Re: Tekken "is not enough"

  • From: Manase Zote <bmlzote@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 13 Jun 2014 20:13:52 +0200

Practice mode can easily solve the query.

On Fri, Jun 13, 2014 at 8:09 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
> Lolz until you're up against Capos. XD
>
> ok, looked up dark upper  and it says 11frames on it's own too. but i have a
> funny feeling it can't punish 14~15 frames :/ i think they might have it
> wrong. never saw JDCR punish anything other than 17frames with dark upper
> (since it has nice reach).
>
>
> On Fri, Jun 13, 2014 at 7:23 PM, <greattekkenmaster@xxxxxxxxx> wrote:
>>
>> YES,,, EWGF IS MIGHTY INDEED
>> Sent via my BlackBerry from Vodacom - let your email find you!
>> ________________________________
>> From: Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>> Date: Fri, 13 Jun 2014 19:21:02 +0200
>> To: <cpt-fgc@xxxxxxxxxxxxx>
>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>> Subject: Tekken "is not enough"
>>
>> Mighty EWGF
>>
>>
>> On Fri, Jun 13, 2014 at 7:17 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>>>
>>> Oh the ewgf is not always 14 frames either, it can be 15 or 16 frames.
>>>
>>> On Fri, Jun 13, 2014 at 7:06 PM,  <greattekkenmaster@xxxxxxxxx> wrote:
>>> > Serious????? I thought only EWGF was 14 frames,, but still punishing
>>> > -14 moves with it is hard
>>> > Sent via my BlackBerry from Vodacom - let your email find you!
>>> >
>>> > -----Original Message-----
>>> > From: Manase Zote <bmlzote@xxxxxxxxx>
>>> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> > Date: Fri, 13 Jun 2014 19:04:32
>>> > To: <cpt-fgc@xxxxxxxxxxxxx>
>>> > Reply-To: cpt-fgc@xxxxxxxxxxxxx
>>> > Subject: Re: USF4 changes!
>>> >
>>> > Yes and that's why it not bother punishing -14 moves with it.
>>> > By the a normal wgf can also be 14 frames =3D just frame :)
>>> >
>>> > On Fri, Jun 13, 2014 at 5:15 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>> >> technically ewgf is just frame too...
>>> >>
>>> >>
>>> >> On Fri, Jun 13, 2014 at 1:58 PM, Manase Zote <bmlzote@xxxxxxxxx>
>>> >> wrote:
>>> >>>
>>> >>> Just frame input for punishment is not fair.
>>> >>>
>>> >>> On 13 Jun 2014 12:23, "Donaldson, Alasdair"
>>> >>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>> >>>>
>>> >>>> Yes, he can punish with that. I seem to recall us having a
>>> >>>> conversation
>>> >>>> about this a while ago. Some Lei players (like GreenLei) say that
>>> >>>> you c=
>>> > ould
>>> >>>> punish with it. Others (like PaasHaas) say it is too hard.
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>>> > ]
>>> >>>> On Behalf Of Di Lhong
>>> >>>> Sent: 13 June 2014 12:20 PM
>>> >>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> >>>> Subject: Re: USF4 changes!
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>> Thank god they made it all -17...in BR it was like "urm was that -15
>>> >>>> or
>>> >>>> -17...whoops too late to punish now"
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>> Can't lei do f+3,1? doesn't knd or launch but the dmg from that move
>>> >>>> is
>>> >>>> sufficient.
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>> On Fri, Jun 13, 2014 at 12:15 PM, Donaldson, Alasdair
>>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>> >>>>
>>> >>>> Paul=E2=80=99s deathfist is i15. Good luck getting it out at that
>>> >>>> speed=
>>> >  though.
>>> >>>> At close range, you=E2=80=99re better off with a df+2. At long range
>>> >>>> it=
>>> >  won=E2=80=99t do the
>>> >>>> same damage.
>>> >>>>
>>> >>>> The move is also -17 at all ranges. While there is pushback and some
>>> >>>> characters (like Lei) have trouble punishing it, it=E2=80=99s not
>>> >>>> somet=
>>> > hing that
>>> >>>> should bother a Mishima.
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>>> > ]
>>> >>>> On Behalf Of greattekkenmaster@xxxxxxxxx
>>> >>>> Sent: 13 June 2014 12:11 PM
>>> >>>>
>>> >>>>
>>> >>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> >>>> Subject: Re: USF4 changes!
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>> He has a death fist that rapes your life bar in 1 shot,, and its
>>> >>>> hard t=
>>> > o
>>> >>>> punish and paul sounds like his taking a crap every second,, Law
>>> >>>> needs =
>>> > to
>>> >>>> nerfed to shit also,, the deathfist of paul is all that needs
>>> >>>> nerfing 4=
>>> > 0%
>>> >>>> less damage
>>> >>>>
>>> >>>> Sent via my BlackBerry from Vodacom - let your email find you!
>>> >>>>
>>> >>>> ________________________________
>>> >>>>
>>> >>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
>>> >>>>
>>> >>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>>>
>>> >>>> Date: Fri, 13 Jun 2014 10:02:01 +0000
>>> >>>>
>>> >>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
>>> >>>>
>>> >>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>>> >>>>
>>> >>>> Subject: RE: USF4 changes!
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>> Nah, Paul doesn=E2=80=99t need any changes.
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>> He=E2=80=99s been happily mid-tier for most Tekken games. Since BR,
>>> >>>> and=
>>> >  in TTT2,
>>> >>>> it=E2=80=99s arguable that he=E2=80=99s in the higher part of the
>>> >>>> mid-t=
>>> > ier group.
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>> I have no complaints about Paul. I mean, it would be nice to have
>>> >>>> bette=
>>> > r
>>> >>>> tracking, or a few more plus frame options, but that=E2=80=99s more
>>> >>>> on =
>>> > the =E2=80=98really
>>> >>>> nice to have=E2=80=99, rather than =E2=80=98needs this to be
>>> >>>> playable=
>>> > =E2=80=99.
>>> >>>>
>>> >>>> His combo damage is solid =E2=80=93 not top tier, but fine from all
>>> >>>> ang=
>>> > les. His
>>> >>>> punishment game is excellent. His wall damage is good. His pokes are
>>> >>>> av=
>>> > erage
>>> >>>> =E2=80=93 a couple of really nice ones though (ws+4, d+1). His carry
>>> >>>> an=
>>> > d TA are very
>>> >>>> nice. His lows aren=E2=80=99t that amazing, but he has enough other
>>> >>>> too=
>>> > ls to make
>>> >>>> him viable.
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>>> > ]
>>> >>>> On Behalf Of greattekkenmaster@xxxxxxxxx
>>> >>>> Sent: 13 June 2014 11:55 AM
>>> >>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> >>>> Subject: Re: USF4 changes!
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>> I have complaints about Paul and his move set
>>> >>>>
>>> >>>> Sent via my BlackBerry from Vodacom - let your email find you!
>>> >>>>
>>> >>>> ________________________________
>>> >>>>
>>> >>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
>>> >>>>
>>> >>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>>>
>>> >>>> Date: Fri, 13 Jun 2014 09:50:26 +0000
>>> >>>>
>>> >>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
>>> >>>>
>>> >>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>>> >>>>
>>> >>>> Subject: RE: USF4 changes!
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>> And Paul gets dumbed every Tekken. I=E2=80=99m surprised he can
>>> >>>> string =
>>> > a sentence
>>> >>>> together.
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>>> > ]
>>> >>>> On Behalf Of Di Lhong
>>> >>>> Sent: 13 June 2014 11:48 AM
>>> >>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> >>>> Subject: Re: USF4 changes!
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>> The story is pretty good for a fighting game. Tekken's storyline is
>>> >>>> so
>>> >>>> bad...if you're not part of the mishimas...you're just there...i
>>> >>>> mean l=
>>> > ook
>>> >>>> at christie, she's been after Eddy since T4. And her speech...Eddy!
>>> >>>> Edd=
>>> > y!
>>> >>>> wtf.
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>> On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair
>>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>> >>>>
>>> >>>> Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that
>>> >>>> didn=E2=
>>> > =80=99t
>>> >>>> look to be =E2=80=98res-able=E2=80=99 for Quan=E2=80=99s zombie
>>> >>>> army.
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>> Not sure what they=E2=80=99re doing with the storyline though.
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>>> > ]
>>> >>>> On Behalf Of Di Lhong
>>> >>>> Sent: 13 June 2014 11:29 AM
>>> >>>>
>>> >>>>
>>> >>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> >>>> Subject: Re: USF4 changes!
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>> Same. Even if Mileena is bottom tier, i'll still play her. :)
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>> Hopefully she'll return, she didn't die in mk9 did she? but with
>>> >>>> D'Vora=
>>> > h,
>>> >>>> i'm not sure they'll have another "monster" chick in the series.
>>> >>>> D'Vora=
>>> > h so
>>> >>>> far looks awesome. Ferra/Thorr also looks fun. Like how they
>>> >>>> implemente=
>>> > d the
>>> >>>> 2 as one character. Well design stuff in MKX. It'll be sad not to
>>> >>>> see s=
>>> > ome
>>> >>>> of the original cast, but i welcome the new ones :)
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>> On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair
>>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>> >>>>
>>> >>>> Well I=E2=80=99d rather just play the characters that I like. For MK
>>> >>>> it=
>>> >  was
>>> >>>> always going to be Scorp and Subby. I wanted to play Mileena, but I
>>> >>>> als=
>>> > o
>>> >>>> wanted her to be a lot faster than she was. Actually I like most of
>>> >>>> the=
>>> >  MK
>>> >>>> cast=E2=80=A6
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>> For Injustice I wanted GL and Shazam. Sadly Shazam was pretty much
>>> >>>> unplayable and they never fixed that. Next closest option was
>>> >>>> Bladam. T=
>>> > oo
>>> >>>> bad these turned out the really bad match-ups for Grundy=E2=80=A6
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>>> > ]
>>> >>>> On Behalf Of Di Lhong
>>> >>>> Sent: 13 June 2014 11:05 AM
>>> >>>>
>>> >>>>
>>> >>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> >>>> Subject: Re: USF4 changes!
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>> True. But also it depends on who they hired i guess. I doubt they
>>> >>>> hired
>>> >>>> anyone in the Sindel community to balance her out. Some people are
>>> >>>> just=
>>> >  out
>>> >>>> to balance their own character, while some gets forgotten entirely.
>>> >>>> The
>>> >>>> worst are those who can't see why their character is broken and flip
>>> >>>> ou=
>>> > t
>>> >>>> completely when they want to nerf something of their character...i
>>> >>>> rath=
>>> > er
>>> >>>> win with my own skills than rely on OP characters.
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>> On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair
>>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>> >>>>
>>> >>>> Yeah, I often wonder what the hell goes through the developer's
>>> >>>> heads.
>>> >>>> NRS specifically went out of their way to hire people (gamers) to
>>> >>>> help =
>>> > them
>>> >>>> balance the game. Then it got released and had to be patched almost
>>> >>>> immediately. Now I can understand that without a large scale beta
>>> >>>> test,=
>>> >  you
>>> >>>> will not know about every little broken thing, but a lot of the
>>> >>>> issues
>>> >>>> really should've been found by the testers.
>>> >>>>
>>> >>>> I don't understand why NRS didn't just patch MK9 one more time.
>>> >>>> Cyrax,
>>> >>>> Kenshin and Kabal were way too strong. Shiva, Kano and Sindel were a
>>> >>>> jo=
>>> > ke
>>> >>>> from the release, all the way though the patches. How friggin' hard
>>> >>>> is =
>>> > it to
>>> >>>> listen to the comments from the serious fans?
>>> >>>>
>>> >>>> It's just shoddy quality control.
>>> >>>>
>>> >>>> Similarly Blizzard has admitted that none of the developers or
>>> >>>> testers
>>> >>>> for RoS bothered to play the Monk. That's why the class is such a
>>> >>>> joke
>>> >>>> compared to all the rest. I mean seriously? They couldn't be
>>> >>>> bothered t=
>>> > o
>>> >>>> test one of the classes? There are only 6 classes FFS.
>>> >>>>
>>> >>>> In one day you can read through all the posts on the Diablo
>>> >>>> character
>>> >>>> class forums for the past month. That's enough to get a feel for
>>> >>>> what t=
>>> > he
>>> >>>> real problems are and who is just a butthurt troll complaining. Then
>>> >>>> pa=
>>> > tch
>>> >>>> that shit.
>>> >>>> No one cares that you are patching the conversations of NPCs. Fix
>>> >>>> the
>>> >>>> core problems you retards...
>>> >>>>
>>> >>>>
>>> >>>> -----Original Message-----
>>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>>> > ]
>>> >>>> On Behalf Of Stephen Scheidel
>>> >>>> Sent: 13 June 2014 10:40 AM
>>> >>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> >>>> Subject: Re: USF4 changes!
>>> >>>>
>>> >>>> Well if they just resist the tendency to be utter fucktards and keep
>>> >>>> broken shit like kabal out of the game there won't be any need for
>>> >>>> baby=
>>> >  game
>>> >>>> mechanics to try and hide their shoddy balancing.
>>> >>>>
>>> >>>> We as a group could balance games better than nrs.
>>> >>>>
>>> >>>> On 13/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
>>> >>>> > Not sure how much it'll nulify. But at least they're trying to get
>>> >>>> > ri=
>>> > d
>>> >>>> > of all those insane pressure like Kabal's b+1~nomad rush chip BS.
>>> >>>> >
>>> >>>> >
>>> >>>> > On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel
>>> >>>> > <gieroadsteve@xxxxxxxxx>
>>> >>>> > wrote:
>>> >>>> >
>>> >>>> >> So they are just giving noobs a chance to escape.
>>> >>>> >> Devs are really trying to make games purely a rock paper scissor
>>> >>>> >> thing.
>>> >>>> >>
>>> >>>> >> What's the point of a tough situation if you can just nullify it
>>> >>>> >> wit=
>>> > h
>>> >>>> >> some noob feature.
>>> >>>> >>
>>> >>>> >> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
>>> >>>> >> > Let's put it this way. The movement is basically the same as
>>> >>>> >> > MK9.
>>> >>>> >> > But now they added a new metere called "agility bar" where you
>>> >>>> >> > can
>>> >>>> >> > use it to do full/half screen run and do an evasive spacing
>>> >>>> >> > backdash (i'm not sure if normal backdashing will consume such
>>> >>>> >> > meter/bar...) So if you had 0
>>> >>>> >> problem
>>> >>>> >> > with movement in mk9. mkx agility bar shouldn't cause you any
>>> >>>> >> > trouble for your own movement. I see it as an escape mechanism
>>> >>>> >> > mor=
>>> > e
>>> >>>> >> > than offensive.
>>> >>>> >> > because you need agility meter to use interactables and
>>> >>>> >> > "evasive"
>>> >>>> >> backdash.
>>> >>>> >> > the backdash range is big enough to punish wiff. so it SHOULD
>>> >>>> >> > caus=
>>> > e
>>> >>>> >> > bar.
>>> >>>> >> if
>>> >>>> >> > the normal backdash already does that, then no need to use
>>> >>>> >> > agility
>>> >>>> >> > bar.
>>> >>>> >> >
>>> >>>> >> > It doesn't take away anything. It's adding more escape
>>> >>>> >> > mechanism
>>> >>>> >> > for
>>> >>>> >> people
>>> >>>> >> > who have a tough time with rushdown characters up on their
>>> >>>> >> > face...
>>> >>>> >> >
>>> >>>> >> > Also the meter recovers really quickly (like 1-2 sec for full 2
>>> >>>> >> > bars?
>>> >>>> >> dunno
>>> >>>> >> > will check again...might be faster)...so it's not like you'll
>>> >>>> >> > not
>>> >>>> >> > be able to use it every now and then. But if you abuse the
>>> >>>> >> > meter...then you'll
>>> >>>> >> pay
>>> >>>> >> > for it when you really need it. The bars are there so you don't
>>> >>>> >> > just
>>> >>>> >> abuse
>>> >>>> >> > the agility bar backdash and jump off walls all the time with
>>> >>>> >> > no
>>> >>>> >> > consequences.
>>> >>>> >> >
>>> >>>> >> > We don't know how's the recovery on the agility bar either. If
>>> >>>> >> > it'=
>>> > s
>>> >>>> >> > good then it should cost bars...if it's crap then no.
>>> >>>> >> >
>>> >>>> >> >
>>> >>>> >> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir
>>> >>>> >> > <nicmuir@xxxxxxxxx>
>>> >>>> >> > wrote:
>>> >>>> >> >
>>> >>>> >> >> I used the run button all the time.
>>> >>>> >> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair"
>>> >>>> >> >> <alasdair.donaldson@xxxxxxxxxx>
>>> >>>> >> >> wrote:
>>> >>>> >> >>
>>> >>>> >> >>>  Did you ever use the run button in MK3? I think I used it
>>> >>>> >> >>> when
>>> >>>> >> trolling
>>> >>>> >> >>> with Cyrax and his grab into stuff, or with one of old
>>> >>>> >> >>> SubZero=
>>> > =E2=80=99s
>>> >>>> >> combos=E2=80=A6
>>> >>>> >> >>> not much else.
>>> >>>> >> >>>
>>> >>>> >> >>> It will be interesting seeing how this changes the oki game.
>>> >>>> >> >>>
>>> >>>> >> >>> I actually thought the movement in MK9 was fine. I mean for
>>> >>>> >> >>> general
>>> >>>> >> play
>>> >>>> >> >>> between us (non Kabal/Kenshi matches). Felt smooth enough.
>>> >>>> >> >>>
>>> >>>> >> >>>
>>> >>>> >> >>>
>>> >>>> >> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>>> >> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>>> >>>> >> >>> *On Behalf Of *Nicholas Robertson-Muir
>>> >>>> >> >>> *Sent:* 12 June 2014 4:32 PM
>>> >>>> >> >>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>> >>>> >> >>> *Subject:* RE: USF4 changes!
>>> >>>> >> >>>
>>> >>>> >> >>>
>>> >>>> >> >>>
>>> >>>> >> >>> You can use bar for teleport stuff in kof. Most of it is last
>>> >>>> >> >>> dich when I use it.
>>> >>>> >> >>>
>>> >>>> >> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" <
>>> >>>> >> >>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>> >>>> >> >>>
>>> >>>> >> >>> Don't you need meter for some of the movement stuff in KOF? I
>>> >>>> >> >>> mean the rolls?
>>> >>>> >> >>> Who knows how this is going to work? I presume the
>>> >>>> >> >>> backdashing
>>> >>>> >> >>> will be enough to clear the space and either give you the
>>> >>>> >> >>> opportunity to whiff punish or set up some zoning stuff.
>>> >>>> >> >>> This is MK... they've never had proper backdashes before.
>>> >>>> >> >>> They'r=
>>> > e
>>> >>>> >> >>> now adding new movement and people are still complaining that
>>> >>>> >> >>> this will reduce their ability to play the game? How?
>>> >>>> >> >>>
>>> >>>> >> >>>
>>> >>>> >> >>> -----Original Message-----
>>> >>>> >> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>>> >>>> >> cpt-fgc-bounce@xxxxxxxxxxxxx]
>>> >>>> >> >>> On Behalf Of Manase Zote
>>> >>>> >> >>> Sent: 12 June 2014 4:22 PM
>>> >>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
>>> >>>> >> >>> Subject: Re: USF4 changes!
>>> >>>> >> >>>
>>> >>>> >> >>> In other games we can backlash until the cows come home and
>>> >>>> >> >>> ther=
>>> > e
>>> >>>> >> >>> is no meter for that and the game is still fair nothing
>>> >>>> >> >>> broken
>>> >>>> >> >>> about the mechanic. lol In street fighter if you backdash non
>>> >>>> >> >>> stop you corner yourself and that alone is bad so I still
>>> >>>> >> >>> don't
>>> >>>> >> >>> understand why you
>>> >>>> >> would
>>> >>>> >> >>> need meter in helping with your suicide(cornering yourself).
>>> >>>> >> >>> My suggestion is just balance the back dash so that it's not
>>> >>>> >> >>> OP(like in SF, KOF and other 2D fighters).
>>> >>>> >> >>>
>>> >>>> >> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong <numotd@xxxxxxxxx>
>>> >>>> >> >>> wrote:
>>> >>>> >> >>> > The "agility bar" backdash covers much more distance than
>>> >>>> >> >>> > that
>>> >>>> >> >>> > i think.
>>> >>>> >> >>> > Also, if we can just backdash nonstop and avoid normals and
>>> >>>> >> >>> > strings...rushdown/pressure characters will have problem,
>>> >>>> >> >>> > because they'll just backdash and avoid everything all the
>>> >>>> >> >>> > tim=
>>> > e.
>>> >>>> >> >>> >
>>> >>>> >> >>> > Unless they make backdashing more technical like Tekken. I
>>> >>>> >> >>> > think the agility bar is fair. It doesn't limit anything at
>>> >>>> >> >>> > all. It helps with tough situation.
>>> >>>> >> >>> >
>>> >>>> >> >>> >
>>> >>>> >> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote
>>> >>>> >> >>> > <bmlzote@xxxxxxxxx>
>>> >>>> >> >>> > wrote:
>>> >>>> >> >>> >>
>>> >>>> >> >>> >> MK9 didn't have a bar for back dashing and it was just
>>> >>>> >> >>> >> fine s=
>>> > o
>>> >>>> >> >>> >> what was wrong with that?
>>> >>>> >> >>> >>
>>> >>>> >> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong
>>> >>>> >> >>> >> <numotd@xxxxxxxxx>
>>> >>>> >> >>> >> wrote:
>>> >>>> >> >>> >> > The movement and pace of the game seems to be the same
>>> >>>> >> >>> >> > as
>>> >>>> >> >>> >> > mk9 (which i think is ok but not the best). The agility
>>> >>>> >> >>> >> > bar
>>> >>>> >> >>> >> > enhances that a lot more for
>>> >>>> >> >>> >> > 1-2
>>> >>>> >> >>> >> > bars. So i don't mind it. It doesn't limit the movement
>>> >>>> >> >>> >> > of
>>> >>>> >> >>> >> > game at
>>> >>>> >> >>> all.
>>> >>>> >> >>> >> > Eg.
>>> >>>> >> >>> >> > Tekken movement but you can do a "super" backdash for 1
>>> >>>> >> >>> >> > agility
>>> >>>> >> bar
>>> >>>> >> >>> >> > (that fills up on it's own pretty nicely) to get out of
>>> >>>> >> >>> >> > Nina's
>>> >>>> >> df+1
>>> >>>> >> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid nina's
>>> >>>> >> >>> >> > df+=
>>> > 1
>>> >>>> >> >>> >> > ss+1
>>> >>>> >> >>> >> > pressure by using stage interactables and jump away. Not
>>> >>>> >> >>> >> > sure if you're invincible or not during the jump...What
>>> >>>> >> >>> >> > was
>>> >>>> >> >>> >> > injustice
>>> >>>> >> like?
>>> >>>> >> >>> >> >
>>> >>>> >> >>> >> > So the basic movements is there. No limitation at all.
>>> >>>> >> >>> >> > Agility bar helps but doesn't defy the whole movement
>>> >>>> >> >>> >> > gameplay.
>>> >>>> >> >>> >> >
>>> >>>> >> >>> >> >
>>> >>>> >> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote
>>> >>>> >> >>> >> > <bmlzote@xxxxxxxxx>
>>> >>>> >> >>> wrote:
>>> >>>> >> >>> >> >>
>>> >>>> >> >>> >> >> At this point no one knows how all of the above system
>>> >>>> >> >>> >> >> mechanics are going to turn out.
>>> >>>> >> >>> >> >> Limiting movement to a bar is a crime in any fighting
>>> >>>> >> >>> >> >> game
>>> >>>> >> because
>>> >>>> >> >>> >> >> you need movement for everything you do in a fighting
>>> >>>> >> >>> >> >> game=
>>> > .
>>> >>>> >> >>> >> >> It also affects the pacing of the overall match.  So
>>> >>>> >> >>> >> >> for m=
>>> > e
>>> >>>> >> >>> >> >> limiting movement to a bar is a gimmick and will only
>>> >>>> >> >>> >> >> give
>>> >>>> >> players
>>> >>>> >> >>> >> >> more problems rather than assisting them in a match.
>>> >>>> >> >>> >> >> I still don't see how styles can solve bad match ups,
>>> >>>> >> >>> >> >> zone=
>>> > r
>>> >>>> >> >>> >> >> will always have an advantage from range, rushdown owns
>>> >>>> >> >>> >> >> up-close...
>>> >>>> >> >>> >> >>
>>> >>>> >> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong
>>> >>>> >> >>> >> >> <numotd@xxxxxxxxx>
>>> >>>> >> >>> >> >> wrote:
>>> >>>> >> >>> >> >> > There's an agility bar. New bar. Nothing to do with
>>> >>>> >> >>> >> >> > EX
>>> >>>> >> >>> >> >> > bar.
>>> >>>> >> >>> >> >> > It
>>> >>>> >> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1 to
>>> >>>> >> >>> >> >> > perform
>>> >>>> >> run
>>> >>>> >> >>> >> >> > or a backdash (spaces out quite a bit). I think this
>>> >>>> >> >>> >> >> > is
>>> >>>> >> >>> >> >> > fair.
>>> >>>> >> It
>>> >>>> >> >>> >> >> > fills up fast enough to use it every now and then.
>>> >>>> >> >>> >> >> > But
>>> >>>> >> >>> >> >> > not enough to just spam nonstop. You use
>>> >>>> >> >>> >> >> > 2 to
>>> >>>> >> >>> >> >> > use stage interactables. So it's not a stage
>>> >>>> >> >>> >> >> > interactablefest like Injustice. You have to decide
>>> >>>> >> >>> >> >> > if
>>> >>>> >> >>> >> >> > it'll be worth it to use interactables or to just
>>> >>>> >> >>> >> >> > dash u=
>>> > p
>>> >>>> >> >>> >> >> > to continue pressure / dash away to keep zoning.
>>> >>>> >> >>> >> >> >
>>> >>>> >> >>> >> >> > As for variation. It's like saying Catwomen decides
>>> >>>> >> >>> >> >> > to d=
>>> > o
>>> >>>> >> >>> rushdown.
>>> >>>> >> >>> >> >> > And
>>> >>>> >> >>> >> >> > Grundy decides to do "zoning" with his zombie ground
>>> >>>> >> >>> >> >> > gra=
>>> > b
>>> >>>> >> thingy
>>> >>>> >> >>> >> >> > (meaning he'll not have his armor chainthrows etc.)
>>> >>>> >> >>> >> >> > Catwomen will just run up to grundy with her claw
>>> >>>> >> >>> >> >> > slash
>>> >>>> >> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping the
>>> >>>> >> >>> >> >> > character variation is NOT going to be
>>> >>>> >> >>> >> >> > rock/paper/scissors. Hope it helps you with really
>>> >>>> >> >>> >> >> > bad
>>> >>>> >> >>> >> >> > match up, but still at the end of the day...it's what
>>> >>>> >> >>> >> >> > yo=
>>> > u
>>> >>>> >> >>> >> >> > do. Because in MK9, i can just spam Kabal's instant
>>> >>>> >> >>> >> >> > air
>>> >>>> >> fireball
>>> >>>> >> >>> >> >> > like a noob and know some combos and it'll already be
>>> >>>> >> >>> >> >> > hard to win against kabal without having to learn his
>>> >>>> >> >>> >> >> > advance nomad
>>> >>>> >> dash
>>> >>>> >> >>> >> >> > cancels if you play someone who has trouble with
>>> >>>> >> >>> >> >> > zoning.
>>> >>>> >> >>> >> >> >
>>> >>>> >> >>> >> >> > so instead of choosing a variation and giving you
>>> >>>> >> >>> >> >> > instan=
>>> > t
>>> >>>> >> >>> >> >> > win (because you only keep a few moveset between
>>> >>>> >> >>> >> >> > variations). i'm hoping variation helps with really
>>> >>>> >> >>> >> >> > bad
>>> >>>> >> >>> >> >> > match ups like 9-1 or
>>> >>>> >> 8-2
>>> >>>> >> >>> >> >> > to something like 6-4 or 5-5 and what not. because
>>> >>>> >> >>> >> >> > fighting games should be about what you can do as a
>>> >>>> >> >>> >> >> > player.
>>> >>>> >> >>> >> >> > just because i know stupid spamming basic kabal
>>> >>>> >> >>> >> >> > shouldn'=
>>> > t
>>> >>>> >> >>> >> >> > give me instant advantage over someone who's really
>>> >>>> >> >>> >> >> > good
>>> >>>> >> >>> >> >> > with
>>> >>>> >> sheeva,
>>> >>>> >> >>> >> >> > scorpion or sub zero (don't know which characters
>>> >>>> >> >>> >> >> > have
>>> >>>> >> >>> >> >> > issue with zoning in mk9...)
>>> >>>> >> >>> >> >> >
>>> >>>> >> >>> >> >> >
>>> >>>> >> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote <
>>> >>>> >> bmlzote@xxxxxxxxx>
>>> >>>> >> >>> >> >> > wrote:
>>> >>>> >> >>> >> >> >>
>>> >>>> >> >>> >> >> >> SAP just told me that you need meter to run?
>>> >>>> >> >>> >> >> >> Isn't that supposed to be stone age mechanics(having
>>> >>>> >> >>> >> >> >> a
>>> >>>> >> >>> >> >> >> meter for running)?
>>> >>>> >> >>> >> >> >> Who said running was broken?
>>> >>>> >> >>> >> >> >>
>>> >>>> >> >>> >> >> >> *Sigh*
>>> >>>> >> >>> >> >> >>
>>> >>>> >> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your
>>> >>>> >> >>> >> >> >> combo=
>>> > s
>>> >>>> >> >>> >> >> >> so no meter no chain combos no running around :(
>>> >>>> >> >>> >> >> >>
>>> >>>> >> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben
>>> >>>> >> >>> >> >> >> <paashaasggx@xxxxxxxxxxx>
>>> >>>> >> >>> >> >> >> wrote:
>>> >>>> >> >>> >> >> >> > Im also not seeing how it can help bad matchups.
>>> >>>> >> >>> >> >> >> >
>>> >>>> >> >>> >> >> >> > Picking a different version of the same character
>>> >>>> >> >>> >> >> >> > or =
>>> > a
>>> >>>> >> >>> >> >> >> > different character all together between matches
>>> >>>> >> >>> >> >> >> > woul=
>>> > d
>>> >>>> >> >>> >> >> >> > be just like it was now.
>>> >>>> >> >>> >> >> >> >
>>> >>>> >> >>> >> >> >> > Counterpicking etc.
>>> >>>> >> >>> >> >> >> >
>>> >>>> >> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200
>>> >>>> >> >>> >> >> >> >> Subject: Re: USF4 changes!
>>> >>>> >> >>> >> >> >> >> From: bmlzote@xxxxxxxxx
>>> >>>> >> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx
>>> >>>> >> >>> >> >> >> >
>>> >>>> >> >>> >> >> >> >>
>>> >>>> >> >>> >> >> >> >> How do you get around the rock/paper/scissors
>>> >>>> >> >>> >> >> >> >> character selection?
>>> >>>> >> >>> >> >> >> >> Player 1 picks his zoning scorpion while player 2
>>> >>>> >> >>> >> >> >> >> goes for rush down version of scorpion, it will
>>> >>>> >> >>> >> >> >> >> stil=
>>> > l
>>> >>>> >> >>> >> >> >> >> be a bad match up for one of the guys regardless.
>>> >>>> >> >>> >> >> >> >> Tools of the characters, match-up exp and lastly
>>> >>>> >> >>> >> >> >> >> the
>>> >>>> >> >>> >> >> >> >> skill level and execution will be the deciding
>>> >>>> >> >>> >> >> >> >> factor.
>>> >>>> >> >>> >> >> >> >> To me the understanding of a balance fighting is
>>> >>>> >> >>> >> >> >> >> to
>>> >>>> >> >>> >> >> >> >> make every character the same...
>>> >>>> >> >>> >> >> >> >>
>>> >>>> >> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong <
>>> >>>> >> numotd@xxxxxxxxx>
>>> >>>> >> >>> >> >> >> >> wrote:
>>> >>>> >> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all
>>> >>>> >> >>> >> >> >> >> > about
>>> >>>> >> >>> >> >> >> >> > bad
>>> >>>> >> match
>>> >>>> >> >>> >> >> >> >> > up and lack of knowledge...it should still be
>>> >>>> >> >>> >> >> >> >> > fun
>>> >>>> >> >>> >> >> >> >> > and challenging in another level when your
>>> >>>> >> >>> >> >> >> >> > opponen=
>>> > t
>>> >>>> >> >>> >> >> >> >> > knows
>>> >>>> >> what
>>> >>>> >> >>> >> >> >> >> > your character can do.
>>> >>>> >> >>> >> >> >> >> >
>>> >>>> >> >>> >> >> >> >> > Yes there are bad match ups and character
>>> >>>> >> >>> >> >> >> >> > knowledg=
>>> > e
>>> >>>> >> >>> >> >> >> >> > in fighting games.
>>> >>>> >> >>> >> >> >> >> > but
>>> >>>> >> >>> >> >> >> >> > it shouldn't be in a state of "i know what
>>> >>>> >> >>> >> >> >> >> > you're
>>> >>>> >> >>> >> >> >> >> > doing, but i can't retaliate at all"
>>> >>>> >> >>> >> >> >> >> >
>>> >>>> >> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how to
>>> >>>> >> >>> >> >> >> >> > dea=
>>> > l
>>> >>>> >> >>> >> >> >> >> > with relax stance and such. I'll play in
>>> >>>> >> >>> >> >> >> >> > another
>>> >>>> >> >>> >> >> >> >> > mode :) There is no "instant" win in tekken.
>>> >>>> >> >>> >> >> >> >> > you
>>> >>>> >> >>> >> >> >> >> > can play bears and still win against top tier
>>> >>>> >> >>> >> >> >> >> > character because you the player are just
>>> >>>> >> >>> >> >> >> >> > better.
>>> >>>> >> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a gun
>>> >>>> >> >>> >> >> >> >> > fig=
>>> > ht
>>> >>>> >> >>> >> >> >> >> > situation.
>>> >>>> >> >>> >> >> >> >> > should
>>> >>>> >> >>> >> >> >> >> > be more or less "experienced fighter with a
>>> >>>> >> >>> >> >> >> >> > slightly
>>> >>>> >> blunt
>>> >>>> >> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp
>>> >>>> >> >>> >> >> >> >> > knife"=
>>> > .
>>> >>>> >> >>> >> >> >> >> >
>>> >>>> >> >>> >> >> >> >> >
>>> >>>> >> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote
>>> >>>> >> >>> >> >> >> >> > <bmlzote@xxxxxxxxx>
>>> >>>> >> >>> >> >> >> >> > wrote:
>>> >>>> >> >>> >> >> >> >> >>
>>> >>>> >> >>> >> >> >> >> >> This method of balancing looks like a throw of
>>> >>>> >> >>> >> >> >> >> >> dice to me.
>>> >>>> >> >>> >> >> >> >> >> It can go either way, you potentially have a
>>> >>>> >> >>> >> >> >> >> >> scenario where you can lose a match based on
>>> >>>> >> >>> >> >> >> >> >> lack
>>> >>>> >> >>> >> >> >> >> >> of character knowledge rather than skill.
>>> >>>> >> >>> >> >> >> >> >> If the game has like 30 characters for an
>>> >>>> >> >>> >> >> >> >> >> example
>>> >>>> >> >>> >> >> >> >> >> multiply that by 3 so on average you need to
>>> >>>> >> >>> >> >> >> >> >> be
>>> >>>> >> >>> >> >> >> >> >> aware of what all 90 variations are capable
>>> >>>> >> >>> >> >> >> >> >> of?
>>> >>>> >> >>> >> >> >> >> >> Let's wait and see what the move list looks
>>> >>>> >> >>> >> >> >> >> >> like
>>> >>>> >> >>> >> >> >> >> >> and how many moves will change between 3
>>> >>>> >> >>> >> >> >> >> >> variations of a character.
>>> >>>> >> >>> >> >> >> >> >>
>>> >>>> >> >>> >> >> >> >> >>
>>> >>>> >> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong
>>> >>>> >> >>> >> >> >> >> >> <numotd@xxxxxxxxx>
>>> >>>> >> >>> >> >> >> >> >> wrote:
>>> >>>> >> >>> >> >> >> >> >> > 11.59? XD
>>> >>>> >> >>> >> >> >> >> >> >
>>> >>>> >> >>> >> >> >> >> >> > Hopefully the character variation will be
>>> >>>> >> >>> >> >> >> >> >> > some
>>> >>>> >> >>> >> >> >> >> >> > answer to really bad match up. Not sure how
>>> >>>> >> >>> >> >> >> >> >> > they'll balance
>>> >>>> >> it
>>> >>>> >> >>> >> >> >> >> >> > tho. It'll be weird to just be a total
>>> >>>> >> >>> >> >> >> >> >> > counter
>>> >>>> >> >>> >> >> >> >> >> > to another characters variation completely.
>>> >>>> >> >>> >> >> >> >> >> > If
>>> >>>> >> >>> >> >> >> >> >> > that's the case, it'll be more rock paper
>>> >>>> >> >>> >> >> >> >> >> > scissors situation than a fighting game lolz
>>> >>>> >> >>> >> >> >> >> >> > hopefully the variations will
>>> >>>> >> make
>>> >>>> >> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So
>>> >>>> >> >>> >> >> >> >> >> > there'll still be unfavourable match ups but
>>> >>>> >> >>> >> >> >> >> >> > no=
>>> > t
>>> >>>> >> >>> >> >> >> >> >> > a complete
>>> >>>> >> lose
>>> >>>> >> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva...
>>> >>>> >> >>> >> >> >> >> >> >
>>> >>>> >> >>> >> >> >> >> >> >
>>> >>>> >> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan
>>> >>>> >> >>> >> >> >> >> >> > Williams
>>> >>>> >> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx>
>>> >>>> >> >>> >> >> >> >> >> > wrote:
>>> >>>> >> >>> >> >> >> >> >> >>
>>> >>>> >> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :)
>>> >>>> >> >>> >> >> >> >> >> >>
>>> >>>> >> >>> >> >> >> >> >> >>
>>> >>>> >> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM,
>>> >>>> >> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx>
>>> >>>> >> >>> >> >> >> >> >> >> wrote:
>>> >>>> >> >>> >> >> >> >> >> >>>
>>> >>>> >> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game time
>>> >>>> >> >>> >> >> >> >> >> >>> as
>>> >>>> >> >>> >> >> >> >> >> >>> much
>>> >>>> >> as
>>> >>>> >> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from Vodacom
>>> >>>> >> >>> >> >> >> >> >> >>> -
>>> >>>> >> >>> >> >> >> >> >> >>> let your email find you!
>>> >>>> >> >>> >> >> >> >> >> >>> ________________________________
>>> >>>> >> >>> >> >> >> >> >> >>> From: Ryan Williams <ryan820509@xxxxxxxxx>
>>> >>>> >> >>> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>>> >> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200
>>> >>>> >> >>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx>
>>> >>>> >> >>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>>> >>>> >> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes!
>>> >>>> >> >>> >> >> >> >> >> >>>
>>> >>>> >> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat
>>> >>>> >> >>> >> >> >> >> >> >>> session=
>>> > s
>>> >>>> >> >>> >> >> >> >> >> >>> at 12pm to maximise game time.
>>> >>>> >> >>> >> >> >> >> >> >>>
>>> >>>> >> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little
>>> >>>> >> >>> >> >> >> >> >> >>> earlier can join us at that time.
>>> >>>> >> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's
>>> >>>> >> >>> >> >> >> >> >> >>> fine
>>> >>>> >> >>> >> >> >> >> >> >>> as
>>> >>>> >> well.
>>> >>>> >> >>> >> >> >> >> >> >>>
>>> >>>> >> >>> >> >> >> >> >> >>>
>>> >>>> >> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf
>>> >>>> >> >>> >> >> >> >> >> >>> Barendse <ashraf.barendse@xxxxxxxxx>
>>> >>>> >> >>> >> >> >> >> >> >>> wrote:
>>> >>>> >> >>> >> >> >> >> >> >>>>
>>> >>>> >> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today. She
>>> >>>> >> >>> >> >> >> >> >> >>>> wa=
>>> > s
>>> >>>> >> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner of
>>> >>>> >> >>> >> >> >> >> >> >>>> the
>>> >>>> >> >>> >> >> >> >> >> >>>> computer"
>>> >>>> >> >>> >> >> >> >> >> >>>> and
>>> >>>> >> >>> >> >> >> >> >> >>>> I was like "he's at work"
>>> >>>> >> >>> >> >> >> >> >> >>>> and
>>> >>>> >> >>> >> >> >> >> >> >>>> she
>>> >>>> >> >>> >> >> >> >> >> >>>> was
>>> >>>> >> >>> >> >> >> >> >> >>>> like
>>> >>>> >> >>> >> >> >> >> >> >>>> "k thanx bye"
>>> >>>> >> >>> >> >> >> >> >> >>>>
>>> >>>> >> >>> >> >> >> >> >> >>>>
>>> >>>> >> >>> >> >> >> >> >> >>>>
>>> >>>> >> >>> >> >> >> >> >> >>>>
>>> >>>> >> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, Nicholas
>>> >>>> >> >>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote:
>>> >>>> >> >>> >> >> >> >> >> >>>>>
>>> >>>> >> >>> >> >> >> >> >> >>>>> I love those.
>>> >>>> >> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes well.
>>> >>>> >> >>> >> >> >> >> >> >>>>>
>>> >>>> >> >>> >> >> >> >> >> >>>>> "move to your start bar"
>>> >>>> >> >>> >> >> >> >> >> >>>>> "don't have one"
>>> >>>> >> >>> >> >> >> >> >> >>>>> "what version of Windows are you using"
>>> >>>> >> >>> >> >> >> >> >> >>>>> "I'm not using Windows"
>>> >>>> >> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer"
>>> >>>> >> >>> >> >> >> >> >> >>>>> "don't have that either"
>>> >>>> >> >>> >> >> >> >> >> >>>>> "open your web browser"
>>> >>>> >> >>> >> >> >> >> >> >>>>> "mkay"
>>> >>>> >> >>> >> >> >> >> >> >>>>> "install this app"
>>> >>>> >> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the
>>> >>>> >> >>> >> >> >> >> >> >>>>> synaptic package manage?"
>>> >>>> >> >>> >> >> >> >> >> >>>>> "huh?"
>>> >>>> >> >>> >> >> >> >> >> >>>>>
>>> >>>> >> >>> >> >> >> >> >> >>>>> good times.
>>> >>>> >> >>> >> >> >> >> >> >>>>>
>>> >>>> >> >>> >> >> >> >> >> >>>>>
>>> >>>> >> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, Ashraf
>>> >>>> >> >>> >> >> >> >> >> >>>>> Barendse <ashraf.barendse@xxxxxxxxx>
>>> >>>> >> >>> >> >> >> >> >> >>>>> wrote:
>>> >>>> >> >>> >> >> >> >> >> >>>>>>
>>> >>>> >> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian sounding
>>> >>>> >> >>> >> >> >> >> >> >>>>>> lady calling from "Windows Technical
>>> >>>> >> >>> >> >> >> >> >> >>>>>> Department"
>>> >>>> >> >>> >> >> >> >> >> >>>>>> How about no.
>>> >>>> >> >>> >> >> >> >> >> >>>>>>
>>> >>>> >> >>> >> >> >> >> >> >>>>>>
>>> >>>> >> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan
>>> >>>> >> >>> >> >> >> >> >> >>>>>> Williams <ryan820509@xxxxxxxxx>
>>> >>>> >> >>> >> >> >> >> >> >>>>>> wrote:
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>
>>> >>>> >> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game
>>> >>>> >> >>> >> >> >> >> >> >>>>>>> please?"
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>
>>> >>>> >> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and
>>> >>>> >> >>> >> >> >> >> >> >>>>>>> age.
>>> >>>> >> >>> >> >> >> >> >> >>>>>>> Those days are over.
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>
>>> >>>> >> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM,
>>> >>>> >> >>> >> >> >> >> >> >>>>>>> Nichola=
>>> > s
>>> >>>> >> >>> >> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx>
>>> >>>> >> >>> >> >> >> >> >> >>>>>>> wrote:
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>> LOL
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more about
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>> fighting
>>> >>>> >> >>> games.
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>> The
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>> update
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or the
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue and
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Persona.
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the games
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Update
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>> later.
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>> please?
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona now?
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>> now?
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>> there's a
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>> ...and =
>>> > I
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>> was planning to get the new Blazblue
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>> (english version)...
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>> make=
>>> > s
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>> more sense to me, as much as I
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>> dislike
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>> it.
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM,
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>> wrote:
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>>
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with a
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> new
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> Guilty Gear I can definitely live
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> with
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> :D
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>>
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > +0200
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes!
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>>
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark age.
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Wreal wrap.
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx>
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > wrote:
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer:
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >
>>> >>>> >> https://www.youtube.com/watch?v=3DOCiVYKmCveY
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>>> >>
>>> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Fighting
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Game Community mailing list.
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > //www.freelists.org/list/cpt-fgc
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>
>>> >>>> >> >>> >> >> >> >> >> >>>>>>>
>>> >>>> >> >>> >> >> >> >> >> >>>>>>
>>> >>>> >> >>> >> >> >> >> >> >>>>>
>>> >>>> >> >>> >> >> >> >> >> >>>>
>>> >>>> >> >>> >> >> >> >> >> >>>
>>> >>>> >> >>> >> >> >> >> >> >>
>>> >>>> >> >>> >> >> >> >> >> >
>>> >>>> >> >>> >> >> >> >> >>
>>> >>>> >> >>> >> >> >> >> >>
>>> >>>> >> >>> >> >> >> >> >>
>>> >>>> >> >>> >> >> >> >> >>
>>> >>>> >> >>> >> >> >> >> >>
>>> >>>> >>
>>> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>> >
>>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>> >>>> >> >>> >> >> >> >> >>
>>> >>>> >> >>> >> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D 
>>> >>>> >> >>> >> >> >> >> >> =
>>> > You are subscribed to the Cape
>>> >>>> >> >>> >> >> >> >> >> Town Fighting Game Community mailing list.
>>> >>>> >> >>> >> >> >> >> >>
>>> >>>> >> >>> >> >> >> >> >> //www.freelists.org/list/cpt-fgc
>>> >>>> >> >>> >> >> >> >> >
>>> >>>> >> >>> >> >> >> >> >
>>> >>>> >> >>> >> >> >> >>
>>> >>>> >> >>> >> >> >> >>
>>> >>>> >> >>> >> >> >> >>
>>> >>>> >> >>> >> >> >> >>
>>> >>>> >>
>>> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>> >
>>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>> >>>> >> >>> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are
>>> >>>> >> >>> >> >> >> >> subs=
>>> > cribed to the Cape Town
>>> >>>> >> >>> >> >> >> >> Fighting Game Community mailing list.
>>> >>>> >> >>> >> >> >> >>
>>> >>>> >> >>> >> >> >> >> //www.freelists.org/list/cpt-fgc
>>> >>>> >> >>> >> >> >>
>>> >>>> >> >>> >> >> >>
>>> >>>> >> >>> >> >> >>
>>> >>>> >>
>>> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>> >
>>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>> >>>> >> >>> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are subscribed to
>>> >>>> >> >>> >> >> >> th=
>>> > e Cape Town Fighting
>>> >>>> >> >>> >> >> >> Game Community mailing list.
>>> >>>> >> >>> >> >> >>
>>> >>>> >> >>> >> >> >> //www.freelists.org/list/cpt-fgc
>>> >>>> >> >>> >> >> >
>>> >>>> >> >>> >> >> >
>>> >>>> >> >>> >> >>
>>> >>>> >> >>> >> >>
>>> >>>> >>
>>> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>> >
>>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>> >>>> >> >>> >> >> =3D=3D=3D=3D=3D=3D=3D You are subscribed to the Cape
>>> >>>> >> >>> >> >> Town =
>>> > Fighting Game
>>> >>>> >> >>> >> >> Community mailing list.
>>> >>>> >> >>> >> >>
>>> >>>> >> >>> >> >> //www.freelists.org/list/cpt-fgc
>>> >>>> >> >>> >> >
>>> >>>> >> >>> >> >
>>> >>>> >> >>> >>
>>> >>>> >>
>>> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>> >
>>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>> >>>> >> >>> >> =3D=3D=3D=3D You are subscribed to the Cape Town Fighting
>>> >>>> >> >>> >> Gam=
>>> > e
>>> >>>> >> >>> >> Community mailing list.
>>> >>>> >> >>> >>
>>> >>>> >> >>> >> //www.freelists.org/list/cpt-fgc
>>> >>>> >> >>> >
>>> >>>> >> >>> >
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>>> >>>> >>
>>> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>> >
>>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>> >>>> >> =3D=3D=3D=3D
>>> >>>> >> >>> You are subscribed to the Cape Town Fighting Game Community
>>> >>>> >> >>> mailing list.
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>>> >>>> >> >>> //www.freelists.org/list/cpt-fgc
>>> >>>> >> >>>
>>> >>>>
>>> >>>> >> >>>
>>> >>>> >> >>> ****************************************************************=
>>> > *
>>> >>>> >> >>> ***** The information in this e-mail is confidential and may
>>> >>>> >> >>> be
>>> >>>>
>>> >>>> >> >>> legally privileged. It is intended solely for the addressee.
>>> >>>> >> >>> Access to this e-mail by anyone else is unauthorized. If you
>>> >>>> >> >>> hav=
>>> > e
>>> >>>> >> >>> received this communication in error, please address with the
>>> >>>> >> >>> subject heading "Received in error,"
>>> >>>> >> send
>>> >>>> >> >>> to
>>> >>>> >> >>> the original sender, then delete the e-mail and destroy any
>>> >>>> >> >>> copies of it.
>>> >>>> >> >>> If you are not the intended recipient, any disclosure,
>>> >>>> >> >>> copying,
>>> >>>> >> >>> distribution or any action taken or omitted to be taken in
>>> >>>> >> >>> reliance on it, is prohibited and may be unlawful. Any
>>> >>>> >> >>> opinions
>>> >>>> >> >>> or advice contained in this e-mail are subject to the terms
>>> >>>> >> >>> and
>>> >>>> >> >>> conditions expressed in the governing KPMG client engagement
>>> >>>> >> >>> letter. Opinions, conclusions and other information in this
>>> >>>> >> >>> e-mail and any attachments that do not relate to the official
>>> >>>> >> >>> business of the firm are neither given nor endorsed by it.
>>> >>>> >> >>>
>>> >>>> >> >>> KPMG cannot guarantee that e-mail communications are secure
>>> >>>> >> >>> or
>>> >>>> >> >>> error-free, as information could be intercepted, corrupted,
>>> >>>> >> >>> amended, lost, destroyed, arrive late or incomplete, or
>>> >>>> >> >>> contain
>>> >>>> >> >>> viruses.
>>> >>>> >> >>>
>>> >>>> >> >>> This email is being sent out by KPMG International
>>> >>>> >> >>> Cooperative
>>> >>>> >> >>> ("KPMG
>>> >>>> >> >>> International") on behalf of the local KPMG member firm
>>> >>>> >> >>> providin=
>>> > g
>>> >>>> >> >>> services to you.  KPMG International Cooperative ("KPMG
>>> >>>> >> >>> International") is a Swiss entity that serves as a
>>> >>>> >> >>> coordinating
>>> >>>> >> >>> entity for a network of
>>> >>>> >> independent
>>> >>>> >> >>> firms operating under the KPMG name. KPMG International
>>> >>>> >> >>> provides
>>> >>>> >> >>> no services to clients. Each member firm of KPMG
>>> >>>> >> >>> International i=
>>> > s
>>> >>>> >> >>> a
>>> >>>> >> legally
>>> >>>> >> >>> distinct and separate entity and each describes itself as
>>> >>>> >> >>> such.
>>> >>>> >> >>>  Information about the structure and jurisdiction of your
>>> >>>> >> >>> local
>>> >>>> >> >>> KPMG member firm can be obtained from your KPMG
>>> >>>> >> >>> representative.
>>> >>>> >> >>>
>>> >>>> >> >>> This footnote also confirms that this e-mail message has been
>>> >>>> >> >>> swept by AntiVirus software.
>>> >>>> >> >>>
>>> >>>> >> >>>  ------------------------------
>>> >>>> >> >>> The information in this e-mail is confidential and may be
>>> >>>> >> >>> legall=
>>> > y
>>> >>>> >> >>> privileged. It is intended solely for the addressee. Access
>>> >>>> >> >>> to
>>> >>>> >> >>> this e-mail by anyone else is unauthorized. If you have
>>> >>>> >> >>> received
>>> >>>> >> >>> this communication in error, please address with the subject
>>> >>>> >> >>> heading "Received in error,"
>>> >>>> >> send
>>> >>>> >> >>> to
>>> >>>> >> >>> the original sender, then delete the e-mail and destroy any
>>> >>>> >> >>> copi=
>>> > es
>>> >>>> >> >>> of
>>> >>>> >> >>> it.
>>> >>>> >> >>> If you are not the intended recipient, any disclosure,
>>> >>>> >> >>> copying,
>>> >>>> >> >>> distribution or any action taken or omitted to be taken in
>>> >>>> >> >>> reliance
>>> >>>> >> >>> on
>>> >>>> >> >>> it,
>>> >>>> >> >>> is prohibited and may be unlawful. Any opinions or advice
>>> >>>> >> >>> contained
>>> >>>> >> >>> in
>>> >>>> >> >>> this
>>> >>>> >> >>> e-mail are subject to the terms and conditions expressed in
>>> >>>> >> >>> the
>>> >>>> >> >>> governing
>>> >>>> >> >>> KPMG client engagement letter. Opinions, conclusions and
>>> >>>> >> >>> other
>>> >>>> >> >>> information
>>> >>>> >> >>> in this e-mail and any attachments that do not relate to the
>>> >>>> >> >>> official
>>> >>>> >> >>> business of the firm are neither given nor endorsed by it.
>>> >>>> >> >>>
>>> >>>> >> >>> KPMG cannot guarantee that e-mail communications are secure
>>> >>>> >> >>> or
>>> >>>> >> >>> error-free, as information could be intercepted, corrupted,
>>> >>>> >> >>> amended,
>>> >>>> >> >>> lost,
>>> >>>> >> >>> destroyed, arrive late or incomplete, or contain viruses.
>>> >>>> >> >>>
>>> >>>> >> >>> This email is being sent out by KPMG International
>>> >>>> >> >>> Cooperative
>>> >>>> >> >>> ("KPMG
>>> >>>> >> >>> International") on behalf of the local KPMG member firm
>>> >>>> >> >>> providin=
>>> > g
>>> >>>> >> >>> services
>>> >>>> >> >>> to you. KPMG International Cooperative ("KPMG International")
>>> >>>> >> >>> is=
>>> >  a
>>> >>>> >> Swiss
>>> >>>> >> >>> entity that serves as a coordinating entity for a network of
>>> >>>> >> independent
>>> >>>> >> >>> firms operating under the KPMG name. KPMG International
>>> >>>> >> >>> provides
>>> >>>> >> >>> no
>>> >>>> >> >>> services to clients. Each member firm of KPMG International
>>> >>>> >> >>> is a
>>> >>>> >> legally
>>> >>>> >> >>> distinct and separate entity and each describes itself as
>>> >>>> >> >>> such.
>>> >>>> >> >>> Information
>>> >>>> >> >>> about the structure and jurisdiction of your local KPMG
>>> >>>> >> >>> member
>>> >>>> >> >>> firm
>>> >>>> >> >>> can
>>> >>>> >> >>> be
>>> >>>> >> >>> obtained from your KPMG representative.
>>> >>>> >> >>>
>>> >>>> >> >>> This footnote also confirms that this e-mail message has been
>>> >>>> >> >>> swept
>>> >>>> >> >>> by
>>> >>>> >> >>> AntiVirus software.
>>> >>>> >> >>>
>>> >>>> >> >>
>>> >>>> >> >
>>> >>>> >> You are subscribed to the Cape Town Fighting Game Community
>>> >>>> >> mailing
>>> >>>> >> list.
>>> >>>> >>
>>> >>>> >> //www.freelists.org/list/cpt-fgc
>>> >>>> >>
>>> >>>> >
>>> >>>>
>>> >>>>
>>> >>>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>> > =3DYou are subscribed to the Cape Town Fighting Game
>>> >>>> Community mailing list.
>>> >>>>
>>> >>>>
>>> >>>> //www.freelists.org/list/cpt-fgc
>>> >>>>
>>> >>>>
>>> >>>> **********************************************************************
>>> >>>> The information in this e-mail is confidential and may be legally
>>> >>>> privileged. It is intended solely for the addressee. Access to this
>>> >>>> e-m=
>>> > ail
>>> >>>> by anyone else is unauthorized. If you have received this
>>> >>>> communication=
>>> >  in
>>> >>>> error, please address with the subject heading "Received in error,"
>>> >>>> sen=
>>> > d to
>>> >>>> the original sender, then delete the e-mail and destroy any copies
>>> >>>> of i=
>>> > t. If
>>> >>>> you are not the intended recipient, any disclosure, copying,
>>> >>>> distributi=
>>> > on or
>>> >>>> any action taken or omitted to be taken in reliance on it, is
>>> >>>> prohibite=
>>> > d and
>>> >>>> may be unlawful. Any opinions or advice contained in this e-mail are
>>> >>>> su=
>>> > bject
>>> >>>> to the terms and conditions expressed in the governing KPMG client
>>> >>>> engagement letter. Opinions, conclusions and other information in
>>> >>>> this
>>> >>>> e-mail and any attachments that do not relate to the official
>>> >>>> business =
>>> > of
>>> >>>> the firm are neither given nor endorsed by it.
>>> >>>>
>>> >>>> KPMG cannot guarantee that e-mail communications are secure or
>>> >>>> error-free, as information could be intercepted, corrupted, amended,
>>> >>>> lo=
>>> > st,
>>> >>>> destroyed, arrive late or incomplete, or contain viruses.
>>> >>>>
>>> >>>> This email is being sent out by KPMG International Cooperative
>>> >>>> ("KPMG
>>> >>>> International") on behalf of the local KPMG member firm providing
>>> >>>> servi=
>>> > ces
>>> >>>> to you.  KPMG International Cooperative ("KPMG International") is a
>>> >>>> Swi=
>>> > ss
>>> >>>> entity that serves as a coordinating entity for a network of
>>> >>>> independen=
>>> > t
>>> >>>> firms operating under the KPMG name. KPMG International provides no
>>> >>>> ser=
>>> > vices
>>> >>>> to clients. Each member firm of KPMG International is a legally
>>> >>>> distinc=
>>> > t and
>>> >>>> separate entity and each describes itself as such.  Information
>>> >>>> about t=
>>> > he
>>> >>>> structure and jurisdiction of your local KPMG member firm can be
>>> >>>> obtain=
>>> > ed
>>> >>>> from your KPMG representative.
>>> >>>>
>>> >>>> This footnote also confirms that this e-mail message has been swept
>>> >>>> by
>>> >>>> AntiVirus software.
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>> ________________________________
>>> >>>>
>>> >>>> The information in this e-mail is confidential and may be legally
>>> >>>> privileged. It is intended solely for the addressee. Access to this
>>> >>>> e-m=
>>> > ail
>>> >>>> by anyone else is unauthorized. If you have received this
>>> >>>> communication=
>>> >  in
>>> >>>> error, please address with the subject heading "Received in error,"
>>> >>>> sen=
>>> > d to
>>> >>>> the original sender, then delete the e-mail and destroy any copies
>>> >>>> of i=
>>> > t. If
>>> >>>> you are not the intended recipient, any disclosure, copying,
>>> >>>> distributi=
>>> > on or
>>> >>>> any action taken or omitted to be taken in reliance on it, is
>>> >>>> prohibite=
>>> > d and
>>> >>>> may be unlawful. Any opinions or advice contained in this e-mail are
>>> >>>> su=
>>> > bject
>>> >>>> to the terms and conditions expressed in the governing KPMG client
>>> >>>> engagement letter. Opinions, conclusions and other information in
>>> >>>> this
>>> >>>> e-mail and any attachments that do not relate to the official
>>> >>>> business =
>>> > of
>>> >>>> the firm are neither given nor endorsed by it.
>>> >>>>
>>> >>>> KPMG cannot guarantee that e-mail communications are secure or
>>> >>>> error-free, as information could be intercepted, corrupted, amended,
>>> >>>> lo=
>>> > st,
>>> >>>> destroyed, arrive late or incomplete, or contain viruses.
>>> >>>>
>>> >>>> This email is being sent out by KPMG International Cooperative
>>> >>>> ("KPMG
>>> >>>> International") on behalf of the local KPMG member firm providing
>>> >>>> servi=
>>> > ces
>>> >>>> to you. KPMG International Cooperative ("KPMG International") is a
>>> >>>> Swis=
>>> > s
>>> >>>> entity that serves as a coordinating entity for a network of
>>> >>>> independen=
>>> > t
>>> >>>> firms operating under the KPMG name. KPMG International provides no
>>> >>>> ser=
>>> > vices
>>> >>>> to clients. Each member firm of KPMG International is a legally
>>> >>>> distinc=
>>> > t and
>>> >>>> separate entity and each describes itself as such. Information about
>>> >>>> th=
>>> > e
>>> >>>> structure and jurisdiction of your local KPMG member firm can be
>>> >>>> obtain=
>>> > ed
>>> >>>> from your KPMG representative.
>>> >>>>
>>> >>>> This footnote also confirms that this e-mail message has been swept
>>> >>>> by
>>> >>>> AntiVirus software.
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>> ________________________________
>>> >>>>
>>> >>>> The information in this e-mail is confidential and may be legally
>>> >>>> privileged. It is intended solely for the addressee. Access to this
>>> >>>> e-m=
>>> > ail
>>> >>>> by anyone else is unauthorized. If you have received this
>>> >>>> communication=
>>> >  in
>>> >>>> error, please address with the subject heading "Received in error,"
>>> >>>> sen=
>>> > d to
>>> >>>> the original sender, then delete the e-mail and destroy any copies
>>> >>>> of i=
>>> > t. If
>>> >>>> you are not the intended recipient, any disclosure, copying,
>>> >>>> distributi=
>>> > on or
>>> >>>> any action taken or omitted to be taken in reliance on it, is
>>> >>>> prohibite=
>>> > d and
>>> >>>> may be unlawful. Any opinions or advice contained in this e-mail are
>>> >>>> su=
>>> > bject
>>> >>>> to the terms and conditions expressed in the governing KPMG client
>>> >>>> engagement letter. Opinions, conclusions and other information in
>>> >>>> this
>>> >>>> e-mail and any attachments that do not relate to the official
>>> >>>> business =
>>> > of
>>> >>>> the firm are neither given nor endorsed by it.
>>> >>>>
>>> >>>> KPMG cannot guarantee that e-mail communications are secure or
>>> >>>> error-free, as information could be intercepted, corrupted, amended,
>>> >>>> lo=
>>> > st,
>>> >>>> destroyed, arrive late or incomplete, or contain viruses.
>>> >>>>
>>> >>>> This email is being sent out by KPMG International Cooperative
>>> >>>> ("KPMG
>>> >>>> International") on behalf of the local KPMG member firm providing
>>> >>>> servi=
>>> > ces
>>> >>>> to you. KPMG International Cooperative ("KPMG International") is a
>>> >>>> Swis=
>>> > s
>>> >>>> entity that serves as a coordinating entity for a network of
>>> >>>> independen=
>>> > t
>>> >>>> firms operating under the KPMG name. KPMG International provides no
>>> >>>> ser=
>>> > vices
>>> >>>> to clients. Each member firm of KPMG International is a legally
>>> >>>> distinc=
>>> > t and
>>> >>>> separate entity and each describes itself as such. Information about
>>> >>>> th=
>>> > e
>>> >>>> structure and jurisdiction of your local KPMG member firm can be
>>> >>>> obtain=
>>> > ed
>>> >>>> from your KPMG representative.
>>> >>>>
>>> >>>> This footnote also confirms that this e-mail message has been swept
>>> >>>> by
>>> >>>> AntiVirus software.
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>> ________________________________
>>> >>>>
>>> >>>> The information in this e-mail is confidential and may be legally
>>> >>>> privileged. It is intended solely for the addressee. Access to this
>>> >>>> e-m=
>>> > ail
>>> >>>> by anyone else is unauthorized. If you have received this
>>> >>>> communication=
>>> >  in
>>> >>>> error, please address with the subject heading "Received in error,"
>>> >>>> sen=
>>> > d to
>>> >>>> the original sender, then delete the e-mail and destroy any copies
>>> >>>> of i=
>>> > t. If
>>> >>>> you are not the intended recipient, any disclosure, copying,
>>> >>>> distributi=
>>> > on or
>>> >>>> any action taken or omitted to be taken in reliance on it, is
>>> >>>> prohibite=
>>> > d and
>>> >>>> may be unlawful. Any opinions or advice contained in this e-mail are
>>> >>>> su=
>>> > bject
>>> >>>> to the terms and conditions expressed in the governing KPMG client
>>> >>>> engagement letter. Opinions, conclusions and other information in
>>> >>>> this
>>> >>>> e-mail and any attachments that do not relate to the official
>>> >>>> business =
>>> > of
>>> >>>> the firm are neither given nor endorsed by it.
>>> >>>>
>>> >>>> KPMG cannot guarantee that e-mail communications are secure or
>>> >>>> error-free, as information could be intercepted, corrupted, amended,
>>> >>>> lo=
>>> > st,
>>> >>>> destroyed, arrive late or incomplete, or contain viruses.
>>> >>>>
>>> >>>> This email is being sent out by KPMG International Cooperative
>>> >>>> ("KPMG
>>> >>>> International") on behalf of the local KPMG member firm providing
>>> >>>> servi=
>>> > ces
>>> >>>> to you. KPMG International Cooperative ("KPMG International") is a
>>> >>>> Swis=
>>> > s
>>> >>>> entity that serves as a coordinating entity for a network of
>>> >>>> independen=
>>> > t
>>> >>>> firms operating under the KPMG name. KPMG International provides no
>>> >>>> ser=
>>> > vices
>>> >>>> to clients. Each member firm of KPMG International is a legally
>>> >>>> distinc=
>>> > t and
>>> >>>> separate entity and each describes itself as such. Information about
>>> >>>> th=
>>> > e
>>> >>>> structure and jurisdiction of your local KPMG member firm can be
>>> >>>> obtain=
>>> > ed
>>> >>>> from your KPMG representative.
>>> >>>>
>>> >>>> This footnote also confirms that this e-mail message has been swept
>>> >>>> by
>>> >>>> AntiVirus software.
>>> >>>>
>>> >>>> ________________________________
>>> >>>>
>>> >>>> The information in this e-mail is confidential and may be legally
>>> >>>> privileged. It is intended solely for the addressee. Access to this
>>> >>>> e-m=
>>> > ail
>>> >>>> by anyone else is unauthorized. If you have received this
>>> >>>> communication=
>>> >  in
>>> >>>> error, please address with the subject heading "Received in error,"
>>> >>>> sen=
>>> > d to
>>> >>>> the original sender, then delete the e-mail and destroy any copies
>>> >>>> of i=
>>> > t. If
>>> >>>> you are not the intended recipient, any disclosure, copying,
>>> >>>> distributi=
>>> > on or
>>> >>>> any action taken or omitted to be taken in reliance on it, is
>>> >>>> prohibite=
>>> > d and
>>> >>>> may be unlawful. Any opinions or advice contained in this e-mail are
>>> >>>> su=
>>> > bject
>>> >>>> to the terms and conditions expressed in the governing KPMG client
>>> >>>> engagement letter. Opinions, conclusions and other information in
>>> >>>> this
>>> >>>> e-mail and any attachments that do not relate to the official
>>> >>>> business =
>>> > of
>>> >>>> the firm are neither given nor endorsed by it.
>>> >>>>
>>> >>>> KPMG cannot guarantee that e-mail communications are secure or
>>> >>>> error-free, as information could be intercepted, corrupted, amended,
>>> >>>> lo=
>>> > st,
>>> >>>> destroyed, arrive late or incomplete, or contain viruses.
>>> >>>>
>>> >>>> This email is being sent out by KPMG International Cooperative
>>> >>>> ("KPMG
>>> >>>> International") on behalf of the local KPMG member firm providing
>>> >>>> servi=
>>> > ces
>>> >>>> to you. KPMG International Cooperative ("KPMG International") is a
>>> >>>> Swis=
>>> > s
>>> >>>> entity that serves as a coordinating entity for a network of
>>> >>>> independen=
>>> > t
>>> >>>> firms operating under the KPMG name. KPMG International provides no
>>> >>>> ser=
>>> > vices
>>> >>>> to clients. Each member firm of KPMG International is a legally
>>> >>>> distinc=
>>> > t and
>>> >>>> separate entity and each describes itself as such. Information about
>>> >>>> th=
>>> > e
>>> >>>> structure and jurisdiction of your local KPMG member firm can be
>>> >>>> obtain=
>>> > ed
>>> >>>> from your KPMG representative.
>>> >>>>
>>> >>>> This footnote also confirms that this e-mail message has been swept
>>> >>>> by
>>> >>>> AntiVirus software.
>>> >>>>
>>> >>>> ________________________________
>>> >>>>
>>> >>>> The information in this e-mail is confidential and may be legally
>>> >>>> privileged. It is intended solely for the addressee. Access to this
>>> >>>> e-m=
>>> > ail
>>> >>>> by anyone else is unauthorized. If you have received this
>>> >>>> communication=
>>> >  in
>>> >>>> error, please address with the subject heading "Received in error,"
>>> >>>> sen=
>>> > d to
>>> >>>> the original sender, then delete the e-mail and destroy any copies
>>> >>>> of i=
>>> > t. If
>>> >>>> you are not the intended recipient, any disclosure, copying,
>>> >>>> distributi=
>>> > on or
>>> >>>> any action taken or omitted to be taken in reliance on it, is
>>> >>>> prohibite=
>>> > d and
>>> >>>> may be unlawful. Any opinions or advice contained in this e-mail are
>>> >>>> su=
>>> > bject
>>> >>>> to the terms and conditions expressed in the governing KPMG client
>>> >>>> engagement letter. Opinions, conclusions and other information in
>>> >>>> this
>>> >>>> e-mail and any attachments that do not relate to the official
>>> >>>> business =
>>> > of
>>> >>>> the firm are neither given nor endorsed by it.
>>> >>>>
>>> >>>> KPMG cannot guarantee that e-mail communications are secure or
>>> >>>> error-free, as information could be intercepted, corrupted, amended,
>>> >>>> lo=
>>> > st,
>>> >>>> destroyed, arrive late or incomplete, or contain viruses.
>>> >>>>
>>> >>>> This email is being sent out by KPMG International Cooperative
>>> >>>> ("KPMG
>>> >>>> International") on behalf of the local KPMG member firm providing
>>> >>>> servi=
>>> > ces
>>> >>>> to you. KPMG International Cooperative ("KPMG International") is a
>>> >>>> Swis=
>>> > s
>>> >>>> entity that serves as a coordinating entity for a network of
>>> >>>> independen=
>>> > t
>>> >>>> firms operating under the KPMG name. KPMG International provides no
>>> >>>> ser=
>>> > vices
>>> >>>> to clients. Each member firm of KPMG International is a legally
>>> >>>> distinc=
>>> > t and
>>> >>>> separate entity and each describes itself as such. Information about
>>> >>>> th=
>>> > e
>>> >>>> structure and jurisdiction of your local KPMG member firm can be
>>> >>>> obtain=
>>> > ed
>>> >>>> from your KPMG representative.
>>> >>>>
>>> >>>> This footnote also confirms that this e-mail message has been swept
>>> >>>> by
>>> >>>> AntiVirus software.
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>> ________________________________
>>> >>>> The information in this e-mail is confidential and may be legally
>>> >>>> privileged. It is intended solely for the addressee. Access to this
>>> >>>> e-m=
>>> > ail
>>> >>>> by anyone else is unauthorized. If you have received this
>>> >>>> communication=
>>> >  in
>>> >>>> error, please address with the subject heading "Received in error,"
>>> >>>> sen=
>>> > d to
>>> >>>> the original sender, then delete the e-mail and destroy any copies
>>> >>>> of i=
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