Practice mode can easily solve the query. On Fri, Jun 13, 2014 at 8:09 PM, Di Lhong <numotd@xxxxxxxxx> wrote: > Lolz until you're up against Capos. XD > > ok, looked up dark upper and it says 11frames on it's own too. but i have a > funny feeling it can't punish 14~15 frames :/ i think they might have it > wrong. never saw JDCR punish anything other than 17frames with dark upper > (since it has nice reach). > > > On Fri, Jun 13, 2014 at 7:23 PM, <greattekkenmaster@xxxxxxxxx> wrote: >> >> YES,,, EWGF IS MIGHTY INDEED >> Sent via my BlackBerry from Vodacom - let your email find you! >> ________________________________ >> From: Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> >> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >> Date: Fri, 13 Jun 2014 19:21:02 +0200 >> To: <cpt-fgc@xxxxxxxxxxxxx> >> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >> Subject: Tekken "is not enough" >> >> Mighty EWGF >> >> >> On Fri, Jun 13, 2014 at 7:17 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: >>> >>> Oh the ewgf is not always 14 frames either, it can be 15 or 16 frames. >>> >>> On Fri, Jun 13, 2014 at 7:06 PM, <greattekkenmaster@xxxxxxxxx> wrote: >>> > Serious????? I thought only EWGF was 14 frames,, but still punishing >>> > -14 moves with it is hard >>> > Sent via my BlackBerry from Vodacom - let your email find you! >>> > >>> > -----Original Message----- >>> > From: Manase Zote <bmlzote@xxxxxxxxx> >>> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >>> > Date: Fri, 13 Jun 2014 19:04:32 >>> > To: <cpt-fgc@xxxxxxxxxxxxx> >>> > Reply-To: cpt-fgc@xxxxxxxxxxxxx >>> > Subject: Re: USF4 changes! >>> > >>> > Yes and that's why it not bother punishing -14 moves with it. >>> > By the a normal wgf can also be 14 frames =3D just frame :) >>> > >>> > On Fri, Jun 13, 2014 at 5:15 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >>> >> technically ewgf is just frame too... >>> >> >>> >> >>> >> On Fri, Jun 13, 2014 at 1:58 PM, Manase Zote <bmlzote@xxxxxxxxx> >>> >> wrote: >>> >>> >>> >>> Just frame input for punishment is not fair. >>> >>> >>> >>> On 13 Jun 2014 12:23, "Donaldson, Alasdair" >>> >>> <alasdair.donaldson@xxxxxxxxxx> wrote: >>> >>>> >>> >>>> Yes, he can punish with that. I seem to recall us having a >>> >>>> conversation >>> >>>> about this a while ago. Some Lei players (like GreenLei) say that >>> >>>> you c= >>> > ould >>> >>>> punish with it. Others (like PaasHaas) say it is too hard. >>> >>>> >>> >>>> >>> >>>> >>> >>>> >>> >>>> >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >>> > ] >>> >>>> On Behalf Of Di Lhong >>> >>>> Sent: 13 June 2014 12:20 PM >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>>> Subject: Re: USF4 changes! >>> >>>> >>> >>>> >>> >>>> >>> >>>> Thank god they made it all -17...in BR it was like "urm was that -15 >>> >>>> or >>> >>>> -17...whoops too late to punish now" >>> >>>> >>> >>>> >>> >>>> >>> >>>> Can't lei do f+3,1? doesn't knd or launch but the dmg from that move >>> >>>> is >>> >>>> sufficient. >>> >>>> >>> >>>> >>> >>>> >>> >>>> On Fri, Jun 13, 2014 at 12:15 PM, Donaldson, Alasdair >>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >>> >>>> >>> >>>> Paul=E2=80=99s deathfist is i15. Good luck getting it out at that >>> >>>> speed= >>> > though. >>> >>>> At close range, you=E2=80=99re better off with a df+2. At long range >>> >>>> it= >>> > won=E2=80=99t do the >>> >>>> same damage. >>> >>>> >>> >>>> The move is also -17 at all ranges. While there is pushback and some >>> >>>> characters (like Lei) have trouble punishing it, it=E2=80=99s not >>> >>>> somet= >>> > hing that >>> >>>> should bother a Mishima. >>> >>>> >>> >>>> >>> >>>> >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >>> > ] >>> >>>> On Behalf Of greattekkenmaster@xxxxxxxxx >>> >>>> Sent: 13 June 2014 12:11 PM >>> >>>> >>> >>>> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>>> Subject: Re: USF4 changes! >>> >>>> >>> >>>> >>> >>>> >>> >>>> He has a death fist that rapes your life bar in 1 shot,, and its >>> >>>> hard t= >>> > o >>> >>>> punish and paul sounds like his taking a crap every second,, Law >>> >>>> needs = >>> > to >>> >>>> nerfed to shit also,, the deathfist of paul is all that needs >>> >>>> nerfing 4= >>> > 0% >>> >>>> less damage >>> >>>> >>> >>>> Sent via my BlackBerry from Vodacom - let your email find you! >>> >>>> >>> >>>> ________________________________ >>> >>>> >>> >>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> >>> >>>> >>> >>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>>> >>> >>>> Date: Fri, 13 Jun 2014 10:02:01 +0000 >>> >>>> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> >>> >>>> >>> >>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >>> >>>> >>> >>>> Subject: RE: USF4 changes! >>> >>>> >>> >>>> >>> >>>> >>> >>>> Nah, Paul doesn=E2=80=99t need any changes. >>> >>>> >>> >>>> >>> >>>> >>> >>>> He=E2=80=99s been happily mid-tier for most Tekken games. Since BR, >>> >>>> and= >>> > in TTT2, >>> >>>> it=E2=80=99s arguable that he=E2=80=99s in the higher part of the >>> >>>> mid-t= >>> > ier group. >>> >>>> >>> >>>> >>> >>>> >>> >>>> I have no complaints about Paul. I mean, it would be nice to have >>> >>>> bette= >>> > r >>> >>>> tracking, or a few more plus frame options, but that=E2=80=99s more >>> >>>> on = >>> > the =E2=80=98really >>> >>>> nice to have=E2=80=99, rather than =E2=80=98needs this to be >>> >>>> playable= >>> > =E2=80=99. >>> >>>> >>> >>>> His combo damage is solid =E2=80=93 not top tier, but fine from all >>> >>>> ang= >>> > les. His >>> >>>> punishment game is excellent. His wall damage is good. His pokes are >>> >>>> av= >>> > erage >>> >>>> =E2=80=93 a couple of really nice ones though (ws+4, d+1). His carry >>> >>>> an= >>> > d TA are very >>> >>>> nice. His lows aren=E2=80=99t that amazing, but he has enough other >>> >>>> too= >>> > ls to make >>> >>>> him viable. >>> >>>> >>> >>>> >>> >>>> >>> >>>> >>> >>>> >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >>> > ] >>> >>>> On Behalf Of greattekkenmaster@xxxxxxxxx >>> >>>> Sent: 13 June 2014 11:55 AM >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>>> Subject: Re: USF4 changes! >>> >>>> >>> >>>> >>> >>>> >>> >>>> I have complaints about Paul and his move set >>> >>>> >>> >>>> Sent via my BlackBerry from Vodacom - let your email find you! >>> >>>> >>> >>>> ________________________________ >>> >>>> >>> >>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> >>> >>>> >>> >>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>>> >>> >>>> Date: Fri, 13 Jun 2014 09:50:26 +0000 >>> >>>> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> >>> >>>> >>> >>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >>> >>>> >>> >>>> Subject: RE: USF4 changes! >>> >>>> >>> >>>> >>> >>>> >>> >>>> And Paul gets dumbed every Tekken. I=E2=80=99m surprised he can >>> >>>> string = >>> > a sentence >>> >>>> together. >>> >>>> >>> >>>> >>> >>>> >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >>> > ] >>> >>>> On Behalf Of Di Lhong >>> >>>> Sent: 13 June 2014 11:48 AM >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>>> Subject: Re: USF4 changes! >>> >>>> >>> >>>> >>> >>>> >>> >>>> The story is pretty good for a fighting game. Tekken's storyline is >>> >>>> so >>> >>>> bad...if you're not part of the mishimas...you're just there...i >>> >>>> mean l= >>> > ook >>> >>>> at christie, she's been after Eddy since T4. And her speech...Eddy! >>> >>>> Edd= >>> > y! >>> >>>> wtf. >>> >>>> >>> >>>> >>> >>>> >>> >>>> On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair >>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >>> >>>> >>> >>>> Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that >>> >>>> didn=E2= >>> > =80=99t >>> >>>> look to be =E2=80=98res-able=E2=80=99 for Quan=E2=80=99s zombie >>> >>>> army. >>> >>>> >>> >>>> >>> >>>> >>> >>>> Not sure what they=E2=80=99re doing with the storyline though. >>> >>>> >>> >>>> >>> >>>> >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >>> > ] >>> >>>> On Behalf Of Di Lhong >>> >>>> Sent: 13 June 2014 11:29 AM >>> >>>> >>> >>>> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>>> Subject: Re: USF4 changes! >>> >>>> >>> >>>> >>> >>>> >>> >>>> Same. Even if Mileena is bottom tier, i'll still play her. :) >>> >>>> >>> >>>> >>> >>>> >>> >>>> Hopefully she'll return, she didn't die in mk9 did she? but with >>> >>>> D'Vora= >>> > h, >>> >>>> i'm not sure they'll have another "monster" chick in the series. >>> >>>> D'Vora= >>> > h so >>> >>>> far looks awesome. Ferra/Thorr also looks fun. Like how they >>> >>>> implemente= >>> > d the >>> >>>> 2 as one character. Well design stuff in MKX. It'll be sad not to >>> >>>> see s= >>> > ome >>> >>>> of the original cast, but i welcome the new ones :) >>> >>>> >>> >>>> >>> >>>> >>> >>>> On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair >>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >>> >>>> >>> >>>> Well I=E2=80=99d rather just play the characters that I like. For MK >>> >>>> it= >>> > was >>> >>>> always going to be Scorp and Subby. I wanted to play Mileena, but I >>> >>>> als= >>> > o >>> >>>> wanted her to be a lot faster than she was. Actually I like most of >>> >>>> the= >>> > MK >>> >>>> cast=E2=80=A6 >>> >>>> >>> >>>> >>> >>>> >>> >>>> For Injustice I wanted GL and Shazam. Sadly Shazam was pretty much >>> >>>> unplayable and they never fixed that. Next closest option was >>> >>>> Bladam. T= >>> > oo >>> >>>> bad these turned out the really bad match-ups for Grundy=E2=80=A6 >>> >>>> >>> >>>> >>> >>>> >>> >>>> >>> >>>> >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >>> > ] >>> >>>> On Behalf Of Di Lhong >>> >>>> Sent: 13 June 2014 11:05 AM >>> >>>> >>> >>>> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>>> Subject: Re: USF4 changes! >>> >>>> >>> >>>> >>> >>>> >>> >>>> True. But also it depends on who they hired i guess. I doubt they >>> >>>> hired >>> >>>> anyone in the Sindel community to balance her out. Some people are >>> >>>> just= >>> > out >>> >>>> to balance their own character, while some gets forgotten entirely. >>> >>>> The >>> >>>> worst are those who can't see why their character is broken and flip >>> >>>> ou= >>> > t >>> >>>> completely when they want to nerf something of their character...i >>> >>>> rath= >>> > er >>> >>>> win with my own skills than rely on OP characters. >>> >>>> >>> >>>> >>> >>>> >>> >>>> On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair >>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >>> >>>> >>> >>>> Yeah, I often wonder what the hell goes through the developer's >>> >>>> heads. >>> >>>> NRS specifically went out of their way to hire people (gamers) to >>> >>>> help = >>> > them >>> >>>> balance the game. Then it got released and had to be patched almost >>> >>>> immediately. Now I can understand that without a large scale beta >>> >>>> test,= >>> > you >>> >>>> will not know about every little broken thing, but a lot of the >>> >>>> issues >>> >>>> really should've been found by the testers. >>> >>>> >>> >>>> I don't understand why NRS didn't just patch MK9 one more time. >>> >>>> Cyrax, >>> >>>> Kenshin and Kabal were way too strong. Shiva, Kano and Sindel were a >>> >>>> jo= >>> > ke >>> >>>> from the release, all the way though the patches. How friggin' hard >>> >>>> is = >>> > it to >>> >>>> listen to the comments from the serious fans? >>> >>>> >>> >>>> It's just shoddy quality control. >>> >>>> >>> >>>> Similarly Blizzard has admitted that none of the developers or >>> >>>> testers >>> >>>> for RoS bothered to play the Monk. That's why the class is such a >>> >>>> joke >>> >>>> compared to all the rest. I mean seriously? They couldn't be >>> >>>> bothered t= >>> > o >>> >>>> test one of the classes? There are only 6 classes FFS. >>> >>>> >>> >>>> In one day you can read through all the posts on the Diablo >>> >>>> character >>> >>>> class forums for the past month. That's enough to get a feel for >>> >>>> what t= >>> > he >>> >>>> real problems are and who is just a butthurt troll complaining. Then >>> >>>> pa= >>> > tch >>> >>>> that shit. >>> >>>> No one cares that you are patching the conversations of NPCs. Fix >>> >>>> the >>> >>>> core problems you retards... >>> >>>> >>> >>>> >>> >>>> -----Original Message----- >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >>> > ] >>> >>>> On Behalf Of Stephen Scheidel >>> >>>> Sent: 13 June 2014 10:40 AM >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>>> Subject: Re: USF4 changes! >>> >>>> >>> >>>> Well if they just resist the tendency to be utter fucktards and keep >>> >>>> broken shit like kabal out of the game there won't be any need for >>> >>>> baby= >>> > game >>> >>>> mechanics to try and hide their shoddy balancing. >>> >>>> >>> >>>> We as a group could balance games better than nrs. >>> >>>> >>> >>>> On 13/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote: >>> >>>> > Not sure how much it'll nulify. But at least they're trying to get >>> >>>> > ri= >>> > d >>> >>>> > of all those insane pressure like Kabal's b+1~nomad rush chip BS. >>> >>>> > >>> >>>> > >>> >>>> > On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel >>> >>>> > <gieroadsteve@xxxxxxxxx> >>> >>>> > wrote: >>> >>>> > >>> >>>> >> So they are just giving noobs a chance to escape. >>> >>>> >> Devs are really trying to make games purely a rock paper scissor >>> >>>> >> thing. >>> >>>> >> >>> >>>> >> What's the point of a tough situation if you can just nullify it >>> >>>> >> wit= >>> > h >>> >>>> >> some noob feature. >>> >>>> >> >>> >>>> >> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote: >>> >>>> >> > Let's put it this way. The movement is basically the same as >>> >>>> >> > MK9. >>> >>>> >> > But now they added a new metere called "agility bar" where you >>> >>>> >> > can >>> >>>> >> > use it to do full/half screen run and do an evasive spacing >>> >>>> >> > backdash (i'm not sure if normal backdashing will consume such >>> >>>> >> > meter/bar...) So if you had 0 >>> >>>> >> problem >>> >>>> >> > with movement in mk9. mkx agility bar shouldn't cause you any >>> >>>> >> > trouble for your own movement. I see it as an escape mechanism >>> >>>> >> > mor= >>> > e >>> >>>> >> > than offensive. >>> >>>> >> > because you need agility meter to use interactables and >>> >>>> >> > "evasive" >>> >>>> >> backdash. >>> >>>> >> > the backdash range is big enough to punish wiff. so it SHOULD >>> >>>> >> > caus= >>> > e >>> >>>> >> > bar. >>> >>>> >> if >>> >>>> >> > the normal backdash already does that, then no need to use >>> >>>> >> > agility >>> >>>> >> > bar. >>> >>>> >> > >>> >>>> >> > It doesn't take away anything. It's adding more escape >>> >>>> >> > mechanism >>> >>>> >> > for >>> >>>> >> people >>> >>>> >> > who have a tough time with rushdown characters up on their >>> >>>> >> > face... >>> >>>> >> > >>> >>>> >> > Also the meter recovers really quickly (like 1-2 sec for full 2 >>> >>>> >> > bars? >>> >>>> >> dunno >>> >>>> >> > will check again...might be faster)...so it's not like you'll >>> >>>> >> > not >>> >>>> >> > be able to use it every now and then. But if you abuse the >>> >>>> >> > meter...then you'll >>> >>>> >> pay >>> >>>> >> > for it when you really need it. The bars are there so you don't >>> >>>> >> > just >>> >>>> >> abuse >>> >>>> >> > the agility bar backdash and jump off walls all the time with >>> >>>> >> > no >>> >>>> >> > consequences. >>> >>>> >> > >>> >>>> >> > We don't know how's the recovery on the agility bar either. If >>> >>>> >> > it'= >>> > s >>> >>>> >> > good then it should cost bars...if it's crap then no. >>> >>>> >> > >>> >>>> >> > >>> >>>> >> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir >>> >>>> >> > <nicmuir@xxxxxxxxx> >>> >>>> >> > wrote: >>> >>>> >> > >>> >>>> >> >> I used the run button all the time. >>> >>>> >> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair" >>> >>>> >> >> <alasdair.donaldson@xxxxxxxxxx> >>> >>>> >> >> wrote: >>> >>>> >> >> >>> >>>> >> >>> Did you ever use the run button in MK3? I think I used it >>> >>>> >> >>> when >>> >>>> >> trolling >>> >>>> >> >>> with Cyrax and his grab into stuff, or with one of old >>> >>>> >> >>> SubZero= >>> > =E2=80=99s >>> >>>> >> combos=E2=80=A6 >>> >>>> >> >>> not much else. >>> >>>> >> >>> >>> >>>> >> >>> It will be interesting seeing how this changes the oki game. >>> >>>> >> >>> >>> >>>> >> >>> I actually thought the movement in MK9 was fine. I mean for >>> >>>> >> >>> general >>> >>>> >> play >>> >>>> >> >>> between us (non Kabal/Kenshi matches). Felt smooth enough. >>> >>>> >> >>> >>> >>>> >> >>> >>> >>>> >> >>> >>> >>>> >> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>>> >> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] >>> >>>> >> >>> *On Behalf Of *Nicholas Robertson-Muir >>> >>>> >> >>> *Sent:* 12 June 2014 4:32 PM >>> >>>> >> >>> *To:* cpt-fgc@xxxxxxxxxxxxx >>> >>>> >> >>> *Subject:* RE: USF4 changes! >>> >>>> >> >>> >>> >>>> >> >>> >>> >>>> >> >>> >>> >>>> >> >>> You can use bar for teleport stuff in kof. Most of it is last >>> >>>> >> >>> dich when I use it. >>> >>>> >> >>> >>> >>>> >> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" < >>> >>>> >> >>> alasdair.donaldson@xxxxxxxxxx> wrote: >>> >>>> >> >>> >>> >>>> >> >>> Don't you need meter for some of the movement stuff in KOF? I >>> >>>> >> >>> mean the rolls? >>> >>>> >> >>> Who knows how this is going to work? I presume the >>> >>>> >> >>> backdashing >>> >>>> >> >>> will be enough to clear the space and either give you the >>> >>>> >> >>> opportunity to whiff punish or set up some zoning stuff. >>> >>>> >> >>> This is MK... they've never had proper backdashes before. >>> >>>> >> >>> They'r= >>> > e >>> >>>> >> >>> now adding new movement and people are still complaining that >>> >>>> >> >>> this will reduce their ability to play the game? How? >>> >>>> >> >>> >>> >>>> >> >>> >>> >>>> >> >>> -----Original Message----- >>> >>>> >> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >>> >>>> >> cpt-fgc-bounce@xxxxxxxxxxxxx] >>> >>>> >> >>> On Behalf Of Manase Zote >>> >>>> >> >>> Sent: 12 June 2014 4:22 PM >>> >>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>>> >> >>> Subject: Re: USF4 changes! >>> >>>> >> >>> >>> >>>> >> >>> In other games we can backlash until the cows come home and >>> >>>> >> >>> ther= >>> > e >>> >>>> >> >>> is no meter for that and the game is still fair nothing >>> >>>> >> >>> broken >>> >>>> >> >>> about the mechanic. lol In street fighter if you backdash non >>> >>>> >> >>> stop you corner yourself and that alone is bad so I still >>> >>>> >> >>> don't >>> >>>> >> >>> understand why you >>> >>>> >> would >>> >>>> >> >>> need meter in helping with your suicide(cornering yourself). >>> >>>> >> >>> My suggestion is just balance the back dash so that it's not >>> >>>> >> >>> OP(like in SF, KOF and other 2D fighters). >>> >>>> >> >>> >>> >>>> >> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong <numotd@xxxxxxxxx> >>> >>>> >> >>> wrote: >>> >>>> >> >>> > The "agility bar" backdash covers much more distance than >>> >>>> >> >>> > that >>> >>>> >> >>> > i think. >>> >>>> >> >>> > Also, if we can just backdash nonstop and avoid normals and >>> >>>> >> >>> > strings...rushdown/pressure characters will have problem, >>> >>>> >> >>> > because they'll just backdash and avoid everything all the >>> >>>> >> >>> > tim= >>> > e. >>> >>>> >> >>> > >>> >>>> >> >>> > Unless they make backdashing more technical like Tekken. I >>> >>>> >> >>> > think the agility bar is fair. It doesn't limit anything at >>> >>>> >> >>> > all. It helps with tough situation. >>> >>>> >> >>> > >>> >>>> >> >>> > >>> >>>> >> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote >>> >>>> >> >>> > <bmlzote@xxxxxxxxx> >>> >>>> >> >>> > wrote: >>> >>>> >> >>> >> >>> >>>> >> >>> >> MK9 didn't have a bar for back dashing and it was just >>> >>>> >> >>> >> fine s= >>> > o >>> >>>> >> >>> >> what was wrong with that? >>> >>>> >> >>> >> >>> >>>> >> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong >>> >>>> >> >>> >> <numotd@xxxxxxxxx> >>> >>>> >> >>> >> wrote: >>> >>>> >> >>> >> > The movement and pace of the game seems to be the same >>> >>>> >> >>> >> > as >>> >>>> >> >>> >> > mk9 (which i think is ok but not the best). The agility >>> >>>> >> >>> >> > bar >>> >>>> >> >>> >> > enhances that a lot more for >>> >>>> >> >>> >> > 1-2 >>> >>>> >> >>> >> > bars. So i don't mind it. It doesn't limit the movement >>> >>>> >> >>> >> > of >>> >>>> >> >>> >> > game at >>> >>>> >> >>> all. >>> >>>> >> >>> >> > Eg. >>> >>>> >> >>> >> > Tekken movement but you can do a "super" backdash for 1 >>> >>>> >> >>> >> > agility >>> >>>> >> bar >>> >>>> >> >>> >> > (that fills up on it's own pretty nicely) to get out of >>> >>>> >> >>> >> > Nina's >>> >>>> >> df+1 >>> >>>> >> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid nina's >>> >>>> >> >>> >> > df+= >>> > 1 >>> >>>> >> >>> >> > ss+1 >>> >>>> >> >>> >> > pressure by using stage interactables and jump away. Not >>> >>>> >> >>> >> > sure if you're invincible or not during the jump...What >>> >>>> >> >>> >> > was >>> >>>> >> >>> >> > injustice >>> >>>> >> like? >>> >>>> >> >>> >> > >>> >>>> >> >>> >> > So the basic movements is there. No limitation at all. >>> >>>> >> >>> >> > Agility bar helps but doesn't defy the whole movement >>> >>>> >> >>> >> > gameplay. >>> >>>> >> >>> >> > >>> >>>> >> >>> >> > >>> >>>> >> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote >>> >>>> >> >>> >> > <bmlzote@xxxxxxxxx> >>> >>>> >> >>> wrote: >>> >>>> >> >>> >> >> >>> >>>> >> >>> >> >> At this point no one knows how all of the above system >>> >>>> >> >>> >> >> mechanics are going to turn out. >>> >>>> >> >>> >> >> Limiting movement to a bar is a crime in any fighting >>> >>>> >> >>> >> >> game >>> >>>> >> because >>> >>>> >> >>> >> >> you need movement for everything you do in a fighting >>> >>>> >> >>> >> >> game= >>> > . >>> >>>> >> >>> >> >> It also affects the pacing of the overall match. So >>> >>>> >> >>> >> >> for m= >>> > e >>> >>>> >> >>> >> >> limiting movement to a bar is a gimmick and will only >>> >>>> >> >>> >> >> give >>> >>>> >> players >>> >>>> >> >>> >> >> more problems rather than assisting them in a match. >>> >>>> >> >>> >> >> I still don't see how styles can solve bad match ups, >>> >>>> >> >>> >> >> zone= >>> > r >>> >>>> >> >>> >> >> will always have an advantage from range, rushdown owns >>> >>>> >> >>> >> >> up-close... >>> >>>> >> >>> >> >> >>> >>>> >> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong >>> >>>> >> >>> >> >> <numotd@xxxxxxxxx> >>> >>>> >> >>> >> >> wrote: >>> >>>> >> >>> >> >> > There's an agility bar. New bar. Nothing to do with >>> >>>> >> >>> >> >> > EX >>> >>>> >> >>> >> >> > bar. >>> >>>> >> >>> >> >> > It >>> >>>> >> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1 to >>> >>>> >> >>> >> >> > perform >>> >>>> >> run >>> >>>> >> >>> >> >> > or a backdash (spaces out quite a bit). I think this >>> >>>> >> >>> >> >> > is >>> >>>> >> >>> >> >> > fair. >>> >>>> >> It >>> >>>> >> >>> >> >> > fills up fast enough to use it every now and then. >>> >>>> >> >>> >> >> > But >>> >>>> >> >>> >> >> > not enough to just spam nonstop. You use >>> >>>> >> >>> >> >> > 2 to >>> >>>> >> >>> >> >> > use stage interactables. So it's not a stage >>> >>>> >> >>> >> >> > interactablefest like Injustice. You have to decide >>> >>>> >> >>> >> >> > if >>> >>>> >> >>> >> >> > it'll be worth it to use interactables or to just >>> >>>> >> >>> >> >> > dash u= >>> > p >>> >>>> >> >>> >> >> > to continue pressure / dash away to keep zoning. >>> >>>> >> >>> >> >> > >>> >>>> >> >>> >> >> > As for variation. It's like saying Catwomen decides >>> >>>> >> >>> >> >> > to d= >>> > o >>> >>>> >> >>> rushdown. >>> >>>> >> >>> >> >> > And >>> >>>> >> >>> >> >> > Grundy decides to do "zoning" with his zombie ground >>> >>>> >> >>> >> >> > gra= >>> > b >>> >>>> >> thingy >>> >>>> >> >>> >> >> > (meaning he'll not have his armor chainthrows etc.) >>> >>>> >> >>> >> >> > Catwomen will just run up to grundy with her claw >>> >>>> >> >>> >> >> > slash >>> >>>> >> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping the >>> >>>> >> >>> >> >> > character variation is NOT going to be >>> >>>> >> >>> >> >> > rock/paper/scissors. Hope it helps you with really >>> >>>> >> >>> >> >> > bad >>> >>>> >> >>> >> >> > match up, but still at the end of the day...it's what >>> >>>> >> >>> >> >> > yo= >>> > u >>> >>>> >> >>> >> >> > do. Because in MK9, i can just spam Kabal's instant >>> >>>> >> >>> >> >> > air >>> >>>> >> fireball >>> >>>> >> >>> >> >> > like a noob and know some combos and it'll already be >>> >>>> >> >>> >> >> > hard to win against kabal without having to learn his >>> >>>> >> >>> >> >> > advance nomad >>> >>>> >> dash >>> >>>> >> >>> >> >> > cancels if you play someone who has trouble with >>> >>>> >> >>> >> >> > zoning. >>> >>>> >> >>> >> >> > >>> >>>> >> >>> >> >> > so instead of choosing a variation and giving you >>> >>>> >> >>> >> >> > instan= >>> > t >>> >>>> >> >>> >> >> > win (because you only keep a few moveset between >>> >>>> >> >>> >> >> > variations). i'm hoping variation helps with really >>> >>>> >> >>> >> >> > bad >>> >>>> >> >>> >> >> > match ups like 9-1 or >>> >>>> >> 8-2 >>> >>>> >> >>> >> >> > to something like 6-4 or 5-5 and what not. because >>> >>>> >> >>> >> >> > fighting games should be about what you can do as a >>> >>>> >> >>> >> >> > player. >>> >>>> >> >>> >> >> > just because i know stupid spamming basic kabal >>> >>>> >> >>> >> >> > shouldn'= >>> > t >>> >>>> >> >>> >> >> > give me instant advantage over someone who's really >>> >>>> >> >>> >> >> > good >>> >>>> >> >>> >> >> > with >>> >>>> >> sheeva, >>> >>>> >> >>> >> >> > scorpion or sub zero (don't know which characters >>> >>>> >> >>> >> >> > have >>> >>>> >> >>> >> >> > issue with zoning in mk9...) >>> >>>> >> >>> >> >> > >>> >>>> >> >>> >> >> > >>> >>>> >> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote < >>> >>>> >> bmlzote@xxxxxxxxx> >>> >>>> >> >>> >> >> > wrote: >>> >>>> >> >>> >> >> >> >>> >>>> >> >>> >> >> >> SAP just told me that you need meter to run? >>> >>>> >> >>> >> >> >> Isn't that supposed to be stone age mechanics(having >>> >>>> >> >>> >> >> >> a >>> >>>> >> >>> >> >> >> meter for running)? >>> >>>> >> >>> >> >> >> Who said running was broken? >>> >>>> >> >>> >> >> >> >>> >>>> >> >>> >> >> >> *Sigh* >>> >>>> >> >>> >> >> >> >>> >>>> >> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your >>> >>>> >> >>> >> >> >> combo= >>> > s >>> >>>> >> >>> >> >> >> so no meter no chain combos no running around :( >>> >>>> >> >>> >> >> >> >>> >>>> >> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben >>> >>>> >> >>> >> >> >> <paashaasggx@xxxxxxxxxxx> >>> >>>> >> >>> >> >> >> wrote: >>> >>>> >> >>> >> >> >> > Im also not seeing how it can help bad matchups. >>> >>>> >> >>> >> >> >> > >>> >>>> >> >>> >> >> >> > Picking a different version of the same character >>> >>>> >> >>> >> >> >> > or = >>> > a >>> >>>> >> >>> >> >> >> > different character all together between matches >>> >>>> >> >>> >> >> >> > woul= >>> > d >>> >>>> >> >>> >> >> >> > be just like it was now. >>> >>>> >> >>> >> >> >> > >>> >>>> >> >>> >> >> >> > Counterpicking etc. >>> >>>> >> >>> >> >> >> > >>> >>>> >> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200 >>> >>>> >> >>> >> >> >> >> Subject: Re: USF4 changes! >>> >>>> >> >>> >> >> >> >> From: bmlzote@xxxxxxxxx >>> >>>> >> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx >>> >>>> >> >>> >> >> >> > >>> >>>> >> >>> >> >> >> >> >>> >>>> >> >>> >> >> >> >> How do you get around the rock/paper/scissors >>> >>>> >> >>> >> >> >> >> character selection? >>> >>>> >> >>> >> >> >> >> Player 1 picks his zoning scorpion while player 2 >>> >>>> >> >>> >> >> >> >> goes for rush down version of scorpion, it will >>> >>>> >> >>> >> >> >> >> stil= >>> > l >>> >>>> >> >>> >> >> >> >> be a bad match up for one of the guys regardless. >>> >>>> >> >>> >> >> >> >> Tools of the characters, match-up exp and lastly >>> >>>> >> >>> >> >> >> >> the >>> >>>> >> >>> >> >> >> >> skill level and execution will be the deciding >>> >>>> >> >>> >> >> >> >> factor. >>> >>>> >> >>> >> >> >> >> To me the understanding of a balance fighting is >>> >>>> >> >>> >> >> >> >> to >>> >>>> >> >>> >> >> >> >> make every character the same... >>> >>>> >> >>> >> >> >> >> >>> >>>> >> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong < >>> >>>> >> numotd@xxxxxxxxx> >>> >>>> >> >>> >> >> >> >> wrote: >>> >>>> >> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all >>> >>>> >> >>> >> >> >> >> > about >>> >>>> >> >>> >> >> >> >> > bad >>> >>>> >> match >>> >>>> >> >>> >> >> >> >> > up and lack of knowledge...it should still be >>> >>>> >> >>> >> >> >> >> > fun >>> >>>> >> >>> >> >> >> >> > and challenging in another level when your >>> >>>> >> >>> >> >> >> >> > opponen= >>> > t >>> >>>> >> >>> >> >> >> >> > knows >>> >>>> >> what >>> >>>> >> >>> >> >> >> >> > your character can do. >>> >>>> >> >>> >> >> >> >> > >>> >>>> >> >>> >> >> >> >> > Yes there are bad match ups and character >>> >>>> >> >>> >> >> >> >> > knowledg= >>> > e >>> >>>> >> >>> >> >> >> >> > in fighting games. >>> >>>> >> >>> >> >> >> >> > but >>> >>>> >> >>> >> >> >> >> > it shouldn't be in a state of "i know what >>> >>>> >> >>> >> >> >> >> > you're >>> >>>> >> >>> >> >> >> >> > doing, but i can't retaliate at all" >>> >>>> >> >>> >> >> >> >> > >>> >>>> >> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how to >>> >>>> >> >>> >> >> >> >> > dea= >>> > l >>> >>>> >> >>> >> >> >> >> > with relax stance and such. I'll play in >>> >>>> >> >>> >> >> >> >> > another >>> >>>> >> >>> >> >> >> >> > mode :) There is no "instant" win in tekken. >>> >>>> >> >>> >> >> >> >> > you >>> >>>> >> >>> >> >> >> >> > can play bears and still win against top tier >>> >>>> >> >>> >> >> >> >> > character because you the player are just >>> >>>> >> >>> >> >> >> >> > better. >>> >>>> >> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a gun >>> >>>> >> >>> >> >> >> >> > fig= >>> > ht >>> >>>> >> >>> >> >> >> >> > situation. >>> >>>> >> >>> >> >> >> >> > should >>> >>>> >> >>> >> >> >> >> > be more or less "experienced fighter with a >>> >>>> >> >>> >> >> >> >> > slightly >>> >>>> >> blunt >>> >>>> >> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp >>> >>>> >> >>> >> >> >> >> > knife"= >>> > . >>> >>>> >> >>> >> >> >> >> > >>> >>>> >> >>> >> >> >> >> > >>> >>>> >> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote >>> >>>> >> >>> >> >> >> >> > <bmlzote@xxxxxxxxx> >>> >>>> >> >>> >> >> >> >> > wrote: >>> >>>> >> >>> >> >> >> >> >> >>> >>>> >> >>> >> >> >> >> >> This method of balancing looks like a throw of >>> >>>> >> >>> >> >> >> >> >> dice to me. >>> >>>> >> >>> >> >> >> >> >> It can go either way, you potentially have a >>> >>>> >> >>> >> >> >> >> >> scenario where you can lose a match based on >>> >>>> >> >>> >> >> >> >> >> lack >>> >>>> >> >>> >> >> >> >> >> of character knowledge rather than skill. >>> >>>> >> >>> >> >> >> >> >> If the game has like 30 characters for an >>> >>>> >> >>> >> >> >> >> >> example >>> >>>> >> >>> >> >> >> >> >> multiply that by 3 so on average you need to >>> >>>> >> >>> >> >> >> >> >> be >>> >>>> >> >>> >> >> >> >> >> aware of what all 90 variations are capable >>> >>>> >> >>> >> >> >> >> >> of? >>> >>>> >> >>> >> >> >> >> >> Let's wait and see what the move list looks >>> >>>> >> >>> >> >> >> >> >> like >>> >>>> >> >>> >> >> >> >> >> and how many moves will change between 3 >>> >>>> >> >>> >> >> >> >> >> variations of a character. >>> >>>> >> >>> >> >> >> >> >> >>> >>>> >> >>> >> >> >> >> >> >>> >>>> >> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong >>> >>>> >> >>> >> >> >> >> >> <numotd@xxxxxxxxx> >>> >>>> >> >>> >> >> >> >> >> wrote: >>> >>>> >> >>> >> >> >> >> >> > 11.59? XD >>> >>>> >> >>> >> >> >> >> >> > >>> >>>> >> >>> >> >> >> >> >> > Hopefully the character variation will be >>> >>>> >> >>> >> >> >> >> >> > some >>> >>>> >> >>> >> >> >> >> >> > answer to really bad match up. Not sure how >>> >>>> >> >>> >> >> >> >> >> > they'll balance >>> >>>> >> it >>> >>>> >> >>> >> >> >> >> >> > tho. It'll be weird to just be a total >>> >>>> >> >>> >> >> >> >> >> > counter >>> >>>> >> >>> >> >> >> >> >> > to another characters variation completely. >>> >>>> >> >>> >> >> >> >> >> > If >>> >>>> >> >>> >> >> >> >> >> > that's the case, it'll be more rock paper >>> >>>> >> >>> >> >> >> >> >> > scissors situation than a fighting game lolz >>> >>>> >> >>> >> >> >> >> >> > hopefully the variations will >>> >>>> >> make >>> >>>> >> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So >>> >>>> >> >>> >> >> >> >> >> > there'll still be unfavourable match ups but >>> >>>> >> >>> >> >> >> >> >> > no= >>> > t >>> >>>> >> >>> >> >> >> >> >> > a complete >>> >>>> >> lose >>> >>>> >> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva... >>> >>>> >> >>> >> >> >> >> >> > >>> >>>> >> >>> >> >> >> >> >> > >>> >>>> >> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan >>> >>>> >> >>> >> >> >> >> >> > Williams >>> >>>> >> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx> >>> >>>> >> >>> >> >> >> >> >> > wrote: >>> >>>> >> >>> >> >> >> >> >> >> >>> >>>> >> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :) >>> >>>> >> >>> >> >> >> >> >> >> >>> >>>> >> >>> >> >> >> >> >> >> >>> >>>> >> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM, >>> >>>> >> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx> >>> >>>> >> >>> >> >> >> >> >> >> wrote: >>> >>>> >> >>> >> >> >> >> >> >>> >>> >>>> >> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game time >>> >>>> >> >>> >> >> >> >> >> >>> as >>> >>>> >> >>> >> >> >> >> >> >>> much >>> >>>> >> as >>> >>>> >> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from Vodacom >>> >>>> >> >>> >> >> >> >> >> >>> - >>> >>>> >> >>> >> >> >> >> >> >>> let your email find you! >>> >>>> >> >>> >> >> >> >> >> >>> ________________________________ >>> >>>> >> >>> >> >> >> >> >> >>> From: Ryan Williams <ryan820509@xxxxxxxxx> >>> >>>> >> >>> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>>> >> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200 >>> >>>> >> >>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx> >>> >>>> >> >>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >>> >>>> >> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes! >>> >>>> >> >>> >> >> >> >> >> >>> >>> >>>> >> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat >>> >>>> >> >>> >> >> >> >> >> >>> session= >>> > s >>> >>>> >> >>> >> >> >> >> >> >>> at 12pm to maximise game time. >>> >>>> >> >>> >> >> >> >> >> >>> >>> >>>> >> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little >>> >>>> >> >>> >> >> >> >> >> >>> earlier can join us at that time. >>> >>>> >> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's >>> >>>> >> >>> >> >> >> >> >> >>> fine >>> >>>> >> >>> >> >> >> >> >> >>> as >>> >>>> >> well. >>> >>>> >> >>> >> >> >> >> >> >>> >>> >>>> >> >>> >> >> >> >> >> >>> >>> >>>> >> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf >>> >>>> >> >>> >> >> >> >> >> >>> Barendse <ashraf.barendse@xxxxxxxxx> >>> >>>> >> >>> >> >> >> >> >> >>> wrote: >>> >>>> >> >>> >> >> >> >> >> >>>> >>> >>>> >> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today. She >>> >>>> >> >>> >> >> >> >> >> >>>> wa= >>> > s >>> >>>> >> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner of >>> >>>> >> >>> >> >> >> >> >> >>>> the >>> >>>> >> >>> >> >> >> >> >> >>>> computer" >>> >>>> >> >>> >> >> >> >> >> >>>> and >>> >>>> >> >>> >> >> >> >> >> >>>> I was like "he's at work" >>> >>>> >> >>> >> >> >> >> >> >>>> and >>> >>>> >> >>> >> >> >> >> >> >>>> she >>> >>>> >> >>> >> >> >> >> >> >>>> was >>> >>>> >> >>> >> >> >> >> >> >>>> like >>> >>>> >> >>> >> >> >> >> >> >>>> "k thanx bye" >>> >>>> >> >>> >> >> >> >> >> >>>> >>> >>>> >> >>> >> >> >> >> >> >>>> >>> >>>> >> >>> >> >> >> >> >> >>>> >>> >>>> >> >>> >> >> >> >> >> >>>> >>> >>>> >> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, Nicholas >>> >>>> >> >>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote: >>> >>>> >> >>> >> >> >> >> >> >>>>> >>> >>>> >> >>> >> >> >> >> >> >>>>> I love those. >>> >>>> >> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes well. >>> >>>> >> >>> >> >> >> >> >> >>>>> >>> >>>> >> >>> >> >> >> >> >> >>>>> "move to your start bar" >>> >>>> >> >>> >> >> >> >> >> >>>>> "don't have one" >>> >>>> >> >>> >> >> >> >> >> >>>>> "what version of Windows are you using" >>> >>>> >> >>> >> >> >> >> >> >>>>> "I'm not using Windows" >>> >>>> >> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer" >>> >>>> >> >>> >> >> >> >> >> >>>>> "don't have that either" >>> >>>> >> >>> >> >> >> >> >> >>>>> "open your web browser" >>> >>>> >> >>> >> >> >> >> >> >>>>> "mkay" >>> >>>> >> >>> >> >> >> >> >> >>>>> "install this app" >>> >>>> >> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the >>> >>>> >> >>> >> >> >> >> >> >>>>> synaptic package manage?" >>> >>>> >> >>> >> >> >> >> >> >>>>> "huh?" >>> >>>> >> >>> >> >> >> >> >> >>>>> >>> >>>> >> >>> >> >> >> >> >> >>>>> good times. >>> >>>> >> >>> >> >> >> >> >> >>>>> >>> >>>> >> >>> >> >> >> >> >> >>>>> >>> >>>> >> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, Ashraf >>> >>>> >> >>> >> >> >> >> >> >>>>> Barendse <ashraf.barendse@xxxxxxxxx> >>> >>>> >> >>> >> >> >> >> >> >>>>> wrote: >>> >>>> >> >>> >> >> >> >> >> >>>>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian sounding >>> >>>> >> >>> >> >> >> >> >> >>>>>> lady calling from "Windows Technical >>> >>>> >> >>> >> >> >> >> >> >>>>>> Department" >>> >>>> >> >>> >> >> >> >> >> >>>>>> How about no. >>> >>>> >> >>> >> >> >> >> >> >>>>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan >>> >>>> >> >>> >> >> >> >> >> >>>>>> Williams <ryan820509@xxxxxxxxx> >>> >>>> >> >>> >> >> >> >> >> >>>>>> wrote: >>> >>>> >> >>> >> >> >> >> >> >>>>>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game >>> >>>> >> >>> >> >> >> >> >> >>>>>>> please?" >>> >>>> >> >>> >> >> >> >> >> >>>>>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and >>> >>>> >> >>> >> >> >> >> >> >>>>>>> age. >>> >>>> >> >>> >> >> >> >> >> >>>>>>> Those days are over. >>> >>>> >> >>> >> >> >> >> >> >>>>>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, >>> >>>> >> >>> >> >> >> >> >> >>>>>>> Nichola= >>> > s >>> >>>> >> >>> >> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> wrote: >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> LOL >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more about >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> fighting >>> >>>> >> >>> games. >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> The >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> update >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or the >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue and >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Persona. >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the games >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Update >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> later. >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> please? >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona now? >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> now? >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> there's a >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> ...and = >>> > I >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> was planning to get the new Blazblue >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> (english version)... >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> make= >>> > s >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> more sense to me, as much as I >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> dislike >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> it. >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM, >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> wrote: >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with a >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> new >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> Guilty Gear I can definitely live >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> with >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> :D >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23 >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > +0200 >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes! >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark age. >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Wreal wrap. >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > wrote: >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer: >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>> >>>> >> https://www.youtube.com/watch?v=3DOCiVYKmCveY >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >>>> >> >>> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Fighting >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Game Community mailing list. >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > //www.freelists.org/list/cpt-fgc >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> >>> >>>> >> >>> >> >> >> >> >> >>>>>> >>> >>>> >> >>> >> >> >> >> >> >>>>> >>> >>>> >> >>> >> >> >> >> >> >>>> >>> >>>> >> >>> >> >> >> >> >> >>> >>> >>>> >> >>> >> >> >> >> >> >> >>> >>>> >> >>> >> >> >> >> >> > >>> >>>> >> >>> >> >> >> >> >> >>> >>>> >> >>> >> >> >> >> >> >>> >>>> >> >>> >> >> >> >> >> >>> >>>> >> >>> >> >> >> >> >> >>> >>>> >> >>> >> >> >> >> >> >>> >>>> >> >>> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>> > >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>> >>>> >> >>> >> >> >> >> >> >>> >>>> >> >>> >> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>> >>>> >> >>> >> >> >> >> >> = >>> > You are subscribed to the Cape >>> >>>> >> >>> >> >> >> >> >> Town Fighting Game Community mailing list. >>> >>>> >> >>> >> >> >> >> >> >>> >>>> >> >>> >> >> >> >> >> //www.freelists.org/list/cpt-fgc >>> >>>> >> >>> >> >> >> >> > >>> >>>> >> >>> >> >> >> >> > >>> >>>> >> >>> >> >> >> >> >>> >>>> >> >>> >> >> >> >> >>> >>>> >> >>> >> >> >> >> >>> >>>> >> >>> >> >> >> >> >>> >>>> >> >>> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>> > >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>> >>>> >> >>> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are >>> >>>> >> >>> >> >> >> >> subs= >>> > cribed to the Cape Town >>> >>>> >> >>> >> >> >> >> Fighting Game Community mailing list. >>> >>>> >> >>> >> >> >> >> >>> >>>> >> >>> >> >> >> >> //www.freelists.org/list/cpt-fgc >>> >>>> >> >>> >> >> >> >>> >>>> >> >>> >> >> >> >>> >>>> >> >>> >> >> >> >>> >>>> >> >>> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>> > >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>> >>>> >> >>> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are subscribed to >>> >>>> >> >>> >> >> >> th= >>> > e Cape Town Fighting >>> >>>> >> >>> >> >> >> Game Community mailing list. >>> >>>> >> >>> >> >> >> >>> >>>> >> >>> >> >> >> //www.freelists.org/list/cpt-fgc >>> >>>> >> >>> >> >> > >>> >>>> >> >>> >> >> > >>> >>>> >> >>> >> >> >>> >>>> >> >>> >> >> >>> >>>> >> >>> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>> > >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>> >>>> >> >>> >> >> =3D=3D=3D=3D=3D=3D=3D You are subscribed to the Cape >>> >>>> >> >>> >> >> Town = >>> > Fighting Game >>> >>>> >> >>> >> >> Community mailing list. >>> >>>> >> >>> >> >> >>> >>>> >> >>> >> >> //www.freelists.org/list/cpt-fgc >>> >>>> >> >>> >> > >>> >>>> >> >>> >> > >>> >>>> >> >>> >> >>> >>>> >> >>> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>> > >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>> >>>> >> >>> >> =3D=3D=3D=3D You are subscribed to the Cape Town Fighting >>> >>>> >> >>> >> Gam= >>> > e >>> >>>> >> >>> >> Community mailing list. >>> >>>> >> >>> >> >>> >>>> >> >>> >> //www.freelists.org/list/cpt-fgc >>> >>>> >> >>> > >>> >>>> >> >>> > >>> >>>> >> >>> >>> >>>> >> >>> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>> > >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>> >>>> >> =3D=3D=3D=3D >>> >>>> >> >>> You are subscribed to the Cape Town Fighting Game Community >>> >>>> >> >>> mailing list. >>> >>>> >> >>> >>> >>>> >> >>> //www.freelists.org/list/cpt-fgc >>> >>>> >> >>> >>> >>>> >>> >>>> >> >>> >>> >>>> >> >>> ****************************************************************= >>> > * >>> >>>> >> >>> ***** The information in this e-mail is confidential and may >>> >>>> >> >>> be >>> >>>> >>> >>>> >> >>> legally privileged. It is intended solely for the addressee. >>> >>>> >> >>> Access to this e-mail by anyone else is unauthorized. If you >>> >>>> >> >>> hav= >>> > e >>> >>>> >> >>> received this communication in error, please address with the >>> >>>> >> >>> subject heading "Received in error," >>> >>>> >> send >>> >>>> >> >>> to >>> >>>> >> >>> the original sender, then delete the e-mail and destroy any >>> >>>> >> >>> copies of it. >>> >>>> >> >>> If you are not the intended recipient, any disclosure, >>> >>>> >> >>> copying, >>> >>>> >> >>> distribution or any action taken or omitted to be taken in >>> >>>> >> >>> reliance on it, is prohibited and may be unlawful. Any >>> >>>> >> >>> opinions >>> >>>> >> >>> or advice contained in this e-mail are subject to the terms >>> >>>> >> >>> and >>> >>>> >> >>> conditions expressed in the governing KPMG client engagement >>> >>>> >> >>> letter. Opinions, conclusions and other information in this >>> >>>> >> >>> e-mail and any attachments that do not relate to the official >>> >>>> >> >>> business of the firm are neither given nor endorsed by it. >>> >>>> >> >>> >>> >>>> >> >>> KPMG cannot guarantee that e-mail communications are secure >>> >>>> >> >>> or >>> >>>> >> >>> error-free, as information could be intercepted, corrupted, >>> >>>> >> >>> amended, lost, destroyed, arrive late or incomplete, or >>> >>>> >> >>> contain >>> >>>> >> >>> viruses. >>> >>>> >> >>> >>> >>>> >> >>> This email is being sent out by KPMG International >>> >>>> >> >>> Cooperative >>> >>>> >> >>> ("KPMG >>> >>>> >> >>> International") on behalf of the local KPMG member firm >>> >>>> >> >>> providin= >>> > g >>> >>>> >> >>> services to you. KPMG International Cooperative ("KPMG >>> >>>> >> >>> International") is a Swiss entity that serves as a >>> >>>> >> >>> coordinating >>> >>>> >> >>> entity for a network of >>> >>>> >> independent >>> >>>> >> >>> firms operating under the KPMG name. KPMG International >>> >>>> >> >>> provides >>> >>>> >> >>> no services to clients. Each member firm of KPMG >>> >>>> >> >>> International i= >>> > s >>> >>>> >> >>> a >>> >>>> >> legally >>> >>>> >> >>> distinct and separate entity and each describes itself as >>> >>>> >> >>> such. >>> >>>> >> >>> Information about the structure and jurisdiction of your >>> >>>> >> >>> local >>> >>>> >> >>> KPMG member firm can be obtained from your KPMG >>> >>>> >> >>> representative. >>> >>>> >> >>> >>> >>>> >> >>> This footnote also confirms that this e-mail message has been >>> >>>> >> >>> swept by AntiVirus software. >>> >>>> >> >>> >>> >>>> >> >>> ------------------------------ >>> >>>> >> >>> The information in this e-mail is confidential and may be >>> >>>> >> >>> legall= >>> > y >>> >>>> >> >>> privileged. It is intended solely for the addressee. Access >>> >>>> >> >>> to >>> >>>> >> >>> this e-mail by anyone else is unauthorized. If you have >>> >>>> >> >>> received >>> >>>> >> >>> this communication in error, please address with the subject >>> >>>> >> >>> heading "Received in error," >>> >>>> >> send >>> >>>> >> >>> to >>> >>>> >> >>> the original sender, then delete the e-mail and destroy any >>> >>>> >> >>> copi= >>> > es >>> >>>> >> >>> of >>> >>>> >> >>> it. >>> >>>> >> >>> If you are not the intended recipient, any disclosure, >>> >>>> >> >>> copying, >>> >>>> >> >>> distribution or any action taken or omitted to be taken in >>> >>>> >> >>> reliance >>> >>>> >> >>> on >>> >>>> >> >>> it, >>> >>>> >> >>> is prohibited and may be unlawful. Any opinions or advice >>> >>>> >> >>> contained >>> >>>> >> >>> in >>> >>>> >> >>> this >>> >>>> >> >>> e-mail are subject to the terms and conditions expressed in >>> >>>> >> >>> the >>> >>>> >> >>> governing >>> >>>> >> >>> KPMG client engagement letter. Opinions, conclusions and >>> >>>> >> >>> other >>> >>>> >> >>> information >>> >>>> >> >>> in this e-mail and any attachments that do not relate to the >>> >>>> >> >>> official >>> >>>> >> >>> business of the firm are neither given nor endorsed by it. >>> >>>> >> >>> >>> >>>> >> >>> KPMG cannot guarantee that e-mail communications are secure >>> >>>> >> >>> or >>> >>>> >> >>> error-free, as information could be intercepted, corrupted, >>> >>>> >> >>> amended, >>> >>>> >> >>> lost, >>> >>>> >> >>> destroyed, arrive late or incomplete, or contain viruses. >>> >>>> >> >>> >>> >>>> >> >>> This email is being sent out by KPMG International >>> >>>> >> >>> Cooperative >>> >>>> >> >>> ("KPMG >>> >>>> >> >>> International") on behalf of the local KPMG member firm >>> >>>> >> >>> providin= >>> > g >>> >>>> >> >>> services >>> >>>> >> >>> to you. KPMG International Cooperative ("KPMG International") >>> >>>> >> >>> is= >>> > a >>> >>>> >> Swiss >>> >>>> >> >>> entity that serves as a coordinating entity for a network of >>> >>>> >> independent >>> >>>> >> >>> firms operating under the KPMG name. KPMG International >>> >>>> >> >>> provides >>> >>>> >> >>> no >>> >>>> >> >>> services to clients. Each member firm of KPMG International >>> >>>> >> >>> is a >>> >>>> >> legally >>> >>>> >> >>> distinct and separate entity and each describes itself as >>> >>>> >> >>> such. >>> >>>> >> >>> Information >>> >>>> >> >>> about the structure and jurisdiction of your local KPMG >>> >>>> >> >>> member >>> >>>> >> >>> firm >>> >>>> >> >>> can >>> >>>> >> >>> be >>> >>>> >> >>> obtained from your KPMG representative. >>> >>>> >> >>> >>> >>>> >> >>> This footnote also confirms that this e-mail message has been >>> >>>> >> >>> swept >>> >>>> >> >>> by >>> >>>> >> >>> AntiVirus software. >>> >>>> >> >>> >>> >>>> >> >> >>> >>>> >> > >>> >>>> >> You are subscribed to the Cape Town Fighting Game Community >>> >>>> >> mailing >>> >>>> >> list. >>> >>>> >> >>> >>>> >> //www.freelists.org/list/cpt-fgc >>> >>>> >> >>> >>>> > >>> >>>> >>> >>>> >>> >>>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>> > =3DYou are subscribed to the Cape Town Fighting Game >>> >>>> Community mailing list. >>> >>>> >>> >>>> >>> >>>> //www.freelists.org/list/cpt-fgc >>> >>>> >>> >>>> >>> >>>> ********************************************************************** >>> >>>> The information in this e-mail is confidential and may be legally >>> >>>> privileged. It is intended solely for the addressee. Access to this >>> >>>> e-m= >>> > ail >>> >>>> by anyone else is unauthorized. If you have received this >>> >>>> communication= >>> > in >>> >>>> error, please address with the subject heading "Received in error," >>> >>>> sen= >>> > d to >>> >>>> the original sender, then delete the e-mail and destroy any copies >>> >>>> of i= >>> > t. If >>> >>>> you are not the intended recipient, any disclosure, copying, >>> >>>> distributi= >>> > on or >>> >>>> any action taken or omitted to be taken in reliance on it, is >>> >>>> prohibite= >>> > d and >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail are >>> >>>> su= >>> > bject >>> >>>> to the terms and conditions expressed in the governing KPMG client >>> >>>> engagement letter. Opinions, conclusions and other information in >>> >>>> this >>> >>>> e-mail and any attachments that do not relate to the official >>> >>>> business = >>> > of >>> >>>> the firm are neither given nor endorsed by it. >>> >>>> >>> >>>> KPMG cannot guarantee that e-mail communications are secure or >>> >>>> error-free, as information could be intercepted, corrupted, amended, >>> >>>> lo= >>> > st, >>> >>>> destroyed, arrive late or incomplete, or contain viruses. >>> >>>> >>> >>>> This email is being sent out by KPMG International Cooperative >>> >>>> ("KPMG >>> >>>> International") on behalf of the local KPMG member firm providing >>> >>>> servi= >>> > ces >>> >>>> to you. KPMG International Cooperative ("KPMG International") is a >>> >>>> Swi= >>> > ss >>> >>>> entity that serves as a coordinating entity for a network of >>> >>>> independen= >>> > t >>> >>>> firms operating under the KPMG name. KPMG International provides no >>> >>>> ser= >>> > vices >>> >>>> to clients. Each member firm of KPMG International is a legally >>> >>>> distinc= >>> > t and >>> >>>> separate entity and each describes itself as such. Information >>> >>>> about t= >>> > he >>> >>>> structure and jurisdiction of your local KPMG member firm can be >>> >>>> obtain= >>> > ed >>> >>>> from your KPMG representative. >>> >>>> >>> >>>> This footnote also confirms that this e-mail message has been swept >>> >>>> by >>> >>>> AntiVirus software. >>> >>>> >>> >>>> >>> >>>> >>> >>>> ________________________________ >>> >>>> >>> >>>> The information in this e-mail is confidential and may be legally >>> >>>> privileged. It is intended solely for the addressee. Access to this >>> >>>> e-m= >>> > ail >>> >>>> by anyone else is unauthorized. If you have received this >>> >>>> communication= >>> > in >>> >>>> error, please address with the subject heading "Received in error," >>> >>>> sen= >>> > d to >>> >>>> the original sender, then delete the e-mail and destroy any copies >>> >>>> of i= >>> > t. If >>> >>>> you are not the intended recipient, any disclosure, copying, >>> >>>> distributi= >>> > on or >>> >>>> any action taken or omitted to be taken in reliance on it, is >>> >>>> prohibite= >>> > d and >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail are >>> >>>> su= >>> > bject >>> >>>> to the terms and conditions expressed in the governing KPMG client >>> >>>> engagement letter. Opinions, conclusions and other information in >>> >>>> this >>> >>>> e-mail and any attachments that do not relate to the official >>> >>>> business = >>> > of >>> >>>> the firm are neither given nor endorsed by it. >>> >>>> >>> >>>> KPMG cannot guarantee that e-mail communications are secure or >>> >>>> error-free, as information could be intercepted, corrupted, amended, >>> >>>> lo= >>> > st, >>> >>>> destroyed, arrive late or incomplete, or contain viruses. >>> >>>> >>> >>>> This email is being sent out by KPMG International Cooperative >>> >>>> ("KPMG >>> >>>> International") on behalf of the local KPMG member firm providing >>> >>>> servi= >>> > ces >>> >>>> to you. KPMG International Cooperative ("KPMG International") is a >>> >>>> Swis= >>> > s >>> >>>> entity that serves as a coordinating entity for a network of >>> >>>> independen= >>> > t >>> >>>> firms operating under the KPMG name. KPMG International provides no >>> >>>> ser= >>> > vices >>> >>>> to clients. Each member firm of KPMG International is a legally >>> >>>> distinc= >>> > t and >>> >>>> separate entity and each describes itself as such. Information about >>> >>>> th= >>> > e >>> >>>> structure and jurisdiction of your local KPMG member firm can be >>> >>>> obtain= >>> > ed >>> >>>> from your KPMG representative. >>> >>>> >>> >>>> This footnote also confirms that this e-mail message has been swept >>> >>>> by >>> >>>> AntiVirus software. >>> >>>> >>> >>>> >>> >>>> >>> >>>> ________________________________ >>> >>>> >>> >>>> The information in this e-mail is confidential and may be legally >>> >>>> privileged. It is intended solely for the addressee. Access to this >>> >>>> e-m= >>> > ail >>> >>>> by anyone else is unauthorized. If you have received this >>> >>>> communication= >>> > in >>> >>>> error, please address with the subject heading "Received in error," >>> >>>> sen= >>> > d to >>> >>>> the original sender, then delete the e-mail and destroy any copies >>> >>>> of i= >>> > t. If >>> >>>> you are not the intended recipient, any disclosure, copying, >>> >>>> distributi= >>> > on or >>> >>>> any action taken or omitted to be taken in reliance on it, is >>> >>>> prohibite= >>> > d and >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail are >>> >>>> su= >>> > bject >>> >>>> to the terms and conditions expressed in the governing KPMG client >>> >>>> engagement letter. Opinions, conclusions and other information in >>> >>>> this >>> >>>> e-mail and any attachments that do not relate to the official >>> >>>> business = >>> > of >>> >>>> the firm are neither given nor endorsed by it. >>> >>>> >>> >>>> KPMG cannot guarantee that e-mail communications are secure or >>> >>>> error-free, as information could be intercepted, corrupted, amended, >>> >>>> lo= >>> > st, >>> >>>> destroyed, arrive late or incomplete, or contain viruses. >>> >>>> >>> >>>> This email is being sent out by KPMG International Cooperative >>> >>>> ("KPMG >>> >>>> International") on behalf of the local KPMG member firm providing >>> >>>> servi= >>> > ces >>> >>>> to you. KPMG International Cooperative ("KPMG International") is a >>> >>>> Swis= >>> > s >>> >>>> entity that serves as a coordinating entity for a network of >>> >>>> independen= >>> > t >>> >>>> firms operating under the KPMG name. KPMG International provides no >>> >>>> ser= >>> > vices >>> >>>> to clients. Each member firm of KPMG International is a legally >>> >>>> distinc= >>> > t and >>> >>>> separate entity and each describes itself as such. Information about >>> >>>> th= >>> > e >>> >>>> structure and jurisdiction of your local KPMG member firm can be >>> >>>> obtain= >>> > ed >>> >>>> from your KPMG representative. >>> >>>> >>> >>>> This footnote also confirms that this e-mail message has been swept >>> >>>> by >>> >>>> AntiVirus software. >>> >>>> >>> >>>> >>> >>>> >>> >>>> ________________________________ >>> >>>> >>> >>>> The information in this e-mail is confidential and may be legally >>> >>>> privileged. It is intended solely for the addressee. Access to this >>> >>>> e-m= >>> > ail >>> >>>> by anyone else is unauthorized. If you have received this >>> >>>> communication= >>> > in >>> >>>> error, please address with the subject heading "Received in error," >>> >>>> sen= >>> > d to >>> >>>> the original sender, then delete the e-mail and destroy any copies >>> >>>> of i= >>> > t. If >>> >>>> you are not the intended recipient, any disclosure, copying, >>> >>>> distributi= >>> > on or >>> >>>> any action taken or omitted to be taken in reliance on it, is >>> >>>> prohibite= >>> > d and >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail are >>> >>>> su= >>> > bject >>> >>>> to the terms and conditions expressed in the governing KPMG client >>> >>>> engagement letter. Opinions, conclusions and other information in >>> >>>> this >>> >>>> e-mail and any attachments that do not relate to the official >>> >>>> business = >>> > of >>> >>>> the firm are neither given nor endorsed by it. >>> >>>> >>> >>>> KPMG cannot guarantee that e-mail communications are secure or >>> >>>> error-free, as information could be intercepted, corrupted, amended, >>> >>>> lo= >>> > st, >>> >>>> destroyed, arrive late or incomplete, or contain viruses. >>> >>>> >>> >>>> This email is being sent out by KPMG International Cooperative >>> >>>> ("KPMG >>> >>>> International") on behalf of the local KPMG member firm providing >>> >>>> servi= >>> > ces >>> >>>> to you. KPMG International Cooperative ("KPMG International") is a >>> >>>> Swis= >>> > s >>> >>>> entity that serves as a coordinating entity for a network of >>> >>>> independen= >>> > t >>> >>>> firms operating under the KPMG name. KPMG International provides no >>> >>>> ser= >>> > vices >>> >>>> to clients. Each member firm of KPMG International is a legally >>> >>>> distinc= >>> > t and >>> >>>> separate entity and each describes itself as such. Information about >>> >>>> th= >>> > e >>> >>>> structure and jurisdiction of your local KPMG member firm can be >>> >>>> obtain= >>> > ed >>> >>>> from your KPMG representative. >>> >>>> >>> >>>> This footnote also confirms that this e-mail message has been swept >>> >>>> by >>> >>>> AntiVirus software. >>> >>>> >>> >>>> ________________________________ >>> >>>> >>> >>>> The information in this e-mail is confidential and may be legally >>> >>>> privileged. It is intended solely for the addressee. Access to this >>> >>>> e-m= >>> > ail >>> >>>> by anyone else is unauthorized. If you have received this >>> >>>> communication= >>> > in >>> >>>> error, please address with the subject heading "Received in error," >>> >>>> sen= >>> > d to >>> >>>> the original sender, then delete the e-mail and destroy any copies >>> >>>> of i= >>> > t. If >>> >>>> you are not the intended recipient, any disclosure, copying, >>> >>>> distributi= >>> > on or >>> >>>> any action taken or omitted to be taken in reliance on it, is >>> >>>> prohibite= >>> > d and >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail are >>> >>>> su= >>> > bject >>> >>>> to the terms and conditions expressed in the governing KPMG client >>> >>>> engagement letter. Opinions, conclusions and other information in >>> >>>> this >>> >>>> e-mail and any attachments that do not relate to the official >>> >>>> business = >>> > of >>> >>>> the firm are neither given nor endorsed by it. >>> >>>> >>> >>>> KPMG cannot guarantee that e-mail communications are secure or >>> >>>> error-free, as information could be intercepted, corrupted, amended, >>> >>>> lo= >>> > st, >>> >>>> destroyed, arrive late or incomplete, or contain viruses. >>> >>>> >>> >>>> This email is being sent out by KPMG International Cooperative >>> >>>> ("KPMG >>> >>>> International") on behalf of the local KPMG member firm providing >>> >>>> servi= >>> > ces >>> >>>> to you. KPMG International Cooperative ("KPMG International") is a >>> >>>> Swis= >>> > s >>> >>>> entity that serves as a coordinating entity for a network of >>> >>>> independen= >>> > t >>> >>>> firms operating under the KPMG name. KPMG International provides no >>> >>>> ser= >>> > vices >>> >>>> to clients. Each member firm of KPMG International is a legally >>> >>>> distinc= >>> > t and >>> >>>> separate entity and each describes itself as such. Information about >>> >>>> th= >>> > e >>> >>>> structure and jurisdiction of your local KPMG member firm can be >>> >>>> obtain= >>> > ed >>> >>>> from your KPMG representative. >>> >>>> >>> >>>> This footnote also confirms that this e-mail message has been swept >>> >>>> by >>> >>>> AntiVirus software. >>> >>>> >>> >>>> ________________________________ >>> >>>> >>> >>>> The information in this e-mail is confidential and may be legally >>> >>>> privileged. It is intended solely for the addressee. Access to this >>> >>>> e-m= >>> > ail >>> >>>> by anyone else is unauthorized. If you have received this >>> >>>> communication= >>> > in >>> >>>> error, please address with the subject heading "Received in error," >>> >>>> sen= >>> > d to >>> >>>> the original sender, then delete the e-mail and destroy any copies >>> >>>> of i= >>> > t. If >>> >>>> you are not the intended recipient, any disclosure, copying, >>> >>>> distributi= >>> > on or >>> >>>> any action taken or omitted to be taken in reliance on it, is >>> >>>> prohibite= >>> > d and >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail are >>> >>>> su= >>> > bject >>> >>>> to the terms and conditions expressed in the governing KPMG client >>> >>>> engagement letter. Opinions, conclusions and other information in >>> >>>> this >>> >>>> e-mail and any attachments that do not relate to the official >>> >>>> business = >>> > of >>> >>>> the firm are neither given nor endorsed by it. >>> >>>> >>> >>>> KPMG cannot guarantee that e-mail communications are secure or >>> >>>> error-free, as information could be intercepted, corrupted, amended, >>> >>>> lo= >>> > st, >>> >>>> destroyed, arrive late or incomplete, or contain viruses. >>> >>>> >>> >>>> This email is being sent out by KPMG International Cooperative >>> >>>> ("KPMG >>> >>>> International") on behalf of the local KPMG member firm providing >>> >>>> servi= >>> > ces >>> >>>> to you. KPMG International Cooperative ("KPMG International") is a >>> >>>> Swis= >>> > s >>> >>>> entity that serves as a coordinating entity for a network of >>> >>>> independen= >>> > t >>> >>>> firms operating under the KPMG name. KPMG International provides no >>> >>>> ser= >>> > vices >>> >>>> to clients. Each member firm of KPMG International is a legally >>> >>>> distinc= >>> > t and >>> >>>> separate entity and each describes itself as such. Information about >>> >>>> th= >>> > e >>> >>>> structure and jurisdiction of your local KPMG member firm can be >>> >>>> obtain= >>> > ed >>> >>>> from your KPMG representative. >>> >>>> >>> >>>> This footnote also confirms that this e-mail message has been swept >>> >>>> by >>> >>>> AntiVirus software. >>> >>>> >>> >>>> >>> >>>> >>> >>>> ________________________________ >>> >>>> The information in this e-mail is confidential and may be legally >>> >>>> privileged. It is intended solely for the addressee. Access to this >>> >>>> e-m= >>> > ail >>> >>>> by anyone else is unauthorized. If you have received this >>> >>>> communication= >>> > in >>> >>>> error, please address with the subject heading "Received in error," >>> >>>> sen= >>> > d to >>> >>>> the original sender, then delete the e-mail and destroy any copies >>> >>>> of i= >>> > t. If >>> >>>> you are not the intended recipient, any disclosure, copying, >>> >>>> distributi= >>> > on or >>> >>>> any action taken or omitted to be taken in reliance on it, is >>> >>>> prohibite= >>> > d and >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail are >>> >>>> su= >>> > bject >>> >>>> to the terms and conditions expressed in the governing KPMG client >>> >>>> engagement letter. Opinions, conclusions and other information in >>> >>>> this >>> >>>> e-mail and any attachments that do not relate to the official >>> >>>> business = >>> > of >>> >>>> the firm are neither given nor endorsed by it. >>> >>>> >>> >>>> KPMG cannot guarantee that e-mail communications are secure or >>> >>>> error-free, as information could be intercepted, corrupted, amended, >>> >>>> lo= >>> > st, >>> >>>> destroyed, arrive late or incomplete, or contain viruses. >>> >>>> >>> >>>> This email is being sent out by KPMG International Cooperative >>> >>>> ("KPMG >>> >>>> International") on behalf of the local KPMG member firm providing >>> >>>> servi= >>> > ces >>> >>>> to you. KPMG International Cooperative ("KPMG International") is a >>> >>>> Swis= >>> > s >>> >>>> entity that serves as a coordinating entity for a network of >>> >>>> independen= >>> > t >>> >>>> firms operating under the KPMG name. KPMG International provides no >>> >>>> ser= >>> > vices >>> >>>> to clients. Each member firm of KPMG International is a legally >>> >>>> distinc= >>> > t and >>> >>>> separate entity and each describes itself as such. Information about >>> >>>> th= >>> > e >>> >>>> structure and jurisdiction of your local KPMG member firm can be >>> >>>> obtain= >>> > ed >>> >>>> from your KPMG representative. >>> >>>> >>> >>>> This footnote also confirms that this e-mail message has been swept >>> >>>> by >>> >>>> AntiVirus software. >>> >> >>> >> >>> > >>> > ========================================================================= >>> > You are subscribed to the Cape Town Fighting Game Community mailing >>> > list. >>> > >>> > //www.freelists.org/list/cpt-fgc >>> ========================================================================= >>> You are subscribed to the Cape Town Fighting Game Community mailing list. >>> >>> //www.freelists.org/list/cpt-fgc >> >> > ========================================================================= You are subscribed to the Cape Town Fighting Game Community mailing list. //www.freelists.org/list/cpt-fgc