Re: Tekken "is not enough"

  • From: greattekkenmaster@xxxxxxxxx
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 13 Jun 2014 18:58:41 +0000

Now that is what I would call a very clever response
Sent via my BlackBerry from Vodacom - let your email find you!

-----Original Message-----
From: Manase Zote <bmlzote@xxxxxxxxx>
Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
Date: Fri, 13 Jun 2014 20:58:16 
To: <cpt-fgc@xxxxxxxxxxxxx>
Reply-To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: Tekken "is not enough"

Yes, you get to do your combo?!?!

On Fri, Jun 13, 2014 at 8:29 PM,  <greattekkenmaster@xxxxxxxxx> wrote:
> Ummm,, OK I will try it,, is there a reward for getting it right??
> Sent via my BlackBerry from Vodacom - let your email find you!
>
> -----Original Message-----
> From: Manase Zote <bmlzote@xxxxxxxxx>
> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
> Date: Fri, 13 Jun 2014 20:23:40
> To: <cpt-fgc@xxxxxxxxxxxxx>
> Reply-To: cpt-fgc@xxxxxxxxxxxxx
> Subject: Re: Tekken "is not enough"
>
> Why not try it Rich, I mean you use mishimas?
> Try to punish bruce's wd+2 with a normal wgf/wghf and dark upper with
> Amour King.
>
> On Fri, Jun 13, 2014 at 8:17 PM,  <greattekkenmaster@xxxxxxxxx> wrote:
>> Then get 1 Di,, its worth every cent and every microscopic cent too
>> Sent via my BlackBerry from Vodacom - let your email find you!
>> ________________________________
>> From: Di Lhong <numotd@xxxxxxxxx>
>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>> Date: Fri, 13 Jun 2014 20:15:51 +0200
>> To: <cpt-fgc@xxxxxxxxxxxxx>
>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>> Subject: Re: Tekken "is not enough"
>>
>> Don't have ps3 :(
>>
>>
>> On Fri, Jun 13, 2014 at 8:13 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>>>
>>> Practice mode can easily solve the query.
>>>
>>> On Fri, Jun 13, 2014 at 8:09 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>> > Lolz until you're up against Capos. XD
>>> >
>>> > ok, looked up dark upper  and it says 11frames on it's own too. but i
>>> > have a
>>> > funny feeling it can't punish 14~15 frames :/ i think they might have it
>>> > wrong. never saw JDCR punish anything other than 17frames with dark
>>> > upper
>>> > (since it has nice reach).
>>> >
>>> >
>>> > On Fri, Jun 13, 2014 at 7:23 PM, <greattekkenmaster@xxxxxxxxx> wrote:
>>> >>
>>> >> YES,,, EWGF IS MIGHTY INDEED
>>> >> Sent via my BlackBerry from Vodacom - let your email find you!
>>> >> ________________________________
>>> >> From: Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
>>> >> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >> Date: Fri, 13 Jun 2014 19:21:02 +0200
>>> >> To: <cpt-fgc@xxxxxxxxxxxxx>
>>> >> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>>> >> Subject: Tekken "is not enough"
>>> >>
>>> >> Mighty EWGF
>>> >>
>>> >>
>>> >> On Fri, Jun 13, 2014 at 7:17 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>>> >>>
>>> >>> Oh the ewgf is not always 14 frames either, it can be 15 or 16 frames.
>>> >>>
>>> >>> On Fri, Jun 13, 2014 at 7:06 PM,  <greattekkenmaster@xxxxxxxxx> wrote:
>>> >>> > Serious????? I thought only EWGF was 14 frames,, but still punishing
>>> >>> > -14 moves with it is hard
>>> >>> > Sent via my BlackBerry from Vodacom - let your email find you!
>>> >>> >
>>> >>> > -----Original Message-----
>>> >>> > From: Manase Zote <bmlzote@xxxxxxxxx>
>>> >>> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>> > Date: Fri, 13 Jun 2014 19:04:32
>>> >>> > To: <cpt-fgc@xxxxxxxxxxxxx>
>>> >>> > Reply-To: cpt-fgc@xxxxxxxxxxxxx
>>> >>> > Subject: Re: USF4 changes!
>>> >>> >
>>> >>> > Yes and that's why it not bother punishing -14 moves with it.
>>> >>> > By the a normal wgf can also be 14 frames =3D just frame :)
>>> >>> >
>>> >>> > On Fri, Jun 13, 2014 at 5:15 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>> >>> >> technically ewgf is just frame too...
>>> >>> >>
>>> >>> >>
>>> >>> >> On Fri, Jun 13, 2014 at 1:58 PM, Manase Zote <bmlzote@xxxxxxxxx>
>>> >>> >> wrote:
>>> >>> >>>
>>> >>> >>> Just frame input for punishment is not fair.
>>> >>> >>>
>>> >>> >>> On 13 Jun 2014 12:23, "Donaldson, Alasdair"
>>> >>> >>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>> >>> >>>>
>>> >>> >>>> Yes, he can punish with that. I seem to recall us having a
>>> >>> >>>> conversation
>>> >>> >>>> about this a while ago. Some Lei players (like GreenLei) say that
>>> >>> >>>> you c=
>>> >>> > ould
>>> >>> >>>> punish with it. Others (like PaasHaas) say it is too hard.
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>>> >>> > ]
>>> >>> >>>> On Behalf Of Di Lhong
>>> >>> >>>> Sent: 13 June 2014 12:20 PM
>>> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> >>> >>>> Subject: Re: USF4 changes!
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>> Thank god they made it all -17...in BR it was like "urm was that
>>> >>> >>>> -15
>>> >>> >>>> or
>>> >>> >>>> -17...whoops too late to punish now"
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>> Can't lei do f+3,1? doesn't knd or launch but the dmg from that
>>> >>> >>>> move
>>> >>> >>>> is
>>> >>> >>>> sufficient.
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>> On Fri, Jun 13, 2014 at 12:15 PM, Donaldson, Alasdair
>>> >>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>> >>> >>>>
>>> >>> >>>> Paul=E2=80=99s deathfist is i15. Good luck getting it out at that
>>> >>> >>>> speed=
>>> >>> >  though.
>>> >>> >>>> At close range, you=E2=80=99re better off with a df+2. At long
>>> >>> >>>> range
>>> >>> >>>> it=
>>> >>> >  won=E2=80=99t do the
>>> >>> >>>> same damage.
>>> >>> >>>>
>>> >>> >>>> The move is also -17 at all ranges. While there is pushback and
>>> >>> >>>> some
>>> >>> >>>> characters (like Lei) have trouble punishing it, it=E2=80=99s not
>>> >>> >>>> somet=
>>> >>> > hing that
>>> >>> >>>> should bother a Mishima.
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>>> >>> > ]
>>> >>> >>>> On Behalf Of greattekkenmaster@xxxxxxxxx
>>> >>> >>>> Sent: 13 June 2014 12:11 PM
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> >>> >>>> Subject: Re: USF4 changes!
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>> He has a death fist that rapes your life bar in 1 shot,, and its
>>> >>> >>>> hard t=
>>> >>> > o
>>> >>> >>>> punish and paul sounds like his taking a crap every second,, Law
>>> >>> >>>> needs =
>>> >>> > to
>>> >>> >>>> nerfed to shit also,, the deathfist of paul is all that needs
>>> >>> >>>> nerfing 4=
>>> >>> > 0%
>>> >>> >>>> less damage
>>> >>> >>>>
>>> >>> >>>> Sent via my BlackBerry from Vodacom - let your email find you!
>>> >>> >>>>
>>> >>> >>>> ________________________________
>>> >>> >>>>
>>> >>> >>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
>>> >>> >>>>
>>> >>> >>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>> >>>>
>>> >>> >>>> Date: Fri, 13 Jun 2014 10:02:01 +0000
>>> >>> >>>>
>>> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
>>> >>> >>>>
>>> >>> >>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>>> >>> >>>>
>>> >>> >>>> Subject: RE: USF4 changes!
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>> Nah, Paul doesn=E2=80=99t need any changes.
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>> He=E2=80=99s been happily mid-tier for most Tekken games. Since
>>> >>> >>>> BR,
>>> >>> >>>> and=
>>> >>> >  in TTT2,
>>> >>> >>>> it=E2=80=99s arguable that he=E2=80=99s in the higher part of the
>>> >>> >>>> mid-t=
>>> >>> > ier group.
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>> I have no complaints about Paul. I mean, it would be nice to have
>>> >>> >>>> bette=
>>> >>> > r
>>> >>> >>>> tracking, or a few more plus frame options, but that=E2=80=99s
>>> >>> >>>> more
>>> >>> >>>> on =
>>> >>> > the =E2=80=98really
>>> >>> >>>> nice to have=E2=80=99, rather than =E2=80=98needs this to be
>>> >>> >>>> playable=
>>> >>> > =E2=80=99.
>>> >>> >>>>
>>> >>> >>>> His combo damage is solid =E2=80=93 not top tier, but fine from
>>> >>> >>>> all
>>> >>> >>>> ang=
>>> >>> > les. His
>>> >>> >>>> punishment game is excellent. His wall damage is good. His pokes
>>> >>> >>>> are
>>> >>> >>>> av=
>>> >>> > erage
>>> >>> >>>> =E2=80=93 a couple of really nice ones though (ws+4, d+1). His
>>> >>> >>>> carry
>>> >>> >>>> an=
>>> >>> > d TA are very
>>> >>> >>>> nice. His lows aren=E2=80=99t that amazing, but he has enough
>>> >>> >>>> other
>>> >>> >>>> too=
>>> >>> > ls to make
>>> >>> >>>> him viable.
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>>> >>> > ]
>>> >>> >>>> On Behalf Of greattekkenmaster@xxxxxxxxx
>>> >>> >>>> Sent: 13 June 2014 11:55 AM
>>> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> >>> >>>> Subject: Re: USF4 changes!
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>> I have complaints about Paul and his move set
>>> >>> >>>>
>>> >>> >>>> Sent via my BlackBerry from Vodacom - let your email find you!
>>> >>> >>>>
>>> >>> >>>> ________________________________
>>> >>> >>>>
>>> >>> >>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
>>> >>> >>>>
>>> >>> >>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>> >>>>
>>> >>> >>>> Date: Fri, 13 Jun 2014 09:50:26 +0000
>>> >>> >>>>
>>> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
>>> >>> >>>>
>>> >>> >>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>>> >>> >>>>
>>> >>> >>>> Subject: RE: USF4 changes!
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>> And Paul gets dumbed every Tekken. I=E2=80=99m surprised he can
>>> >>> >>>> string =
>>> >>> > a sentence
>>> >>> >>>> together.
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>>> >>> > ]
>>> >>> >>>> On Behalf Of Di Lhong
>>> >>> >>>> Sent: 13 June 2014 11:48 AM
>>> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> >>> >>>> Subject: Re: USF4 changes!
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>> The story is pretty good for a fighting game. Tekken's storyline
>>> >>> >>>> is
>>> >>> >>>> so
>>> >>> >>>> bad...if you're not part of the mishimas...you're just there...i
>>> >>> >>>> mean l=
>>> >>> > ook
>>> >>> >>>> at christie, she's been after Eddy since T4. And her
>>> >>> >>>> speech...Eddy!
>>> >>> >>>> Edd=
>>> >>> > y!
>>> >>> >>>> wtf.
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>> On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair
>>> >>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>> >>> >>>>
>>> >>> >>>> Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that
>>> >>> >>>> didn=E2=
>>> >>> > =80=99t
>>> >>> >>>> look to be =E2=80=98res-able=E2=80=99 for Quan=E2=80=99s zombie
>>> >>> >>>> army.
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>> Not sure what they=E2=80=99re doing with the storyline though.
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>>> >>> > ]
>>> >>> >>>> On Behalf Of Di Lhong
>>> >>> >>>> Sent: 13 June 2014 11:29 AM
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> >>> >>>> Subject: Re: USF4 changes!
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>> Same. Even if Mileena is bottom tier, i'll still play her. :)
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>> Hopefully she'll return, she didn't die in mk9 did she? but with
>>> >>> >>>> D'Vora=
>>> >>> > h,
>>> >>> >>>> i'm not sure they'll have another "monster" chick in the series.
>>> >>> >>>> D'Vora=
>>> >>> > h so
>>> >>> >>>> far looks awesome. Ferra/Thorr also looks fun. Like how they
>>> >>> >>>> implemente=
>>> >>> > d the
>>> >>> >>>> 2 as one character. Well design stuff in MKX. It'll be sad not to
>>> >>> >>>> see s=
>>> >>> > ome
>>> >>> >>>> of the original cast, but i welcome the new ones :)
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>> On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair
>>> >>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>> >>> >>>>
>>> >>> >>>> Well I=E2=80=99d rather just play the characters that I like. For
>>> >>> >>>> MK
>>> >>> >>>> it=
>>> >>> >  was
>>> >>> >>>> always going to be Scorp and Subby. I wanted to play Mileena, but
>>> >>> >>>> I
>>> >>> >>>> als=
>>> >>> > o
>>> >>> >>>> wanted her to be a lot faster than she was. Actually I like most
>>> >>> >>>> of
>>> >>> >>>> the=
>>> >>> >  MK
>>> >>> >>>> cast=E2=80=A6
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>> For Injustice I wanted GL and Shazam. Sadly Shazam was pretty
>>> >>> >>>> much
>>> >>> >>>> unplayable and they never fixed that. Next closest option was
>>> >>> >>>> Bladam. T=
>>> >>> > oo
>>> >>> >>>> bad these turned out the really bad match-ups for Grundy=E2=80=A6
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>>> >>> > ]
>>> >>> >>>> On Behalf Of Di Lhong
>>> >>> >>>> Sent: 13 June 2014 11:05 AM
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> >>> >>>> Subject: Re: USF4 changes!
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>> True. But also it depends on who they hired i guess. I doubt they
>>> >>> >>>> hired
>>> >>> >>>> anyone in the Sindel community to balance her out. Some people
>>> >>> >>>> are
>>> >>> >>>> just=
>>> >>> >  out
>>> >>> >>>> to balance their own character, while some gets forgotten
>>> >>> >>>> entirely.
>>> >>> >>>> The
>>> >>> >>>> worst are those who can't see why their character is broken and
>>> >>> >>>> flip
>>> >>> >>>> ou=
>>> >>> > t
>>> >>> >>>> completely when they want to nerf something of their
>>> >>> >>>> character...i
>>> >>> >>>> rath=
>>> >>> > er
>>> >>> >>>> win with my own skills than rely on OP characters.
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>> On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair
>>> >>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>> >>> >>>>
>>> >>> >>>> Yeah, I often wonder what the hell goes through the developer's
>>> >>> >>>> heads.
>>> >>> >>>> NRS specifically went out of their way to hire people (gamers) to
>>> >>> >>>> help =
>>> >>> > them
>>> >>> >>>> balance the game. Then it got released and had to be patched
>>> >>> >>>> almost
>>> >>> >>>> immediately. Now I can understand that without a large scale beta
>>> >>> >>>> test,=
>>> >>> >  you
>>> >>> >>>> will not know about every little broken thing, but a lot of the
>>> >>> >>>> issues
>>> >>> >>>> really should've been found by the testers.
>>> >>> >>>>
>>> >>> >>>> I don't understand why NRS didn't just patch MK9 one more time.
>>> >>> >>>> Cyrax,
>>> >>> >>>> Kenshin and Kabal were way too strong. Shiva, Kano and Sindel
>>> >>> >>>> were a
>>> >>> >>>> jo=
>>> >>> > ke
>>> >>> >>>> from the release, all the way though the patches. How friggin'
>>> >>> >>>> hard
>>> >>> >>>> is =
>>> >>> > it to
>>> >>> >>>> listen to the comments from the serious fans?
>>> >>> >>>>
>>> >>> >>>> It's just shoddy quality control.
>>> >>> >>>>
>>> >>> >>>> Similarly Blizzard has admitted that none of the developers or
>>> >>> >>>> testers
>>> >>> >>>> for RoS bothered to play the Monk. That's why the class is such a
>>> >>> >>>> joke
>>> >>> >>>> compared to all the rest. I mean seriously? They couldn't be
>>> >>> >>>> bothered t=
>>> >>> > o
>>> >>> >>>> test one of the classes? There are only 6 classes FFS.
>>> >>> >>>>
>>> >>> >>>> In one day you can read through all the posts on the Diablo
>>> >>> >>>> character
>>> >>> >>>> class forums for the past month. That's enough to get a feel for
>>> >>> >>>> what t=
>>> >>> > he
>>> >>> >>>> real problems are and who is just a butthurt troll complaining.
>>> >>> >>>> Then
>>> >>> >>>> pa=
>>> >>> > tch
>>> >>> >>>> that shit.
>>> >>> >>>> No one cares that you are patching the conversations of NPCs. Fix
>>> >>> >>>> the
>>> >>> >>>> core problems you retards...
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>> -----Original Message-----
>>> >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>>> >>> > ]
>>> >>> >>>> On Behalf Of Stephen Scheidel
>>> >>> >>>> Sent: 13 June 2014 10:40 AM
>>> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> >>> >>>> Subject: Re: USF4 changes!
>>> >>> >>>>
>>> >>> >>>> Well if they just resist the tendency to be utter fucktards and
>>> >>> >>>> keep
>>> >>> >>>> broken shit like kabal out of the game there won't be any need
>>> >>> >>>> for
>>> >>> >>>> baby=
>>> >>> >  game
>>> >>> >>>> mechanics to try and hide their shoddy balancing.
>>> >>> >>>>
>>> >>> >>>> We as a group could balance games better than nrs.
>>> >>> >>>>
>>> >>> >>>> On 13/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
>>> >>> >>>> > Not sure how much it'll nulify. But at least they're trying to
>>> >>> >>>> > get
>>> >>> >>>> > ri=
>>> >>> > d
>>> >>> >>>> > of all those insane pressure like Kabal's b+1~nomad rush chip
>>> >>> >>>> > BS.
>>> >>> >>>> >
>>> >>> >>>> >
>>> >>> >>>> > On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel
>>> >>> >>>> > <gieroadsteve@xxxxxxxxx>
>>> >>> >>>> > wrote:
>>> >>> >>>> >
>>> >>> >>>> >> So they are just giving noobs a chance to escape.
>>> >>> >>>> >> Devs are really trying to make games purely a rock paper
>>> >>> >>>> >> scissor
>>> >>> >>>> >> thing.
>>> >>> >>>> >>
>>> >>> >>>> >> What's the point of a tough situation if you can just nullify
>>> >>> >>>> >> it
>>> >>> >>>> >> wit=
>>> >>> > h
>>> >>> >>>> >> some noob feature.
>>> >>> >>>> >>
>>> >>> >>>> >> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
>>> >>> >>>> >> > Let's put it this way. The movement is basically the same as
>>> >>> >>>> >> > MK9.
>>> >>> >>>> >> > But now they added a new metere called "agility bar" where
>>> >>> >>>> >> > you
>>> >>> >>>> >> > can
>>> >>> >>>> >> > use it to do full/half screen run and do an evasive spacing
>>> >>> >>>> >> > backdash (i'm not sure if normal backdashing will consume
>>> >>> >>>> >> > such
>>> >>> >>>> >> > meter/bar...) So if you had 0
>>> >>> >>>> >> problem
>>> >>> >>>> >> > with movement in mk9. mkx agility bar shouldn't cause you
>>> >>> >>>> >> > any
>>> >>> >>>> >> > trouble for your own movement. I see it as an escape
>>> >>> >>>> >> > mechanism
>>> >>> >>>> >> > mor=
>>> >>> > e
>>> >>> >>>> >> > than offensive.
>>> >>> >>>> >> > because you need agility meter to use interactables and
>>> >>> >>>> >> > "evasive"
>>> >>> >>>> >> backdash.
>>> >>> >>>> >> > the backdash range is big enough to punish wiff. so it
>>> >>> >>>> >> > SHOULD
>>> >>> >>>> >> > caus=
>>> >>> > e
>>> >>> >>>> >> > bar.
>>> >>> >>>> >> if
>>> >>> >>>> >> > the normal backdash already does that, then no need to use
>>> >>> >>>> >> > agility
>>> >>> >>>> >> > bar.
>>> >>> >>>> >> >
>>> >>> >>>> >> > It doesn't take away anything. It's adding more escape
>>> >>> >>>> >> > mechanism
>>> >>> >>>> >> > for
>>> >>> >>>> >> people
>>> >>> >>>> >> > who have a tough time with rushdown characters up on their
>>> >>> >>>> >> > face...
>>> >>> >>>> >> >
>>> >>> >>>> >> > Also the meter recovers really quickly (like 1-2 sec for
>>> >>> >>>> >> > full 2
>>> >>> >>>> >> > bars?
>>> >>> >>>> >> dunno
>>> >>> >>>> >> > will check again...might be faster)...so it's not like
>>> >>> >>>> >> > you'll
>>> >>> >>>> >> > not
>>> >>> >>>> >> > be able to use it every now and then. But if you abuse the
>>> >>> >>>> >> > meter...then you'll
>>> >>> >>>> >> pay
>>> >>> >>>> >> > for it when you really need it. The bars are there so you
>>> >>> >>>> >> > don't
>>> >>> >>>> >> > just
>>> >>> >>>> >> abuse
>>> >>> >>>> >> > the agility bar backdash and jump off walls all the time
>>> >>> >>>> >> > with
>>> >>> >>>> >> > no
>>> >>> >>>> >> > consequences.
>>> >>> >>>> >> >
>>> >>> >>>> >> > We don't know how's the recovery on the agility bar either.
>>> >>> >>>> >> > If
>>> >>> >>>> >> > it'=
>>> >>> > s
>>> >>> >>>> >> > good then it should cost bars...if it's crap then no.
>>> >>> >>>> >> >
>>> >>> >>>> >> >
>>> >>> >>>> >> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir
>>> >>> >>>> >> > <nicmuir@xxxxxxxxx>
>>> >>> >>>> >> > wrote:
>>> >>> >>>> >> >
>>> >>> >>>> >> >> I used the run button all the time.
>>> >>> >>>> >> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair"
>>> >>> >>>> >> >> <alasdair.donaldson@xxxxxxxxxx>
>>> >>> >>>> >> >> wrote:
>>> >>> >>>> >> >>
>>> >>> >>>> >> >>>  Did you ever use the run button in MK3? I think I used it
>>> >>> >>>> >> >>> when
>>> >>> >>>> >> trolling
>>> >>> >>>> >> >>> with Cyrax and his grab into stuff, or with one of old
>>> >>> >>>> >> >>> SubZero=
>>> >>> > =E2=80=99s
>>> >>> >>>> >> combos=E2=80=A6
>>> >>> >>>> >> >>> not much else.
>>> >>> >>>> >> >>>
>>> >>> >>>> >> >>> It will be interesting seeing how this changes the oki
>>> >>> >>>> >> >>> game.
>>> >>> >>>> >> >>>
>>> >>> >>>> >> >>> I actually thought the movement in MK9 was fine. I mean
>>> >>> >>>> >> >>> for
>>> >>> >>>> >> >>> general
>>> >>> >>>> >> play
>>> >>> >>>> >> >>> between us (non Kabal/Kenshi matches). Felt smooth enough.
>>> >>> >>>> >> >>>
>>> >>> >>>> >> >>>
>>> >>> >>>> >> >>>
>>> >>> >>>> >> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>> >>>> >> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>>> >>> >>>> >> >>> *On Behalf Of *Nicholas Robertson-Muir
>>> >>> >>>> >> >>> *Sent:* 12 June 2014 4:32 PM
>>> >>> >>>> >> >>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>> >>> >>>> >> >>> *Subject:* RE: USF4 changes!
>>> >>> >>>> >> >>>
>>> >>> >>>> >> >>>
>>> >>> >>>> >> >>>
>>> >>> >>>> >> >>> You can use bar for teleport stuff in kof. Most of it is
>>> >>> >>>> >> >>> last
>>> >>> >>>> >> >>> dich when I use it.
>>> >>> >>>> >> >>>
>>> >>> >>>> >> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" <
>>> >>> >>>> >> >>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>> >>> >>>> >> >>>
>>> >>> >>>> >> >>> Don't you need meter for some of the movement stuff in
>>> >>> >>>> >> >>> KOF? I
>>> >>> >>>> >> >>> mean the rolls?
>>> >>> >>>> >> >>> Who knows how this is going to work? I presume the
>>> >>> >>>> >> >>> backdashing
>>> >>> >>>> >> >>> will be enough to clear the space and either give you the
>>> >>> >>>> >> >>> opportunity to whiff punish or set up some zoning stuff.
>>> >>> >>>> >> >>> This is MK... they've never had proper backdashes before.
>>> >>> >>>> >> >>> They'r=
>>> >>> > e
>>> >>> >>>> >> >>> now adding new movement and people are still complaining
>>> >>> >>>> >> >>> that
>>> >>> >>>> >> >>> this will reduce their ability to play the game? How?
>>> >>> >>>> >> >>>
>>> >>> >>>> >> >>>
>>> >>> >>>> >> >>> -----Original Message-----
>>> >>> >>>> >> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>>> >>> >>>> >> cpt-fgc-bounce@xxxxxxxxxxxxx]
>>> >>> >>>> >> >>> On Behalf Of Manase Zote
>>> >>> >>>> >> >>> Sent: 12 June 2014 4:22 PM
>>> >>> >>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
>>> >>> >>>> >> >>> Subject: Re: USF4 changes!
>>> >>> >>>> >> >>>
>>> >>> >>>> >> >>> In other games we can backlash until the cows come home
>>> >>> >>>> >> >>> and
>>> >>> >>>> >> >>> ther=
>>> >>> > e
>>> >>> >>>> >> >>> is no meter for that and the game is still fair nothing
>>> >>> >>>> >> >>> broken
>>> >>> >>>> >> >>> about the mechanic. lol In street fighter if you backdash
>>> >>> >>>> >> >>> non
>>> >>> >>>> >> >>> stop you corner yourself and that alone is bad so I still
>>> >>> >>>> >> >>> don't
>>> >>> >>>> >> >>> understand why you
>>> >>> >>>> >> would
>>> >>> >>>> >> >>> need meter in helping with your suicide(cornering
>>> >>> >>>> >> >>> yourself).
>>> >>> >>>> >> >>> My suggestion is just balance the back dash so that it's
>>> >>> >>>> >> >>> not
>>> >>> >>>> >> >>> OP(like in SF, KOF and other 2D fighters).
>>> >>> >>>> >> >>>
>>> >>> >>>> >> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong
>>> >>> >>>> >> >>> <numotd@xxxxxxxxx>
>>> >>> >>>> >> >>> wrote:
>>> >>> >>>> >> >>> > The "agility bar" backdash covers much more distance
>>> >>> >>>> >> >>> > than
>>> >>> >>>> >> >>> > that
>>> >>> >>>> >> >>> > i think.
>>> >>> >>>> >> >>> > Also, if we can just backdash nonstop and avoid normals
>>> >>> >>>> >> >>> > and
>>> >>> >>>> >> >>> > strings...rushdown/pressure characters will have
>>> >>> >>>> >> >>> > problem,
>>> >>> >>>> >> >>> > because they'll just backdash and avoid everything all
>>> >>> >>>> >> >>> > the
>>> >>> >>>> >> >>> > tim=
>>> >>> > e.
>>> >>> >>>> >> >>> >
>>> >>> >>>> >> >>> > Unless they make backdashing more technical like Tekken.
>>> >>> >>>> >> >>> > I
>>> >>> >>>> >> >>> > think the agility bar is fair. It doesn't limit anything
>>> >>> >>>> >> >>> > at
>>> >>> >>>> >> >>> > all. It helps with tough situation.
>>> >>> >>>> >> >>> >
>>> >>> >>>> >> >>> >
>>> >>> >>>> >> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote
>>> >>> >>>> >> >>> > <bmlzote@xxxxxxxxx>
>>> >>> >>>> >> >>> > wrote:
>>> >>> >>>> >> >>> >>
>>> >>> >>>> >> >>> >> MK9 didn't have a bar for back dashing and it was just
>>> >>> >>>> >> >>> >> fine s=
>>> >>> > o
>>> >>> >>>> >> >>> >> what was wrong with that?
>>> >>> >>>> >> >>> >>
>>> >>> >>>> >> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong
>>> >>> >>>> >> >>> >> <numotd@xxxxxxxxx>
>>> >>> >>>> >> >>> >> wrote:
>>> >>> >>>> >> >>> >> > The movement and pace of the game seems to be the
>>> >>> >>>> >> >>> >> > same
>>> >>> >>>> >> >>> >> > as
>>> >>> >>>> >> >>> >> > mk9 (which i think is ok but not the best). The
>>> >>> >>>> >> >>> >> > agility
>>> >>> >>>> >> >>> >> > bar
>>> >>> >>>> >> >>> >> > enhances that a lot more for
>>> >>> >>>> >> >>> >> > 1-2
>>> >>> >>>> >> >>> >> > bars. So i don't mind it. It doesn't limit the
>>> >>> >>>> >> >>> >> > movement
>>> >>> >>>> >> >>> >> > of
>>> >>> >>>> >> >>> >> > game at
>>> >>> >>>> >> >>> all.
>>> >>> >>>> >> >>> >> > Eg.
>>> >>> >>>> >> >>> >> > Tekken movement but you can do a "super" backdash for
>>> >>> >>>> >> >>> >> > 1
>>> >>> >>>> >> >>> >> > agility
>>> >>> >>>> >> bar
>>> >>> >>>> >> >>> >> > (that fills up on it's own pretty nicely) to get out
>>> >>> >>>> >> >>> >> > of
>>> >>> >>>> >> >>> >> > Nina's
>>> >>> >>>> >> df+1
>>> >>> >>>> >> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid
>>> >>> >>>> >> >>> >> > nina's
>>> >>> >>>> >> >>> >> > df+=
>>> >>> > 1
>>> >>> >>>> >> >>> >> > ss+1
>>> >>> >>>> >> >>> >> > pressure by using stage interactables and jump away.
>>> >>> >>>> >> >>> >> > Not
>>> >>> >>>> >> >>> >> > sure if you're invincible or not during the
>>> >>> >>>> >> >>> >> > jump...What
>>> >>> >>>> >> >>> >> > was
>>> >>> >>>> >> >>> >> > injustice
>>> >>> >>>> >> like?
>>> >>> >>>> >> >>> >> >
>>> >>> >>>> >> >>> >> > So the basic movements is there. No limitation at
>>> >>> >>>> >> >>> >> > all.
>>> >>> >>>> >> >>> >> > Agility bar helps but doesn't defy the whole movement
>>> >>> >>>> >> >>> >> > gameplay.
>>> >>> >>>> >> >>> >> >
>>> >>> >>>> >> >>> >> >
>>> >>> >>>> >> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote
>>> >>> >>>> >> >>> >> > <bmlzote@xxxxxxxxx>
>>> >>> >>>> >> >>> wrote:
>>> >>> >>>> >> >>> >> >>
>>> >>> >>>> >> >>> >> >> At this point no one knows how all of the above
>>> >>> >>>> >> >>> >> >> system
>>> >>> >>>> >> >>> >> >> mechanics are going to turn out.
>>> >>> >>>> >> >>> >> >> Limiting movement to a bar is a crime in any
>>> >>> >>>> >> >>> >> >> fighting
>>> >>> >>>> >> >>> >> >> game
>>> >>> >>>> >> because
>>> >>> >>>> >> >>> >> >> you need movement for everything you do in a
>>> >>> >>>> >> >>> >> >> fighting
>>> >>> >>>> >> >>> >> >> game=
>>> >>> > .
>>> >>> >>>> >> >>> >> >> It also affects the pacing of the overall match.  So
>>> >>> >>>> >> >>> >> >> for m=
>>> >>> > e
>>> >>> >>>> >> >>> >> >> limiting movement to a bar is a gimmick and will
>>> >>> >>>> >> >>> >> >> only
>>> >>> >>>> >> >>> >> >> give
>>> >>> >>>> >> players
>>> >>> >>>> >> >>> >> >> more problems rather than assisting them in a match.
>>> >>> >>>> >> >>> >> >> I still don't see how styles can solve bad match
>>> >>> >>>> >> >>> >> >> ups,
>>> >>> >>>> >> >>> >> >> zone=
>>> >>> > r
>>> >>> >>>> >> >>> >> >> will always have an advantage from range, rushdown
>>> >>> >>>> >> >>> >> >> owns
>>> >>> >>>> >> >>> >> >> up-close...
>>> >>> >>>> >> >>> >> >>
>>> >>> >>>> >> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong
>>> >>> >>>> >> >>> >> >> <numotd@xxxxxxxxx>
>>> >>> >>>> >> >>> >> >> wrote:
>>> >>> >>>> >> >>> >> >> > There's an agility bar. New bar. Nothing to do
>>> >>> >>>> >> >>> >> >> > with
>>> >>> >>>> >> >>> >> >> > EX
>>> >>> >>>> >> >>> >> >> > bar.
>>> >>> >>>> >> >>> >> >> > It
>>> >>> >>>> >> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1
>>> >>> >>>> >> >>> >> >> > to
>>> >>> >>>> >> >>> >> >> > perform
>>> >>> >>>> >> run
>>> >>> >>>> >> >>> >> >> > or a backdash (spaces out quite a bit). I think
>>> >>> >>>> >> >>> >> >> > this
>>> >>> >>>> >> >>> >> >> > is
>>> >>> >>>> >> >>> >> >> > fair.
>>> >>> >>>> >> It
>>> >>> >>>> >> >>> >> >> > fills up fast enough to use it every now and then.
>>> >>> >>>> >> >>> >> >> > But
>>> >>> >>>> >> >>> >> >> > not enough to just spam nonstop. You use
>>> >>> >>>> >> >>> >> >> > 2 to
>>> >>> >>>> >> >>> >> >> > use stage interactables. So it's not a stage
>>> >>> >>>> >> >>> >> >> > interactablefest like Injustice. You have to
>>> >>> >>>> >> >>> >> >> > decide
>>> >>> >>>> >> >>> >> >> > if
>>> >>> >>>> >> >>> >> >> > it'll be worth it to use interactables or to just
>>> >>> >>>> >> >>> >> >> > dash u=
>>> >>> > p
>>> >>> >>>> >> >>> >> >> > to continue pressure / dash away to keep zoning.
>>> >>> >>>> >> >>> >> >> >
>>> >>> >>>> >> >>> >> >> > As for variation. It's like saying Catwomen
>>> >>> >>>> >> >>> >> >> > decides
>>> >>> >>>> >> >>> >> >> > to d=
>>> >>> > o
>>> >>> >>>> >> >>> rushdown.
>>> >>> >>>> >> >>> >> >> > And
>>> >>> >>>> >> >>> >> >> > Grundy decides to do "zoning" with his zombie
>>> >>> >>>> >> >>> >> >> > ground
>>> >>> >>>> >> >>> >> >> > gra=
>>> >>> > b
>>> >>> >>>> >> thingy
>>> >>> >>>> >> >>> >> >> > (meaning he'll not have his armor chainthrows
>>> >>> >>>> >> >>> >> >> > etc.)
>>> >>> >>>> >> >>> >> >> > Catwomen will just run up to grundy with her claw
>>> >>> >>>> >> >>> >> >> > slash
>>> >>> >>>> >> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping the
>>> >>> >>>> >> >>> >> >> > character variation is NOT going to be
>>> >>> >>>> >> >>> >> >> > rock/paper/scissors. Hope it helps you with really
>>> >>> >>>> >> >>> >> >> > bad
>>> >>> >>>> >> >>> >> >> > match up, but still at the end of the day...it's
>>> >>> >>>> >> >>> >> >> > what
>>> >>> >>>> >> >>> >> >> > yo=
>>> >>> > u
>>> >>> >>>> >> >>> >> >> > do. Because in MK9, i can just spam Kabal's
>>> >>> >>>> >> >>> >> >> > instant
>>> >>> >>>> >> >>> >> >> > air
>>> >>> >>>> >> fireball
>>> >>> >>>> >> >>> >> >> > like a noob and know some combos and it'll already
>>> >>> >>>> >> >>> >> >> > be
>>> >>> >>>> >> >>> >> >> > hard to win against kabal without having to learn
>>> >>> >>>> >> >>> >> >> > his
>>> >>> >>>> >> >>> >> >> > advance nomad
>>> >>> >>>> >> dash
>>> >>> >>>> >> >>> >> >> > cancels if you play someone who has trouble with
>>> >>> >>>> >> >>> >> >> > zoning.
>>> >>> >>>> >> >>> >> >> >
>>> >>> >>>> >> >>> >> >> > so instead of choosing a variation and giving you
>>> >>> >>>> >> >>> >> >> > instan=
>>> >>> > t
>>> >>> >>>> >> >>> >> >> > win (because you only keep a few moveset between
>>> >>> >>>> >> >>> >> >> > variations). i'm hoping variation helps with
>>> >>> >>>> >> >>> >> >> > really
>>> >>> >>>> >> >>> >> >> > bad
>>> >>> >>>> >> >>> >> >> > match ups like 9-1 or
>>> >>> >>>> >> 8-2
>>> >>> >>>> >> >>> >> >> > to something like 6-4 or 5-5 and what not. because
>>> >>> >>>> >> >>> >> >> > fighting games should be about what you can do as
>>> >>> >>>> >> >>> >> >> > a
>>> >>> >>>> >> >>> >> >> > player.
>>> >>> >>>> >> >>> >> >> > just because i know stupid spamming basic kabal
>>> >>> >>>> >> >>> >> >> > shouldn'=
>>> >>> > t
>>> >>> >>>> >> >>> >> >> > give me instant advantage over someone who's
>>> >>> >>>> >> >>> >> >> > really
>>> >>> >>>> >> >>> >> >> > good
>>> >>> >>>> >> >>> >> >> > with
>>> >>> >>>> >> sheeva,
>>> >>> >>>> >> >>> >> >> > scorpion or sub zero (don't know which characters
>>> >>> >>>> >> >>> >> >> > have
>>> >>> >>>> >> >>> >> >> > issue with zoning in mk9...)
>>> >>> >>>> >> >>> >> >> >
>>> >>> >>>> >> >>> >> >> >
>>> >>> >>>> >> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote <
>>> >>> >>>> >> bmlzote@xxxxxxxxx>
>>> >>> >>>> >> >>> >> >> > wrote:
>>> >>> >>>> >> >>> >> >> >>
>>> >>> >>>> >> >>> >> >> >> SAP just told me that you need meter to run?
>>> >>> >>>> >> >>> >> >> >> Isn't that supposed to be stone age
>>> >>> >>>> >> >>> >> >> >> mechanics(having
>>> >>> >>>> >> >>> >> >> >> a
>>> >>> >>>> >> >>> >> >> >> meter for running)?
>>> >>> >>>> >> >>> >> >> >> Who said running was broken?
>>> >>> >>>> >> >>> >> >> >>
>>> >>> >>>> >> >>> >> >> >> *Sigh*
>>> >>> >>>> >> >>> >> >> >>
>>> >>> >>>> >> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your
>>> >>> >>>> >> >>> >> >> >> combo=
>>> >>> > s
>>> >>> >>>> >> >>> >> >> >> so no meter no chain combos no running around :(
>>> >>> >>>> >> >>> >> >> >>
>>> >>> >>>> >> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben
>>> >>> >>>> >> >>> >> >> >> <paashaasggx@xxxxxxxxxxx>
>>> >>> >>>> >> >>> >> >> >> wrote:
>>> >>> >>>> >> >>> >> >> >> > Im also not seeing how it can help bad
>>> >>> >>>> >> >>> >> >> >> > matchups.
>>> >>> >>>> >> >>> >> >> >> >
>>> >>> >>>> >> >>> >> >> >> > Picking a different version of the same
>>> >>> >>>> >> >>> >> >> >> > character
>>> >>> >>>> >> >>> >> >> >> > or =
>>> >>> > a
>>> >>> >>>> >> >>> >> >> >> > different character all together between
>>> >>> >>>> >> >>> >> >> >> > matches
>>> >>> >>>> >> >>> >> >> >> > woul=
>>> >>> > d
>>> >>> >>>> >> >>> >> >> >> > be just like it was now.
>>> >>> >>>> >> >>> >> >> >> >
>>> >>> >>>> >> >>> >> >> >> > Counterpicking etc.
>>> >>> >>>> >> >>> >> >> >> >
>>> >>> >>>> >> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200
>>> >>> >>>> >> >>> >> >> >> >> Subject: Re: USF4 changes!
>>> >>> >>>> >> >>> >> >> >> >> From: bmlzote@xxxxxxxxx
>>> >>> >>>> >> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx
>>> >>> >>>> >> >>> >> >> >> >
>>> >>> >>>> >> >>> >> >> >> >>
>>> >>> >>>> >> >>> >> >> >> >> How do you get around the rock/paper/scissors
>>> >>> >>>> >> >>> >> >> >> >> character selection?
>>> >>> >>>> >> >>> >> >> >> >> Player 1 picks his zoning scorpion while
>>> >>> >>>> >> >>> >> >> >> >> player 2
>>> >>> >>>> >> >>> >> >> >> >> goes for rush down version of scorpion, it
>>> >>> >>>> >> >>> >> >> >> >> will
>>> >>> >>>> >> >>> >> >> >> >> stil=
>>> >>> > l
>>> >>> >>>> >> >>> >> >> >> >> be a bad match up for one of the guys
>>> >>> >>>> >> >>> >> >> >> >> regardless.
>>> >>> >>>> >> >>> >> >> >> >> Tools of the characters, match-up exp and
>>> >>> >>>> >> >>> >> >> >> >> lastly
>>> >>> >>>> >> >>> >> >> >> >> the
>>> >>> >>>> >> >>> >> >> >> >> skill level and execution will be the deciding
>>> >>> >>>> >> >>> >> >> >> >> factor.
>>> >>> >>>> >> >>> >> >> >> >> To me the understanding of a balance fighting
>>> >>> >>>> >> >>> >> >> >> >> is
>>> >>> >>>> >> >>> >> >> >> >> to
>>> >>> >>>> >> >>> >> >> >> >> make every character the same...
>>> >>> >>>> >> >>> >> >> >> >>
>>> >>> >>>> >> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong <
>>> >>> >>>> >> numotd@xxxxxxxxx>
>>> >>> >>>> >> >>> >> >> >> >> wrote:
>>> >>> >>>> >> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all
>>> >>> >>>> >> >>> >> >> >> >> > about
>>> >>> >>>> >> >>> >> >> >> >> > bad
>>> >>> >>>> >> match
>>> >>> >>>> >> >>> >> >> >> >> > up and lack of knowledge...it should still
>>> >>> >>>> >> >>> >> >> >> >> > be
>>> >>> >>>> >> >>> >> >> >> >> > fun
>>> >>> >>>> >> >>> >> >> >> >> > and challenging in another level when your
>>> >>> >>>> >> >>> >> >> >> >> > opponen=
>>> >>> > t
>>> >>> >>>> >> >>> >> >> >> >> > knows
>>> >>> >>>> >> what
>>> >>> >>>> >> >>> >> >> >> >> > your character can do.
>>> >>> >>>> >> >>> >> >> >> >> >
>>> >>> >>>> >> >>> >> >> >> >> > Yes there are bad match ups and character
>>> >>> >>>> >> >>> >> >> >> >> > knowledg=
>>> >>> > e
>>> >>> >>>> >> >>> >> >> >> >> > in fighting games.
>>> >>> >>>> >> >>> >> >> >> >> > but
>>> >>> >>>> >> >>> >> >> >> >> > it shouldn't be in a state of "i know what
>>> >>> >>>> >> >>> >> >> >> >> > you're
>>> >>> >>>> >> >>> >> >> >> >> > doing, but i can't retaliate at all"
>>> >>> >>>> >> >>> >> >> >> >> >
>>> >>> >>>> >> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how
>>> >>> >>>> >> >>> >> >> >> >> > to
>>> >>> >>>> >> >>> >> >> >> >> > dea=
>>> >>> > l
>>> >>> >>>> >> >>> >> >> >> >> > with relax stance and such. I'll play in
>>> >>> >>>> >> >>> >> >> >> >> > another
>>> >>> >>>> >> >>> >> >> >> >> > mode :) There is no "instant" win in tekken.
>>> >>> >>>> >> >>> >> >> >> >> > you
>>> >>> >>>> >> >>> >> >> >> >> > can play bears and still win against top
>>> >>> >>>> >> >>> >> >> >> >> > tier
>>> >>> >>>> >> >>> >> >> >> >> > character because you the player are just
>>> >>> >>>> >> >>> >> >> >> >> > better.
>>> >>> >>>> >> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a
>>> >>> >>>> >> >>> >> >> >> >> > gun
>>> >>> >>>> >> >>> >> >> >> >> > fig=
>>> >>> > ht
>>> >>> >>>> >> >>> >> >> >> >> > situation.
>>> >>> >>>> >> >>> >> >> >> >> > should
>>> >>> >>>> >> >>> >> >> >> >> > be more or less "experienced fighter with a
>>> >>> >>>> >> >>> >> >> >> >> > slightly
>>> >>> >>>> >> blunt
>>> >>> >>>> >> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp
>>> >>> >>>> >> >>> >> >> >> >> > knife"=
>>> >>> > .
>>> >>> >>>> >> >>> >> >> >> >> >
>>> >>> >>>> >> >>> >> >> >> >> >
>>> >>> >>>> >> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote
>>> >>> >>>> >> >>> >> >> >> >> > <bmlzote@xxxxxxxxx>
>>> >>> >>>> >> >>> >> >> >> >> > wrote:
>>> >>> >>>> >> >>> >> >> >> >> >>
>>> >>> >>>> >> >>> >> >> >> >> >> This method of balancing looks like a throw
>>> >>> >>>> >> >>> >> >> >> >> >> of
>>> >>> >>>> >> >>> >> >> >> >> >> dice to me.
>>> >>> >>>> >> >>> >> >> >> >> >> It can go either way, you potentially have
>>> >>> >>>> >> >>> >> >> >> >> >> a
>>> >>> >>>> >> >>> >> >> >> >> >> scenario where you can lose a match based
>>> >>> >>>> >> >>> >> >> >> >> >> on
>>> >>> >>>> >> >>> >> >> >> >> >> lack
>>> >>> >>>> >> >>> >> >> >> >> >> of character knowledge rather than skill.
>>> >>> >>>> >> >>> >> >> >> >> >> If the game has like 30 characters for an
>>> >>> >>>> >> >>> >> >> >> >> >> example
>>> >>> >>>> >> >>> >> >> >> >> >> multiply that by 3 so on average you need
>>> >>> >>>> >> >>> >> >> >> >> >> to
>>> >>> >>>> >> >>> >> >> >> >> >> be
>>> >>> >>>> >> >>> >> >> >> >> >> aware of what all 90 variations are capable
>>> >>> >>>> >> >>> >> >> >> >> >> of?
>>> >>> >>>> >> >>> >> >> >> >> >> Let's wait and see what the move list looks
>>> >>> >>>> >> >>> >> >> >> >> >> like
>>> >>> >>>> >> >>> >> >> >> >> >> and how many moves will change between 3
>>> >>> >>>> >> >>> >> >> >> >> >> variations of a character.
>>> >>> >>>> >> >>> >> >> >> >> >>
>>> >>> >>>> >> >>> >> >> >> >> >>
>>> >>> >>>> >> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong
>>> >>> >>>> >> >>> >> >> >> >> >> <numotd@xxxxxxxxx>
>>> >>> >>>> >> >>> >> >> >> >> >> wrote:
>>> >>> >>>> >> >>> >> >> >> >> >> > 11.59? XD
>>> >>> >>>> >> >>> >> >> >> >> >> >
>>> >>> >>>> >> >>> >> >> >> >> >> > Hopefully the character variation will be
>>> >>> >>>> >> >>> >> >> >> >> >> > some
>>> >>> >>>> >> >>> >> >> >> >> >> > answer to really bad match up. Not sure
>>> >>> >>>> >> >>> >> >> >> >> >> > how
>>> >>> >>>> >> >>> >> >> >> >> >> > they'll balance
>>> >>> >>>> >> it
>>> >>> >>>> >> >>> >> >> >> >> >> > tho. It'll be weird to just be a total
>>> >>> >>>> >> >>> >> >> >> >> >> > counter
>>> >>> >>>> >> >>> >> >> >> >> >> > to another characters variation
>>> >>> >>>> >> >>> >> >> >> >> >> > completely.
>>> >>> >>>> >> >>> >> >> >> >> >> > If
>>> >>> >>>> >> >>> >> >> >> >> >> > that's the case, it'll be more rock paper
>>> >>> >>>> >> >>> >> >> >> >> >> > scissors situation than a fighting game
>>> >>> >>>> >> >>> >> >> >> >> >> > lolz
>>> >>> >>>> >> >>> >> >> >> >> >> > hopefully the variations will
>>> >>> >>>> >> make
>>> >>> >>>> >> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So
>>> >>> >>>> >> >>> >> >> >> >> >> > there'll still be unfavourable match ups
>>> >>> >>>> >> >>> >> >> >> >> >> > but
>>> >>> >>>> >> >>> >> >> >> >> >> > no=
>>> >>> > t
>>> >>> >>>> >> >>> >> >> >> >> >> > a complete
>>> >>> >>>> >> lose
>>> >>> >>>> >> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva...
>>> >>> >>>> >> >>> >> >> >> >> >> >
>>> >>> >>>> >> >>> >> >> >> >> >> >
>>> >>> >>>> >> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan
>>> >>> >>>> >> >>> >> >> >> >> >> > Williams
>>> >>> >>>> >> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx>
>>> >>> >>>> >> >>> >> >> >> >> >> > wrote:
>>> >>> >>>> >> >>> >> >> >> >> >> >>
>>> >>> >>>> >> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :)
>>> >>> >>>> >> >>> >> >> >> >> >> >>
>>> >>> >>>> >> >>> >> >> >> >> >> >>
>>> >>> >>>> >> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM,
>>> >>> >>>> >> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx>
>>> >>> >>>> >> >>> >> >> >> >> >> >> wrote:
>>> >>> >>>> >> >>> >> >> >> >> >> >>>
>>> >>> >>>> >> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game
>>> >>> >>>> >> >>> >> >> >> >> >> >>> time
>>> >>> >>>> >> >>> >> >> >> >> >> >>> as
>>> >>> >>>> >> >>> >> >> >> >> >> >>> much
>>> >>> >>>> >> as
>>> >>> >>>> >> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from
>>> >>> >>>> >> >>> >> >> >> >> >> >>> Vodacom
>>> >>> >>>> >> >>> >> >> >> >> >> >>> -
>>> >>> >>>> >> >>> >> >> >> >> >> >>> let your email find you!
>>> >>> >>>> >> >>> >> >> >> >> >> >>> ________________________________
>>> >>> >>>> >> >>> >> >> >> >> >> >>> From: Ryan Williams
>>> >>> >>>> >> >>> >> >> >> >> >> >>> <ryan820509@xxxxxxxxx>
>>> >>> >>>> >> >>> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>> >>>> >> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200
>>> >>> >>>> >> >>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx>
>>> >>> >>>> >> >>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>>> >>> >>>> >> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes!
>>> >>> >>>> >> >>> >> >> >> >> >> >>>
>>> >>> >>>> >> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat
>>> >>> >>>> >> >>> >> >> >> >> >> >>> session=
>>> >>> > s
>>> >>> >>>> >> >>> >> >> >> >> >> >>> at 12pm to maximise game time.
>>> >>> >>>> >> >>> >> >> >> >> >> >>>
>>> >>> >>>> >> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little
>>> >>> >>>> >> >>> >> >> >> >> >> >>> earlier can join us at that time.
>>> >>> >>>> >> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's
>>> >>> >>>> >> >>> >> >> >> >> >> >>> fine
>>> >>> >>>> >> >>> >> >> >> >> >> >>> as
>>> >>> >>>> >> well.
>>> >>> >>>> >> >>> >> >> >> >> >> >>>
>>> >>> >>>> >> >>> >> >> >> >> >> >>>
>>> >>> >>>> >> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf
>>> >>> >>>> >> >>> >> >> >> >> >> >>> Barendse <ashraf.barendse@xxxxxxxxx>
>>> >>> >>>> >> >>> >> >> >> >> >> >>> wrote:
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>
>>> >>> >>>> >> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today.
>>> >>> >>>> >> >>> >> >> >> >> >> >>>> She
>>> >>> >>>> >> >>> >> >> >> >> >> >>>> wa=
>>> >>> > s
>>> >>> >>>> >> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner of
>>> >>> >>>> >> >>> >> >> >> >> >> >>>> the
>>> >>> >>>> >> >>> >> >> >> >> >> >>>> computer"
>>> >>> >>>> >> >>> >> >> >> >> >> >>>> and
>>> >>> >>>> >> >>> >> >> >> >> >> >>>> I was like "he's at work"
>>> >>> >>>> >> >>> >> >> >> >> >> >>>> and
>>> >>> >>>> >> >>> >> >> >> >> >> >>>> she
>>> >>> >>>> >> >>> >> >> >> >> >> >>>> was
>>> >>> >>>> >> >>> >> >> >> >> >> >>>> like
>>> >>> >>>> >> >>> >> >> >> >> >> >>>> "k thanx bye"
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>
>>> >>> >>>> >> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM,
>>> >>> >>>> >> >>> >> >> >> >> >> >>>> Nicholas
>>> >>> >>>> >> >>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx>
>>> >>> >>>> >> >>> >> >> >> >> >> >>>> wrote:
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>> I love those.
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>> well.
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>> "move to your start bar"
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>> "don't have one"
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>> "what version of Windows are you
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>> using"
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>> "I'm not using Windows"
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer"
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>> "don't have that either"
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>> "open your web browser"
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>> "mkay"
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>> "install this app"
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>> synaptic package manage?"
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>> "huh?"
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>> good times.
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM,
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>> Ashraf
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>> Barendse <ashraf.barendse@xxxxxxxxx>
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>> wrote:
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>> sounding
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>> lady calling from "Windows Technical
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>> Department"
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>> How about no.
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM,
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>> Ryan
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>> Williams <ryan820509@xxxxxxxxx>
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>> wrote:
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> please?"
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> age.
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> Those days are over.
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM,
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> Nichola=
>>> >>> > s
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx>
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> wrote:
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> LOL
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> about
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> fighting
>>> >>> >>>> >> >>> games.
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> The
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> update
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> the
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> and
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Persona.
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> games
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Update
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> later.
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> please?
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> now?
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> now?
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> there's a
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> ...and =
>>> >>> > I
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> was planning to get the new
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Blazblue
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> (english version)...
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> approach
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> make=
>>> >>> > s
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> more sense to me, as much as I
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> dislike
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> it.
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM,
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Wynand-Ben
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> <paashaasggx@xxxxxxxxxxx>
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> wrote:
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>>
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> a
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> new
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> Guilty Gear I can definitely live
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> with
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> :D
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>>
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > +0200
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes!
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>>
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > age.
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Wreal wrap.
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx>
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > wrote:
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer:
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >
>>> >>> >>>> >> https://www.youtube.com/watch?v=3DOCiVYKmCveY
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>> >>>> >>
>>> >>> >>>> >>
>>> >>> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>> >>> >
>>> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Fighting
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Game Community mailing list.
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > //www.freelists.org/list/cpt-fgc
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>
>>> >>> >>>> >> >>> >> >> >> >> >> >>>>
>>> >>> >>>> >> >>> >> >> >> >> >> >>>
>>> >>> >>>> >> >>> >> >> >> >> >> >>
>>> >>> >>>> >> >>> >> >> >> >> >> >
>>> >>> >>>> >> >>> >> >> >> >> >>
>>> >>> >>>> >> >>> >> >> >> >> >>
>>> >>> >>>> >> >>> >> >> >> >> >>
>>> >>> >>>> >> >>> >> >> >> >> >>
>>> >>> >>>> >> >>> >> >> >> >> >>
>>> >>> >>>> >>
>>> >>> >>>> >>
>>> >>> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>> >>> >
>>> >>> >
>>> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>> >>> >>>> >> >>> >> >> >> >> >>
>>> >>> >>>> >> >>> >> >> >> >> >>
>>> >>> >>>> >> >>> >> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>> >>> >>>> >> >>> >> >> >> >> >>  =
>>> >>> > You are subscribed to the Cape
>>> >>> >>>> >> >>> >> >> >> >> >> Town Fighting Game Community mailing list.
>>> >>> >>>> >> >>> >> >> >> >> >>
>>> >>> >>>> >> >>> >> >> >> >> >> //www.freelists.org/list/cpt-fgc
>>> >>> >>>> >> >>> >> >> >> >> >
>>> >>> >>>> >> >>> >> >> >> >> >
>>> >>> >>>> >> >>> >> >> >> >>
>>> >>> >>>> >> >>> >> >> >> >>
>>> >>> >>>> >> >>> >> >> >> >>
>>> >>> >>>> >> >>> >> >> >> >>
>>> >>> >>>> >>
>>> >>> >>>> >>
>>> >>> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>> >>> >
>>> >>> >
>>> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>> >>> >>>> >> >>> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You
>>> >>> >>>> >> >>> >> >> >> >> are
>>> >>> >>>> >> >>> >> >> >> >> subs=
>>> >>> > cribed to the Cape Town
>>> >>> >>>> >> >>> >> >> >> >> Fighting Game Community mailing list.
>>> >>> >>>> >> >>> >> >> >> >>
>>> >>> >>>> >> >>> >> >> >> >> //www.freelists.org/list/cpt-fgc
>>> >>> >>>> >> >>> >> >> >>
>>> >>> >>>> >> >>> >> >> >>
>>> >>> >>>> >> >>> >> >> >>
>>> >>> >>>> >>
>>> >>> >>>> >>
>>> >>> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>> >>> >
>>> >>> >
>>> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>> >>> >>>> >> >>> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are subscribed
>>> >>> >>>> >> >>> >> >> >> to
>>> >>> >>>> >> >>> >> >> >> th=
>>> >>> > e Cape Town Fighting
>>> >>> >>>> >> >>> >> >> >> Game Community mailing list.
>>> >>> >>>> >> >>> >> >> >>
>>> >>> >>>> >> >>> >> >> >> //www.freelists.org/list/cpt-fgc
>>> >>> >>>> >> >>> >> >> >
>>> >>> >>>> >> >>> >> >> >
>>> >>> >>>> >> >>> >> >>
>>> >>> >>>> >> >>> >> >>
>>> >>> >>>> >>
>>> >>> >>>> >>
>>> >>> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>> >>> >
>>> >>> >
>>> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>> >>> >>>> >> >>> >> >> =3D=3D=3D=3D=3D=3D=3D You are subscribed to the Cape
>>> >>> >>>> >> >>> >> >> Town =
>>> >>> > Fighting Game
>>> >>> >>>> >> >>> >> >> Community mailing list.
>>> >>> >>>> >> >>> >> >>
>>> >>> >>>> >> >>> >> >> //www.freelists.org/list/cpt-fgc
>>> >>> >>>> >> >>> >> >
>>> >>> >>>> >> >>> >> >
>>> >>> >>>> >> >>> >>
>>> >>> >>>> >>
>>> >>> >>>> >>
>>> >>> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>> >>> >
>>> >>> >
>>> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>> >>> >>>> >> >>> >> =3D=3D=3D=3D You are subscribed to the Cape Town
>>> >>> >>>> >> >>> >> Fighting
>>> >>> >>>> >> >>> >> Gam=
>>> >>> > e
>>> >>> >>>> >> >>> >> Community mailing list.
>>> >>> >>>> >> >>> >>
>>> >>> >>>> >> >>> >> //www.freelists.org/list/cpt-fgc
>>> >>> >>>> >> >>> >
>>> >>> >>>> >> >>> >
>>> >>> >>>> >> >>>
>>> >>> >>>> >>
>>> >>> >>>> >>
>>> >>> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>> >>> >
>>> >>> >
>>> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>> >>> >>>> >> =3D=3D=3D=3D
>>> >>> >>>> >> >>> You are subscribed to the Cape Town Fighting Game
>>> >>> >>>> >> >>> Community
>>> >>> >>>> >> >>> mailing list.
>>> >>> >>>> >> >>>
>>> >>> >>>> >> >>> //www.freelists.org/list/cpt-fgc
>>> >>> >>>> >> >>>
>>> >>> >>>>
>>> >>> >>>> >> >>>
>>> >>> >>>> >> >>>
>>> >>> >>>> >> >>> ****************************************************************=
>>> >>> > *
>>> >>> >>>> >> >>> ***** The information in this e-mail is confidential and
>>> >>> >>>> >> >>> may
>>> >>> >>>> >> >>> be
>>> >>> >>>>
>>> >>> >>>> >> >>> legally privileged. It is intended solely for the
>>> >>> >>>> >> >>> addressee.
>>> >>> >>>> >> >>> Access to this e-mail by anyone else is unauthorized. If
>>> >>> >>>> >> >>> you
>>> >>> >>>> >> >>> hav=
>>> >>> > e
>>> >>> >>>> >> >>> received this communication in error, please address with
>>> >>> >>>> >> >>> the
>>> >>> >>>> >> >>> subject heading "Received in error,"
>>> >>> >>>> >> send
>>> >>> >>>> >> >>> to
>>> >>> >>>> >> >>> the original sender, then delete the e-mail and destroy
>>> >>> >>>> >> >>> any
>>> >>> >>>> >> >>> copies of it.
>>> >>> >>>> >> >>> If you are not the intended recipient, any disclosure,
>>> >>> >>>> >> >>> copying,
>>> >>> >>>> >> >>> distribution or any action taken or omitted to be taken in
>>> >>> >>>> >> >>> reliance on it, is prohibited and may be unlawful. Any
>>> >>> >>>> >> >>> opinions
>>> >>> >>>> >> >>> or advice contained in this e-mail are subject to the
>>> >>> >>>> >> >>> terms
>>> >>> >>>> >> >>> and
>>> >>> >>>> >> >>> conditions expressed in the governing KPMG client
>>> >>> >>>> >> >>> engagement
>>> >>> >>>> >> >>> letter. Opinions, conclusions and other information in
>>> >>> >>>> >> >>> this
>>> >>> >>>> >> >>> e-mail and any attachments that do not relate to the
>>> >>> >>>> >> >>> official
>>> >>> >>>> >> >>> business of the firm are neither given nor endorsed by it.
>>> >>> >>>> >> >>>
>>> >>> >>>> >> >>> KPMG cannot guarantee that e-mail communications are
>>> >>> >>>> >> >>> secure
>>> >>> >>>> >> >>> or
>>> >>> >>>> >> >>> error-free, as information could be intercepted,
>>> >>> >>>> >> >>> corrupted,
>>> >>> >>>> >> >>> amended, lost, destroyed, arrive late or incomplete, or
>>> >>> >>>> >> >>> contain
>>> >>> >>>> >> >>> viruses.
>>> >>> >>>> >> >>>
>>> >>> >>>> >> >>> This email is being sent out by KPMG International
>>> >>> >>>> >> >>> Cooperative
>>> >>> >>>> >> >>> ("KPMG
>>> >>> >>>> >> >>> International") on behalf of the local KPMG member firm
>>> >>> >>>> >> >>> providin=
>>> >>> > g
>>> >>> >>>> >> >>> services to you.  KPMG International Cooperative ("KPMG
>>> >>> >>>> >> >>> International") is a Swiss entity that serves as a
>>> >>> >>>> >> >>> coordinating
>>> >>> >>>> >> >>> entity for a network of
>>> >>> >>>> >> independent
>>> >>> >>>> >> >>> firms operating under the KPMG name. KPMG International
>>> >>> >>>> >> >>> provides
>>> >>> >>>> >> >>> no services to clients. Each member firm of KPMG
>>> >>> >>>> >> >>> International i=
>>> >>> > s
>>> >>> >>>> >> >>> a
>>> >>> >>>> >> legally
>>> >>> >>>> >> >>> distinct and separate entity and each describes itself as
>>> >>> >>>> >> >>> such.
>>> >>> >>>> >> >>>  Information about the structure and jurisdiction of your
>>> >>> >>>> >> >>> local
>>> >>> >>>> >> >>> KPMG member firm can be obtained from your KPMG
>>> >>> >>>> >> >>> representative.
>>> >>> >>>> >> >>>
>>> >>> >>>> >> >>> This footnote also confirms that this e-mail message has
>>> >>> >>>> >> >>> been
>>> >>> >>>> >> >>> swept by AntiVirus software.
>>> >>> >>>> >> >>>
>>> >>> >>>> >> >>>  ------------------------------
>>> >>> >>>> >> >>> The information in this e-mail is confidential and may be
>>> >>> >>>> >> >>> legall=
>>> >>> > y
>>> >>> >>>> >> >>> privileged. It is intended solely for the addressee.
>>> >>> >>>> >> >>> Access
>>> >>> >>>> >> >>> to
>>> >>> >>>> >> >>> this e-mail by anyone else is unauthorized. If you have
>>> >>> >>>> >> >>> received
>>> >>> >>>> >> >>> this communication in error, please address with the
>>> >>> >>>> >> >>> subject
>>> >>> >>>> >> >>> heading "Received in error,"
>>> >>> >>>> >> send
>>> >>> >>>> >> >>> to
>>> >>> >>>> >> >>> the original sender, then delete the e-mail and destroy
>>> >>> >>>> >> >>> any
>>> >>> >>>> >> >>> copi=
>>> >>> > es
>>> >>> >>>> >> >>> of
>>> >>> >>>> >> >>> it.
>>> >>> >>>> >> >>> If you are not the intended recipient, any disclosure,
>>> >>> >>>> >> >>> copying,
>>> >>> >>>> >> >>> distribution or any action taken or omitted to be taken in
>>> >>> >>>> >> >>> reliance
>>> >>> >>>> >> >>> on
>>> >>> >>>> >> >>> it,
>>> >>> >>>> >> >>> is prohibited and may be unlawful. Any opinions or advice
>>> >>> >>>> >> >>> contained
>>> >>> >>>> >> >>> in
>>> >>> >>>> >> >>> this
>>> >>> >>>> >> >>> e-mail are subject to the terms and conditions expressed
>>> >>> >>>> >> >>> in
>>> >>> >>>> >> >>> the
>>> >>> >>>> >> >>> governing
>>> >>> >>>> >> >>> KPMG client engagement letter. Opinions, conclusions and
>>> >>> >>>> >> >>> other
>>> >>> >>>> >> >>> information
>>> >>> >>>> >> >>> in this e-mail and any attachments that do not relate to
>>> >>> >>>> >> >>> the
>>> >>> >>>> >> >>> official
>>> >>> >>>> >> >>> business of the firm are neither given nor endorsed by it.
>>> >>> >>>> >> >>>
>>> >>> >>>> >> >>> KPMG cannot guarantee that e-mail communications are
>>> >>> >>>> >> >>> secure
>>> >>> >>>> >> >>> or
>>> >>> >>>> >> >>> error-free, as information could be intercepted,
>>> >>> >>>> >> >>> corrupted,
>>> >>> >>>> >> >>> amended,
>>> >>> >>>> >> >>> lost,
>>> >>> >>>> >> >>> destroyed, arrive late or incomplete, or contain viruses.
>>> >>> >>>> >> >>>
>>> >>> >>>> >> >>> This email is being sent out by KPMG International
>>> >>> >>>> >> >>> Cooperative
>>> >>> >>>> >> >>> ("KPMG
>>> >>> >>>> >> >>> International") on behalf of the local KPMG member firm
>>> >>> >>>> >> >>> providin=
>>> >>> > g
>>> >>> >>>> >> >>> services
>>> >>> >>>> >> >>> to you. KPMG International Cooperative ("KPMG
>>> >>> >>>> >> >>> International")
>>> >>> >>>> >> >>> is=
>>> >>> >  a
>>> >>> >>>> >> Swiss
>>> >>> >>>> >> >>> entity that serves as a coordinating entity for a network
>>> >>> >>>> >> >>> of
>>> >>> >>>> >> independent
>>> >>> >>>> >> >>> firms operating under the KPMG name. KPMG International
>>> >>> >>>> >> >>> provides
>>> >>> >>>> >> >>> no
>>> >>> >>>> >> >>> services to clients. Each member firm of KPMG
>>> >>> >>>> >> >>> International
>>> >>> >>>> >> >>> is a
>>> >>> >>>> >> legally
>>> >>> >>>> >> >>> distinct and separate entity and each describes itself as
>>> >>> >>>> >> >>> such.
>>> >>> >>>> >> >>> Information
>>> >>> >>>> >> >>> about the structure and jurisdiction of your local KPMG
>>> >>> >>>> >> >>> member
>>> >>> >>>> >> >>> firm
>>> >>> >>>> >> >>> can
>>> >>> >>>> >> >>> be
>>> >>> >>>> >> >>> obtained from your KPMG representative.
>>> >>> >>>> >> >>>
>>> >>> >>>> >> >>> This footnote also confirms that this e-mail message has
>>> >>> >>>> >> >>> been
>>> >>> >>>> >> >>> swept
>>> >>> >>>> >> >>> by
>>> >>> >>>> >> >>> AntiVirus software.
>>> >>> >>>> >> >>>
>>> >>> >>>> >> >>
>>> >>> >>>> >> >
>>> >>> >>>> >> You are subscribed to the Cape Town Fighting Game Community
>>> >>> >>>> >> mailing
>>> >>> >>>> >> list.
>>> >>> >>>> >>
>>> >>> >>>> >> //www.freelists.org/list/cpt-fgc
>>> >>> >>>> >>
>>> >>> >>>> >
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>> >>> > =3DYou are subscribed to the Cape Town Fighting Game
>>> >>> >>>> Community mailing list.
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>> //www.freelists.org/list/cpt-fgc
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>> **********************************************************************
>>> >>> >>>> The information in this e-mail is confidential and may be legally
>>> >>> >>>> privileged. It is intended solely for the addressee. Access to
>>> >>> >>>> this
>>> >>> >>>> e-m=
>>> >>> > ail
>>> >>> >>>> by anyone else is unauthorized. If you have received this
>>> >>> >>>> communication=
>>> >>> >  in
>>> >>> >>>> error, please address with the subject heading "Received in
>>> >>> >>>> error,"
>>> >>> >>>> sen=
>>> >>> > d to
>>> >>> >>>> the original sender, then delete the e-mail and destroy any
>>> >>> >>>> copies
>>> >>> >>>> of i=
>>> >>> > t. If
>>> >>> >>>> you are not the intended recipient, any disclosure, copying,
>>> >>> >>>> distributi=
>>> >>> > on or
>>> >>> >>>> any action taken or omitted to be taken in reliance on it, is
>>> >>> >>>> prohibite=
>>> >>> > d and
>>> >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail
>>> >>> >>>> are
>>> >>> >>>> su=
>>> >>> > bject
>>> >>> >>>> to the terms and conditions expressed in the governing KPMG
>>> >>> >>>> client
>>> >>> >>>> engagement letter. Opinions, conclusions and other information in
>>> >>> >>>> this
>>> >>> >>>> e-mail and any attachments that do not relate to the official
>>> >>> >>>> business =
>>> >>> > of
>>> >>> >>>> the firm are neither given nor endorsed by it.
>>> >>> >>>>
>>> >>> >>>> KPMG cannot guarantee that e-mail communications are secure or
>>> >>> >>>> error-free, as information could be intercepted, corrupted,
>>> >>> >>>> amended,
>>> >>> >>>> lo=
>>> >>> > st,
>>> >>> >>>> destroyed, arrive late or incomplete, or contain viruses.
>>> >>> >>>>
>>> >>> >>>> This email is being sent out by KPMG International Cooperative
>>> >>> >>>> ("KPMG
>>> >>> >>>> International") on behalf of the local KPMG member firm providing
>>> >>> >>>> servi=
>>> >>> > ces
>>> >>> >>>> to you.  KPMG International Cooperative ("KPMG International") is
>>> >>> >>>> a
>>> >>> >>>> Swi=
>>> >>> > ss
>>> >>> >>>> entity that serves as a coordinating entity for a network of
>>> >>> >>>> independen=
>>> >>> > t
>>> >>> >>>> firms operating under the KPMG name. KPMG International provides
>>> >>> >>>> no
>>> >>> >>>> ser=
>>> >>> > vices
>>> >>> >>>> to clients. Each member firm of KPMG International is a legally
>>> >>> >>>> distinc=
>>> >>> > t and
>>> >>> >>>> separate entity and each describes itself as such.  Information
>>> >>> >>>> about t=
>>> >>> > he
>>> >>> >>>> structure and jurisdiction of your local KPMG member firm can be
>>> >>> >>>> obtain=
>>> >>> > ed
>>> >>> >>>> from your KPMG representative.
>>> >>> >>>>
>>> >>> >>>> This footnote also confirms that this e-mail message has been
>>> >>> >>>> swept
>>> >>> >>>> by
>>> >>> >>>> AntiVirus software.
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>> ________________________________
>>> >>> >>>>
>>> >>> >>>> The information in this e-mail is confidential and may be legally
>>> >>> >>>> privileged. It is intended solely for the addressee. Access to
>>> >>> >>>> this
>>> >>> >>>> e-m=
>>> >>> > ail
>>> >>> >>>> by anyone else is unauthorized. If you have received this
>>> >>> >>>> communication=
>>> >>> >  in
>>> >>> >>>> error, please address with the subject heading "Received in
>>> >>> >>>> error,"
>>> >>> >>>> sen=
>>> >>> > d to
>>> >>> >>>> the original sender, then delete the e-mail and destroy any
>>> >>> >>>> copies
>>> >>> >>>> of i=
>>> >>> > t. If
>>> >>> >>>> you are not the intended recipient, any disclosure, copying,
>>> >>> >>>> distributi=
>>> >>> > on or
>>> >>> >>>> any action taken or omitted to be taken in reliance on it, is
>>> >>> >>>> prohibite=
>>> >>> > d and
>>> >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail
>>> >>> >>>> are
>>> >>> >>>> su=
>>> >>> > bject
>>> >>> >>>> to the terms and conditions expressed in the governing KPMG
>>> >>> >>>> client
>>> >>> >>>> engagement letter. Opinions, conclusions and other information in
>>> >>> >>>> this
>>> >>> >>>> e-mail and any attachments that do not relate to the official
>>> >>> >>>> business =
>>> >>> > of
>>> >>> >>>> the firm are neither given nor endorsed by it.
>>> >>> >>>>
>>> >>> >>>> KPMG cannot guarantee that e-mail communications are secure or
>>> >>> >>>> error-free, as information could be intercepted, corrupted,
>>> >>> >>>> amended,
>>> >>> >>>> lo=
>>> >>> > st,
>>> >>> >>>> destroyed, arrive late or incomplete, or contain viruses.
>>> >>> >>>>
>>> >>> >>>> This email is being sent out by KPMG International Cooperative
>>> >>> >>>> ("KPMG
>>> >>> >>>> International") on behalf of the local KPMG member firm providing
>>> >>> >>>> servi=
>>> >>> > ces
>>> >>> >>>> to you. KPMG International Cooperative ("KPMG International") is
>>> >>> >>>> a
>>> >>> >>>> Swis=
>>> >>> > s
>>> >>> >>>> entity that serves as a coordinating entity for a network of
>>> >>> >>>> independen=
>>> >>> > t
>>> >>> >>>> firms operating under the KPMG name. KPMG International provides
>>> >>> >>>> no
>>> >>> >>>> ser=
>>> >>> > vices
>>> >>> >>>> to clients. Each member firm of KPMG International is a legally
>>> >>> >>>> distinc=
>>> >>> > t and
>>> >>> >>>> separate entity and each describes itself as such. Information
>>> >>> >>>> about
>>> >>> >>>> th=
>>> >>> > e
>>> >>> >>>> structure and jurisdiction of your local KPMG member firm can be
>>> >>> >>>> obtain=
>>> >>> > ed
>>> >>> >>>> from your KPMG representative.
>>> >>> >>>>
>>> >>> >>>> This footnote also confirms that this e-mail message has been
>>> >>> >>>> swept
>>> >>> >>>> by
>>> >>> >>>> AntiVirus software.
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>> ________________________________
>>> >>> >>>>
>>> >>> >>>> The information in this e-mail is confidential and may be legally
>>> >>> >>>> privileged. It is intended solely for the addressee. Access to
>>> >>> >>>> this
>>> >>> >>>> e-m=
>>> >>> > ail
>>> >>> >>>> by anyone else is unauthorized. If you have received this
>>> >>> >>>> communication=
>>> >>> >  in
>>> >>> >>>> error, please address with the subject heading "Received in
>>> >>> >>>> error,"
>>> >>> >>>> sen=
>>> >>> > d to
>>> >>> >>>> the original sender, then delete the e-mail and destroy any
>>> >>> >>>> copies
>>> >>> >>>> of i=
>>> >>> > t. If
>>> >>> >>>> you are not the intended recipient, any disclosure, copying,
>>> >>> >>>> distributi=
>>> >>> > on or
>>> >>> >>>> any action taken or omitted to be taken in reliance on it, is
>>> >>> >>>> prohibite=
>>> >>> > d and
>>> >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail
>>> >>> >>>> are
>>> >>> >>>> su=
>>> >>> > bject
>>> >>> >>>> to the terms and conditions expressed in the governing KPMG
>>> >>> >>>> client
>>> >>> >>>> engagement letter. Opinions, conclusions and other information in
>>> >>> >>>> this
>>> >>> >>>> e-mail and any attachments that do not relate to the official
>>> >>> >>>> business =
>>> >>> > of
>>> >>> >>>> the firm are neither given nor endorsed by it.
>>> >>> >>>>
>>> >>> >>>> KPMG cannot guarantee that e-mail communications are secure or
>>> >>> >>>> error-free, as information could be intercepted, corrupted,
>>> >>> >>>> amended,
>>> >>> >>>> lo=
>>> >>> > st,
>>> >>> >>>> destroyed, arrive late or incomplete, or contain viruses.
>>> >>> >>>>
>>> >>> >>>> This email is being sent out by KPMG International Cooperative
>>> >>> >>>> ("KPMG
>>> >>> >>>> International") on behalf of the local KPMG member firm providing
>>> >>> >>>> servi=
>>> >>> > ces
>>> >>> >>>> to you. KPMG International Cooperative ("KPMG International") is
>>> >>> >>>> a
>>> >>> >>>> Swis=
>>> >>> > s
>>> >>> >>>> entity that serves as a coordinating entity for a network of
>>> >>> >>>> independen=
>>> >>> > t
>>> >>> >>>> firms operating under the KPMG name. KPMG International provides
>>> >>> >>>> no
>>> >>> >>>> ser=
>>> >>> > vices
>>> >>> >>>> to clients. Each member firm of KPMG International is a legally
>>> >>> >>>> distinc=
>>> >>> > t and
>>> >>> >>>> separate entity and each describes itself as such. Information
>>> >>> >>>> about
>>> >>> >>>> th=
>>> >>> > e
>>> >>> >>>> structure and jurisdiction of your local KPMG member firm can be
>>> >>> >>>> obtain=
>>> >>> > ed
>>> >>> >>>> from your KPMG representative.
>>> >>> >>>>
>>> >>> >>>> This footnote also confirms that this e-mail message has been
>>> >>> >>>> swept
>>> >>> >>>> by
>>> >>> >>>> AntiVirus software.
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>> ________________________________
>>> >>> >>>>
>>> >>> >>>> The information in this e-mail is confidential and may be legally
>>> >>> >>>> privileged. It is intended solely for the addressee. Access to
>>> >>> >>>> this
>>> >>> >>>> e-m=
>>> >>> > ail
>>> >>> >>>> by anyone else is unauthorized. If you have received this
>>> >>> >>>> communication=
>>> >>> >  in
>>> >>> >>>> error, please address with the subject heading "Received in
>>> >>> >>>> error,"
>>> >>> >>>> sen=
>>> >>> > d to
>>> >>> >>>> the original sender, then delete the e-mail and destroy any
>>> >>> >>>> copies
>>> >>> >>>> of i=
>>> >>> > t. If
>>> >>> >>>> you are not the intended recipient, any disclosure, copying,
>>> >>> >>>> distributi=
>>> >>> > on or
>>> >>> >>>> any action taken or omitted to be taken in reliance on it, is
>>> >>> >>>> prohibite=
>>> >>> > d and
>>> >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail
>>> >>> >>>> are
>>> >>> >>>> su=
>>> >>> > bject
>>> >>> >>>> to the terms and conditions expressed in the governing KPMG
>>> >>> >>>> client
>>> >>> >>>> engagement letter. Opinions, conclusions and other information in
>>> >>> >>>> this
>>> >>> >>>> e-mail and any attachments that do not relate to the official
>>> >>> >>>> business =
>>> >>> > of
>>> >>> >>>> the firm are neither given nor endorsed by it.
>>> >>> >>>>
>>> >>> >>>> KPMG cannot guarantee that e-mail communications are secure or
>>> >>> >>>> error-free, as information could be intercepted, corrupted,
>>> >>> >>>> amended,
>>> >>> >>>> lo=
>>> >>> > st,
>>> >>> >>>> destroyed, arrive late or incomplete, or contain viruses.
>>> >>> >>>>
>>> >>> >>>> This email is being sent out by KPMG International Cooperative
>>> >>> >>>> ("KPMG
>>> >>> >>>> International") on behalf of the local KPMG member firm providing
>>> >>> >>>> servi=
>>> >>> > ces
>>> >>> >>>> to you. KPMG International Cooperative ("KPMG International") is
>>> >>> >>>> a
>>> >>> >>>> Swis=
>>> >>> > s
>>> >>> >>>> entity that serves as a coordinating entity for a network of
>>> >>> >>>> independen=
>>> >>> > t
>>> >>> >>>> firms operating under the KPMG name. KPMG International provides
>>> >>> >>>> no
>>> >>> >>>> ser=
>>> >>> > vices
>>> >>> >>>> to clients. Each member firm of KPMG International is a legally
>>> >>> >>>> distinc=
>>> >>> > t and
>>> >>> >>>> separate entity and each describes itself as such. Information
>>> >>> >>>> about
>>> >>> >>>> th=
>>> >>> > e
>>> >>> >>>> structure and jurisdiction of your local KPMG member firm can be
>>> >>> >>>> obtain=
>>> >>> > ed
>>> >>> >>>> from your KPMG representative.
>>> >>> >>>>
>>> >>> >>>> This footnote also confirms that this e-mail message has been
>>> >>> >>>> swept
>>> >>> >>>> by
>>> >>> >>>> AntiVirus software.
>>> >>> >>>>
>>> >>> >>>> ________________________________
>>> >>> >>>>
>>> >>> >>>> The information in this e-mail is confidential and may be legally
>>> >>> >>>> privileged. It is intended solely for the addressee. Access to
>>> >>> >>>> this
>>> >>> >>>> e-m=
>>> >>> > ail
>>> >>> >>>> by anyone else is unauthorized. If you have received this
>>> >>> >>>> communication=
>>> >>> >  in
>>> >>> >>>> error, please address with the subject heading "Received in
>>> >>> >>>> error,"
>>> >>> >>>> sen=
>>> >>> > d to
>>> >>> >>>> the original sender, then delete the e-mail and destroy any
>>> >>> >>>> copies
>>> >>> >>>> of i=
>>> >>> > t. If
>>> >>> >>>> you are not the intended recipient, any disclosure, copying,
>>> >>> >>>> distributi=
>>> >>> > on or
>>> >>> >>>> any action taken or omitted to be taken in reliance on it, is
>>> >>> >>>> prohibite=
>>> >>> > d and
>>> >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail
>>> >>> >>>> are
>>> >>> >>>> su=
>>> >>> > bject
>>> >>> >>>> to the terms and conditions expressed in the governing KPMG
>>> >>> >>>> client
>>> >>> >>>> engagement letter. Opinions, conclusions and other information in
>>> >>> >>>> this
>>> >>> >>>> e-mail and any attachments that do not relate to the official
>>> >>> >>>> business =
>>> >>> > of
>>> >>> >>>> the firm are neither given nor endorsed by it.
>>> >>> >>>>
>>> >>> >>>> KPMG cannot guarantee that e-mail communications are secure or
>>> >>> >>>> error-free, as information could be intercepted, corrupted,
>>> >>> >>>> amended,
>>> >>> >>>> lo=
>>> >>> > st,
>>> >>> >>>> destroyed, arrive late or incomplete, or contain viruses.
>>> >>> >>>>
>>> >>> >>>> This email is being sent out by KPMG International Cooperative
>>> >>> >>>> ("KPMG
>>> >>> >>>> International") on behalf of the local KPMG member firm providing
>>> >>> >>>> servi=
>>> >>> > ces
>>> >>> >>>> to you. KPMG International Cooperative ("KPMG International") is
>>> >>> >>>> a
>>> >>> >>>> Swis=
>>> >>> > s
>>> >>> >>>> entity that serves as a coordinating entity for a network of
>>> >>> >>>> independen=
>>> >>> > t
>>> >>> >>>> firms operating under the KPMG name. KPMG International provides
>>> >>> >>>> no
>>> >>> >>>> ser=
>>> >>> > vices
>>> >>> >>>> to clients. Each member firm of KPMG International is a legally
>>> >>> >>>> distinc=
>>> >>> > t and
>>> >>> >>>> separate entity and each describes itself as such. Information
>>> >>> >>>> about
>>> >>> >>>> th=
>>> >>> > e
>>> >>> >>>> structure and jurisdiction of your local KPMG member firm can be
>>> >>> >>>> obtain=
>>> >>> > ed
>>> >>> >>>> from your KPMG representative.
>>> >>> >>>>
>>> >>> >>>> This footnote also confirms that this e-mail message has been
>>> >>> >>>> swept
>>> >>> >>>> by
>>> >>> >>>> AntiVirus software.
>>> >>> >>>>
>>> >>> >>>> ________________________________
>>> >>> >>>>
>>> >>> >>>> The information in this e-mail is confidential and may be legally
>>> >>> >>>> privileged. It is intended solely for the addressee. Access to
>>> >>> >>>> this
>>> >>> >>>> e-m=
>>> >>> > ail
>>> >>> >>>> by anyone else is unauthorized. If you have received this
>>> >>> >>>> communication=
>>> >>> >  in
>>> >>> >>>> error, please address with the subject heading "Received in
>>> >>> >>>> error,"
>>> >>> >>>> sen=
>>> >>> > d to
>>> >>> >>>> the original sender, then delete the e-mail and destroy any
>>> >>> >>>> copies
>>> >>> >>>> of i=
>>> >>> > t. If
>>> >>> >>>> you are not the intended recipient, any disclosure, copying,
>>> >>> >>>> distributi=
>>> >>> > on or
>>> >>> >>>> any action taken or omitted to be taken in reliance on it, is
>>> >>> >>>> prohibite=
>>> >>> > d and
>>> >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail
>>> >>> >>>> are
>>> >>> >>>> su=
>>> >>> > bject
>>> >>> >>>> to the terms and conditions expressed in the governing KPMG
>>> >>> >>>> client
>>> >>> >>>> engagement letter. Opinions, conclusions and other information in
>>> >>> >>>> this
>>> >>> >>>> e-mail and any attachments that do not relate to the official
>>> >>> >>>> business =
>>> >>> > of
>>> >>> >>>> the firm are neither given nor endorsed by it.
>>> >>> >>>>
>>> >>> >>>> KPMG cannot guarantee that e-mail communications are secure or
>>> >>> >>>> error-free, as information could be intercepted, corrupted,
>>> >>> >>>> amended,
>>> >>> >>>> lo=
>>> >>> > st,
>>> >>> >>>> destroyed, arrive late or incomplete, or contain viruses.
>>> >>> >>>>
>>> >>> >>>> This email is being sent out by KPMG International Cooperative
>>> >>> >>>> ("KPMG
>>> >>> >>>> International") on behalf of the local KPMG member firm providing
>>> >>> >>>> servi=
>>> >>> > ces
>>> >>> >>>> to you. KPMG International Cooperative ("KPMG International") is
>>> >>> >>>> a
>>> >>> >>>> Swis=
>>> >>> > s
>>> >>> >>>> entity that serves as a coordinating entity for a network of
>>> >>> >>>> independen=
>>> >>> > t
>>> >>> >>>> firms operating under the KPMG name. KPMG International provides
>>> >>> >>>> no
>>> >>> >>>> ser=
>>> >>> > vices
>>> >>> >>>> to clients. Each member firm of KPMG International is a legally
>>> >>> >>>> distinc=
>>> >>> > t and
>>> >>> >>>> separate entity and each describes itself as such. Information
>>> >>> >>>> about
>>> >>> >>>> th=
>>> >>> > e
>>> >>> >>>> structure and jurisdiction of your local KPMG member firm can be
>>> >>> >>>> obtain=
>>> >>> > ed
>>> >>> >>>> from your KPMG representative.
>>> >>> >>>>
>>> >>> >>>> This footnote also confirms that this e-mail message has been
>>> >>> >>>> swept
>>> >>> >>>> by
>>> >>> >>>> AntiVirus software.
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>>
>>> >>> >>>> ________________________________
>>> >>> >>>> The information in this e-mail is confidential and may be legally
>>> >>> >>>> privileged. It is intended solely for the addressee. Access to
>>> >>> >>>> this
>>> >>> >>>> e-m=
>>> >>> > ail
>>> >>> >>>> by anyone else is unauthorized. If you have received this
>>> >>> >>>> communication=
>>> >>> >  in
>>> >>> >>>> error, please address with the subject heading "Received in
>>> >>> >>>> error,"
>>> >>> >>>> sen=
>>> >>> > d to
>>> >>> >>>> the original sender, then delete the e-mail and destroy any
>>> >>> >>>> copies
>>> >>> >>>> of i=
>>> >>> > t. If
>>> >>> >>>> you are not the intended recipient, any disclosure, copying,
>>> >>> >>>> distributi=
>>> >>> > on or
>>> >>> >>>> any action taken or omitted to be taken in reliance on it, is
>>> >>> >>>> prohibite=
>>> >>> > d and
>>> >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail
>>> >>> >>>> are
>>> >>> >>>> su=
>>> >>> > bject
>>> >>> >>>> to the terms and conditions expressed in the governing KPMG
>>> >>> >>>> client
>>> >>> >>>> engagement letter. Opinions, conclusions and other information in
>>> >>> >>>> this
>>> >>> >>>> e-mail and any attachments that do not relate to the official
>>> >>> >>>> business =
>>> >>> > of
>>> >>> >>>> the firm are neither given nor endorsed by it.
>>> >>> >>>>
>>> >>> >>>> KPMG cannot guarantee that e-mail communications are secure or
>>> >>> >>>> error-free, as information could be intercepted, corrupted,
>>> >>> >>>> amended,
>>> >>> >>>> lo=
>>> >>> > st,
>>> >>> >>>> destroyed, arrive late or incomplete, or contain viruses.
>>> >>> >>>>
>>> >>> >>>> This email is being sent out by KPMG International Cooperative
>>> >>> >>>> ("KPMG
>>> >>> >>>> International") on behalf of the local KPMG member firm providing
>>> >>> >>>> servi=
>>> >>> > ces
>>> >>> >>>> to you. KPMG International Cooperative ("KPMG International") is
>>> >>> >>>> a
>>> >>> >>>> Swis=
>>> >>> > s
>>> >>> >>>> entity that serves as a coordinating entity for a network of
>>> >>> >>>> independen=
>>> >>> > t
>>> >>> >>>> firms operating under the KPMG name. KPMG International provides
>>> >>> >>>> no
>>> >>> >>>> ser=
>>> >>> > vices
>>> >>> >>>> to clients. Each member firm of KPMG International is a legally
>>> >>> >>>> distinc=
>>> >>> > t and
>>> >>> >>>> separate entity and each describes itself as such. Information
>>> >>> >>>> about
>>> >>> >>>> th=
>>> >>> > e
>>> >>> >>>> structure and jurisdiction of your local KPMG member firm can be
>>> >>> >>>> obtain=
>>> >>> > ed
>>> >>> >>>> from your KPMG representative.
>>> >>> >>>>
>>> >>> >>>> This footnote also confirms that this e-mail message has been
>>> >>> >>>> swept
>>> >>> >>>> by
>>> >>> >>>> AntiVirus software.
>>> >>> >>
>>> >>> >>
>>> >>> >
>>> >>> >
>>> >>> > =========================================================================
>>> >>> > You are subscribed to the Cape Town Fighting Game Community mailing
>>> >>> > list.
>>> >>> >
>>> >>> > //www.freelists.org/list/cpt-fgc
>>> >>>
>>> >>> =========================================================================
>>> >>> You are subscribed to the Cape Town Fighting Game Community mailing
>>> >>> list.
>>> >>>
>>> >>> //www.freelists.org/list/cpt-fgc
>>> >>
>>> >>
>>> >
>>> =========================================================================
>>> You are subscribed to the Cape Town Fighting Game Community mailing list.
>>>
>>> //www.freelists.org/list/cpt-fgc
>>
>>
> =========================================================================
> You are subscribed to the Cape Town Fighting Game Community mailing list.
>
> //www.freelists.org/list/cpt-fgc
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