=80=93 not top tier, but fine from >>> >>> >>>> all >>> >>> >>>> ang= >>> >>> > les. His >>> >>> >>>> punishment game is excellent. His wall damage is good. His pokes >>> >>> >>>> are >>> >>> >>>> av= >>> >>> > erage >>> >>> >>>> =E2=80=93 a couple of really nice ones though (ws+4, d+1). His >>> >>> >>>> carry >>> >>> >>>> an= >>> >>> > d TA are very >>> >>> >>>> nice. His lows aren=E2=80=99t that amazing, but he has enough >>> >>> >>>> other >>> >>> >>>> too= >>> >>> > ls to make >>> >>> >>>> him viable. >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >>> >>> > ] >>> >>> >>>> On Behalf Of greattekkenmaster@xxxxxxxxx >>> >>> >>>> Sent: 13 June 2014 11:55 AM >>> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> >>>> Subject: Re: USF4 changes! >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> I have complaints about Paul and his move set >>> >>> >>>> >>> >>> >>>> Sent via my BlackBerry from Vodacom - let your email find you! >>> >>> >>>> >>> >>> >>>> ________________________________ >>> >>> >>>> >>> >>> >>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> >>> >>> >>>> >>> >>> >>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>> >>>> >>> >>> >>>> Date: Fri, 13 Jun 2014 09:50:26 +0000 >>> >>> >>>> >>> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> >>> >>> >>>> >>> >>> >>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >>> >>> >>>> >>> >>> >>>> Subject: RE: USF4 changes! >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> And Paul gets dumbed every Tekken. I=E2=80=99m surprised he can >>> >>> >>>> string = >>> >>> > a sentence >>> >>> >>>> together. >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >>> >>> > ] >>> >>> >>>> On Behalf Of Di Lhong >>> >>> >>>> Sent: 13 June 2014 11:48 AM >>> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> >>>> Subject: Re: USF4 changes! >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> The story is pretty good for a fighting game. Tekken's storyline >>> >>> >>>> is >>> >>> >>>> so >>> >>> >>>> bad...if you're not part of the mishimas...you're just there...i >>> >>> >>>> mean l= >>> >>> > ook >>> >>> >>>> at christie, she's been after Eddy since T4. And her >>> >>> >>>> speech...Eddy! >>> >>> >>>> Edd= >>> >>> > y! >>> >>> >>>> wtf. >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair >>> >>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >>> >>> >>>> >>> >>> >>>> Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that >>> >>> >>>> didn=E2= >>> >>> > =80=99t >>> >>> >>>> look to be =E2=80=98res-able=E2=80=99 for Quan=E2=80=99s zombie >>> >>> >>>> army. >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> Not sure what they=E2=80=99re doing with the storyline though. >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >>> >>> > ] >>> >>> >>>> On Behalf Of Di Lhong >>> >>> >>>> Sent: 13 June 2014 11:29 AM >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> >>>> Subject: Re: USF4 changes! >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> Same. Even if Mileena is bottom tier, i'll still play her. :) >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> Hopefully she'll return, she didn't die in mk9 did she? but with >>> >>> >>>> D'Vora= >>> >>> > h, >>> >>> >>>> i'm not sure they'll have another "monster" chick in the series. >>> >>> >>>> D'Vora= >>> >>> > h so >>> >>> >>>> far looks awesome. Ferra/Thorr also looks fun. Like how they >>> >>> >>>> implemente= >>> >>> > d the >>> >>> >>>> 2 as one character. Well design stuff in MKX. It'll be sad not to >>> >>> >>>> see s= >>> >>> > ome >>> >>> >>>> of the original cast, but i welcome the new ones :) >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair >>> >>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >>> >>> >>>> >>> >>> >>>> Well I=E2=80=99d rather just play the characters that I like. For >>> >>> >>>> MK >>> >>> >>>> it= >>> >>> > was >>> >>> >>>> always going to be Scorp and Subby. I wanted to play Mileena, but >>> >>> >>>> I >>> >>> >>>> als= >>> >>> > o >>> >>> >>>> wanted her to be a lot faster than she was. Actually I like most >>> >>> >>>> of >>> >>> >>>> the= >>> >>> > MK >>> >>> >>>> cast=E2=80=A6 >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> For Injustice I wanted GL and Shazam. Sadly Shazam was pretty >>> >>> >>>> much >>> >>> >>>> unplayable and they never fixed that. Next closest option was >>> >>> >>>> Bladam. T= >>> >>> > oo >>> >>> >>>> bad these turned out the really bad match-ups for Grundy=E2=80=A6 >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >>> >>> > ] >>> >>> >>>> On Behalf Of Di Lhong >>> >>> >>>> Sent: 13 June 2014 11:05 AM >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> >>>> Subject: Re: USF4 changes! >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> True. But also it depends on who they hired i guess. I doubt they >>> >>> >>>> hired >>> >>> >>>> anyone in the Sindel community to balance her out. Some people >>> >>> >>>> are >>> >>> >>>> just= >>> >>> > out >>> >>> >>>> to balance their own character, while some gets forgotten >>> >>> >>>> entirely. >>> >>> >>>> The >>> >>> >>>> worst are those who can't see why their character is broken and >>> >>> >>>> flip >>> >>> >>>> ou= >>> >>> > t >>> >>> >>>> completely when they want to nerf something of their >>> >>> >>>> character...i >>> >>> >>>> rath= >>> >>> > er >>> >>> >>>> win with my own skills than rely on OP characters. >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair >>> >>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >>> >>> >>>> >>> >>> >>>> Yeah, I often wonder what the hell goes through the developer's >>> >>> >>>> heads. >>> >>> >>>> NRS specifically went out of their way to hire people (gamers) to >>> >>> >>>> help = >>> >>> > them >>> >>> >>>> balance the game. Then it got released and had to be patched >>> >>> >>>> almost >>> >>> >>>> immediately. Now I can understand that without a large scale beta >>> >>> >>>> test,= >>> >>> > you >>> >>> >>>> will not know about every little broken thing, but a lot of the >>> >>> >>>> issues >>> >>> >>>> really should've been found by the testers. >>> >>> >>>> >>> >>> >>>> I don't understand why NRS didn't just patch MK9 one more time. >>> >>> >>>> Cyrax, >>> >>> >>>> Kenshin and Kabal were way too strong. Shiva, Kano and Sindel >>> >>> >>>> were a >>> >>> >>>> jo= >>> >>> > ke >>> >>> >>>> from the release, all the way though the patches. How friggin' >>> >>> >>>> hard >>> >>> >>>> is = >>> >>> > it to >>> >>> >>>> listen to the comments from the serious fans? >>> >>> >>>> >>> >>> >>>> It's just shoddy quality control. >>> >>> >>>> >>> >>> >>>> Similarly Blizzard has admitted that none of the developers or >>> >>> >>>> testers >>> >>> >>>> for RoS bothered to play the Monk. That's why the class is such a >>> >>> >>>> joke >>> >>> >>>> compared to all the rest. I mean seriously? They couldn't be >>> >>> >>>> bothered t= >>> >>> > o >>> >>> >>>> test one of the classes? There are only 6 classes FFS. >>> >>> >>>> >>> >>> >>>> In one day you can read through all the posts on the Diablo >>> >>> >>>> character >>> >>> >>>> class forums for the past month. That's enough to get a feel for >>> >>> >>>> what t= >>> >>> > he >>> >>> >>>> real problems are and who is just a butthurt troll complaining. >>> >>> >>>> Then >>> >>> >>>> pa= >>> >>> > tch >>> >>> >>>> that shit. >>> >>> >>>> No one cares that you are patching the conversations of NPCs. Fix >>> >>> >>>> the >>> >>> >>>> core problems you retards... >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> -----Original Message----- >>> >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >>> >>> > ] >>> >>> >>>> On Behalf Of Stephen Scheidel >>> >>> >>>> Sent: 13 June 2014 10:40 AM >>> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> >>>> Subject: Re: USF4 changes! >>> >>> >>>> >>> >>> >>>> Well if they just resist the tendency to be utter fucktards and >>> >>> >>>> keep >>> >>> >>>> broken shit like kabal out of the game there won't be any need >>> >>> >>>> for >>> >>> >>>> baby= >>> >>> > game >>> >>> >>>> mechanics to try and hide their shoddy balancing. >>> >>> >>>> >>> >>> >>>> We as a group could balance games better than nrs. >>> >>> >>>> >>> >>> >>>> On 13/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote: >>> >>> >>>> > Not sure how much it'll nulify. But at least they're trying to >>> >>> >>>> > get >>> >>> >>>> > ri= >>> >>> > d >>> >>> >>>> > of all those insane pressure like Kabal's b+1~nomad rush chip >>> >>> >>>> > BS. >>> >>> >>>> > >>> >>> >>>> > >>> >>> >>>> > On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel >>> >>> >>>> > <gieroadsteve@xxxxxxxxx> >>> >>> >>>> > wrote: >>> >>> >>>> > >>> >>> >>>> >> So they are just giving noobs a chance to escape. >>> >>> >>>> >> Devs are really trying to make games purely a rock paper >>> >>> >>>> >> scissor >>> >>> >>>> >> thing. >>> >>> >>>> >> >>> >>> >>>> >> What's the point of a tough situation if you can just nullify >>> >>> >>>> >> it >>> >>> >>>> >> wit= >>> >>> > h >>> >>> >>>> >> some noob feature. >>> >>> >>>> >> >>> >>> >>>> >> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote: >>> >>> >>>> >> > Let's put it this way. The movement is basically the same as >>> >>> >>>> >> > MK9. >>> >>> >>>> >> > But now they added a new metere called "agility bar" where >>> >>> >>>> >> > you >>> >>> >>>> >> > can >>> >>> >>>> >> > use it to do full/half screen run and do an evasive spacing >>> >>> >>>> >> > backdash (i'm not sure if normal backdashing will consume >>> >>> >>>> >> > such >>> >>> >>>> >> > meter/bar...) So if you had 0 >>> >>> >>>> >> problem >>> >>> >>>> >> > with movement in mk9. mkx agility bar shouldn't cause you >>> >>> >>>> >> > any >>> >>> >>>> >> > trouble for your own movement. I see it as an escape >>> >>> >>>> >> > mechanism >>> >>> >>>> >> > mor= >>> >>> > e >>> >>> >>>> >> > than offensive. >>> >>> >>>> >> > because you need agility meter to use interactables and >>> >>> >>>> >> > "evasive" >>> >>> >>>> >> backdash. >>> >>> >>>> >> > the backdash range is big enough to punish wiff. so it >>> >>> >>>> >> > SHOULD >>> >>> >>>> >> > caus= >>> >>> > e >>> >>> >>>> >> > bar. >>> >>> >>>> >> if >>> >>> >>>> >> > the normal backdash already does that, then no need to use >>> >>> >>>> >> > agility >>> >>> >>>> >> > bar. >>> >>> >>>> >> > >>> >>> >>>> >> > It doesn't take away anything. It's adding more escape >>> >>> >>>> >> > mechanism >>> >>> >>>> >> > for >>> >>> >>>> >> people >>> >>> >>>> >> > who have a tough time with rushdown characters up on their >>> >>> >>>> >> > face... >>> >>> >>>> >> > >>> >>> >>>> >> > Also the meter recovers really quickly (like 1-2 sec for >>> >>> >>>> >> > full 2 >>> >>> >>>> >> > bars? >>> >>> >>>> >> dunno >>> >>> >>>> >> > will check again...might be faster)...so it's not like >>> >>> >>>> >> > you'll >>> >>> >>>> >> > not >>> >>> >>>> >> > be able to use it every now and then. But if you abuse the >>> >>> >>>> >> > meter...then you'll >>> >>> >>>> >> pay >>> >>> >>>> >> > for it when you really need it. The bars are there so you >>> >>> >>>> >> > don't >>> >>> >>>> >> > just >>> >>> >>>> >> abuse >>> >>> >>>> >> > the agility bar backdash and jump off walls all the time >>> >>> >>>> >> > with >>> >>> >>>> >> > no >>> >>> >>>> >> > consequences. >>> >>> >>>> >> > >>> >>> >>>> >> > We don't know how's the recovery on the agility bar either. >>> >>> >>>> >> > If >>> >>> >>>> >> > it'= >>> >>> > s >>> >>> >>>> >> > good then it should cost bars...if it's crap then no. >>> >>> >>>> >> > >>> >>> >>>> >> > >>> >>> >>>> >> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir >>> >>> >>>> >> > <nicmuir@xxxxxxxxx> >>> >>> >>>> >> > wrote: >>> >>> >>>> >> > >>> >>> >>>> >> >> I used the run button all the time. >>> >>> >>>> >> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair" >>> >>> >>>> >> >> <alasdair.donaldson@xxxxxxxxxx> >>> >>> >>>> >> >> wrote: >>> >>> >>>> >> >> >>> >>> >>>> >> >>> Did you ever use the run button in MK3? I think I used it >>> >>> >>>> >> >>> when >>> >>> >>>> >> trolling >>> >>> >>>> >> >>> with Cyrax and his grab into stuff, or with one of old >>> >>> >>>> >> >>> SubZero= >>> >>> > =E2=80=99s >>> >>> >>>> >> combos=E2=80=A6 >>> >>> >>>> >> >>> not much else. >>> >>> >>>> >> >>> >>> >>> >>>> >> >>> It will be interesting seeing how this changes the oki >>> >>> >>>> >> >>> game. >>> >>> >>>> >> >>> >>> >>> >>>> >> >>> I actually thought the movement in MK9 was fine. I mean >>> >>> >>>> >> >>> for >>> >>> >>>> >> >>> general >>> >>> >>>> >> play >>> >>> >>>> >> >>> between us (non Kabal/Kenshi matches). Felt smooth enough. >>> >>> >>>> >> >>> >>> >>> >>>> >> >>> >>> >>> >>>> >> >>> >>> >>> >>>> >> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>> >>>> >> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] >>> >>> >>>> >> >>> *On Behalf Of *Nicholas Robertson-Muir >>> >>> >>>> >> >>> *Sent:* 12 June 2014 4:32 PM >>> >>> >>>> >> >>> *To:* cpt-fgc@xxxxxxxxxxxxx >>> >>> >>>> >> >>> *Subject:* RE: USF4 changes! >>> >>> >>>> >> >>> >>> >>> >>>> >> >>> >>> >>> >>>> >> >>> >>> >>> >>>> >> >>> You can use bar for teleport stuff in kof. Most of it is >>> >>> >>>> >> >>> last >>> >>> >>>> >> >>> dich when I use it. >>> >>> >>>> >> >>> >>> >>> >>>> >> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" < >>> >>> >>>> >> >>> alasdair.donaldson@xxxxxxxxxx> wrote: >>> >>> >>>> >> >>> >>> >>> >>>> >> >>> Don't you need meter for some of the movement stuff in >>> >>> >>>> >> >>> KOF? I >>> >>> >>>> >> >>> mean the rolls? >>> >>> >>>> >> >>> Who knows how this is going to work? I presume the >>> >>> >>>> >> >>> backdashing >>> >>> >>>> >> >>> will be enough to clear the space and either give you the >>> >>> >>>> >> >>> opportunity to whiff punish or set up some zoning stuff. >>> >>> >>>> >> >>> This is MK... they've never had proper backdashes before. >>> >>> >>>> >> >>> They'r= >>> >>> > e >>> >>> >>>> >> >>> now adding new movement and people are still complaining >>> >>> >>>> >> >>> that >>> >>> >>>> >> >>> this will reduce their ability to play the game? How? >>> >>> >>>> >> >>> >>> >>> >>>> >> >>> >>> >>> >>>> >> >>> -----Original Message----- >>> >>> >>>> >> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >>> >>> >>>> >> cpt-fgc-bounce@xxxxxxxxxxxxx] >>> >>> >>>> >> >>> On Behalf Of Manase Zote >>> >>> >>>> >> >>> Sent: 12 June 2014 4:22 PM >>> >>> >>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> >>>> >> >>> Subject: Re: USF4 changes! >>> >>> >>>> >> >>> >>> >>> >>>> >> >>> In other games we can backlash until the cows come home >>> >>> >>>> >> >>> and >>> >>> >>>> >> >>> ther= >>> >>> > e >>> >>> >>>> >> >>> is no meter for that and the game is still fair nothing >>> >>> >>>> >> >>> broken >>> >>> >>>> >> >>> about the mechanic. lol In street fighter if you backdash >>> >>> >>>> >> >>> non >>> >>> >>>> >> >>> stop you corner yourself and that alone is bad so I still >>> >>> >>>> >> >>> don't >>> >>> >>>> >> >>> understand why you >>> >>> >>>> >> would >>> >>> >>>> >> >>> need meter in helping with your suicide(cornering >>> >>> >>>> >> >>> yourself). >>> >>> >>>> >> >>> My suggestion is just balance the back dash so that it's >>> >>> >>>> >> >>> not >>> >>> >>>> >> >>> OP(like in SF, KOF and other 2D fighters). >>> >>> >>>> >> >>> >>> >>> >>>> >> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong >>> >>> >>>> >> >>> <numotd@xxxxxxxxx> >>> >>> >>>> >> >>> wrote: >>> >>> >>>> >> >>> > The "agility bar" backdash covers much more distance >>> >>> >>>> >> >>> > than >>> >>> >>>> >> >>> > that >>> >>> >>>> >> >>> > i think. >>> >>> >>>> >> >>> > Also, if we can just backdash nonstop and avoid normals >>> >>> >>>> >> >>> > and >>> >>> >>>> >> >>> > strings...rushdown/pressure characters will have >>> >>> >>>> >> >>> > problem, >>> >>> >>>> >> >>> > because they'll just backdash and avoid everything all >>> >>> >>>> >> >>> > the >>> >>> >>>> >> >>> > tim= >>> >>> > e. >>> >>> >>>> >> >>> > >>> >>> >>>> >> >>> > Unless they make backdashing more technical like Tekken. >>> >>> >>>> >> >>> > I >>> >>> >>>> >> >>> > think the agility bar is fair. It doesn't limit anything >>> >>> >>>> >> >>> > at >>> >>> >>>> >> >>> > all. It helps with tough situation. >>> >>> >>>> >> >>> > >>> >>> >>>> >> >>> > >>> >>> >>>> >> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote >>> >>> >>>> >> >>> > <bmlzote@xxxxxxxxx> >>> >>> >>>> >> >>> > wrote: >>> >>> >>>> >> >>> >> >>> >>> >>>> >> >>> >> MK9 didn't have a bar for back dashing and it was just >>> >>> >>>> >> >>> >> fine s= >>> >>> > o >>> >>> >>>> >> >>> >> what was wrong with that? >>> >>> >>>> >> >>> >> >>> >>> >>>> >> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong >>> >>> >>>> >> >>> >> <numotd@xxxxxxxxx> >>> >>> >>>> >> >>> >> wrote: >>> >>> >>>> >> >>> >> > The movement and pace of the game seems to be the >>> >>> >>>> >> >>> >> > same >>> >>> >>>> >> >>> >> > as >>> >>> >>>> >> >>> >> > mk9 (which i think is ok but not the best). The >>> >>> >>>> >> >>> >> > agility >>> >>> >>>> >> >>> >> > bar >>> >>> >>>> >> >>> >> > enhances that a lot more for >>> >>> >>>> >> >>> >> > 1-2 >>> >>> >>>> >> >>> >> > bars. So i don't mind it. It doesn't limit the >>> >>> >>>> >> >>> >> > movement >>> >>> >>>> >> >>> >> > of >>> >>> >>>> >> >>> >> > game at >>> >>> >>>> >> >>> all. >>> >>> >>>> >> >>> >> > Eg. >>> >>> >>>> >> >>> >> > Tekken movement but you can do a "super" backdash for >>> >>> >>>> >> >>> >> > 1 >>> >>> >>>> >> >>> >> > agility >>> >>> >>>> >> bar >>> >>> >>>> >> >>> >> > (that fills up on it's own pretty nicely) to get out >>> >>> >>>> >> >>> >> > of >>> >>> >>>> >> >>> >> > Nina's >>> >>> >>>> >> df+1 >>> >>> >>>> >> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid >>> >>> >>>> >> >>> >> > nina's >>> >>> >>>> >> >>> >> > df+= >>> >>> > 1 >>> >>> >>>> >> >>> >> > ss+1 >>> >>> >>>> >> >>> >> > pressure by using stage interactables and jump away. >>> >>> >>>> >> >>> >> > Not >>> >>> >>>> >> >>> >> > sure if you're invincible or not during the >>> >>> >>>> >> >>> >> > jump...What >>> >>> >>>> >> >>> >> > was >>> >>> >>>> >> >>> >> > injustice >>> >>> >>>> >> like? >>> >>> >>>> >> >>> >> > >>> >>> >>>> >> >>> >> > So the basic movements is there. No limitation at >>> >>> >>>> >> >>> >> > all. >>> >>> >>>> >> >>> >> > Agility bar helps but doesn't defy the whole movement >>> >>> >>>> >> >>> >> > gameplay. >>> >>> >>>> >> >>> >> > >>> >>> >>>> >> >>> >> > >>> >>> >>>> >> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote >>> >>> >>>> >> >>> >> > <bmlzote@xxxxxxxxx> >>> >>> >>>> >> >>> wrote: >>> >>> >>>> >> >>> >> >> >>> >>> >>>> >> >>> >> >> At this point no one knows how all of the above >>> >>> >>>> >> >>> >> >> system >>> >>> >>>> >> >>> >> >> mechanics are going to turn out. >>> >>> >>>> >> >>> >> >> Limiting movement to a bar is a crime in any >>> >>> >>>> >> >>> >> >> fighting >>> >>> >>>> >> >>> >> >> game >>> >>> >>>> >> because >>> >>> >>>> >> >>> >> >> you need movement for everything you do in a >>> >>> >>>> >> >>> >> >> fighting >>> >>> >>>> >> >>> >> >> game= >>> >>> > . >>> >>> >>>> >> >>> >> >> It also affects the pacing of the overall match. So >>> >>> >>>> >> >>> >> >> for m= >>> >>> > e >>> >>> >>>> >> >>> >> >> limiting movement to a bar is a gimmick and will >>> >>> >>>> >> >>> >> >> only >>> >>> >>>> >> >>> >> >> give >>> >>> >>>> >> players >>> >>> >>>> >> >>> >> >> more problems rather than assisting them in a match. >>> >>> >>>> >> >>> >> >> I still don't see how styles can solve bad match >>> >>> >>>> >> >>> >> >> ups, >>> >>> >>>> >> >>> >> >> zone= >>> >>> > r >>> >>> >>>> >> >>> >> >> will always have an advantage from range, rushdown >>> >>> >>>> >> >>> >> >> owns >>> >>> >>>> >> >>> >> >> up-close... >>> >>> >>>> >> >>> >> >> >>> >>> >>>> >> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong >>> >>> >>>> >> >>> >> >> <numotd@xxxxxxxxx> >>> >>> >>>> >> >>> >> >> wrote: >>> >>> >>>> >> >>> >> >> > There's an agility bar. New bar. Nothing to do >>> >>> >>>> >> >>> >> >> > with >>> >>> >>>> >> >>> >> >> > EX >>> >>> >>>> >> >>> >> >> > bar. >>> >>> >>>> >> >>> >> >> > It >>> >>> >>>> >> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1 >>> >>> >>>> >> >>> >> >> > to >>> >>> >>>> >> >>> >> >> > perform >>> >>> >>>> >> run >>> >>> >>>> >> >>> >> >> > or a backdash (spaces out quite a bit). I think >>> >>> >>>> >> >>> >> >> > this >>> >>> >>>> >> >>> >> >> > is >>> >>> >>>> >> >>> >> >> > fair. >>> >>> >>>> >> It >>> >>> >>>> >> >>> >> >> > fills up fast enough to use it every now and then. >>> >>> >>>> >> >>> >> >> > But >>> >>> >>>> >> >>> >> >> > not enough to just spam nonstop. You use >>> >>> >>>> >> >>> >> >> > 2 to >>> >>> >>>> >> >>> >> >> > use stage interactables. So it's not a stage >>> >>> >>>> >> >>> >> >> > interactablefest like Injustice. You have to >>> >>> >>>> >> >>> >> >> > decide >>> >>> >>>> >> >>> >> >> > if >>> >>> >>>> >> >>> >> >> > it'll be worth it to use interactables or to just >>> >>> >>>> >> >>> >> >> > dash u= >>> >>> > p >>> >>> >>>> >> >>> >> >> > to continue pressure / dash away to keep zoning. >>> >>> >>>> >> >>> >> >> > >>> >>> >>>> >> >>> >> >> > As for variation. It's like saying Catwomen >>> >>> >>>> >> >>> >> >> > decides >>> >>> >>>> >> >>> >> >> > to d= >>> >>> > o >>> >>> >>>> >> >>> rushdown. >>> >>> >>>> >> >>> >> >> > And >>> >>> >>>> >> >>> >> >> > Grundy decides to do "zoning" with his zombie >>> >>> >>>> >> >>> >> >> > ground >>> >>> >>>> >> >>> >> >> > gra= >>> >>> > b >>> >>> >>>> >> thingy >>> >>> >>>> >> >>> >> >> > (meaning he'll not have his armor chainthrows >>> >>> >>>> >> >>> >> >> > etc.) >>> >>> >>>> >> >>> >> >> > Catwomen will just run up to grundy with her claw >>> >>> >>>> >> >>> >> >> > slash >>> >>> >>>> >> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping the >>> >>> >>>> >> >>> >> >> > character variation is NOT going to be >>> >>> >>>> >> >>> >> >> > rock/paper/scissors. Hope it helps you with really >>> >>> >>>> >> >>> >> >> > bad >>> >>> >>>> >> >>> >> >> > match up, but still at the end of the day...it's >>> >>> >>>> >> >>> >> >> > what >>> >>> >>>> >> >>> >> >> > yo= >>> >>> > u >>> >>> >>>> >> >>> >> >> > do. Because in MK9, i can just spam Kabal's >>> >>> >>>> >> >>> >> >> > instant >>> >>> >>>> >> >>> >> >> > air >>> >>> >>>> >> fireball >>> >>> >>>> >> >>> >> >> > like a noob and know some combos and it'll already >>> >>> >>>> >> >>> >> >> > be >>> >>> >>>> >> >>> >> >> > hard to win against kabal without having to learn >>> >>> >>>> >> >>> >> >> > his >>> >>> >>>> >> >>> >> >> > advance nomad >>> >>> >>>> >> dash >>> >>> >>>> >> >>> >> >> > cancels if you play someone who has trouble with >>> >>> >>>> >> >>> >> >> > zoning. >>> >>> >>>> >> >>> >> >> > >>> >>> >>>> >> >>> >> >> > so instead of choosing a variation and giving you >>> >>> >>>> >> >>> >> >> > instan= >>> >>> > t >>> >>> >>>> >> >>> >> >> > win (because you only keep a few moveset between >>> >>> >>>> >> >>> >> >> > variations). i'm hoping variation helps with >>> >>> >>>> >> >>> >> >> > really >>> >>> >>>> >> >>> >> >> > bad >>> >>> >>>> >> >>> >> >> > match ups like 9-1 or >>> >>> >>>> >> 8-2 >>> >>> >>>> >> >>> >> >> > to something like 6-4 or 5-5 and what not. because >>> >>> >>>> >> >>> >> >> > fighting games should be about what you can do as >>> >>> >>>> >> >>> >> >> > a >>> >>> >>>> >> >>> >> >> > player. >>> >>> >>>> >> >>> >> >> > just because i know stupid spamming basic kabal >>> >>> >>>> >> >>> >> >> > shouldn'= >>> >>> > t >>> >>> >>>> >> >>> >> >> > give me instant advantage over someone who's >>> >>> >>>> >> >>> >> >> > really >>> >>> >>>> >> >>> >> >> > good >>> >>> >>>> >> >>> >> >> > with >>> >>> >>>> >> sheeva, >>> >>> >>>> >> >>> >> >> > scorpion or sub zero (don't know which characters >>> >>> >>>> >> >>> >> >> > have >>> >>> >>>> >> >>> >> >> > issue with zoning in mk9...) >>> >>> >>>> >> >>> >> >> > >>> >>> >>>> >> >>> >> >> > >>> >>> >>>> >> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote < >>> >>> >>>> >> bmlzote@xxxxxxxxx> >>> >>> >>>> >> >>> >> >> > wrote: >>> >>> >>>> >> >>> >> >> >> >>> >>> >>>> >> >>> >> >> >> SAP just told me that you need meter to run? >>> >>> >>>> >> >>> >> >> >> Isn't that supposed to be stone age >>> >>> >>>> >> >>> >> >> >> mechanics(having >>> >>> >>>> >> >>> >> >> >> a >>> >>> >>>> >> >>> >> >> >> meter for running)? >>> >>> >>>> >> >>> >> >> >> Who said running was broken? >>> >>> >>>> >> >>> >> >> >> >>> >>> >>>> >> >>> >> >> >> *Sigh* >>> >>> >>>> >> >>> >> >> >> >>> >>> >>>> >> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your >>> >>> >>>> >> >>> >> >> >> combo= >>> >>> > s >>> >>> >>>> >> >>> >> >> >> so no meter no chain combos no running around :( >>> >>> >>>> >> >>> >> >> >> >>> >>> >>>> >> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben >>> >>> >>>> >> >>> >> >> >> <paashaasggx@xxxxxxxxxxx> >>> >>> >>>> >> >>> >> >> >> wrote: >>> >>> >>>> >> >>> >> >> >> > Im also not seeing how it can help bad >>> >>> >>>> >> >>> >> >> >> > matchups. >>> >>> >>>> >> >>> >> >> >> > >>> >>> >>>> >> >>> >> >> >> > Picking a different version of the same >>> >>> >>>> >> >>> >> >> >> > character >>> >>> >>>> >> >>> >> >> >> > or = >>> >>> > a >>> >>> >>>> >> >>> >> >> >> > different character all together between >>> >>> >>>> >> >>> >> >> >> > matches >>> >>> >>>> >> >>> >> >> >> > woul= >>> >>> > d >>> >>> >>>> >> >>> >> >> >> > be just like it was now. >>> >>> >>>> >> >>> >> >> >> > >>> >>> >>>> >> >>> >> >> >> > Counterpicking etc. >>> >>> >>>> >> >>> >> >> >> > >>> >>> >>>> >> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200 >>> >>> >>>> >> >>> >> >> >> >> Subject: Re: USF4 changes! >>> >>> >>>> >> >>> >> >> >> >> From: bmlzote@xxxxxxxxx >>> >>> >>>> >> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> >>>> >> >>> >> >> >> > >>> >>> >>>> >> >>> >> >> >> >> >>> >>> >>>> >> >>> >> >> >> >> How do you get around the rock/paper/scissors >>> >>> >>>> >> >>> >> >> >> >> character selection? >>> >>> >>>> >> >>> >> >> >> >> Player 1 picks his zoning scorpion while >>> >>> >>>> >> >>> >> >> >> >> player 2 >>> >>> >>>> >> >>> >> >> >> >> goes for rush down version of scorpion, it >>> >>> >>>> >> >>> >> >> >> >> will >>> >>> >>>> >> >>> >> >> >> >> stil= >>> >>> > l >>> >>> >>>> >> >>> >> >> >> >> be a bad match up for one of the guys >>> >>> >>>> >> >>> >> >> >> >> regardless. >>> >>> >>>> >> >>> >> >> >> >> Tools of the characters, match-up exp and >>> >>> >>>> >> >>> >> >> >> >> lastly >>> >>> >>>> >> >>> >> >> >> >> the >>> >>> >>>> >> >>> >> >> >> >> skill level and execution will be the deciding >>> >>> >>>> >> >>> >> >> >> >> factor. >>> >>> >>>> >> >>> >> >> >> >> To me the understanding of a balance fighting >>> >>> >>>> >> >>> >> >> >> >> is >>> >>> >>>> >> >>> >> >> >> >> to >>> >>> >>>> >> >>> >> >> >> >> make every character the same... >>> >>> >>>> >> >>> >> >> >> >> >>> >>> >>>> >> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong < >>> >>> >>>> >> numotd@xxxxxxxxx> >>> >>> >>>> >> >>> >> >> >> >> wrote: >>> >>> >>>> >> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all >>> >>> >>>> >> >>> >> >> >> >> > about >>> >>> >>>> >> >>> >> >> >> >> > bad >>> >>> >>>> >> match >>> >>> >>>> >> >>> >> >> >> >> > up and lack of knowledge...it should still >>> >>> >>>> >> >>> >> >> >> >> > be >>> >>> >>>> >> >>> >> >> >> >> > fun >>> >>> >>>> >> >>> >> >> >> >> > and challenging in another level when your >>> >>> >>>> >> >>> >> >> >> >> > opponen= >>> >>> > t >>> >>> >>>> >> >>> >> >> >> >> > knows >>> >>> >>>> >> what >>> >>> >>>> >> >>> >> >> >> >> > your character can do. >>> >>> >>>> >> >>> >> >> >> >> > >>> >>> >>>> >> >>> >> >> >> >> > Yes there are bad match ups and character >>> >>> >>>> >> >>> >> >> >> >> > knowledg= >>> >>> > e >>> >>> >>>> >> >>> >> >> >> >> > in fighting games. >>> >>> >>>> >> >>> >> >> >> >> > but >>> >>> >>>> >> >>> >> >> >> >> > it shouldn't be in a state of "i know what >>> >>> >>>> >> >>> >> >> >> >> > you're >>> >>> >>>> >> >>> >> >> >> >> > doing, but i can't retaliate at all" >>> >>> >>>> >> >>> >> >> >> >> > >>> >>> >>>> >> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how >>> >>> >>>> >> >>> >> >> >> >> > to >>> >>> >>>> >> >>> >> >> >> >> > dea= >>> >>> > l >>> >>> >>>> >> >>> >> >> >> >> > with relax stance and such. I'll play in >>> >>> >>>> >> >>> >> >> >> >> > another >>> >>> >>>> >> >>> >> >> >> >> > mode :) There is no "instant" win in tekken. >>> >>> >>>> >> >>> >> >> >> >> > you >>> >>> >>>> >> >>> >> >> >> >> > can play bears and still win against top >>> >>> >>>> >> >>> >> >> >> >> > tier >>> >>> >>>> >> >>> >> >> >> >> > character because you the player are just >>> >>> >>>> >> >>> >> >> >> >> > better. >>> >>> >>>> >> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a >>> >>> >>>> >> >>> >> >> >> >> > gun >>> >>> >>>> >> >>> >> >> >> >> > fig= >>> >>> > ht >>> >>> >>>> >> >>> >> >> >> >> > situation. >>> >>> >>>> >> >>> >> >> >> >> > should >>> >>> >>>> >> >>> >> >> >> >> > be more or less "experienced fighter with a >>> >>> >>>> >> >>> >> >> >> >> > slightly >>> >>> >>>> >> blunt >>> >>> >>>> >> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp >>> >>> >>>> >> >>> >> >> >> >> > knife"= >>> >>> > . >>> >>> >>>> >> >>> >> >> >> >> > >>> >>> >>>> >> >>> >> >> >> >> > >>> >>> >>>> >> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote >>> >>> >>>> >> >>> >> >> >> >> > <bmlzote@xxxxxxxxx> >>> >>> >>>> >> >>> >> >> >> >> > wrote: >>> >>> >>>> >> >>> >> >> >> >> >> >>> >>> >>>> >> >>> >> >> >> >> >> This method of balancing looks like a throw >>> >>> >>>> >> >>> >> >> >> >> >> of >>> >>> >>>> >> >>> >> >> >> >> >> dice to me. >>> >>> >>>> >> >>> >> >> >> >> >> It can go either way, you potentially have >>> >>> >>>> >> >>> >> >> >> >> >> a >>> >>> >>>> >> >>> >> >> >> >> >> scenario where you can lose a match based >>> >>> >>>> >> >>> >> >> >> >> >> on >>> >>> >>>> >> >>> >> >> >> >> >> lack >>> >>> >>>> >> >>> >> >> >> >> >> of character knowledge rather than skill. >>> >>> >>>> >> >>> >> >> >> >> >> If the game has like 30 characters for an >>> >>> >>>> >> >>> >> >> >> >> >> example >>> >>> >>>> >> >>> >> >> >> >> >> multiply that by 3 so on average you need >>> >>> >>>> >> >>> >> >> >> >> >> to >>> >>> >>>> >> >>> >> >> >> >> >> be >>> >>> >>>> >> >>> >> >> >> >> >> aware of what all 90 variations are capable >>> >>> >>>> >> >>> >> >> >> >> >> of? >>> >>> >>>> >> >>> >> >> >> >> >> Let's wait and see what the move list looks >>> >>> >>>> >> >>> >> >> >> >> >> like >>> >>> >>>> >> >>> >> >> >> >> >> and how many moves will change between 3 >>> >>> >>>> >> >>> >> >> >> >> >> variations of a character. >>> >>> >>>> >> >>> >> >> >> >> >> >>> >>> >>>> >> >>> >> >> >> >> >> >>> >>> >>>> >> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong >>> >>> >>>> >> >>> >> >> >> >> >> <numotd@xxxxxxxxx> >>> >>> >>>> >> >>> >> >> >> >> >> wrote: >>> >>> >>>> >> >>> >> >> >> >> >> > 11.59? XD >>> >>> >>>> >> >>> >> >> >> >> >> > >>> >>> >>>> >> >>> >> >> >> >> >> > Hopefully the character variation will be >>> >>> >>>> >> >>> >> >> >> >> >> > some >>> >>> >>>> >> >>> >> >> >> >> >> > answer to really bad match up. Not sure >>> >>> >>>> >> >>> >> >> >> >> >> > how >>> >>> >>>> >> >>> >> >> >> >> >> > they'll balance >>> >>> >>>> >> it >>> >>> >>>> >> >>> >> >> >> >> >> > tho. It'll be weird to just be a total >>> >>> >>>> >> >>> >> >> >> >> >> > counter >>> >>> >>>> >> >>> >> >> >> >> >> > to another characters variation >>> >>> >>>> >> >>> >> >> >> >> >> > completely. >>> >>> >>>> >> >>> >> >> >> >> >> > If >>> >>> >>>> >> >>> >> >> >> >> >> > that's the case, it'll be more rock paper >>> >>> >>>> >> >>> >> >> >> >> >> > scissors situation than a fighting game >>> >>> >>>> >> >>> >> >> >> >> >> > lolz >>> >>> >>>> >> >>> >> >> >> >> >> > hopefully the variations will >>> >>> >>>> >> make >>> >>> >>>> >> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So >>> >>> >>>> >> >>> >> >> >> >> >> > there'll still be unfavourable match ups >>> >>> >>>> >> >>> >> >> >> >> >> > but >>> >>> >>>> >> >>> >> >> >> >> >> > no= >>> >>> > t >>> >>> >>>> >> >>> >> >> >> >> >> > a complete >>> >>> >>>> >> lose >>> >>> >>>> >> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva... >>> >>> >>>> >> >>> >> >> >> >> >> > >>> >>> >>>> >> >>> >> >> >> >> >> > >>> >>> >>>> >> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan >>> >>> >>>> >> >>> >> >> >> >> >> > Williams >>> >>> >>>> >> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx> >>> >>> >>>> >> >>> >> >> >> >> >> > wrote: >>> >>> >>>> >> >>> >> >> >> >> >> >> >>> >>> >>>> >> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :) >>> >>> >>>> >> >>> >> >> >> >> >> >> >>> >>> >>>> >> >>> >> >> >> >> >> >> >>> >>> >>>> >> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM, >>> >>> >>>> >> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx> >>> >>> >>>> >> >>> >> >> >> >> >> >> wrote: >>> >>> >>>> >> >>> >> >> >> >> >> >>> >>> >>> >>>> >> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game >>> >>> >>>> >> >>> >> >> >> >> >> >>> time >>> >>> >>>> >> >>> >> >> >> >> >> >>> as >>> >>> >>>> >> >>> >> >> >> >> >> >>> much >>> >>> >>>> >> as >>> >>> >>>> >> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from >>> >>> >>>> >> >>> >> >> >> >> >> >>> Vodacom >>> >>> >>>> >> >>> >> >> >> >> >> >>> - >>> >>> >>>> >> >>> >> >> >> >> >> >>> let your email find you! >>> >>> >>>> >> >>> >> >> >> >> >> >>> ________________________________ >>> >>> >>>> >> >>> >> >> >> >> >> >>> From: Ryan Williams >>> >>> >>>> >> >>> >> >> >> >> >> >>> <ryan820509@xxxxxxxxx> >>> >>> >>>> >> >>> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>> >>>> >> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200 >>> >>> >>>> >> >>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx> >>> >>> >>>> >> >>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >>> >>> >>>> >> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes! >>> >>> >>>> >> >>> >> >> >> >> >> >>> >>> >>> >>>> >> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat >>> >>> >>>> >> >>> >> >> >> >> >> >>> session= >>> >>> > s >>> >>> >>>> >> >>> >> >> >> >> >> >>> at 12pm to maximise game time. >>> >>> >>>> >> >>> >> >> >> >> >> >>> >>> >>> >>>> >> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little >>> >>> >>>> >> >>> >> >> >> >> >> >>> earlier can join us at that time. >>> >>> >>>> >> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's >>> >>> >>>> >> >>> >> >> >> >> >> >>> fine >>> >>> >>>> >> >>> >> >> >> >> >> >>> as >>> >>> >>>> >> well. >>> >>> >>>> >> >>> >> >> >> >> >> >>> >>> >>> >>>> >> >>> >> >> >> >> >> >>> >>> >>> >>>> >> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf >>> >>> >>>> >> >>> >> >> >> >> >> >>> Barendse <ashraf.barendse@xxxxxxxxx> >>> >>> >>>> >> >>> >> >> >> >> >> >>> wrote: >>> >>> >>>> >> >>> >> >> >> >> >> >>>> >>> >>> >>>> >> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today. >>> >>> >>>> >> >>> >> >> >> >> >> >>>> She >>> >>> >>>> >> >>> >> >> >> >> >> >>>> wa= >>> >>> > s >>> >>> >>>> >> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner of >>> >>> >>>> >> >>> >> >> >> >> >> >>>> the >>> >>> >>>> >> >>> >> >> >> >> >> >>>> computer" >>> >>> >>>> >> >>> >> >> >> >> >> >>>> and >>> >>> >>>> >> >>> >> >> >> >> >> >>>> I was like "he's at work" >>> >>> >>>> >> >>> >> >> >> >> >> >>>> and >>> >>> >>>> >> >>> >> >> >> >> >> >>>> she >>> >>> >>>> >> >>> >> >> >> >> >> >>>> was >>> >>> >>>> >> >>> >> >> >> >> >> >>>> like >>> >>> >>>> >> >>> >> >> >> >> >> >>>> "k thanx bye" >>> >>> >>>> >> >>> >> >> >> >> >> >>>> >>> >>> >>>> >> >>> >> >> >> >> >> >>>> >>> >>> >>>> >> >>> >> >> >> >> >> >>>> >>> >>> >>>> >> >>> >> >> >> >> >> >>>> >>> >>> >>>> >> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, >>> >>> >>>> >> >>> >> >> >> >> >> >>>> Nicholas >>> >>> >>>> >> >>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx> >>> >>> >>>> >> >>> >> >> >> >> >> >>>> wrote: >>> >>> >>>> >> >>> >> >> >> >> >> >>>>> >>> >>> >>>> >> >>> >> >> >> >> >> >>>>> I love those. >>> >>> >>>> >> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes >>> >>> >>>> >> >>> >> >> >> >> >> >>>>> well. >>> >>> >>>> >> >>> >> >> >> >> >> >>>>> >>> >>> >>>> >> >>> >> >> >> >> >> >>>>> "move to your start bar" >>> >>> >>>> >> >>> >> >> >> >> >> >>>>> "don't have one" >>> >>> >>>> >> >>> >> >> >> >> >> >>>>> "what version of Windows are you >>> >>> >>>> >> >>> >> >> >> >> >> >>>>> using" >>> >>> >>>> >> >>> >> >> >> >> >> >>>>> "I'm not using Windows" >>> >>> >>>> >> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer" >>> >>> >>>> >> >>> >> >> >> >> >> >>>>> "don't have that either" >>> >>> >>>> >> >>> >> >> >> >> >> >>>>> "open your web browser" >>> >>> >>>> >> >>> >> >> >> >> >> >>>>> "mkay" >>> >>> >>>> >> >>> >> >> >> >> >> >>>>> "install this app" >>> >>> >>>> >> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the >>> >>> >>>> >> >>> >> >> >> >> >> >>>>> synaptic package manage?" >>> >>> >>>> >> >>> >> >> >> >> >> >>>>> "huh?" >>> >>> >>>> >> >>> >> >> >> >> >> >>>>> >>> >>> >>>> >> >>> >> >> >> >> >> >>>>> good times. >>> >>> >>>> >> >>> >> >> >> >> >> >>>>> >>> >>> >>>> >> >>> >> >> >> >> >> >>>>> >>> >>> >>>> >> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, >>> >>> >>>> >> >>> >> >> >> >> >> >>>>> Ashraf >>> >>> >>>> >> >>> >> >> >> >> >> >>>>> Barendse <ashraf.barendse@xxxxxxxxx> >>> >>> >>>> >> >>> >> >> >> >> >> >>>>> wrote: >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>> >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>> sounding >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>> lady calling from "Windows Technical >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>> Department" >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>> How about no. >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>> >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>> >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>> Ryan >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>> Williams <ryan820509@xxxxxxxxx> >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>> wrote: >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> please?" >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> age. >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> Those days are over. >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> Nichola= >>> >>> > s >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx> >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> wrote: >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> LOL >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> about >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> fighting >>> >>> >>>> >> >>> games. >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> The >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> update >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> the >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> and >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Persona. >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> games >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Update >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> later. >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> please? >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> now? >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> now? >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> there's a >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> ...and = >>> >>> > I >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> was planning to get the new >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Blazblue >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> (english version)... >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> approach >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> make= >>> >>> > s >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> more sense to me, as much as I >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> dislike >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> it. >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM, >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Wynand-Ben >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> <paashaasggx@xxxxxxxxxxx> >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> wrote: >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> a >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> new >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> Guilty Gear I can definitely live >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> with >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> :D >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23 >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > +0200 >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes! >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > age. >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Wreal wrap. >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx> >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > wrote: >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer: >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>> >>> >>>> >> https://www.youtube.com/watch?v=3DOCiVYKmCveY >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >>> >>>> >> >>> >>> >>>> >> >>> >>> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>> >>> > >>> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Fighting >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Game Community mailing list. >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > //www.freelists.org/list/cpt-fgc >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> >>> >>> >>>> >> >>> >> >> >> >> >> >>>>>> >>> >>> >>>> >> >>> >> >> >> >> >> >>>>> >>> >>> >>>> >> >>> >> >> >> >> >> >>>> >>> >>> >>>> >> >>> >> >> >> >> >> >>> >>> >>> >>>> >> >>> >> >> >> >> >> >> >>> >>> >>>> >> >>> >> >> >> >> >> > >>> >>> >>>> >> >>> >> >> >> >> >> >>> >>> >>>> >> >>> >> >> >> >> >> >>> >>> >>>> >> >>> >> >> >> >> >> >>> >>> >>>> >> >>> >> >> >> >> >> >>> >>> >>>> >> >>> >> >> >> >> >> >>> >>> >>>> >> >>> >>> >>>> >> >>> >>> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>> >>> > >>> >>> > >>> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>> >>> >>>> >> >>> >> >> >> >> >> >>> >>> >>>> >> >>> >> >> >> >> >> >>> >>> >>>> >> >>> >> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>> >>> >>>> >> >>> >> >> >> >> >> = >>> >>> > You are subscribed to the Cape >>> >>> >>>> >> >>> >> >> >> >> >> Town Fighting Game Community mailing list. >>> >>> >>>> >> >>> >> >> >> >> >> >>> >>> >>>> >> >>> >> >> >> >> >> //www.freelists.org/list/cpt-fgc >>> >>> >>>> >> >>> >> >> >> >> > >>> >>> >>>> >> >>> >> >> >> >> > >>> >>> >>>> >> >>> >> >> >> >> >>> >>> >>>> >> >>> >> >> >> >> >>> >>> >>>> >> >>> >> >> >> >> >>> >>> >>>> >> >>> >> >> >> >> >>> >>> >>>> >> >>> >>> >>>> >> >>> >>> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>> >>> > >>> >>> > >>> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>> >>> >>>> >> >>> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You >>> >>> >>>> >> >>> >> >> >> >> are >>> >>> >>>> >> >>> >> >> >> >> subs= >>> >>> > cribed to the Cape Town >>> >>> >>>> >> >>> >> >> >> >> Fighting Game Community mailing list. >>> >>> >>>> >> >>> >> >> >> >> >>> >>> >>>> >> >>> >> >> >> >> //www.freelists.org/list/cpt-fgc >>> >>> >>>> >> >>> >> >> >> >>> >>> >>>> >> >>> >> >> >> >>> >>> >>>> >> >>> >> >> >> >>> >>> >>>> >> >>> >>> >>>> >> >>> >>> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>> >>> > >>> >>> > >>> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>> >>> >>>> >> >>> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are subscribed >>> >>> >>>> >> >>> >> >> >> to >>> >>> >>>> >> >>> >> >> >> th= >>> >>> > e Cape Town Fighting >>> >>> >>>> >> >>> >> >> >> Game Community mailing list. >>> >>> >>>> >> >>> >> >> >> >>> >>> >>>> >> >>> >> >> >> //www.freelists.org/list/cpt-fgc >>> >>> >>>> >> >>> >> >> > >>> >>> >>>> >> >>> >> >> > >>> >>> >>>> >> >>> >> >> >>> >>> >>>> >> >>> >> >> >>> >>> >>>> >> >>> >>> >>>> >> >>> >>> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>> >>> > >>> >>> > >>> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>> >>> >>>> >> >>> >> >> =3D=3D=3D=3D=3D=3D=3D You are subscribed to the Cape >>> >>> >>>> >> >>> >> >> Town = >>> >>> > Fighting Game >>> >>> >>>> >> >>> >> >> Community mailing list. >>> >>> >>>> >> >>> >> >> >>> >>> >>>> >> >>> >> >> //www.freelists.org/list/cpt-fgc >>> >>> >>>> >> >>> >> > >>> >>> >>>> >> >>> >> > >>> >>> >>>> >> >>> >> >>> >>> >>>> >> >>> >>> >>>> >> >>> >>> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>> >>> > >>> >>> > >>> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>> >>> >>>> >> >>> >> =3D=3D=3D=3D You are subscribed to the Cape Town >>> >>> >>>> >> >>> >> Fighting >>> >>> >>>> >> >>> >> Gam= >>> >>> > e >>> >>> >>>> >> >>> >> Community mailing list. >>> >>> >>>> >> >>> >> >>> >>> >>>> >> >>> >> //www.freelists.org/list/cpt-fgc >>> >>> >>>> >> >>> > >>> >>> >>>> >> >>> > >>> >>> >>>> >> >>> >>> >>> >>>> >> >>> >>> >>>> >> >>> >>> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>> >>> > >>> >>> > >>> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>> >>> >>>> >> =3D=3D=3D=3D >>> >>> >>>> >> >>> You are subscribed to the Cape Town Fighting Game >>> >>> >>>> >> >>> Community >>> >>> >>>> >> >>> mailing list. >>> >>> >>>> >> >>> >>> >>> >>>> >> >>> //www.freelists.org/list/cpt-fgc >>> >>> >>>> >> >>> >>> >>> >>>> >>> >>> >>>> >> >>> >>> >>> >>>> >> >>> >>> >>> >>>> >> >>> ****************************************************************= >>> >>> > * >>> >>> >>>> >> >>> ***** The information in this e-mail is confidential and >>> >>> >>>> >> >>> may >>> >>> >>>> >> >>> be >>> >>> >>>> >>> >>> >>>> >> >>> legally privileged. It is intended solely for the >>> >>> >>>> >> >>> addressee. >>> >>> >>>> >> >>> Access to this e-mail by anyone else is unauthorized. If >>> >>> >>>> >> >>> you >>> >>> >>>> >> >>> hav= >>> >>> > e >>> >>> >>>> >> >>> received this communication in error, please address with >>> >>> >>>> >> >>> the >>> >>> >>>> >> >>> subject heading "Received in error," >>> >>> >>>> >> send >>> >>> >>>> >> >>> to >>> >>> >>>> >> >>> the original sender, then delete the e-mail and destroy >>> >>> >>>> >> >>> any >>> >>> >>>> >> >>> copies of it. >>> >>> >>>> >> >>> If you are not the intended recipient, any disclosure, >>> >>> >>>> >> >>> copying, >>> >>> >>>> >> >>> distribution or any action taken or omitted to be taken in >>> >>> >>>> >> >>> reliance on it, is prohibited and may be unlawful. Any >>> >>> >>>> >> >>> opinions >>> >>> >>>> >> >>> or advice contained in this e-mail are subject to the >>> >>> >>>> >> >>> terms >>> >>> >>>> >> >>> and >>> >>> >>>> >> >>> conditions expressed in the governing KPMG client >>> >>> >>>> >> >>> engagement >>> >>> >>>> >> >>> letter. Opinions, conclusions and other information in >>> >>> >>>> >> >>> this >>> >>> >>>> >> >>> e-mail and any attachments that do not relate to the >>> >>> >>>> >> >>> official >>> >>> >>>> >> >>> business of the firm are neither given nor endorsed by it. >>> >>> >>>> >> >>> >>> >>> >>>> >> >>> KPMG cannot guarantee that e-mail communications are >>> >>> >>>> >> >>> secure >>> >>> >>>> >> >>> or >>> >>> >>>> >> >>> error-free, as information could be intercepted, >>> >>> >>>> >> >>> corrupted, >>> >>> >>>> >> >>> amended, lost, destroyed, arrive late or incomplete, or >>> >>> >>>> >> >>> contain >>> >>> >>>> >> >>> viruses. >>> >>> >>>> >> >>> >>> >>> >>>> >> >>> This email is being sent out by KPMG International >>> >>> >>>> >> >>> Cooperative >>> >>> >>>> >> >>> ("KPMG >>> >>> >>>> >> >>> International") on behalf of the local KPMG member firm >>> >>> >>>> >> >>> providin= >>> >>> > g >>> >>> >>>> >> >>> services to you. KPMG International Cooperative ("KPMG >>> >>> >>>> >> >>> International") is a Swiss entity that serves as a >>> >>> >>>> >> >>> coordinating >>> >>> >>>> >> >>> entity for a network of >>> >>> >>>> >> independent >>> >>> >>>> >> >>> firms operating under the KPMG name. KPMG International >>> >>> >>>> >> >>> provides >>> >>> >>>> >> >>> no services to clients. Each member firm of KPMG >>> >>> >>>> >> >>> International i= >>> >>> > s >>> >>> >>>> >> >>> a >>> >>> >>>> >> legally >>> >>> >>>> >> >>> distinct and separate entity and each describes itself as >>> >>> >>>> >> >>> such. >>> >>> >>>> >> >>> Information about the structure and jurisdiction of your >>> >>> >>>> >> >>> local >>> >>> >>>> >> >>> KPMG member firm can be obtained from your KPMG >>> >>> >>>> >> >>> representative. >>> >>> >>>> >> >>> >>> >>> >>>> >> >>> This footnote also confirms that this e-mail message has >>> >>> >>>> >> >>> been >>> >>> >>>> >> >>> swept by AntiVirus software. >>> >>> >>>> >> >>> >>> >>> >>>> >> >>> ------------------------------ >>> >>> >>>> >> >>> The information in this e-mail is confidential and may be >>> >>> >>>> >> >>> legall= >>> >>> > y >>> >>> >>>> >> >>> privileged. It is intended solely for the addressee. >>> >>> >>>> >> >>> Access >>> >>> >>>> >> >>> to >>> >>> >>>> >> >>> this e-mail by anyone else is unauthorized. If you have >>> >>> >>>> >> >>> received >>> >>> >>>> >> >>> this communication in error, please address with the >>> >>> >>>> >> >>> subject >>> >>> >>>> >> >>> heading "Received in error," >>> >>> >>>> >> send >>> >>> >>>> >> >>> to >>> >>> >>>> >> >>> the original sender, then delete the e-mail and destroy >>> >>> >>>> >> >>> any >>> >>> >>>> >> >>> copi= >>> >>> > es >>> >>> >>>> >> >>> of >>> >>> >>>> >> >>> it. >>> >>> >>>> >> >>> If you are not the intended recipient, any disclosure, >>> >>> >>>> >> >>> copying, >>> >>> >>>> >> >>> distribution or any action taken or omitted to be taken in >>> >>> >>>> >> >>> reliance >>> >>> >>>> >> >>> on >>> >>> >>>> >> >>> it, >>> >>> >>>> >> >>> is prohibited and may be unlawful. Any opinions or advice >>> >>> >>>> >> >>> contained >>> >>> >>>> >> >>> in >>> >>> >>>> >> >>> this >>> >>> >>>> >> >>> e-mail are subject to the terms and conditions expressed >>> >>> >>>> >> >>> in >>> >>> >>>> >> >>> the >>> >>> >>>> >> >>> governing >>> >>> >>>> >> >>> KPMG client engagement letter. Opinions, conclusions and >>> >>> >>>> >> >>> other >>> >>> >>>> >> >>> information >>> >>> >>>> >> >>> in this e-mail and any attachments that do not relate to >>> >>> >>>> >> >>> the >>> >>> >>>> >> >>> official >>> >>> >>>> >> >>> business of the firm are neither given nor endorsed by it. >>> >>> >>>> >> >>> >>> >>> >>>> >> >>> KPMG cannot guarantee that e-mail communications are >>> >>> >>>> >> >>> secure >>> >>> >>>> >> >>> or >>> >>> >>>> >> >>> error-free, as information could be intercepted, >>> >>> >>>> >> >>> corrupted, >>> >>> >>>> >> >>> amended, >>> >>> >>>> >> >>> lost, >>> >>> >>>> >> >>> destroyed, arrive late or incomplete, or contain viruses. >>> >>> >>>> >> >>> >>> >>> >>>> >> >>> This email is being sent out by KPMG International >>> >>> >>>> >> >>> Cooperative >>> >>> >>>> >> >>> ("KPMG >>> >>> >>>> >> >>> International") on behalf of the local KPMG member firm >>> >>> >>>> >> >>> providin= >>> >>> > g >>> >>> >>>> >> >>> services >>> >>> >>>> >> >>> to you. KPMG International Cooperative ("KPMG >>> >>> >>>> >> >>> International") >>> >>> >>>> >> >>> is= >>> >>> > a >>> >>> >>>> >> Swiss >>> >>> >>>> >> >>> entity that serves as a coordinating entity for a network >>> >>> >>>> >> >>> of >>> >>> >>>> >> independent >>> >>> >>>> >> >>> firms operating under the KPMG name. KPMG International >>> >>> >>>> >> >>> provides >>> >>> >>>> >> >>> no >>> >>> >>>> >> >>> services to clients. Each member firm of KPMG >>> >>> >>>> >> >>> International >>> >>> >>>> >> >>> is a >>> >>> >>>> >> legally >>> >>> >>>> >> >>> distinct and separate entity and each describes itself as >>> >>> >>>> >> >>> such. >>> >>> >>>> >> >>> Information >>> >>> >>>> >> >>> about the structure and jurisdiction of your local KPMG >>> >>> >>>> >> >>> member >>> >>> >>>> >> >>> firm >>> >>> >>>> >> >>> can >>> >>> >>>> >> >>> be >>> >>> >>>> >> >>> obtained from your KPMG representative. >>> >>> >>>> >> >>> >>> >>> >>>> >> >>> This footnote also confirms that this e-mail message has >>> >>> >>>> >> >>> been >>> >>> >>>> >> >>> swept >>> >>> >>>> >> >>> by >>> >>> >>>> >> >>> AntiVirus software. >>> >>> >>>> >> >>> >>> >>> >>>> >> >> >>> >>> >>>> >> > >>> >>> >>>> >> You are subscribed to the Cape Town Fighting Game Community >>> >>> >>>> >> mailing >>> >>> >>>> >> list. >>> >>> >>>> >> >>> >>> >>>> >> //www.freelists.org/list/cpt-fgc >>> >>> >>>> >> >>> >>> >>>> > >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>> >>> > =3DYou are subscribed to the Cape Town Fighting Game >>> >>> >>>> Community mailing list. >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> //www.freelists.org/list/cpt-fgc >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> ********************************************************************** >>> >>> >>>> The information in this e-mail is confidential and may be legally >>> >>> >>>> privileged. It is intended solely for the addressee. Access to >>> >>> >>>> this >>> >>> >>>> e-m= >>> >>> > ail >>> >>> >>>> by anyone else is unauthorized. If you have received this >>> >>> >>>> communication= >>> >>> > in >>> >>> >>>> error, please address with the subject heading "Received in >>> >>> >>>> error," >>> >>> >>>> sen= >>> >>> > d to >>> >>> >>>> the original sender, then delete the e-mail and destroy any >>> >>> >>>> copies >>> >>> >>>> of i= >>> >>> > t. If >>> >>> >>>> you are not the intended recipient, any disclosure, copying, >>> >>> >>>> distributi= >>> >>> > on or >>> >>> >>>> any action taken or omitted to be taken in reliance on it, is >>> >>> >>>> prohibite= >>> >>> > d and >>> >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail >>> >>> >>>> are >>> >>> >>>> su= >>> >>> > bject >>> >>> >>>> to the terms and conditions expressed in the governing KPMG >>> >>> >>>> client >>> >>> >>>> engagement letter. Opinions, conclusions and other information in >>> >>> >>>> this >>> >>> >>>> e-mail and any attachments that do not relate to the official >>> >>> >>>> business = >>> >>> > of >>> >>> >>>> the firm are neither given nor endorsed by it. >>> >>> >>>> >>> >>> >>>> KPMG cannot guarantee that e-mail communications are secure or >>> >>> >>>> error-free, as information could be intercepted, corrupted, >>> >>> >>>> amended, >>> >>> >>>> lo= >>> >>> > st, >>> >>> >>>> destroyed, arrive late or incomplete, or contain viruses. >>> >>> >>>> >>> >>> >>>> This email is being sent out by KPMG International Cooperative >>> >>> >>>> ("KPMG >>> >>> >>>> International") on behalf of the local KPMG member firm providing >>> >>> >>>> servi= >>> >>> > ces >>> >>> >>>> to you. KPMG International Cooperative ("KPMG International") is >>> >>> >>>> a >>> >>> >>>> Swi= >>> >>> > ss >>> >>> >>>> entity that serves as a coordinating entity for a network of >>> >>> >>>> independen= >>> >>> > t >>> >>> >>>> firms operating under the KPMG name. KPMG International provides >>> >>> >>>> no >>> >>> >>>> ser= >>> >>> > vices >>> >>> >>>> to clients. Each member firm of KPMG International is a legally >>> >>> >>>> distinc= >>> >>> > t and >>> >>> >>>> separate entity and each describes itself as such. Information >>> >>> >>>> about t= >>> >>> > he >>> >>> >>>> structure and jurisdiction of your local KPMG member firm can be >>> >>> >>>> obtain= >>> >>> > ed >>> >>> >>>> from your KPMG representative. >>> >>> >>>> >>> >>> >>>> This footnote also confirms that this e-mail message has been >>> >>> >>>> swept >>> >>> >>>> by >>> >>> >>>> AntiVirus software. >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> ________________________________ >>> >>> >>>> >>> >>> >>>> The information in this e-mail is confidential and may be legally >>> >>> >>>> privileged. It is intended solely for the addressee. Access to >>> >>> >>>> this >>> >>> >>>> e-m= >>> >>> > ail >>> >>> >>>> by anyone else is unauthorized. If you have received this >>> >>> >>>> communication= >>> >>> > in >>> >>> >>>> error, please address with the subject heading "Received in >>> >>> >>>> error," >>> >>> >>>> sen= >>> >>> > d to >>> >>> >>>> the original sender, then delete the e-mail and destroy any >>> >>> >>>> copies >>> >>> >>>> of i= >>> >>> > t. If >>> >>> >>>> you are not the intended recipient, any disclosure, copying, >>> >>> >>>> distributi= >>> >>> > on or >>> >>> >>>> any action taken or omitted to be taken in reliance on it, is >>> >>> >>>> prohibite= >>> >>> > d and >>> >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail >>> >>> >>>> are >>> >>> >>>> su= >>> >>> > bject >>> >>> >>>> to the terms and conditions expressed in the governing KPMG >>> >>> >>>> client >>> >>> >>>> engagement letter. Opinions, conclusions and other information in >>> >>> >>>> this >>> >>> >>>> e-mail and any attachments that do not relate to the official >>> >>> >>>> business = >>> >>> > of >>> >>> >>>> the firm are neither given nor endorsed by it. >>> >>> >>>> >>> >>> >>>> KPMG cannot guarantee that e-mail communications are secure or >>> >>> >>>> error-free, as information could be intercepted, corrupted, >>> >>> >>>> amended, >>> >>> >>>> lo= >>> >>> > st, >>> >>> >>>> destroyed, arrive late or incomplete, or contain viruses. >>> >>> >>>> >>> >>> >>>> This email is being sent out by KPMG International Cooperative >>> >>> >>>> ("KPMG >>> >>> >>>> International") on behalf of the local KPMG member firm providing >>> >>> >>>> servi= >>> >>> > ces >>> >>> >>>> to you. KPMG International Cooperative ("KPMG International") is >>> >>> >>>> a >>> >>> >>>> Swis= >>> >>> > s >>> >>> >>>> entity that serves as a coordinating entity for a network of >>> >>> >>>> independen= >>> >>> > t >>> >>> >>>> firms operating under the KPMG name. KPMG International provides >>> >>> >>>> no >>> >>> >>>> ser= >>> >>> > vices >>> >>> >>>> to clients. Each member firm of KPMG International is a legally >>> >>> >>>> distinc= >>> >>> > t and >>> >>> >>>> separate entity and each describes itself as such. Information >>> >>> >>>> about >>> >>> >>>> th= >>> >>> > e >>> >>> >>>> structure and jurisdiction of your local KPMG member firm can be >>> >>> >>>> obtain= >>> >>> > ed >>> >>> >>>> from your KPMG representative. >>> >>> >>>> >>> >>> >>>> This footnote also confirms that this e-mail message has been >>> >>> >>>> swept >>> >>> >>>> by >>> >>> >>>> AntiVirus software. >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> ________________________________ >>> >>> >>>> >>> >>> >>>> The information in this e-mail is confidential and may be legally >>> >>> >>>> privileged. It is intended solely for the addressee. Access to >>> >>> >>>> this >>> >>> >>>> e-m= >>> >>> > ail >>> >>> >>>> by anyone else is unauthorized. If you have received this >>> >>> >>>> communication= >>> >>> > in >>> >>> >>>> error, please address with the subject heading "Received in >>> >>> >>>> error," >>> >>> >>>> sen= >>> >>> > d to >>> >>> >>>> the original sender, then delete the e-mail and destroy any >>> >>> >>>> copies >>> >>> >>>> of i= >>> >>> > t. If >>> >>> >>>> you are not the intended recipient, any disclosure, copying, >>> >>> >>>> distributi= >>> >>> > on or >>> >>> >>>> any action taken or omitted to be taken in reliance on it, is >>> >>> >>>> prohibite= >>> >>> > d and >>> >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail >>> >>> >>>> are >>> >>> >>>> su= >>> >>> > bject >>> >>> >>>> to the terms and conditions expressed in the governing KPMG >>> >>> >>>> client >>> >>> >>>> engagement letter. Opinions, conclusions and other information in >>> >>> >>>> this >>> >>> >>>> e-mail and any attachments that do not relate to the official >>> >>> >>>> business = >>> >>> > of >>> >>> >>>> the firm are neither given nor endorsed by it. >>> >>> >>>> >>> >>> >>>> KPMG cannot guarantee that e-mail communications are secure or >>> >>> >>>> error-free, as information could be intercepted, corrupted, >>> >>> >>>> amended, >>> >>> >>>> lo= >>> >>> > st, >>> >>> >>>> destroyed, arrive late or incomplete, or contain viruses. >>> >>> >>>> >>> >>> >>>> This email is being sent out by KPMG International Cooperative >>> >>> >>>> ("KPMG >>> >>> >>>> International") on behalf of the local KPMG member firm providing >>> >>> >>>> servi= >>> >>> > ces >>> >>> >>>> to you. KPMG International Cooperative ("KPMG International") is >>> >>> >>>> a >>> >>> >>>> Swis= >>> >>> > s >>> >>> >>>> entity that serves as a coordinating entity for a network of >>> >>> >>>> independen= >>> >>> > t >>> >>> >>>> firms operating under the KPMG name. KPMG International provides >>> >>> >>>> no >>> >>> >>>> ser= >>> >>> > vices >>> >>> >>>> to clients. Each member firm of KPMG International is a legally >>> >>> >>>> distinc= >>> >>> > t and >>> >>> >>>> separate entity and each describes itself as such. Information >>> >>> >>>> about >>> >>> >>>> th= >>> >>> > e >>> >>> >>>> structure and jurisdiction of your local KPMG member firm can be >>> >>> >>>> obtain= >>> >>> > ed >>> >>> >>>> from your KPMG representative. >>> >>> >>>> >>> >>> >>>> This footnote also confirms that this e-mail message has been >>> >>> >>>> swept >>> >>> >>>> by >>> >>> >>>> AntiVirus software. >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> ________________________________ >>> >>> >>>> >>> >>> >>>> The information in this e-mail is confidential and may be legally >>> >>> >>>> privileged. It is intended solely for the addressee. Access to >>> >>> >>>> this >>> >>> >>>> e-m= >>> >>> > ail >>> >>> >>>> by anyone else is unauthorized. If you have received this >>> >>> >>>> communication= >>> >>> > in >>> >>> >>>> error, please address with the subject heading "Received in >>> >>> >>>> error," >>> >>> >>>> sen= >>> >>> > d to >>> >>> >>>> the original sender, then delete the e-mail and destroy any >>> >>> >>>> copies >>> >>> >>>> of i= >>> >>> > t. If >>> >>> >>>> you are not the intended recipient, any disclosure, copying, >>> >>> >>>> distributi= >>> >>> > on or >>> >>> >>>> any action taken or omitted to be taken in reliance on it, is >>> >>> >>>> prohibite= >>> >>> > d and >>> >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail >>> >>> >>>> are >>> >>> >>>> su= >>> >>> > bject >>> >>> >>>> to the terms and conditions expressed in the governing KPMG >>> >>> >>>> client >>> >>> >>>> engagement letter. Opinions, conclusions and other information in >>> >>> >>>> this >>> >>> >>>> e-mail and any attachments that do not relate to the official >>> >>> >>>> business = >>> >>> > of >>> >>> >>>> the firm are neither given nor endorsed by it. >>> >>> >>>> >>> >>> >>>> KPMG cannot guarantee that e-mail communications are secure or >>> >>> >>>> error-free, as information could be intercepted, corrupted, >>> >>> >>>> amended, >>> >>> >>>> lo= >>> >>> > st, >>> >>> >>>> destroyed, arrive late or incomplete, or contain viruses. >>> >>> >>>> >>> >>> >>>> This email is being sent out by KPMG International Cooperative >>> >>> >>>> ("KPMG >>> >>> >>>> International") on behalf of the local KPMG member firm providing >>> >>> >>>> servi= >>> >>> > ces >>> >>> >>>> to you. KPMG International Cooperative ("KPMG International") is >>> >>> >>>> a >>> >>> >>>> Swis= >>> >>> > s >>> >>> >>>> entity that serves as a coordinating entity for a network of >>> >>> >>>> independen= >>> >>> > t >>> >>> >>>> firms operating under the KPMG name. KPMG International provides >>> >>> >>>> no >>> >>> >>>> ser= >>> >>> > vices >>> >>> >>>> to clients. Each member firm of KPMG International is a legally >>> >>> >>>> distinc= >>> >>> > t and >>> >>> >>>> separate entity and each describes itself as such. Information >>> >>> >>>> about >>> >>> >>>> th= >>> >>> > e >>> >>> >>>> structure and jurisdiction of your local KPMG member firm can be >>> >>> >>>> obtain= >>> >>> > ed >>> >>> >>>> from your KPMG representative. >>> >>> >>>> >>> >>> >>>> This footnote also confirms that this e-mail message has been >>> >>> >>>> swept >>> >>> >>>> by >>> >>> >>>> AntiVirus software. >>> >>> >>>> >>> >>> >>>> ________________________________ >>> >>> >>>> >>> >>> >>>> The information in this e-mail is confidential and may be legally >>> >>> >>>> privileged. It is intended solely for the addressee. Access to >>> >>> >>>> this >>> >>> >>>> e-m= >>> >>> > ail >>> >>> >>>> by anyone else is unauthorized. If you have received this >>> >>> >>>> communication= >>> >>> > in >>> >>> >>>> error, please address with the subject heading "Received in >>> >>> >>>> error," >>> >>> >>>> sen= >>> >>> > d to >>> >>> >>>> the original sender, then delete the e-mail and destroy any >>> >>> >>>> copies >>> >>> >>>> of i= >>> >>> > t. If >>> >>> >>>> you are not the intended recipient, any disclosure, copying, >>> >>> >>>> distributi= >>> >>> > on or >>> >>> >>>> any action taken or omitted to be taken in reliance on it, is >>> >>> >>>> prohibite= >>> >>> > d and >>> >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail >>> >>> >>>> are >>> >>> >>>> su= >>> >>> > bject >>> >>> >>>> to the terms and conditions expressed in the governing KPMG >>> >>> >>>> client >>> >>> >>>> engagement letter. Opinions, conclusions and other information in >>> >>> >>>> this >>> >>> >>>> e-mail and any attachments that do not relate to the official >>> >>> >>>> business = >>> >>> > of >>> >>> >>>> the firm are neither given nor endorsed by it. >>> >>> >>>> >>> >>> >>>> KPMG cannot guarantee that e-mail communications are secure or >>> >>> >>>> error-free, as information could be intercepted, corrupted, >>> >>> >>>> amended, >>> >>> >>>> lo= >>> >>> > st, >>> >>> >>>> destroyed, arrive late or incomplete, or contain viruses. >>> >>> >>>> >>> >>> >>>> This email is being sent out by KPMG International Cooperative >>> >>> >>>> ("KPMG >>> >>> >>>> International") on behalf of the local KPMG member firm providing >>> >>> >>>> servi= >>> >>> > ces >>> >>> >>>> to you. KPMG International Cooperative ("KPMG International") is >>> >>> >>>> a >>> >>> >>>> Swis= >>> >>> > s >>> >>> >>>> entity that serves as a coordinating entity for a network of >>> >>> >>>> independen= >>> >>> > t >>> >>> >>>> firms operating under the KPMG name. KPMG International provides >>> >>> >>>> no >>> >>> >>>> ser= >>> >>> > vices >>> >>> >>>> to clients. Each member firm of KPMG International is a legally >>> >>> >>>> distinc= >>> >>> > t and >>> >>> >>>> separate entity and each describes itself as such. Information >>> >>> >>>> about >>> >>> >>>> th= >>> >>> > e >>> >>> >>>> structure and jurisdiction of your local KPMG member firm can be >>> >>> >>>> obtain= >>> >>> > ed >>> >>> >>>> from your KPMG representative. >>> >>> >>>> >>> >>> >>>> This footnote also confirms that this e-mail message has been >>> >>> >>>> swept >>> >>> >>>> by >>> >>> >>>> AntiVirus software. >>> >>> >>>> >>> >>> >>>> ________________________________ >>> >>> >>>> >>> >>> >>>> The information in this e-mail is confidential and may be legally >>> >>> >>>> privileged. It is intended solely for the addressee. Access to >>> >>> >>>> this >>> >>> >>>> e-m= >>> >>> > ail >>> >>> >>>> by anyone else is unauthorized. If you have received this >>> >>> >>>> communication= >>> >>> > in >>> >>> >>>> error, please address with the subject heading "Received in >>> >>> >>>> error," >>> >>> >>>> sen= >>> >>> > d to >>> >>> >>>> the original sender, then delete the e-mail and destroy any >>> >>> >>>> copies >>> >>> >>>> of i= >>> >>> > t. If >>> >>> >>>> you are not the intended recipient, any disclosure, copying, >>> >>> >>>> distributi= >>> >>> > on or >>> >>> >>>> any action taken or omitted to be taken in reliance on it, is >>> >>> >>>> prohibite= >>> >>> > d and >>> >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail >>> >>> >>>> are >>> >>> >>>> su= >>> >>> > bject >>> >>> >>>> to the terms and conditions expressed in the governing KPMG >>> >>> >>>> client >>> >>> >>>> engagement letter. Opinions, conclusions and other information in >>> >>> >>>> this >>> >>> >>>> e-mail and any attachments that do not relate to the official >>> >>> >>>> business = >>> >>> > of >>> >>> >>>> the firm are neither given nor endorsed by it. >>> >>> >>>> >>> >>> >>>> KPMG cannot guarantee that e-mail communications are secure or >>> >>> >>>> error-free, as information could be intercepted, corrupted, >>> >>> >>>> amended, >>> >>> >>>> lo= >>> >>> > st, >>> >>> >>>> destroyed, arrive late or incomplete, or contain viruses. >>> >>> >>>> >>> >>> >>>> This email is being sent out by KPMG International Cooperative >>> >>> >>>> ("KPMG >>> >>> >>>> International") on behalf of the local KPMG member firm providing >>> >>> >>>> servi= >>> >>> > ces >>> >>> >>>> to you. KPMG International Cooperative ("KPMG International") is >>> >>> >>>> a >>> >>> >>>> Swis= >>> >>> > s >>> >>> >>>> entity that serves as a coordinating entity for a network of >>> >>> >>>> independen= >>> >>> > t >>> >>> >>>> firms operating under the KPMG name. KPMG International provides >>> >>> >>>> no >>> >>> >>>> ser= >>> >>> > vices >>> >>> >>>> to clients. Each member firm of KPMG International is a legally >>> >>> >>>> distinc= >>> >>> > t and >>> >>> >>>> separate entity and each describes itself as such. Information >>> >>> >>>> about >>> >>> >>>> th= >>> >>> > e >>> >>> >>>> structure and jurisdiction of your local KPMG member firm can be >>> >>> >>>> obtain= >>> >>> > ed >>> >>> >>>> from your KPMG representative. >>> >>> >>>> >>> >>> >>>> This footnote also confirms that this e-mail message has been >>> >>> >>>> swept >>> >>> >>>> by >>> >>> >>>> AntiVirus software. >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> ________________________________ >>> >>> >>>> The information in this e-mail is confidential and may be legally >>> >>> >>>> privileged. It is intended solely for the addressee. Access to >>> >>> >>>> this >>> >>> >>>> e-m= >>> >>> > ail >>> >>> >>>> by anyone else is unauthorized. If you have received this >>> >>> >>>> communication= >>> >>> > in >>> >>> >>>> error, please address with the subject heading "Received in >>> >>> >>>> error," >>> >>> >>>> sen= >>> >>> > d to >>> >>> >>>> the original sender, then delete the e-mail and destroy any >>> >>> >>>> copies >>> >>> >>>> of i= >>> >>> > t. If >>> >>> >>>> you are not the intended recipient, any disclosure, copying, >>> >>> >>>> distributi= >>> >>> > on or >>> >>> >>>> any action taken or omitted to be taken in reliance on it, is >>> >>> >>>> prohibite= >>> >>> > d and >>> >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail >>> >>> >>>> are >>> >>> >>>> su= >>> >>> > bject >>> >>> >>>> to the terms and conditions expressed in the governing KPMG >>> >>> >>>> client >>> >>> >>>> engagement letter. Opinions, conclusions and other information in >>> >>> >>>> this >>> >>> >>>> e-mail and any attachments that do not relate to the official >>> >>> >>>> business = >>> >>> > of >>> >>> >>>> the firm are neither given nor endorsed by it. >>> >>> >>>> >>> >>> >>>> KPMG cannot guarantee that e-mail communications are secure or >>> >>> >>>> error-free, as information could be intercepted, corrupted, >>> >>> >>>> amended, >>> >>> >>>> lo= >>> >>> > st, >>> >>> >>>> destroyed, arrive late or incomplete, or contain viruses. >>> >>> >>>> >>> >>> >>>> This email is being sent out by KPMG International Cooperative >>> >>> >>>> ("KPMG >>> >>> >>>> International") on behalf of the local KPMG member firm providing >>> >>> >>>> servi= >>> >>> > ces >>> >>> >>>> to you. KPMG International Cooperative ("KPMG International") is >>> >>> >>>> a >>> >>> >>>> Swis= >>> >>> > s >>> >>> >>>> entity that serves as a coordinating entity for a network of >>> >>> >>>> independen= >>> >>> > t >>> >>> >>>> firms operating under the KPMG name. KPMG International provides >>> >>> >>>> no >>> >>> >>>> ser= >>> >>> > vices >>> >>> >>>> to clients. Each member firm of KPMG International is a legally >>> >>> >>>> distinc= >>> >>> > t and >>> >>> >>>> separate entity and each describes itself as such. Information >>> >>> >>>> about >>> >>> >>>> th= >>> >>> > e >>> >>> >>>> structure and jurisdiction of your local KPMG member firm can be >>> >>> >>>> obtain= >>> >>> > ed >>> >>> >>>> from your KPMG representative. >>> >>> >>>> >>> >>> >>>> This footnote also confirms that this e-mail message has been >>> >>> >>>> swept >>> >>> >>>> by >>> >>> >>>> AntiVirus software. >>> >>> >> >>> >>> >> >>> >>> > >>> >>> > >>> >>> > ========================================================================= >>> >>> > You are subscribed to the Cape Town Fighting Game Community mailing >>> >>> > list. >>> >>> > >>> >>> > //www.freelists.org/list/cpt-fgc >>> >>> >>> >>> ========================================================================= >>> >>> You are subscribed to the Cape Town Fighting Game Community mailing >>> >>> list. >>> >>> >>> >>> //www.freelists.org/list/cpt-fgc >>> >> >>> >> >>> > >>> ========================================================================= >>> You are subscribed to the Cape Town Fighting Game Community mailing list. >>> >>> //www.freelists.org/list/cpt-fgc >> >> > ========================================================================= > You are subscribed to the Cape Town Fighting Game Community mailing list. > > //www.freelists.org/list/cpt-fgc ========================================================================= You are subscribed to the Cape Town Fighting Game Community mailing list. //www.freelists.org/list/cpt-fgc