Don't have ps3 :( On Fri, Jun 13, 2014 at 8:13 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: > Practice mode can easily solve the query. > > On Fri, Jun 13, 2014 at 8:09 PM, Di Lhong <numotd@xxxxxxxxx> wrote: > > Lolz until you're up against Capos. XD > > > > ok, looked up dark upper and it says 11frames on it's own too. but i > have a > > funny feeling it can't punish 14~15 frames :/ i think they might have it > > wrong. never saw JDCR punish anything other than 17frames with dark upper > > (since it has nice reach). > > > > > > On Fri, Jun 13, 2014 at 7:23 PM, <greattekkenmaster@xxxxxxxxx> wrote: > >> > >> YES,,, EWGF IS MIGHTY INDEED > >> Sent via my BlackBerry from Vodacom - let your email find you! > >> ________________________________ > >> From: Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> > >> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx > >> Date: Fri, 13 Jun 2014 19:21:02 +0200 > >> To: <cpt-fgc@xxxxxxxxxxxxx> > >> ReplyTo: cpt-fgc@xxxxxxxxxxxxx > >> Subject: Tekken "is not enough" > >> > >> Mighty EWGF > >> > >> > >> On Fri, Jun 13, 2014 at 7:17 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: > >>> > >>> Oh the ewgf is not always 14 frames either, it can be 15 or 16 frames. > >>> > >>> On Fri, Jun 13, 2014 at 7:06 PM, <greattekkenmaster@xxxxxxxxx> wrote: > >>> > Serious????? I thought only EWGF was 14 frames,, but still punishing > >>> > -14 moves with it is hard > >>> > Sent via my BlackBerry from Vodacom - let your email find you! > >>> > > >>> > -----Original Message----- > >>> > From: Manase Zote <bmlzote@xxxxxxxxx> > >>> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx > >>> > Date: Fri, 13 Jun 2014 19:04:32 > >>> > To: <cpt-fgc@xxxxxxxxxxxxx> > >>> > Reply-To: cpt-fgc@xxxxxxxxxxxxx > >>> > Subject: Re: USF4 changes! > >>> > > >>> > Yes and that's why it not bother punishing -14 moves with it. > >>> > By the a normal wgf can also be 14 frames =3D just frame :) > >>> > > >>> > On Fri, Jun 13, 2014 at 5:15 PM, Di Lhong <numotd@xxxxxxxxx> wrote: > >>> >> technically ewgf is just frame too... > >>> >> > >>> >> > >>> >> On Fri, Jun 13, 2014 at 1:58 PM, Manase Zote <bmlzote@xxxxxxxxx> > >>> >> wrote: > >>> >>> > >>> >>> Just frame input for punishment is not fair. > >>> >>> > >>> >>> On 13 Jun 2014 12:23, "Donaldson, Alasdair" > >>> >>> <alasdair.donaldson@xxxxxxxxxx> wrote: > >>> >>>> > >>> >>>> Yes, he can punish with that. I seem to recall us having a > >>> >>>> conversation > >>> >>>> about this a while ago. Some Lei players (like GreenLei) say that > >>> >>>> you c= > >>> > ould > >>> >>>> punish with it. Others (like PaasHaas) say it is too hard. > >>> >>>> > >>> >>>> > >>> >>>> > >>> >>>> > >>> >>>> > >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx > >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= > >>> > ] > >>> >>>> On Behalf Of Di Lhong > >>> >>>> Sent: 13 June 2014 12:20 PM > >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx > >>> >>>> Subject: Re: USF4 changes! > >>> >>>> > >>> >>>> > >>> >>>> > >>> >>>> Thank god they made it all -17...in BR it was like "urm was that > -15 > >>> >>>> or > >>> >>>> -17...whoops too late to punish now" > >>> >>>> > >>> >>>> > >>> >>>> > >>> >>>> Can't lei do f+3,1? doesn't knd or launch but the dmg from that > move > >>> >>>> is > >>> >>>> sufficient. > >>> >>>> > >>> >>>> > >>> >>>> > >>> >>>> On Fri, Jun 13, 2014 at 12:15 PM, Donaldson, Alasdair > >>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote: > >>> >>>> > >>> >>>> Paul=E2=80=99s deathfist is i15. Good luck getting it out at that > >>> >>>> speed= > >>> > though. > >>> >>>> At close range, you=E2=80=99re better off with a df+2. At long > range > >>> >>>> it= > >>> > won=E2=80=99t do the > >>> >>>> same damage. > >>> >>>> > >>> >>>> The move is also -17 at all ranges. While there is pushback and > some > >>> >>>> characters (like Lei) have trouble punishing it, it=E2=80=99s not > >>> >>>> somet= > >>> > hing that > >>> >>>> should bother a Mishima. > >>> >>>> > >>> >>>> > >>> >>>> > >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx > >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= > >>> > ] > >>> >>>> On Behalf Of greattekkenmaster@xxxxxxxxx > >>> >>>> Sent: 13 June 2014 12:11 PM > >>> >>>> > >>> >>>> > >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx > >>> >>>> Subject: Re: USF4 changes! > >>> >>>> > >>> >>>> > >>> >>>> > >>> >>>> He has a death fist that rapes your life bar in 1 shot,, and its > >>> >>>> hard t= > >>> > o > >>> >>>> punish and paul sounds like his taking a crap every second,, Law > >>> >>>> needs = > >>> > to > >>> >>>> nerfed to shit also,, the deathfist of paul is all that needs > >>> >>>> nerfing 4= > >>> > 0% > >>> >>>> less damage > >>> >>>> > >>> >>>> Sent via my BlackBerry from Vodacom - let your email find you! > >>> >>>> > >>> >>>> ________________________________ > >>> >>>> > >>> >>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> > >>> >>>> > >>> >>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx > >>> >>>> > >>> >>>> Date: Fri, 13 Jun 2014 10:02:01 +0000 > >>> >>>> > >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> > >>> >>>> > >>> >>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx > >>> >>>> > >>> >>>> Subject: RE: USF4 changes! > >>> >>>> > >>> >>>> > >>> >>>> > >>> >>>> Nah, Paul doesn=E2=80=99t need any changes. > >>> >>>> > >>> >>>> > >>> >>>> > >>> >>>> He=E2=80=99s been happily mid-tier for most Tekken games. Since > BR, > >>> >>>> and= > >>> > in TTT2, > >>> >>>> it=E2=80=99s arguable that he=E2=80=99s in the higher part of the > >>> >>>> mid-t= > >>> > ier group. > >>> >>>> > >>> >>>> > >>> >>>> > >>> >>>> I have no complaints about Paul. I mean, it would be nice to have > >>> >>>> bette= > >>> > r > >>> >>>> tracking, or a few more plus frame options, but that=E2=80=99s > more > >>> >>>> on = > >>> > the =E2=80=98really > >>> >>>> nice to have=E2=80=99, rather than =E2=80=98needs this to be > >>> >>>> playable= > >>> > =E2=80=99. > >>> >>>> > >>> >>>> His combo damage is solid =E2=80=93 not top tier, but fine from > all > >>> >>>> ang= > >>> > les. His > >>> >>>> punishment game is excellent. His wall damage is good. His pokes > are > >>> >>>> av= > >>> > erage > >>> >>>> =E2=80=93 a couple of really nice ones though (ws+4, d+1). His > carry > >>> >>>> an= > >>> > d TA are very > >>> >>>> nice. His lows aren=E2=80=99t that amazing, but he has enough > other > >>> >>>> too= > >>> > ls to make > >>> >>>> him viable. > >>> >>>> > >>> >>>> > >>> >>>> > >>> >>>> > >>> >>>> > >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx > >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= > >>> > ] > >>> >>>> On Behalf Of greattekkenmaster@xxxxxxxxx > >>> >>>> Sent: 13 June 2014 11:55 AM > >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx > >>> >>>> Subject: Re: USF4 changes! > >>> >>>> > >>> >>>> > >>> >>>> > >>> >>>> I have complaints about Paul and his move set > >>> >>>> > >>> >>>> Sent via my BlackBerry from Vodacom - let your email find you! > >>> >>>> > >>> >>>> ________________________________ > >>> >>>> > >>> >>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> > >>> >>>> > >>> >>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx > >>> >>>> > >>> >>>> Date: Fri, 13 Jun 2014 09:50:26 +0000 > >>> >>>> > >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> > >>> >>>> > >>> >>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx > >>> >>>> > >>> >>>> Subject: RE: USF4 changes! > >>> >>>> > >>> >>>> > >>> >>>> > >>> >>>> And Paul gets dumbed every Tekken. I=E2=80=99m surprised he can > >>> >>>> string = > >>> > a sentence > >>> >>>> together. > >>> >>>> > >>> >>>> > >>> >>>> > >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx > >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= > >>> > ] > >>> >>>> On Behalf Of Di Lhong > >>> >>>> Sent: 13 June 2014 11:48 AM > >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx > >>> >>>> Subject: Re: USF4 changes! > >>> >>>> > >>> >>>> > >>> >>>> > >>> >>>> The story is pretty good for a fighting game. Tekken's storyline > is > >>> >>>> so > >>> >>>> bad...if you're not part of the mishimas...you're just there...i > >>> >>>> mean l= > >>> > ook > >>> >>>> at christie, she's been after Eddy since T4. And her > speech...Eddy! > >>> >>>> Edd= > >>> > y! > >>> >>>> wtf. > >>> >>>> > >>> >>>> > >>> >>>> > >>> >>>> On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair > >>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote: > >>> >>>> > >>> >>>> Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that > >>> >>>> didn=E2= > >>> > =80=99t > >>> >>>> look to be =E2=80=98res-able=E2=80=99 for Quan=E2=80=99s zombie > >>> >>>> army. > >>> >>>> > >>> >>>> > >>> >>>> > >>> >>>> Not sure what they=E2=80=99re doing with the storyline though. > >>> >>>> > >>> >>>> > >>> >>>> > >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx > >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= > >>> > ] > >>> >>>> On Behalf Of Di Lhong > >>> >>>> Sent: 13 June 2014 11:29 AM > >>> >>>> > >>> >>>> > >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx > >>> >>>> Subject: Re: USF4 changes! > >>> >>>> > >>> >>>> > >>> >>>> > >>> >>>> Same. Even if Mileena is bottom tier, i'll still play her. :) > >>> >>>> > >>> >>>> > >>> >>>> > >>> >>>> Hopefully she'll return, she didn't die in mk9 did she? but with > >>> >>>> D'Vora= > >>> > h, > >>> >>>> i'm not sure they'll have another "monster" chick in the series. > >>> >>>> D'Vora= > >>> > h so > >>> >>>> far looks awesome. Ferra/Thorr also looks fun. Like how they > >>> >>>> implemente= > >>> > d the > >>> >>>> 2 as one character. Well design stuff in MKX. It'll be sad not to > >>> >>>> see s= > >>> > ome > >>> >>>> of the original cast, but i welcome the new ones :) > >>> >>>> > >>> >>>> > >>> >>>> > >>> >>>> On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair > >>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote: > >>> >>>> > >>> >>>> Well I=E2=80=99d rather just play the characters that I like. For > MK > >>> >>>> it= > >>> > was > >>> >>>> always going to be Scorp and Subby. I wanted to play Mileena, but > I > >>> >>>> als= > >>> > o > >>> >>>> wanted her to be a lot faster than she was. Actually I like most > of > >>> >>>> the= > >>> > MK > >>> >>>> cast=E2=80=A6 > >>> >>>> > >>> >>>> > >>> >>>> > >>> >>>> For Injustice I wanted GL and Shazam. Sadly Shazam was pretty much > >>> >>>> unplayable and they never fixed that. Next closest option was > >>> >>>> Bladam. T= > >>> > oo > >>> >>>> bad these turned out the really bad match-ups for Grundy=E2=80=A6 > >>> >>>> > >>> >>>> > >>> >>>> > >>> >>>> > >>> >>>> > >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx > >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= > >>> > ] > >>> >>>> On Behalf Of Di Lhong > >>> >>>> Sent: 13 June 2014 11:05 AM > >>> >>>> > >>> >>>> > >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx > >>> >>>> Subject: Re: USF4 changes! > >>> >>>> > >>> >>>> > >>> >>>> > >>> >>>> True. But also it depends on who they hired i guess. I doubt they > >>> >>>> hired > >>> >>>> anyone in the Sindel community to balance her out. Some people are > >>> >>>> just= > >>> > out > >>> >>>> to balance their own character, while some gets forgotten > entirely. > >>> >>>> The > >>> >>>> worst are those who can't see why their character is broken and > flip > >>> >>>> ou= > >>> > t > >>> >>>> completely when they want to nerf something of their character...i > >>> >>>> rath= > >>> > er > >>> >>>> win with my own skills than rely on OP characters. > >>> >>>> > >>> >>>> > >>> >>>> > >>> >>>> On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair > >>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote: > >>> >>>> > >>> >>>> Yeah, I often wonder what the hell goes through the developer's > >>> >>>> heads. > >>> >>>> NRS specifically went out of their way to hire people (gamers) to > >>> >>>> help = > >>> > them > >>> >>>> balance the game. Then it got released and had to be patched > almost > >>> >>>> immediately. Now I can understand that without a large scale beta > >>> >>>> test,= > >>> > you > >>> >>>> will not know about every little broken thing, but a lot of the > >>> >>>> issues > >>> >>>> really should've been found by the testers. > >>> >>>> > >>> >>>> I don't understand why NRS didn't just patch MK9 one more time. > >>> >>>> Cyrax, > >>> >>>> Kenshin and Kabal were way too strong. Shiva, Kano and Sindel > were a > >>> >>>> jo= > >>> > ke > >>> >>>> from the release, all the way though the patches. How friggin' > hard > >>> >>>> is = > >>> > it to > >>> >>>> listen to the comments from the serious fans? > >>> >>>> > >>> >>>> It's just shoddy quality control. > >>> >>>> > >>> >>>> Similarly Blizzard has admitted that none of the developers or > >>> >>>> testers > >>> >>>> for RoS bothered to play the Monk. That's why the class is such a > >>> >>>> joke > >>> >>>> compared to all the rest. I mean seriously? They couldn't be > >>> >>>> bothered t= > >>> > o > >>> >>>> test one of the classes? There are only 6 classes FFS. > >>> >>>> > >>> >>>> In one day you can read through all the posts on the Diablo > >>> >>>> character > >>> >>>> class forums for the past month. That's enough to get a feel for > >>> >>>> what t= > >>> > he > >>> >>>> real problems are and who is just a butthurt troll complaining. > Then > >>> >>>> pa= > >>> > tch > >>> >>>> that shit. > >>> >>>> No one cares that you are patching the conversations of NPCs. Fix > >>> >>>> the > >>> >>>> core problems you retards... > >>> >>>> > >>> >>>> > >>> >>>> -----Original Message----- > >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx > >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= > >>> > ] > >>> >>>> On Behalf Of Stephen Scheidel > >>> >>>> Sent: 13 June 2014 10:40 AM > >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx > >>> >>>> Subject: Re: USF4 changes! > >>> >>>> > >>> >>>> Well if they just resist the tendency to be utter fucktards and > keep > >>> >>>> broken shit like kabal out of the game there won't be any need for > >>> >>>> baby= > >>> > game > >>> >>>> mechanics to try and hide their shoddy balancing. > >>> >>>> > >>> >>>> We as a group could balance games better than nrs. > >>> >>>> > >>> >>>> On 13/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote: > >>> >>>> > Not sure how much it'll nulify. But at least they're trying to > get > >>> >>>> > ri= > >>> > d > >>> >>>> > of all those insane pressure like Kabal's b+1~nomad rush chip > BS. > >>> >>>> > > >>> >>>> > > >>> >>>> > On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel > >>> >>>> > <gieroadsteve@xxxxxxxxx> > >>> >>>> > wrote: > >>> >>>> > > >>> >>>> >> So they are just giving noobs a chance to escape. > >>> >>>> >> Devs are really trying to make games purely a rock paper > scissor > >>> >>>> >> thing. > >>> >>>> >> > >>> >>>> >> What's the point of a tough situation if you can just nullify > it > >>> >>>> >> wit= > >>> > h > >>> >>>> >> some noob feature. > >>> >>>> >> > >>> >>>> >> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote: > >>> >>>> >> > Let's put it this way. The movement is basically the same as > >>> >>>> >> > MK9. > >>> >>>> >> > But now they added a new metere called "agility bar" where > you > >>> >>>> >> > can > >>> >>>> >> > use it to do full/half screen run and do an evasive spacing > >>> >>>> >> > backdash (i'm not sure if normal backdashing will consume > such > >>> >>>> >> > meter/bar...) So if you had 0 > >>> >>>> >> problem > >>> >>>> >> > with movement in mk9. mkx agility bar shouldn't cause you any > >>> >>>> >> > trouble for your own movement. I see it as an escape > mechanism > >>> >>>> >> > mor= > >>> > e > >>> >>>> >> > than offensive. > >>> >>>> >> > because you need agility meter to use interactables and > >>> >>>> >> > "evasive" > >>> >>>> >> backdash. > >>> >>>> >> > the backdash range is big enough to punish wiff. so it SHOULD > >>> >>>> >> > caus= > >>> > e > >>> >>>> >> > bar. > >>> >>>> >> if > >>> >>>> >> > the normal backdash already does that, then no need to use > >>> >>>> >> > agility > >>> >>>> >> > bar. > >>> >>>> >> > > >>> >>>> >> > It doesn't take away anything. It's adding more escape > >>> >>>> >> > mechanism > >>> >>>> >> > for > >>> >>>> >> people > >>> >>>> >> > who have a tough time with rushdown characters up on their > >>> >>>> >> > face... > >>> >>>> >> > > >>> >>>> >> > Also the meter recovers really quickly (like 1-2 sec for > full 2 > >>> >>>> >> > bars? > >>> >>>> >> dunno > >>> >>>> >> > will check again...might be faster)...so it's not like you'll > >>> >>>> >> > not > >>> >>>> >> > be able to use it every now and then. But if you abuse the > >>> >>>> >> > meter...then you'll > >>> >>>> >> pay > >>> >>>> >> > for it when you really need it. The bars are there so you > don't > >>> >>>> >> > just > >>> >>>> >> abuse > >>> >>>> >> > the agility bar backdash and jump off walls all the time with > >>> >>>> >> > no > >>> >>>> >> > consequences. > >>> >>>> >> > > >>> >>>> >> > We don't know how's the recovery on the agility bar either. > If > >>> >>>> >> > it'= > >>> > s > >>> >>>> >> > good then it should cost bars...if it's crap then no. > >>> >>>> >> > > >>> >>>> >> > > >>> >>>> >> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir > >>> >>>> >> > <nicmuir@xxxxxxxxx> > >>> >>>> >> > wrote: > >>> >>>> >> > > >>> >>>> >> >> I used the run button all the time. > >>> >>>> >> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair" > >>> >>>> >> >> <alasdair.donaldson@xxxxxxxxxx> > >>> >>>> >> >> wrote: > >>> >>>> >> >> > >>> >>>> >> >>> Did you ever use the run button in MK3? I think I used it > >>> >>>> >> >>> when > >>> >>>> >> trolling > >>> >>>> >> >>> with Cyrax and his grab into stuff, or with one of old > >>> >>>> >> >>> SubZero= > >>> > =E2=80=99s > >>> >>>> >> combos=E2=80=A6 > >>> >>>> >> >>> not much else. > >>> >>>> >> >>> > >>> >>>> >> >>> It will be interesting seeing how this changes the oki > game. > >>> >>>> >> >>> > >>> >>>> >> >>> I actually thought the movement in MK9 was fine. I mean for > >>> >>>> >> >>> general > >>> >>>> >> play > >>> >>>> >> >>> between us (non Kabal/Kenshi matches). Felt smooth enough. > >>> >>>> >> >>> > >>> >>>> >> >>> > >>> >>>> >> >>> > >>> >>>> >> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx > >>> >>>> >> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] > >>> >>>> >> >>> *On Behalf Of *Nicholas Robertson-Muir > >>> >>>> >> >>> *Sent:* 12 June 2014 4:32 PM > >>> >>>> >> >>> *To:* cpt-fgc@xxxxxxxxxxxxx > >>> >>>> >> >>> *Subject:* RE: USF4 changes! > >>> >>>> >> >>> > >>> >>>> >> >>> > >>> >>>> >> >>> > >>> >>>> >> >>> You can use bar for teleport stuff in kof. Most of it is > last > >>> >>>> >> >>> dich when I use it. > >>> >>>> >> >>> > >>> >>>> >> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" < > >>> >>>> >> >>> alasdair.donaldson@xxxxxxxxxx> wrote: > >>> >>>> >> >>> > >>> >>>> >> >>> Don't you need meter for some of the movement stuff in > KOF? I > >>> >>>> >> >>> mean the rolls? > >>> >>>> >> >>> Who knows how this is going to work? I presume the > >>> >>>> >> >>> backdashing > >>> >>>> >> >>> will be enough to clear the space and either give you the > >>> >>>> >> >>> opportunity to whiff punish or set up some zoning stuff. > >>> >>>> >> >>> This is MK... they've never had proper backdashes before. > >>> >>>> >> >>> They'r= > >>> > e > >>> >>>> >> >>> now adding new movement and people are still complaining > that > >>> >>>> >> >>> this will reduce their ability to play the game? How? > >>> >>>> >> >>> > >>> >>>> >> >>> > >>> >>>> >> >>> -----Original Message----- > >>> >>>> >> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: > >>> >>>> >> cpt-fgc-bounce@xxxxxxxxxxxxx] > >>> >>>> >> >>> On Behalf Of Manase Zote > >>> >>>> >> >>> Sent: 12 June 2014 4:22 PM > >>> >>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx > >>> >>>> >> >>> Subject: Re: USF4 changes! > >>> >>>> >> >>> > >>> >>>> >> >>> In other games we can backlash until the cows come home and > >>> >>>> >> >>> ther= > >>> > e > >>> >>>> >> >>> is no meter for that and the game is still fair nothing > >>> >>>> >> >>> broken > >>> >>>> >> >>> about the mechanic. lol In street fighter if you backdash > non > >>> >>>> >> >>> stop you corner yourself and that alone is bad so I still > >>> >>>> >> >>> don't > >>> >>>> >> >>> understand why you > >>> >>>> >> would > >>> >>>> >> >>> need meter in helping with your suicide(cornering > yourself). > >>> >>>> >> >>> My suggestion is just balance the back dash so that it's > not > >>> >>>> >> >>> OP(like in SF, KOF and other 2D fighters). > >>> >>>> >> >>> > >>> >>>> >> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong < > numotd@xxxxxxxxx> > >>> >>>> >> >>> wrote: > >>> >>>> >> >>> > The "agility bar" backdash covers much more distance than > >>> >>>> >> >>> > that > >>> >>>> >> >>> > i think. > >>> >>>> >> >>> > Also, if we can just backdash nonstop and avoid normals > and > >>> >>>> >> >>> > strings...rushdown/pressure characters will have problem, > >>> >>>> >> >>> > because they'll just backdash and avoid everything all > the > >>> >>>> >> >>> > tim= > >>> > e. > >>> >>>> >> >>> > > >>> >>>> >> >>> > Unless they make backdashing more technical like Tekken. > I > >>> >>>> >> >>> > think the agility bar is fair. It doesn't limit anything > at > >>> >>>> >> >>> > all. It helps with tough situation. > >>> >>>> >> >>> > > >>> >>>> >> >>> > > >>> >>>> >> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote > >>> >>>> >> >>> > <bmlzote@xxxxxxxxx> > >>> >>>> >> >>> > wrote: > >>> >>>> >> >>> >> > >>> >>>> >> >>> >> MK9 didn't have a bar for back dashing and it was just > >>> >>>> >> >>> >> fine s= > >>> > o > >>> >>>> >> >>> >> what was wrong with that? > >>> >>>> >> >>> >> > >>> >>>> >> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong > >>> >>>> >> >>> >> <numotd@xxxxxxxxx> > >>> >>>> >> >>> >> wrote: > >>> >>>> >> >>> >> > The movement and pace of the game seems to be the same > >>> >>>> >> >>> >> > as > >>> >>>> >> >>> >> > mk9 (which i think is ok but not the best). The > agility > >>> >>>> >> >>> >> > bar > >>> >>>> >> >>> >> > enhances that a lot more for > >>> >>>> >> >>> >> > 1-2 > >>> >>>> >> >>> >> > bars. So i don't mind it. It doesn't limit the > movement > >>> >>>> >> >>> >> > of > >>> >>>> >> >>> >> > game at > >>> >>>> >> >>> all. > >>> >>>> >> >>> >> > Eg. > >>> >>>> >> >>> >> > Tekken movement but you can do a "super" backdash for > 1 > >>> >>>> >> >>> >> > agility > >>> >>>> >> bar > >>> >>>> >> >>> >> > (that fills up on it's own pretty nicely) to get out > of > >>> >>>> >> >>> >> > Nina's > >>> >>>> >> df+1 > >>> >>>> >> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid > nina's > >>> >>>> >> >>> >> > df+= > >>> > 1 > >>> >>>> >> >>> >> > ss+1 > >>> >>>> >> >>> >> > pressure by using stage interactables and jump away. > Not > >>> >>>> >> >>> >> > sure if you're invincible or not during the > jump...What > >>> >>>> >> >>> >> > was > >>> >>>> >> >>> >> > injustice > >>> >>>> >> like? > >>> >>>> >> >>> >> > > >>> >>>> >> >>> >> > So the basic movements is there. No limitation at all. > >>> >>>> >> >>> >> > Agility bar helps but doesn't defy the whole movement > >>> >>>> >> >>> >> > gameplay. > >>> >>>> >> >>> >> > > >>> >>>> >> >>> >> > > >>> >>>> >> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote > >>> >>>> >> >>> >> > <bmlzote@xxxxxxxxx> > >>> >>>> >> >>> wrote: > >>> >>>> >> >>> >> >> > >>> >>>> >> >>> >> >> At this point no one knows how all of the above > system > >>> >>>> >> >>> >> >> mechanics are going to turn out. > >>> >>>> >> >>> >> >> Limiting movement to a bar is a crime in any fighting > >>> >>>> >> >>> >> >> game > >>> >>>> >> because > >>> >>>> >> >>> >> >> you need movement for everything you do in a fighting > >>> >>>> >> >>> >> >> game= > >>> > . > >>> >>>> >> >>> >> >> It also affects the pacing of the overall match. So > >>> >>>> >> >>> >> >> for m= > >>> > e > >>> >>>> >> >>> >> >> limiting movement to a bar is a gimmick and will only > >>> >>>> >> >>> >> >> give > >>> >>>> >> players > >>> >>>> >> >>> >> >> more problems rather than assisting them in a match. > >>> >>>> >> >>> >> >> I still don't see how styles can solve bad match ups, > >>> >>>> >> >>> >> >> zone= > >>> > r > >>> >>>> >> >>> >> >> will always have an advantage from range, rushdown > owns > >>> >>>> >> >>> >> >> up-close... > >>> >>>> >> >>> >> >> > >>> >>>> >> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong > >>> >>>> >> >>> >> >> <numotd@xxxxxxxxx> > >>> >>>> >> >>> >> >> wrote: > >>> >>>> >> >>> >> >> > There's an agility bar. New bar. Nothing to do with > >>> >>>> >> >>> >> >> > EX > >>> >>>> >> >>> >> >> > bar. > >>> >>>> >> >>> >> >> > It > >>> >>>> >> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1 > to > >>> >>>> >> >>> >> >> > perform > >>> >>>> >> run > >>> >>>> >> >>> >> >> > or a backdash (spaces out quite a bit). I think > this > >>> >>>> >> >>> >> >> > is > >>> >>>> >> >>> >> >> > fair. > >>> >>>> >> It > >>> >>>> >> >>> >> >> > fills up fast enough to use it every now and then. > >>> >>>> >> >>> >> >> > But > >>> >>>> >> >>> >> >> > not enough to just spam nonstop. You use > >>> >>>> >> >>> >> >> > 2 to > >>> >>>> >> >>> >> >> > use stage interactables. So it's not a stage > >>> >>>> >> >>> >> >> > interactablefest like Injustice. You have to decide > >>> >>>> >> >>> >> >> > if > >>> >>>> >> >>> >> >> > it'll be worth it to use interactables or to just > >>> >>>> >> >>> >> >> > dash u= > >>> > p > >>> >>>> >> >>> >> >> > to continue pressure / dash away to keep zoning. > >>> >>>> >> >>> >> >> > > >>> >>>> >> >>> >> >> > As for variation. It's like saying Catwomen decides > >>> >>>> >> >>> >> >> > to d= > >>> > o > >>> >>>> >> >>> rushdown. > >>> >>>> >> >>> >> >> > And > >>> >>>> >> >>> >> >> > Grundy decides to do "zoning" with his zombie > ground > >>> >>>> >> >>> >> >> > gra= > >>> > b > >>> >>>> >> thingy > >>> >>>> >> >>> >> >> > (meaning he'll not have his armor chainthrows etc.) > >>> >>>> >> >>> >> >> > Catwomen will just run up to grundy with her claw > >>> >>>> >> >>> >> >> > slash > >>> >>>> >> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping the > >>> >>>> >> >>> >> >> > character variation is NOT going to be > >>> >>>> >> >>> >> >> > rock/paper/scissors. Hope it helps you with really > >>> >>>> >> >>> >> >> > bad > >>> >>>> >> >>> >> >> > match up, but still at the end of the day...it's > what > >>> >>>> >> >>> >> >> > yo= > >>> > u > >>> >>>> >> >>> >> >> > do. Because in MK9, i can just spam Kabal's instant > >>> >>>> >> >>> >> >> > air > >>> >>>> >> fireball > >>> >>>> >> >>> >> >> > like a noob and know some combos and it'll already > be > >>> >>>> >> >>> >> >> > hard to win against kabal without having to learn > his > >>> >>>> >> >>> >> >> > advance nomad > >>> >>>> >> dash > >>> >>>> >> >>> >> >> > cancels if you play someone who has trouble with > >>> >>>> >> >>> >> >> > zoning. > >>> >>>> >> >>> >> >> > > >>> >>>> >> >>> >> >> > so instead of choosing a variation and giving you > >>> >>>> >> >>> >> >> > instan= > >>> > t > >>> >>>> >> >>> >> >> > win (because you only keep a few moveset between > >>> >>>> >> >>> >> >> > variations). i'm hoping variation helps with really > >>> >>>> >> >>> >> >> > bad > >>> >>>> >> >>> >> >> > match ups like 9-1 or > >>> >>>> >> 8-2 > >>> >>>> >> >>> >> >> > to something like 6-4 or 5-5 and what not. because > >>> >>>> >> >>> >> >> > fighting games should be about what you can do as a > >>> >>>> >> >>> >> >> > player. > >>> >>>> >> >>> >> >> > just because i know stupid spamming basic kabal > >>> >>>> >> >>> >> >> > shouldn'= > >>> > t > >>> >>>> >> >>> >> >> > give me instant advantage over someone who's really > >>> >>>> >> >>> >> >> > good > >>> >>>> >> >>> >> >> > with > >>> >>>> >> sheeva, > >>> >>>> >> >>> >> >> > scorpion or sub zero (don't know which characters > >>> >>>> >> >>> >> >> > have > >>> >>>> >> >>> >> >> > issue with zoning in mk9...) > >>> >>>> >> >>> >> >> > > >>> >>>> >> >>> >> >> > > >>> >>>> >> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote < > >>> >>>> >> bmlzote@xxxxxxxxx> > >>> >>>> >> >>> >> >> > wrote: > >>> >>>> >> >>> >> >> >> > >>> >>>> >> >>> >> >> >> SAP just told me that you need meter to run? > >>> >>>> >> >>> >> >> >> Isn't that supposed to be stone age > mechanics(having > >>> >>>> >> >>> >> >> >> a > >>> >>>> >> >>> >> >> >> meter for running)? > >>> >>>> >> >>> >> >> >> Who said running was broken? > >>> >>>> >> >>> >> >> >> > >>> >>>> >> >>> >> >> >> *Sigh* > >>> >>>> >> >>> >> >> >> > >>> >>>> >> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your > >>> >>>> >> >>> >> >> >> combo= > >>> > s > >>> >>>> >> >>> >> >> >> so no meter no chain combos no running around :( > >>> >>>> >> >>> >> >> >> > >>> >>>> >> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben > >>> >>>> >> >>> >> >> >> <paashaasggx@xxxxxxxxxxx> > >>> >>>> >> >>> >> >> >> wrote: > >>> >>>> >> >>> >> >> >> > Im also not seeing how it can help bad matchups. > >>> >>>> >> >>> >> >> >> > > >>> >>>> >> >>> >> >> >> > Picking a different version of the same > character > >>> >>>> >> >>> >> >> >> > or = > >>> > a > >>> >>>> >> >>> >> >> >> > different character all together between matches > >>> >>>> >> >>> >> >> >> > woul= > >>> > d > >>> >>>> >> >>> >> >> >> > be just like it was now. > >>> >>>> >> >>> >> >> >> > > >>> >>>> >> >>> >> >> >> > Counterpicking etc. > >>> >>>> >> >>> >> >> >> > > >>> >>>> >> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200 > >>> >>>> >> >>> >> >> >> >> Subject: Re: USF4 changes! > >>> >>>> >> >>> >> >> >> >> From: bmlzote@xxxxxxxxx > >>> >>>> >> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx > >>> >>>> >> >>> >> >> >> > > >>> >>>> >> >>> >> >> >> >> > >>> >>>> >> >>> >> >> >> >> How do you get around the rock/paper/scissors > >>> >>>> >> >>> >> >> >> >> character selection? > >>> >>>> >> >>> >> >> >> >> Player 1 picks his zoning scorpion while > player 2 > >>> >>>> >> >>> >> >> >> >> goes for rush down version of scorpion, it will > >>> >>>> >> >>> >> >> >> >> stil= > >>> > l > >>> >>>> >> >>> >> >> >> >> be a bad match up for one of the guys > regardless. > >>> >>>> >> >>> >> >> >> >> Tools of the characters, match-up exp and > lastly > >>> >>>> >> >>> >> >> >> >> the > >>> >>>> >> >>> >> >> >> >> skill level and execution will be the deciding > >>> >>>> >> >>> >> >> >> >> factor. > >>> >>>> >> >>> >> >> >> >> To me the understanding of a balance fighting > is > >>> >>>> >> >>> >> >> >> >> to > >>> >>>> >> >>> >> >> >> >> make every character the same... > >>> >>>> >> >>> >> >> >> >> > >>> >>>> >> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong < > >>> >>>> >> numotd@xxxxxxxxx> > >>> >>>> >> >>> >> >> >> >> wrote: > >>> >>>> >> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all > >>> >>>> >> >>> >> >> >> >> > about > >>> >>>> >> >>> >> >> >> >> > bad > >>> >>>> >> match > >>> >>>> >> >>> >> >> >> >> > up and lack of knowledge...it should still be > >>> >>>> >> >>> >> >> >> >> > fun > >>> >>>> >> >>> >> >> >> >> > and challenging in another level when your > >>> >>>> >> >>> >> >> >> >> > opponen= > >>> > t > >>> >>>> >> >>> >> >> >> >> > knows > >>> >>>> >> what > >>> >>>> >> >>> >> >> >> >> > your character can do. > >>> >>>> >> >>> >> >> >> >> > > >>> >>>> >> >>> >> >> >> >> > Yes there are bad match ups and character > >>> >>>> >> >>> >> >> >> >> > knowledg= > >>> > e > >>> >>>> >> >>> >> >> >> >> > in fighting games. > >>> >>>> >> >>> >> >> >> >> > but > >>> >>>> >> >>> >> >> >> >> > it shouldn't be in a state of "i know what > >>> >>>> >> >>> >> >> >> >> > you're > >>> >>>> >> >>> >> >> >> >> > doing, but i can't retaliate at all" > >>> >>>> >> >>> >> >> >> >> > > >>> >>>> >> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how > to > >>> >>>> >> >>> >> >> >> >> > dea= > >>> > l > >>> >>>> >> >>> >> >> >> >> > with relax stance and such. I'll play in > >>> >>>> >> >>> >> >> >> >> > another > >>> >>>> >> >>> >> >> >> >> > mode :) There is no "instant" win in tekken. > >>> >>>> >> >>> >> >> >> >> > you > >>> >>>> >> >>> >> >> >> >> > can play bears and still win against top tier > >>> >>>> >> >>> >> >> >> >> > character because you the player are just > >>> >>>> >> >>> >> >> >> >> > better. > >>> >>>> >> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a > gun > >>> >>>> >> >>> >> >> >> >> > fig= > >>> > ht > >>> >>>> >> >>> >> >> >> >> > situation. > >>> >>>> >> >>> >> >> >> >> > should > >>> >>>> >> >>> >> >> >> >> > be more or less "experienced fighter with a > >>> >>>> >> >>> >> >> >> >> > slightly > >>> >>>> >> blunt > >>> >>>> >> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp > >>> >>>> >> >>> >> >> >> >> > knife"= > >>> > . > >>> >>>> >> >>> >> >> >> >> > > >>> >>>> >> >>> >> >> >> >> > > >>> >>>> >> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote > >>> >>>> >> >>> >> >> >> >> > <bmlzote@xxxxxxxxx> > >>> >>>> >> >>> >> >> >> >> > wrote: > >>> >>>> >> >>> >> >> >> >> >> > >>> >>>> >> >>> >> >> >> >> >> This method of balancing looks like a throw > of > >>> >>>> >> >>> >> >> >> >> >> dice to me. > >>> >>>> >> >>> >> >> >> >> >> It can go either way, you potentially have a > >>> >>>> >> >>> >> >> >> >> >> scenario where you can lose a match based on > >>> >>>> >> >>> >> >> >> >> >> lack > >>> >>>> >> >>> >> >> >> >> >> of character knowledge rather than skill. > >>> >>>> >> >>> >> >> >> >> >> If the game has like 30 characters for an > >>> >>>> >> >>> >> >> >> >> >> example > >>> >>>> >> >>> >> >> >> >> >> multiply that by 3 so on average you need to > >>> >>>> >> >>> >> >> >> >> >> be > >>> >>>> >> >>> >> >> >> >> >> aware of what all 90 variations are capable > >>> >>>> >> >>> >> >> >> >> >> of? > >>> >>>> >> >>> >> >> >> >> >> Let's wait and see what the move list looks > >>> >>>> >> >>> >> >> >> >> >> like > >>> >>>> >> >>> >> >> >> >> >> and how many moves will change between 3 > >>> >>>> >> >>> >> >> >> >> >> variations of a character. > >>> >>>> >> >>> >> >> >> >> >> > >>> >>>> >> >>> >> >> >> >> >> > >>> >>>> >> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong > >>> >>>> >> >>> >> >> >> >> >> <numotd@xxxxxxxxx> > >>> >>>> >> >>> >> >> >> >> >> wrote: > >>> >>>> >> >>> >> >> >> >> >> > 11.59? XD > >>> >>>> >> >>> >> >> >> >> >> > > >>> >>>> >> >>> >> >> >> >> >> > Hopefully the character variation will be > >>> >>>> >> >>> >> >> >> >> >> > some > >>> >>>> >> >>> >> >> >> >> >> > answer to really bad match up. Not sure > how > >>> >>>> >> >>> >> >> >> >> >> > they'll balance > >>> >>>> >> it > >>> >>>> >> >>> >> >> >> >> >> > tho. It'll be weird to just be a total > >>> >>>> >> >>> >> >> >> >> >> > counter > >>> >>>> >> >>> >> >> >> >> >> > to another characters variation > completely. > >>> >>>> >> >>> >> >> >> >> >> > If > >>> >>>> >> >>> >> >> >> >> >> > that's the case, it'll be more rock paper > >>> >>>> >> >>> >> >> >> >> >> > scissors situation than a fighting game > lolz > >>> >>>> >> >>> >> >> >> >> >> > hopefully the variations will > >>> >>>> >> make > >>> >>>> >> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So > >>> >>>> >> >>> >> >> >> >> >> > there'll still be unfavourable match ups > but > >>> >>>> >> >>> >> >> >> >> >> > no= > >>> > t > >>> >>>> >> >>> >> >> >> >> >> > a complete > >>> >>>> >> lose > >>> >>>> >> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva... > >>> >>>> >> >>> >> >> >> >> >> > > >>> >>>> >> >>> >> >> >> >> >> > > >>> >>>> >> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan > >>> >>>> >> >>> >> >> >> >> >> > Williams > >>> >>>> >> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx> > >>> >>>> >> >>> >> >> >> >> >> > wrote: > >>> >>>> >> >>> >> >> >> >> >> >> > >>> >>>> >> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :) > >>> >>>> >> >>> >> >> >> >> >> >> > >>> >>>> >> >>> >> >> >> >> >> >> > >>> >>>> >> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM, > >>> >>>> >> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx> > >>> >>>> >> >>> >> >> >> >> >> >> wrote: > >>> >>>> >> >>> >> >> >> >> >> >>> > >>> >>>> >> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game > time > >>> >>>> >> >>> >> >> >> >> >> >>> as > >>> >>>> >> >>> >> >> >> >> >> >>> much > >>> >>>> >> as > >>> >>>> >> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from > Vodacom > >>> >>>> >> >>> >> >> >> >> >> >>> - > >>> >>>> >> >>> >> >> >> >> >> >>> let your email find you! > >>> >>>> >> >>> >> >> >> >> >> >>> ________________________________ > >>> >>>> >> >>> >> >> >> >> >> >>> From: Ryan Williams < > ryan820509@xxxxxxxxx> > >>> >>>> >> >>> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx > >>> >>>> >> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200 > >>> >>>> >> >>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx> > >>> >>>> >> >>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx > >>> >>>> >> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes! > >>> >>>> >> >>> >> >> >> >> >> >>> > >>> >>>> >> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat > >>> >>>> >> >>> >> >> >> >> >> >>> session= > >>> > s > >>> >>>> >> >>> >> >> >> >> >> >>> at 12pm to maximise game time. > >>> >>>> >> >>> >> >> >> >> >> >>> > >>> >>>> >> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little > >>> >>>> >> >>> >> >> >> >> >> >>> earlier can join us at that time. > >>> >>>> >> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's > >>> >>>> >> >>> >> >> >> >> >> >>> fine > >>> >>>> >> >>> >> >> >> >> >> >>> as > >>> >>>> >> well. > >>> >>>> >> >>> >> >> >> >> >> >>> > >>> >>>> >> >>> >> >> >> >> >> >>> > >>> >>>> >> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf > >>> >>>> >> >>> >> >> >> >> >> >>> Barendse <ashraf.barendse@xxxxxxxxx> > >>> >>>> >> >>> >> >> >> >> >> >>> wrote: > >>> >>>> >> >>> >> >> >> >> >> >>>> > >>> >>>> >> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today. > She > >>> >>>> >> >>> >> >> >> >> >> >>>> wa= > >>> > s > >>> >>>> >> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner of > >>> >>>> >> >>> >> >> >> >> >> >>>> the > >>> >>>> >> >>> >> >> >> >> >> >>>> computer" > >>> >>>> >> >>> >> >> >> >> >> >>>> and > >>> >>>> >> >>> >> >> >> >> >> >>>> I was like "he's at work" > >>> >>>> >> >>> >> >> >> >> >> >>>> and > >>> >>>> >> >>> >> >> >> >> >> >>>> she > >>> >>>> >> >>> >> >> >> >> >> >>>> was > >>> >>>> >> >>> >> >> >> >> >> >>>> like > >>> >>>> >> >>> >> >> >> >> >> >>>> "k thanx bye" > >>> >>>> >> >>> >> >> >> >> >> >>>> > >>> >>>> >> >>> >> >> >> >> >> >>>> > >>> >>>> >> >>> >> >> >> >> >> >>>> > >>> >>>> >> >>> >> >> >> >> >> >>>> > >>> >>>> >> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, > Nicholas > >>> >>>> >> >>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx> > wrote: > >>> >>>> >> >>> >> >> >> >> >> >>>>> > >>> >>>> >> >>> >> >> >> >> >> >>>>> I love those. > >>> >>>> >> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes > well. > >>> >>>> >> >>> >> >> >> >> >> >>>>> > >>> >>>> >> >>> >> >> >> >> >> >>>>> "move to your start bar" > >>> >>>> >> >>> >> >> >> >> >> >>>>> "don't have one" > >>> >>>> >> >>> >> >> >> >> >> >>>>> "what version of Windows are you > using" > >>> >>>> >> >>> >> >> >> >> >> >>>>> "I'm not using Windows" > >>> >>>> >> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer" > >>> >>>> >> >>> >> >> >> >> >> >>>>> "don't have that either" > >>> >>>> >> >>> >> >> >> >> >> >>>>> "open your web browser" > >>> >>>> >> >>> >> >> >> >> >> >>>>> "mkay" > >>> >>>> >> >>> >> >> >> >> >> >>>>> "install this app" > >>> >>>> >> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the > >>> >>>> >> >>> >> >> >> >> >> >>>>> synaptic package manage?" > >>> >>>> >> >>> >> >> >> >> >> >>>>> "huh?" > >>> >>>> >> >>> >> >> >> >> >> >>>>> > >>> >>>> >> >>> >> >> >> >> >> >>>>> good times. > >>> >>>> >> >>> >> >> >> >> >> >>>>> > >>> >>>> >> >>> >> >> >> >> >> >>>>> > >>> >>>> >> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, > Ashraf > >>> >>>> >> >>> >> >> >> >> >> >>>>> Barendse <ashraf.barendse@xxxxxxxxx> > >>> >>>> >> >>> >> >> >> >> >> >>>>> wrote: > >>> >>>> >> >>> >> >> >> >> >> >>>>>> > >>> >>>> >> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian > sounding > >>> >>>> >> >>> >> >> >> >> >> >>>>>> lady calling from "Windows Technical > >>> >>>> >> >>> >> >> >> >> >> >>>>>> Department" > >>> >>>> >> >>> >> >> >> >> >> >>>>>> How about no. > >>> >>>> >> >>> >> >> >> >> >> >>>>>> > >>> >>>> >> >>> >> >> >> >> >> >>>>>> > >>> >>>> >> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan > >>> >>>> >> >>> >> >> >> >> >> >>>>>> Williams <ryan820509@xxxxxxxxx> > >>> >>>> >> >>> >> >> >> >> >> >>>>>> wrote: > >>> >>>> >> >>> >> >> >> >> >> >>>>>>> > >>> >>>> >> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game > >>> >>>> >> >>> >> >> >> >> >> >>>>>>> please?" > >>> >>>> >> >>> >> >> >> >> >> >>>>>>> > >>> >>>> >> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and > >>> >>>> >> >>> >> >> >> >> >> >>>>>>> age. > >>> >>>> >> >>> >> >> >> >> >> >>>>>>> Those days are over. > >>> >>>> >> >>> >> >> >> >> >> >>>>>>> > >>> >>>> >> >>> >> >> >> >> >> >>>>>>> > >>> >>>> >> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, > >>> >>>> >> >>> >> >> >> >> >> >>>>>>> Nichola= > >>> > s > >>> >>>> >> >>> >> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx> > >>> >>>> >> >>> >> >> >> >> >> >>>>>>> wrote: > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> LOL > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more > about > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> fighting > >>> >>>> >> >>> games. > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> The > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> update > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or > the > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue > and > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Persona. > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the > games > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Update > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> later. > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> please? > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona > now? > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> now? > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> there's a > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> ...and = > >>> > I > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> was planning to get the new > Blazblue > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> (english version)... > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> make= > >>> > s > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> more sense to me, as much as I > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> dislike > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> it. > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM, > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Wynand-Ben < > paashaasggx@xxxxxxxxxxx> > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> wrote: > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with a > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> new > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> Guilty Gear I can definitely live > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> with > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> :D > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23 > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > +0200 > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes! > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark > age. > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Wreal wrap. > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx> > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > wrote: > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer: > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > > >>> >>>> >> https://www.youtube.com/watch?v=3DOCiVYKmCveY > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>> >>>> >> > >>> >>>> >> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Fighting > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Game Community mailing list. > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > //www.freelists.org/list/cpt-fgc > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> > >>> >>>> >> >>> >> >> >> >> >> >>>>>>> > >>> >>>> >> >>> >> >> >> >> >> >>>>>> > >>> >>>> >> >>> >> >> >> >> >> >>>>> > >>> >>>> >> >>> >> >> >> >> >> >>>> > >>> >>>> >> >>> >> >> >> >> >> >>> > >>> >>>> >> >>> >> >> >> >> >> >> > >>> >>>> >> >>> >> >> >> >> >> > > >>> >>>> >> >>> >> >> >> >> >> > >>> >>>> >> >>> >> >> >> >> >> > >>> >>>> >> >>> >> >> >> >> >> > >>> >>>> >> >>> >> >> >> >> >> > >>> >>>> >> >>> >> >> >> >> >> > >>> >>>> >> > >>> >>>> >> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > >>> > > >>> > > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D > >>> >>>> >> >>> >> >> >> >> >> > >>> >>>> >> >>> >> >> >> >> >> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D = > >>> > You are subscribed to the Cape > >>> >>>> >> >>> >> >> >> >> >> Town Fighting Game Community mailing list. > >>> >>>> >> >>> >> >> >> >> >> > >>> >>>> >> >>> >> >> >> >> >> //www.freelists.org/list/cpt-fgc > >>> >>>> >> >>> >> >> >> >> > > >>> >>>> >> >>> >> >> >> >> > > >>> >>>> >> >>> >> >> >> >> > >>> >>>> >> >>> >> >> >> >> > >>> >>>> >> >>> >> >> >> >> > >>> >>>> >> >>> >> >> >> >> > >>> >>>> >> > >>> >>>> >> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > >>> > > >>> > > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D > >>> >>>> >> >>> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are > >>> >>>> >> >>> >> >> >> >> subs= > >>> > cribed to the Cape Town > >>> >>>> >> >>> >> >> >> >> Fighting Game Community mailing list. > >>> >>>> >> >>> >> >> >> >> > >>> >>>> >> >>> >> >> >> >> //www.freelists.org/list/cpt-fgc > >>> >>>> >> >>> >> >> >> > >>> >>>> >> >>> >> >> >> > >>> >>>> >> >>> >> >> >> > >>> >>>> >> > >>> >>>> >> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > >>> > > >>> > > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D > >>> >>>> >> >>> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are subscribed > to > >>> >>>> >> >>> >> >> >> th= > >>> > e Cape Town Fighting > >>> >>>> >> >>> >> >> >> Game Community mailing list. > >>> >>>> >> >>> >> >> >> > >>> >>>> >> >>> >> >> >> //www.freelists.org/list/cpt-fgc > >>> >>>> >> >>> >> >> > > >>> >>>> >> >>> >> >> > > >>> >>>> >> >>> >> >> > >>> >>>> >> >>> >> >> > >>> >>>> >> > >>> >>>> >> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > >>> > > >>> > > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D > >>> >>>> >> >>> >> >> =3D=3D=3D=3D=3D=3D=3D You are subscribed to the Cape > >>> >>>> >> >>> >> >> Town = > >>> > Fighting Game > >>> >>>> >> >>> >> >> Community mailing list. > >>> >>>> >> >>> >> >> > >>> >>>> >> >>> >> >> //www.freelists.org/list/cpt-fgc > >>> >>>> >> >>> >> > > >>> >>>> >> >>> >> > > >>> >>>> >> >>> >> > >>> >>>> >> > >>> >>>> >> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > >>> > > >>> > > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D > >>> >>>> >> >>> >> =3D=3D=3D=3D You are subscribed to the Cape Town > Fighting > >>> >>>> >> >>> >> Gam= > >>> > e > >>> >>>> >> >>> >> Community mailing list. > >>> >>>> >> >>> >> > >>> >>>> >> >>> >> //www.freelists.org/list/cpt-fgc > >>> >>>> >> >>> > > >>> >>>> >> >>> > > >>> >>>> >> >>> > >>> >>>> >> > >>> >>>> >> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > >>> > > >>> > > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D > >>> >>>> >> =3D=3D=3D=3D > >>> >>>> >> >>> You are subscribed to the Cape Town Fighting Game Community > >>> >>>> >> >>> mailing list. > >>> >>>> >> >>> > >>> >>>> >> >>> //www.freelists.org/list/cpt-fgc > >>> >>>> >> >>> > >>> >>>> > >>> >>>> >> >>> > >>> >>>> >> >>> > ****************************************************************= > >>> > * > >>> >>>> >> >>> ***** The information in this e-mail is confidential and > may > >>> >>>> >> >>> be > >>> >>>> > >>> >>>> >> >>> legally privileged. It is intended solely for the > addressee. > >>> >>>> >> >>> Access to this e-mail by anyone else is unauthorized. If > you > >>> >>>> >> >>> hav= > >>> > e > >>> >>>> >> >>> received this communication in error, please address with > the > >>> >>>> >> >>> subject heading "Received in error," > >>> >>>> >> send > >>> >>>> >> >>> to > >>> >>>> >> >>> the original sender, then delete the e-mail and destroy any > >>> >>>> >> >>> copies of it. > >>> >>>> >> >>> If you are not the intended recipient, any disclosure, > >>> >>>> >> >>> copying, > >>> >>>> >> >>> distribution or any action taken or omitted to be taken in > >>> >>>> >> >>> reliance on it, is prohibited and may be unlawful. Any > >>> >>>> >> >>> opinions > >>> >>>> >> >>> or advice contained in this e-mail are subject to the terms > >>> >>>> >> >>> and > >>> >>>> >> >>> conditions expressed in the governing KPMG client > engagement > >>> >>>> >> >>> letter. Opinions, conclusions and other information in this > >>> >>>> >> >>> e-mail and any attachments that do not relate to the > official > >>> >>>> >> >>> business of the firm are neither given nor endorsed by it. > >>> >>>> >> >>> > >>> >>>> >> >>> KPMG cannot guarantee that e-mail communications are secure > >>> >>>> >> >>> or > >>> >>>> >> >>> error-free, as information could be intercepted, corrupted, > >>> >>>> >> >>> amended, lost, destroyed, arrive late or incomplete, or > >>> >>>> >> >>> contain > >>> >>>> >> >>> viruses. > >>> >>>> >> >>> > >>> >>>> >> >>> This email is being sent out by KPMG International > >>> >>>> >> >>> Cooperative > >>> >>>> >> >>> ("KPMG > >>> >>>> >> >>> International") on behalf of the local KPMG member firm > >>> >>>> >> >>> providin= > >>> > g > >>> >>>> >> >>> services to you. KPMG International Cooperative ("KPMG > >>> >>>> >> >>> International") is a Swiss entity that serves as a > >>> >>>> >> >>> coordinating > >>> >>>> >> >>> entity for a network of > >>> >>>> >> independent > >>> >>>> >> >>> firms operating under the KPMG name. KPMG International > >>> >>>> >> >>> provides > >>> >>>> >> >>> no services to clients. Each member firm of KPMG > >>> >>>> >> >>> International i= > >>> > s > >>> >>>> >> >>> a > >>> >>>> >> legally > >>> >>>> >> >>> distinct and separate entity and each describes itself as > >>> >>>> >> >>> such. > >>> >>>> >> >>> Information about the structure and jurisdiction of your > >>> >>>> >> >>> local > >>> >>>> >> >>> KPMG member firm can be obtained from your KPMG > >>> >>>> >> >>> representative. > >>> >>>> >> >>> > >>> >>>> >> >>> This footnote also confirms that this e-mail message has > been > >>> >>>> >> >>> swept by AntiVirus software. > >>> >>>> >> >>> > >>> >>>> >> >>> ------------------------------ > >>> >>>> >> >>> The information in this e-mail is confidential and may be > >>> >>>> >> >>> legall= > >>> > y > >>> >>>> >> >>> privileged. It is intended solely for the addressee. Access > >>> >>>> >> >>> to > >>> >>>> >> >>> this e-mail by anyone else is unauthorized. If you have > >>> >>>> >> >>> received > >>> >>>> >> >>> this communication in error, please address with the > subject > >>> >>>> >> >>> heading "Received in error," > >>> >>>> >> send > >>> >>>> >> >>> to > >>> >>>> >> >>> the original sender, then delete the e-mail and destroy any > >>> >>>> >> >>> copi= > >>> > es > >>> >>>> >> >>> of > >>> >>>> >> >>> it. > >>> >>>> >> >>> If you are not the intended recipient, any disclosure, > >>> >>>> >> >>> copying, > >>> >>>> >> >>> distribution or any action taken or omitted to be taken in > >>> >>>> >> >>> reliance > >>> >>>> >> >>> on > >>> >>>> >> >>> it, > >>> >>>> >> >>> is prohibited and may be unlawful. Any opinions or advice > >>> >>>> >> >>> contained > >>> >>>> >> >>> in > >>> >>>> >> >>> this > >>> >>>> >> >>> e-mail are subject to the terms and conditions expressed in > >>> >>>> >> >>> the > >>> >>>> >> >>> governing > >>> >>>> >> >>> KPMG client engagement letter. Opinions, conclusions and > >>> >>>> >> >>> other > >>> >>>> >> >>> information > >>> >>>> >> >>> in this e-mail and any attachments that do not relate to > the > >>> >>>> >> >>> official > >>> >>>> >> >>> business of the firm are neither given nor endorsed by it. > >>> >>>> >> >>> > >>> >>>> >> >>> KPMG cannot guarantee that e-mail communications are secure > >>> >>>> >> >>> or > >>> >>>> >> >>> error-free, as information could be intercepted, corrupted, > >>> >>>> >> >>> amended, > >>> >>>> >> >>> lost, > >>> >>>> >> >>> destroyed, arrive late or incomplete, or contain viruses. > >>> >>>> >> >>> > >>> >>>> >> >>> This email is being sent out by KPMG International > >>> >>>> >> >>> Cooperative > >>> >>>> >> >>> ("KPMG > >>> >>>> >> >>> International") on behalf of the local KPMG member firm > >>> >>>> >> >>> providin= > >>> > g > >>> >>>> >> >>> services > >>> >>>> >> >>> to you. KPMG International Cooperative ("KPMG > International") > >>> >>>> >> >>> is= > >>> > a > >>> >>>> >> Swiss > >>> >>>> >> >>> entity that serves as a coordinating entity for a network > of > >>> >>>> >> independent > >>> >>>> >> >>> firms operating under the KPMG name. KPMG International > >>> >>>> >> >>> provides > >>> >>>> >> >>> no > >>> >>>> >> >>> services to clients. Each member firm of KPMG International > >>> >>>> >> >>> is a > >>> >>>> >> legally > >>> >>>> >> >>> distinct and separate entity and each describes itself as > >>> >>>> >> >>> such. > >>> >>>> >> >>> Information > >>> >>>> >> >>> about the structure and jurisdiction of your local KPMG > >>> >>>> >> >>> member > >>> >>>> >> >>> firm > >>> >>>> >> >>> can > >>> >>>> >> >>> be > >>> >>>> >> >>> obtained from your KPMG representative. > >>> >>>> >> >>> > >>> >>>> >> >>> This footnote also confirms that this e-mail message has > been > >>> >>>> >> >>> swept > >>> >>>> >> >>> by > >>> >>>> >> >>> AntiVirus software. > >>> >>>> >> >>> > >>> >>>> >> >> > >>> >>>> >> > > >>> >>>> >> You are subscribed to the Cape Town Fighting Game Community > >>> >>>> >> mailing > >>> >>>> >> list. > >>> >>>> >> > >>> >>>> >> //www.freelists.org/list/cpt-fgc > >>> >>>> >> > >>> >>>> > > >>> >>>> > >>> >>>> > >>> >>>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > >>> > =3DYou are subscribed to the Cape Town Fighting Game > >>> >>>> Community mailing list. > >>> >>>> > >>> >>>> > >>> >>>> //www.freelists.org/list/cpt-fgc > >>> >>>> > >>> >>>> > >>> >>>> > ********************************************************************** > >>> >>>> The information in this e-mail is confidential and may be legally > >>> >>>> privileged. It is intended solely for the addressee. Access to > this > >>> >>>> e-m= > >>> > ail > >>> >>>> by anyone else is unauthorized. If you have received this > >>> >>>> communication= > >>> > in > >>> >>>> error, please address with the subject heading "Received in > error," > >>> >>>> sen= > >>> > d to > >>> >>>> the original sender, then delete the e-mail and destroy any copies > >>> >>>> of i= > >>> > t. If > >>> >>>> you are not the intended recipient, any disclosure, copying, > >>> >>>> distributi= > >>> > on or > >>> >>>> any action taken or omitted to be taken in reliance on it, is > >>> >>>> prohibite= > >>> > d and > >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail > are > >>> >>>> su= > >>> > bject > >>> >>>> to the terms and conditions expressed in the governing KPMG client > >>> >>>> engagement letter. Opinions, conclusions and other information in > >>> >>>> this > >>> >>>> e-mail and any attachments that do not relate to the official > >>> >>>> business = > >>> > of > >>> >>>> the firm are neither given nor endorsed by it. > >>> >>>> > >>> >>>> KPMG cannot guarantee that e-mail communications are secure or > >>> >>>> error-free, as information could be intercepted, corrupted, > amended, > >>> >>>> lo= > >>> > st, > >>> >>>> destroyed, arrive late or incomplete, or contain viruses. > >>> >>>> > >>> >>>> This email is being sent out by KPMG International Cooperative > >>> >>>> ("KPMG > >>> >>>> International") on behalf of the local KPMG member firm providing > >>> >>>> servi= > >>> > ces > >>> >>>> to you. KPMG International Cooperative ("KPMG International") is > a > >>> >>>> Swi= > >>> > ss > >>> >>>> entity that serves as a coordinating entity for a network of > >>> >>>> independen= > >>> > t > >>> >>>> firms operating under the KPMG name. KPMG International provides > no > >>> >>>> ser= > >>> > vices > >>> >>>> to clients. Each member firm of KPMG International is a legally > >>> >>>> distinc= > >>> > t and > >>> >>>> separate entity and each describes itself as such. Information > >>> >>>> about t= > >>> > he > >>> >>>> structure and jurisdiction of your local KPMG member firm can be > >>> >>>> obtain= > >>> > ed > >>> >>>> from your KPMG representative. > >>> >>>> > >>> >>>> This footnote also confirms that this e-mail message has been > swept > >>> >>>> by > >>> >>>> AntiVirus software. > >>> >>>> > >>> >>>> > >>> >>>> > >>> >>>> ________________________________ > >>> >>>> > >>> >>>> The information in this e-mail is confidential and may be legally > >>> >>>> privileged. It is intended solely for the addressee. Access to > this > >>> >>>> e-m= > >>> > ail > >>> >>>> by anyone else is unauthorized. If you have received this > >>> >>>> communication= > >>> > in > >>> >>>> error, please address with the subject heading "Received in > error," > >>> >>>> sen= > >>> > d to > >>> >>>> the original sender, then delete the e-mail and destroy any copies > >>> >>>> of i= > >>> > t. If > >>> >>>> you are not the intended recipient, any disclosure, copying, > >>> >>>> distributi= > >>> > on or > >>> >>>> any action taken or omitted to be taken in reliance on it, is > >>> >>>> prohibite= > >>> > d and > >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail > are > >>> >>>> su= > >>> > bject > >>> >>>> to the terms and conditions expressed in the governing KPMG client > >>> >>>> engagement letter. Opinions, conclusions and other information in > >>> >>>> this > >>> >>>> e-mail and any attachments that do not relate to the official > >>> >>>> business = > >>> > of > >>> >>>> the firm are neither given nor endorsed by it. > >>> >>>> > >>> >>>> KPMG cannot guarantee that e-mail communications are secure or > >>> >>>> error-free, as information could be intercepted, corrupted, > amended, > >>> >>>> lo= > >>> > st, > >>> >>>> destroyed, arrive late or incomplete, or contain viruses. > >>> >>>> > >>> >>>> This email is being sent out by KPMG International Cooperative > >>> >>>> ("KPMG > >>> >>>> International") on behalf of the local KPMG member firm providing > >>> >>>> servi= > >>> > ces > >>> >>>> to you. KPMG International Cooperative ("KPMG International") is a > >>> >>>> Swis= > >>> > s > >>> >>>> entity that serves as a coordinating entity for a network of > >>> >>>> independen= > >>> > t > >>> >>>> firms operating under the KPMG name. KPMG International provides > no > >>> >>>> ser= > >>> > vices > >>> >>>> to clients. Each member firm of KPMG International is a legally > >>> >>>> distinc= > >>> > t and > >>> >>>> separate entity and each describes itself as such. Information > about > >>> >>>> th= > >>> > e > >>> >>>> structure and jurisdiction of your local KPMG member firm can be > >>> >>>> obtain= > >>> > ed > >>> >>>> from your KPMG representative. > >>> >>>> > >>> >>>> This footnote also confirms that this e-mail message has been > swept > >>> >>>> by > >>> >>>> AntiVirus software. > >>> >>>> > >>> >>>> > >>> >>>> > >>> >>>> ________________________________ > >>> >>>> > >>> >>>> The information in this e-mail is confidential and may be legally > >>> >>>> privileged. It is intended solely for the addressee. Access to > this > >>> >>>> e-m= > >>> > ail > >>> >>>> by anyone else is unauthorized. If you have received this > >>> >>>> communication= > >>> > in > >>> >>>> error, please address with the subject heading "Received in > error," > >>> >>>> sen= > >>> > d to > >>> >>>> the original sender, then delete the e-mail and destroy any copies > >>> >>>> of i= > >>> > t. If > >>> >>>> you are not the intended recipient, any disclosure, copying, > >>> >>>> distributi= > >>> > on or > >>> >>>> any action taken or omitted to be taken in reliance on it, is > >>> >>>> prohibite= > >>> > d and > >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail > are > >>> >>>> su= > >>> > bject > >>> >>>> to the terms and conditions expressed in the governing KPMG client > >>> >>>> engagement letter. Opinions, conclusions and other information in > >>> >>>> this > >>> >>>> e-mail and any attachments that do not relate to the official > >>> >>>> business = > >>> > of > >>> >>>> the firm are neither given nor endorsed by it. > >>> >>>> > >>> >>>> KPMG cannot guarantee that e-mail communications are secure or > >>> >>>> error-free, as information could be intercepted, corrupted, > amended, > >>> >>>> lo= > >>> > st, > >>> >>>> destroyed, arrive late or incomplete, or contain viruses. > >>> >>>> > >>> >>>> This email is being sent out by KPMG International Cooperative > >>> >>>> ("KPMG > >>> >>>> International") on behalf of the local KPMG member firm providing > >>> >>>> servi= > >>> > ces > >>> >>>> to you. KPMG International Cooperative ("KPMG International") is a > >>> >>>> Swis= > >>> > s > >>> >>>> entity that serves as a coordinating entity for a network of > >>> >>>> independen= > >>> > t > >>> >>>> firms operating under the KPMG name. KPMG International provides > no > >>> >>>> ser= > >>> > vices > >>> >>>> to clients. Each member firm of KPMG International is a legally > >>> >>>> distinc= > >>> > t and > >>> >>>> separate entity and each describes itself as such. Information > about > >>> >>>> th= > >>> > e > >>> >>>> structure and jurisdiction of your local KPMG member firm can be > >>> >>>> obtain= > >>> > ed > >>> >>>> from your KPMG representative. > >>> >>>> > >>> >>>> This footnote also confirms that this e-mail message has been > swept > >>> >>>> by > >>> >>>> AntiVirus software. > >>> >>>> > >>> >>>> > >>> >>>> > >>> >>>> ________________________________ > >>> >>>> > >>> >>>> The information in this e-mail is confidential and may be legally > >>> >>>> privileged. It is intended solely for the addressee. Access to > this > >>> >>>> e-m= > >>> > ail > >>> >>>> by anyone else is unauthorized. If you have received this > >>> >>>> communication= > >>> > in > >>> >>>> error, please address with the subject heading "Received in > error," > >>> >>>> sen= > >>> > d to > >>> >>>> the original sender, then delete the e-mail and destroy any copies > >>> >>>> of i= > >>> > t. If > >>> >>>> you are not the intended recipient, any disclosure, copying, > >>> >>>> distributi= > >>> > on or > >>> >>>> any action taken or omitted to be taken in reliance on it, is > >>> >>>> prohibite= > >>> > d and > >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail > are > >>> >>>> su= > >>> > bject > >>> >>>> to the terms and conditions expressed in the governing KPMG client > >>> >>>> engagement letter. Opinions, conclusions and other information in > >>> >>>> this > >>> >>>> e-mail and any attachments that do not relate to the official > >>> >>>> business = > >>> > of > >>> >>>> the firm are neither given nor endorsed by it. > >>> >>>> > >>> >>>> KPMG cannot guarantee that e-mail communications are secure or > >>> >>>> error-free, as information could be intercepted, corrupted, > amended, > >>> >>>> lo= > >>> > st, > >>> >>>> destroyed, arrive late or incomplete, or contain viruses. > >>> >>>> > >>> >>>> This email is being sent out by KPMG International Cooperative > >>> >>>> ("KPMG > >>> >>>> International") on behalf of the local KPMG member firm providing > >>> >>>> servi= > >>> > ces > >>> >>>> to you. KPMG International Cooperative ("KPMG International") is a > >>> >>>> Swis= > >>> > s > >>> >>>> entity that serves as a coordinating entity for a network of > >>> >>>> independen= > >>> > t > >>> >>>> firms operating under the KPMG name. KPMG International provides > no > >>> >>>> ser= > >>> > vices > >>> >>>> to clients. Each member firm of KPMG International is a legally > >>> >>>> distinc= > >>> > t and > >>> >>>> separate entity and each describes itself as such. Information > about > >>> >>>> th= > >>> > e > >>> >>>> structure and jurisdiction of your local KPMG member firm can be > >>> >>>> obtain= > >>> > ed > >>> >>>> from your KPMG representative. > >>> >>>> > >>> >>>> This footnote also confirms that this e-mail message has been > swept > >>> >>>> by > >>> >>>> AntiVirus software. > >>> >>>> > >>> >>>> ________________________________ > >>> >>>> > >>> >>>> The information in this e-mail is confidential and may be legally > >>> >>>> privileged. It is intended solely for the addressee. Access to > this > >>> >>>> e-m= > >>> > ail > >>> >>>> by anyone else is unauthorized. If you have received this > >>> >>>> communication= > >>> > in > >>> >>>> error, please address with the subject heading "Received in > error," > >>> >>>> sen= > >>> > d to > >>> >>>> the original sender, then delete the e-mail and destroy any copies > >>> >>>> of i= > >>> > t. If > >>> >>>> you are not the intended recipient, any disclosure, copying, > >>> >>>> distributi= > >>> > on or > >>> >>>> any action taken or omitted to be taken in reliance on it, is > >>> >>>> prohibite= > >>> > d and > >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail > are > >>> >>>> su= > >>> > bject > >>> >>>> to the terms and conditions expressed in the governing KPMG client > >>> >>>> engagement letter. Opinions, conclusions and other information in > >>> >>>> this > >>> >>>> e-mail and any attachments that do not relate to the official > >>> >>>> business = > >>> > of > >>> >>>> the firm are neither given nor endorsed by it. > >>> >>>> > >>> >>>> KPMG cannot guarantee that e-mail communications are secure or > >>> >>>> error-free, as information could be intercepted, corrupted, > amended, > >>> >>>> lo= > >>> > st, > >>> >>>> destroyed, arrive late or incomplete, or contain viruses. > >>> >>>> > >>> >>>> This email is being sent out by KPMG International Cooperative > >>> >>>> ("KPMG > >>> >>>> International") on behalf of the local KPMG member firm providing > >>> >>>> servi= > >>> > ces > >>> >>>> to you. KPMG International Cooperative ("KPMG International") is a > >>> >>>> Swis= > >>> > s > >>> >>>> entity that serves as a coordinating entity for a network of > >>> >>>> independen= > >>> > t > >>> >>>> firms operating under the KPMG name. KPMG International provides > no > >>> >>>> ser= > >>> > vices > >>> >>>> to clients. Each member firm of KPMG International is a legally > >>> >>>> distinc= > >>> > t and > >>> >>>> separate entity and each describes itself as such. Information > about > >>> >>>> th= > >>> > e > >>> >>>> structure and jurisdiction of your local KPMG member firm can be > >>> >>>> obtain= > >>> > ed > >>> >>>> from your KPMG representative. > >>> >>>> > >>> >>>> This footnote also confirms that this e-mail message has been > swept > >>> >>>> by > >>> >>>> AntiVirus software. > >>> >>>> > >>> >>>> ________________________________ > >>> >>>> > >>> >>>> The information in this e-mail is confidential and may be legally > >>> >>>> privileged. It is intended solely for the addressee. Access to > this > >>> >>>> e-m= > >>> > ail > >>> >>>> by anyone else is unauthorized. If you have received this > >>> >>>> communication= > >>> > in > >>> >>>> error, please address with the subject heading "Received in > error," > >>> >>>> sen= > >>> > d to > >>> >>>> the original sender, then delete the e-mail and destroy any copies > >>> >>>> of i= > >>> > t. If > >>> >>>> you are not the intended recipient, any disclosure, copying, > >>> >>>> distributi= > >>> > on or > >>> >>>> any action taken or omitted to be taken in reliance on it, is > >>> >>>> prohibite= > >>> > d and > >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail > are > >>> >>>> su= > >>> > bject > >>> >>>> to the terms and conditions expressed in the governing KPMG client > >>> >>>> engagement letter. Opinions, conclusions and other information in > >>> >>>> this > >>> >>>> e-mail and any attachments that do not relate to the official > >>> >>>> business = > >>> > of > >>> >>>> the firm are neither given nor endorsed by it. > >>> >>>> > >>> >>>> KPMG cannot guarantee that e-mail communications are secure or > >>> >>>> error-free, as information could be intercepted, corrupted, > amended, > >>> >>>> lo= > >>> > st, > >>> >>>> destroyed, arrive late or incomplete, or contain viruses. > >>> >>>> > >>> >>>> This email is being sent out by KPMG International Cooperative > >>> >>>> ("KPMG > >>> >>>> International") on behalf of the local KPMG member firm providing > >>> >>>> servi= > >>> > ces > >>> >>>> to you. KPMG International Cooperative ("KPMG International") is a > >>> >>>> Swis= > >>> > s > >>> >>>> entity that serves as a coordinating entity for a network of > >>> >>>> independen= > >>> > t > >>> >>>> firms operating under the KPMG name. KPMG International provides > no > >>> >>>> ser= > >>> > vices > >>> >>>> to clients. Each member firm of KPMG International is a legally > >>> >>>> distinc= > >>> > t and > >>> >>>> separate entity and each describes itself as such. Information > about > >>> >>>> th= > >>> > e > >>> >>>> structure and jurisdiction of your local KPMG member firm can be > >>> >>>> obtain= > >>> > ed > >>> >>>> from your KPMG representative. > >>> >>>> > >>> >>>> This footnote also confirms that this e-mail message has been > swept > >>> >>>> by > >>> >>>> AntiVirus software. > >>> >>>> > >>> >>>> > >>> >>>> > >>> >>>> ________________________________ > >>> >>>> The information in this e-mail is confidential and may be legally > >>> >>>> privileged. It is intended solely for the addressee. Access to > this > >>> >>>> e-m= > >>> > ail > >>> >>>> by anyone else is unauthorized. If you have received this > >>> >>>> communication= > >>> > in > >>> >>>> error, please address with the subject heading "Received in > error," > >>> >>>> sen= > >>> > d to > >>> >>>> the original sender, then delete the e-mail and destroy any copies > >>> >>>> of i= > >>> > t. If > >>> >>>> you are not the intended recipient, any disclosure, copying, > >>> >>>> distributi= > >>> > on or > >>> >>>> any action taken or omitted to be taken in reliance on it, is > >>> >>>> prohibite= > >>> > d and > >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail > are > >>> >>>> su= > >>> > bject > >>> >>>> to the terms and conditions expressed in the governing KPMG client > >>> >>>> engagement letter. Opinions, conclusions and other information in > >>> >>>> this > >>> >>>> e-mail and any attachments that do not relate to the official > >>> >>>> business = > >>> > of > >>> >>>> the firm are neither given nor endorsed by it. > >>> >>>> > >>> >>>> KPMG cannot guarantee that e-mail communications are secure or > >>> >>>> error-free, as information could be intercepted, corrupted, > amended, > >>> >>>> lo= > >>> > st, > >>> >>>> destroyed, arrive late or incomplete, or contain viruses. > >>> >>>> > >>> >>>> This email is being sent out by KPMG International Cooperative > >>> >>>> ("KPMG > >>> >>>> International") on behalf of the local KPMG member firm providing > >>> >>>> servi= > >>> > ces > >>> >>>> to you. KPMG International Cooperative ("KPMG International") is a > >>> >>>> Swis= > >>> > s > >>> >>>> entity that serves as a coordinating entity for a network of > >>> >>>> independen= > >>> > t > >>> >>>> firms operating under the KPMG name. KPMG International provides > no > >>> >>>> ser= > >>> > vices > >>> >>>> to clients. Each member firm of KPMG International is a legally > >>> >>>> distinc= > >>> > t and > >>> >>>> separate entity and each describes itself as such. Information > about > >>> >>>> th= > >>> > e > >>> >>>> structure and jurisdiction of your local KPMG member firm can be > >>> >>>> obtain= > >>> > ed > >>> >>>> from your KPMG representative. > >>> >>>> > >>> >>>> This footnote also confirms that this e-mail message has been > swept > >>> >>>> by > >>> >>>> AntiVirus software. > >>> >> > >>> >> > >>> > > >>> > > ========================================================================= > >>> > You are subscribed to the Cape Town Fighting Game Community mailing > >>> > list. > >>> > > >>> > //www.freelists.org/list/cpt-fgc > >>> > ========================================================================= > >>> You are subscribed to the Cape Town Fighting Game Community mailing > list. > >>> > >>> //www.freelists.org/list/cpt-fgc > >> > >> > > > ========================================================================= > You are subscribed to the Cape Town Fighting Game Community mailing list. > > //www.freelists.org/list/cpt-fgc >