YES,,, EWGF IS MIGHTY INDEED Sent via my BlackBerry from Vodacom - let your email find you! -----Original Message----- From: Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx Date: Fri, 13 Jun 2014 19:21:02 To: <cpt-fgc@xxxxxxxxxxxxx> Reply-To: cpt-fgc@xxxxxxxxxxxxx Subject: Tekken "is not enough" Mighty EWGF On Fri, Jun 13, 2014 at 7:17 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: > Oh the ewgf is not always 14 frames either, it can be 15 or 16 frames. > > On Fri, Jun 13, 2014 at 7:06 PM, <greattekkenmaster@xxxxxxxxx> wrote: > > Serious????? I thought only EWGF was 14 frames,, but still punishing -14 > moves with it is hard > > Sent via my BlackBerry from Vodacom - let your email find you! > > > > -----Original Message----- > > From: Manase Zote <bmlzote@xxxxxxxxx> > > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx > > Date: Fri, 13 Jun 2014 19:04:32 > > To: <cpt-fgc@xxxxxxxxxxxxx> > > Reply-To: cpt-fgc@xxxxxxxxxxxxx > > Subject: Re: USF4 changes! > > > > Yes and that's why it not bother punishing -14 moves with it. > > By the a normal wgf can also be 14 frames =3D just frame :) > > > > On Fri, Jun 13, 2014 at 5:15 PM, Di Lhong <numotd@xxxxxxxxx> wrote: > >> technically ewgf is just frame too... > >> > >> > >> On Fri, Jun 13, 2014 at 1:58 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: > >>> > >>> Just frame input for punishment is not fair. > >>> > >>> On 13 Jun 2014 12:23, "Donaldson, Alasdair" > >>> <alasdair.donaldson@xxxxxxxxxx> wrote: > >>>> > >>>> Yes, he can punish with that. I seem to recall us having a > conversation > >>>> about this a while ago. Some Lei players (like GreenLei) say that you > c= > > ould > >>>> punish with it. Others (like PaasHaas) say it is too hard. > >>>> > >>>> > >>>> > >>>> > >>>> > >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: > cpt-fgc-bounce@xxxxxxxxxxxxx= > > ] > >>>> On Behalf Of Di Lhong > >>>> Sent: 13 June 2014 12:20 PM > >>>> To: cpt-fgc@xxxxxxxxxxxxx > >>>> Subject: Re: USF4 changes! > >>>> > >>>> > >>>> > >>>> Thank god they made it all -17...in BR it was like "urm was that -15 > or > >>>> -17...whoops too late to punish now" > >>>> > >>>> > >>>> > >>>> Can't lei do f+3,1? doesn't knd or launch but the dmg from that move > is > >>>> sufficient. > >>>> > >>>> > >>>> > >>>> On Fri, Jun 13, 2014 at 12:15 PM, Donaldson, Alasdair > >>>> <alasdair.donaldson@xxxxxxxxxx> wrote: > >>>> > >>>> Paul=E2=80=99s deathfist is i15. Good luck getting it out at that > speed= > > though. > >>>> At close range, you=E2=80=99re better off with a df+2. At long range > it= > > won=E2=80=99t do the > >>>> same damage. > >>>> > >>>> The move is also -17 at all ranges. While there is pushback and some > >>>> characters (like Lei) have trouble punishing it, it=E2=80=99s not > somet= > > hing that > >>>> should bother a Mishima. > >>>> > >>>> > >>>> > >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: > cpt-fgc-bounce@xxxxxxxxxxxxx= > > ] > >>>> On Behalf Of greattekkenmaster@xxxxxxxxx > >>>> Sent: 13 June 2014 12:11 PM > >>>> > >>>> > >>>> To: cpt-fgc@xxxxxxxxxxxxx > >>>> Subject: Re: USF4 changes! > >>>> > >>>> > >>>> > >>>> He has a death fist that rapes your life bar in 1 shot,, and its hard > t= > > o > >>>> punish and paul sounds like his taking a crap every second,, Law > needs = > > to > >>>> nerfed to shit also,, the deathfist of paul is all that needs nerfing > 4= > > 0% > >>>> less damage > >>>> > >>>> Sent via my BlackBerry from Vodacom - let your email find you! > >>>> > >>>> ________________________________ > >>>> > >>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> > >>>> > >>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx > >>>> > >>>> Date: Fri, 13 Jun 2014 10:02:01 +0000 > >>>> > >>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> > >>>> > >>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx > >>>> > >>>> Subject: RE: USF4 changes! > >>>> > >>>> > >>>> > >>>> Nah, Paul doesn=E2=80=99t need any changes. > >>>> > >>>> > >>>> > >>>> He=E2=80=99s been happily mid-tier for most Tekken games. Since BR, > and= > > in TTT2, > >>>> it=E2=80=99s arguable that he=E2=80=99s in the higher part of the > mid-t= > > ier group. > >>>> > >>>> > >>>> > >>>> I have no complaints about Paul. I mean, it would be nice to have > bette= > > r > >>>> tracking, or a few more plus frame options, but that=E2=80=99s more > on = > > the =E2=80=98really > >>>> nice to have=E2=80=99, rather than =E2=80=98needs this to be playable= > > =E2=80=99. > >>>> > >>>> His combo damage is solid =E2=80=93 not top tier, but fine from all > ang= > > les. His > >>>> punishment game is excellent. His wall damage is good. His pokes are > av= > > erage > >>>> =E2=80=93 a couple of really nice ones though (ws+4, d+1). His carry > an= > > d TA are very > >>>> nice. His lows aren=E2=80=99t that amazing, but he has enough other > too= > > ls to make > >>>> him viable. > >>>> > >>>> > >>>> > >>>> > >>>> > >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: > cpt-fgc-bounce@xxxxxxxxxxxxx= > > ] > >>>> On Behalf Of greattekkenmaster@xxxxxxxxx > >>>> Sent: 13 June 2014 11:55 AM > >>>> To: cpt-fgc@xxxxxxxxxxxxx > >>>> Subject: Re: USF4 changes! > >>>> > >>>> > >>>> > >>>> I have complaints about Paul and his move set > >>>> > >>>> Sent via my BlackBerry from Vodacom - let your email find you! > >>>> > >>>> ________________________________ > >>>> > >>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> > >>>> > >>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx > >>>> > >>>> Date: Fri, 13 Jun 2014 09:50:26 +0000 > >>>> > >>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> > >>>> > >>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx > >>>> > >>>> Subject: RE: USF4 changes! > >>>> > >>>> > >>>> > >>>> And Paul gets dumbed every Tekken. I=E2=80=99m surprised he can > string = > > a sentence > >>>> together. > >>>> > >>>> > >>>> > >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: > cpt-fgc-bounce@xxxxxxxxxxxxx= > > ] > >>>> On Behalf Of Di Lhong > >>>> Sent: 13 June 2014 11:48 AM > >>>> To: cpt-fgc@xxxxxxxxxxxxx > >>>> Subject: Re: USF4 changes! > >>>> > >>>> > >>>> > >>>> The story is pretty good for a fighting game. Tekken's storyline is so > >>>> bad...if you're not part of the mishimas...you're just there...i mean > l= > > ook > >>>> at christie, she's been after Eddy since T4. And her speech...Eddy! > Edd= > > y! > >>>> wtf. > >>>> > >>>> > >>>> > >>>> On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair > >>>> <alasdair.donaldson@xxxxxxxxxx> wrote: > >>>> > >>>> Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that > didn=E2= > > =80=99t > >>>> look to be =E2=80=98res-able=E2=80=99 for Quan=E2=80=99s zombie army. > >>>> > >>>> > >>>> > >>>> Not sure what they=E2=80=99re doing with the storyline though. > >>>> > >>>> > >>>> > >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: > cpt-fgc-bounce@xxxxxxxxxxxxx= > > ] > >>>> On Behalf Of Di Lhong > >>>> Sent: 13 June 2014 11:29 AM > >>>> > >>>> > >>>> To: cpt-fgc@xxxxxxxxxxxxx > >>>> Subject: Re: USF4 changes! > >>>> > >>>> > >>>> > >>>> Same. Even if Mileena is bottom tier, i'll still play her. :) > >>>> > >>>> > >>>> > >>>> Hopefully she'll return, she didn't die in mk9 did she? but with > D'Vora= > > h, > >>>> i'm not sure they'll have another "monster" chick in the series. > D'Vora= > > h so > >>>> far looks awesome. Ferra/Thorr also looks fun. Like how they > implemente= > > d the > >>>> 2 as one character. Well design stuff in MKX. It'll be sad not to see > s= > > ome > >>>> of the original cast, but i welcome the new ones :) > >>>> > >>>> > >>>> > >>>> On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair > >>>> <alasdair.donaldson@xxxxxxxxxx> wrote: > >>>> > >>>> Well I=E2=80=99d rather just play the characters that I like. For MK > it= > > was > >>>> always going to be Scorp and Subby. I wanted to play Mileena, but I > als= > > o > >>>> wanted her to be a lot faster than she was. Actually I like most of > the= > > MK > >>>> cast=E2=80=A6 > >>>> > >>>> > >>>> > >>>> For Injustice I wanted GL and Shazam. Sadly Shazam was pretty much > >>>> unplayable and they never fixed that. Next closest option was Bladam. > T= > > oo > >>>> bad these turned out the really bad match-ups for Grundy=E2=80=A6 > >>>> > >>>> > >>>> > >>>> > >>>> > >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: > cpt-fgc-bounce@xxxxxxxxxxxxx= > > ] > >>>> On Behalf Of Di Lhong > >>>> Sent: 13 June 2014 11:05 AM > >>>> > >>>> > >>>> To: cpt-fgc@xxxxxxxxxxxxx > >>>> Subject: Re: USF4 changes! > >>>> > >>>> > >>>> > >>>> True. But also it depends on who they hired i guess. I doubt they > hired > >>>> anyone in the Sindel community to balance her out. Some people are > just= > > out > >>>> to balance their own character, while some gets forgotten entirely. > The > >>>> worst are those who can't see why their character is broken and flip > ou= > > t > >>>> completely when they want to nerf something of their character...i > rath= > > er > >>>> win with my own skills than rely on OP characters. > >>>> > >>>> > >>>> > >>>> On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair > >>>> <alasdair.donaldson@xxxxxxxxxx> wrote: > >>>> > >>>> Yeah, I often wonder what the hell goes through the developer's heads. > >>>> NRS specifically went out of their way to hire people (gamers) to > help = > > them > >>>> balance the game. Then it got released and had to be patched almost > >>>> immediately. Now I can understand that without a large scale beta > test,= > > you > >>>> will not know about every little broken thing, but a lot of the issues > >>>> really should've been found by the testers. > >>>> > >>>> I don't understand why NRS didn't just patch MK9 one more time. Cyrax, > >>>> Kenshin and Kabal were way too strong. Shiva, Kano and Sindel were a > jo= > > ke > >>>> from the release, all the way though the patches. How friggin' hard > is = > > it to > >>>> listen to the comments from the serious fans? > >>>> > >>>> It's just shoddy quality control. > >>>> > >>>> Similarly Blizzard has admitted that none of the developers or testers > >>>> for RoS bothered to play the Monk. That's why the class is such a joke > >>>> compared to all the rest. I mean seriously? They couldn't be bothered > t= > > o > >>>> test one of the classes? There are only 6 classes FFS. > >>>> > >>>> In one day you can read through all the posts on the Diablo character > >>>> class forums for the past month. That's enough to get a feel for what > t= > > he > >>>> real problems are and who is just a butthurt troll complaining. Then > pa= > > tch > >>>> that shit. > >>>> No one cares that you are patching the conversations of NPCs. Fix the > >>>> core problems you retards... > >>>> > >>>> > >>>> -----Original Message----- > >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: > cpt-fgc-bounce@xxxxxxxxxxxxx= > > ] > >>>> On Behalf Of Stephen Scheidel > >>>> Sent: 13 June 2014 10:40 AM > >>>> To: cpt-fgc@xxxxxxxxxxxxx > >>>> Subject: Re: USF4 changes! > >>>> > >>>> Well if they just resist the tendency to be utter fucktards and keep > >>>> broken shit like kabal out of the game there won't be any need for > baby= > > game > >>>> mechanics to try and hide their shoddy balancing. > >>>> > >>>> We as a group could balance games better than nrs. > >>>> > >>>> On 13/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote: > >>>> > Not sure how much it'll nulify. But at least they're trying to get > ri= > > d > >>>> > of all those insane pressure like Kabal's b+1~nomad rush chip BS. > >>>> > > >>>> > > >>>> > On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel > >>>> > <gieroadsteve@xxxxxxxxx> > >>>> > wrote: > >>>> > > >>>> >> So they are just giving noobs a chance to escape. > >>>> >> Devs are really trying to make games purely a rock paper scissor > >>>> >> thing. > >>>> >> > >>>> >> What's the point of a tough situation if you can just nullify it > wit= > > h > >>>> >> some noob feature. > >>>> >> > >>>> >> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote: > >>>> >> > Let's put it this way. The movement is basically the same as MK9. > >>>> >> > But now they added a new metere called "agility bar" where you > can > >>>> >> > use it to do full/half screen run and do an evasive spacing > >>>> >> > backdash (i'm not sure if normal backdashing will consume such > >>>> >> > meter/bar...) So if you had 0 > >>>> >> problem > >>>> >> > with movement in mk9. mkx agility bar shouldn't cause you any > >>>> >> > trouble for your own movement. I see it as an escape mechanism > mor= > > e > >>>> >> > than offensive. > >>>> >> > because you need agility meter to use interactables and "evasive" > >>>> >> backdash. > >>>> >> > the backdash range is big enough to punish wiff. so it SHOULD > caus= > > e > >>>> >> > bar. > >>>> >> if > >>>> >> > the normal backdash already does that, then no need to use > agility > >>>> >> > bar. > >>>> >> > > >>>> >> > It doesn't take away anything. It's adding more escape mechanism > >>>> >> > for > >>>> >> people > >>>> >> > who have a tough time with rushdown characters up on their > face... > >>>> >> > > >>>> >> > Also the meter recovers really quickly (like 1-2 sec for full 2 > >>>> >> > bars? > >>>> >> dunno > >>>> >> > will check again...might be faster)...so it's not like you'll not > >>>> >> > be able to use it every now and then. But if you abuse the > >>>> >> > meter...then you'll > >>>> >> pay > >>>> >> > for it when you really need it. The bars are there so you don't > >>>> >> > just > >>>> >> abuse > >>>> >> > the agility bar backdash and jump off walls all the time with no > >>>> >> > consequences. > >>>> >> > > >>>> >> > We don't know how's the recovery on the agility bar either. If > it'= > > s > >>>> >> > good then it should cost bars...if it's crap then no. > >>>> >> > > >>>> >> > > >>>> >> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir > >>>> >> > <nicmuir@xxxxxxxxx> > >>>> >> > wrote: > >>>> >> > > >>>> >> >> I used the run button all the time. > >>>> >> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair" > >>>> >> >> <alasdair.donaldson@xxxxxxxxxx> > >>>> >> >> wrote: > >>>> >> >> > >>>> >> >>> Did you ever use the run button in MK3? I think I used it when > >>>> >> trolling > >>>> >> >>> with Cyrax and his grab into stuff, or with one of old SubZero= > > =E2=80=99s > >>>> >> combos=E2=80=A6 > >>>> >> >>> not much else. > >>>> >> >>> > >>>> >> >>> It will be interesting seeing how this changes the oki game. > >>>> >> >>> > >>>> >> >>> I actually thought the movement in MK9 was fine. I mean for > >>>> >> >>> general > >>>> >> play > >>>> >> >>> between us (non Kabal/Kenshi matches). Felt smooth enough. > >>>> >> >>> > >>>> >> >>> > >>>> >> >>> > >>>> >> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx > >>>> >> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] > >>>> >> >>> *On Behalf Of *Nicholas Robertson-Muir > >>>> >> >>> *Sent:* 12 June 2014 4:32 PM > >>>> >> >>> *To:* cpt-fgc@xxxxxxxxxxxxx > >>>> >> >>> *Subject:* RE: USF4 changes! > >>>> >> >>> > >>>> >> >>> > >>>> >> >>> > >>>> >> >>> You can use bar for teleport stuff in kof. Most of it is last > >>>> >> >>> dich when I use it. > >>>> >> >>> > >>>> >> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" < > >>>> >> >>> alasdair.donaldson@xxxxxxxxxx> wrote: > >>>> >> >>> > >>>> >> >>> Don't you need meter for some of the movement stuff in KOF? I > >>>> >> >>> mean the rolls? > >>>> >> >>> Who knows how this is going to work? I presume the backdashing > >>>> >> >>> will be enough to clear the space and either give you the > >>>> >> >>> opportunity to whiff punish or set up some zoning stuff. > >>>> >> >>> This is MK... they've never had proper backdashes before. > They'r= > > e > >>>> >> >>> now adding new movement and people are still complaining that > >>>> >> >>> this will reduce their ability to play the game? How? > >>>> >> >>> > >>>> >> >>> > >>>> >> >>> -----Original Message----- > >>>> >> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: > >>>> >> cpt-fgc-bounce@xxxxxxxxxxxxx] > >>>> >> >>> On Behalf Of Manase Zote > >>>> >> >>> Sent: 12 June 2014 4:22 PM > >>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx > >>>> >> >>> Subject: Re: USF4 changes! > >>>> >> >>> > >>>> >> >>> In other games we can backlash until the cows come home and > ther= > > e > >>>> >> >>> is no meter for that and the game is still fair nothing broken > >>>> >> >>> about the mechanic. lol In street fighter if you backdash non > >>>> >> >>> stop you corner yourself and that alone is bad so I still don't > >>>> >> >>> understand why you > >>>> >> would > >>>> >> >>> need meter in helping with your suicide(cornering yourself). > >>>> >> >>> My suggestion is just balance the back dash so that it's not > >>>> >> >>> OP(like in SF, KOF and other 2D fighters). > >>>> >> >>> > >>>> >> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong <numotd@xxxxxxxxx> > >>>> >> >>> wrote: > >>>> >> >>> > The "agility bar" backdash covers much more distance than > that > >>>> >> >>> > i think. > >>>> >> >>> > Also, if we can just backdash nonstop and avoid normals and > >>>> >> >>> > strings...rushdown/pressure characters will have problem, > >>>> >> >>> > because they'll just backdash and avoid everything all the > tim= > > e. > >>>> >> >>> > > >>>> >> >>> > Unless they make backdashing more technical like Tekken. I > >>>> >> >>> > think the agility bar is fair. It doesn't limit anything at > >>>> >> >>> > all. It helps with tough situation. > >>>> >> >>> > > >>>> >> >>> > > >>>> >> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote > >>>> >> >>> > <bmlzote@xxxxxxxxx> > >>>> >> >>> > wrote: > >>>> >> >>> >> > >>>> >> >>> >> MK9 didn't have a bar for back dashing and it was just fine > s= > > o > >>>> >> >>> >> what was wrong with that? > >>>> >> >>> >> > >>>> >> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong <numotd@xxxxxxxxx > > > >>>> >> >>> >> wrote: > >>>> >> >>> >> > The movement and pace of the game seems to be the same as > >>>> >> >>> >> > mk9 (which i think is ok but not the best). The agility > bar > >>>> >> >>> >> > enhances that a lot more for > >>>> >> >>> >> > 1-2 > >>>> >> >>> >> > bars. So i don't mind it. It doesn't limit the movement of > >>>> >> >>> >> > game at > >>>> >> >>> all. > >>>> >> >>> >> > Eg. > >>>> >> >>> >> > Tekken movement but you can do a "super" backdash for 1 > >>>> >> >>> >> > agility > >>>> >> bar > >>>> >> >>> >> > (that fills up on it's own pretty nicely) to get out of > >>>> >> >>> >> > Nina's > >>>> >> df+1 > >>>> >> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid nina's > df+= > > 1 > >>>> >> >>> >> > ss+1 > >>>> >> >>> >> > pressure by using stage interactables and jump away. Not > >>>> >> >>> >> > sure if you're invincible or not during the jump...What > was > >>>> >> >>> >> > injustice > >>>> >> like? > >>>> >> >>> >> > > >>>> >> >>> >> > So the basic movements is there. No limitation at all. > >>>> >> >>> >> > Agility bar helps but doesn't defy the whole movement > >>>> >> >>> >> > gameplay. > >>>> >> >>> >> > > >>>> >> >>> >> > > >>>> >> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote > >>>> >> >>> >> > <bmlzote@xxxxxxxxx> > >>>> >> >>> wrote: > >>>> >> >>> >> >> > >>>> >> >>> >> >> At this point no one knows how all of the above system > >>>> >> >>> >> >> mechanics are going to turn out. > >>>> >> >>> >> >> Limiting movement to a bar is a crime in any fighting > game > >>>> >> because > >>>> >> >>> >> >> you need movement for everything you do in a fighting > game= > > . > >>>> >> >>> >> >> It also affects the pacing of the overall match. So for > m= > > e > >>>> >> >>> >> >> limiting movement to a bar is a gimmick and will only > give > >>>> >> players > >>>> >> >>> >> >> more problems rather than assisting them in a match. > >>>> >> >>> >> >> I still don't see how styles can solve bad match ups, > zone= > > r > >>>> >> >>> >> >> will always have an advantage from range, rushdown owns > >>>> >> >>> >> >> up-close... > >>>> >> >>> >> >> > >>>> >> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong > >>>> >> >>> >> >> <numotd@xxxxxxxxx> > >>>> >> >>> >> >> wrote: > >>>> >> >>> >> >> > There's an agility bar. New bar. Nothing to do with EX > >>>> >> >>> >> >> > bar. > >>>> >> >>> >> >> > It > >>>> >> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1 to > >>>> >> >>> >> >> > perform > >>>> >> run > >>>> >> >>> >> >> > or a backdash (spaces out quite a bit). I think this is > >>>> >> >>> >> >> > fair. > >>>> >> It > >>>> >> >>> >> >> > fills up fast enough to use it every now and then. But > >>>> >> >>> >> >> > not enough to just spam nonstop. You use > >>>> >> >>> >> >> > 2 to > >>>> >> >>> >> >> > use stage interactables. So it's not a stage > >>>> >> >>> >> >> > interactablefest like Injustice. You have to decide if > >>>> >> >>> >> >> > it'll be worth it to use interactables or to just dash > u= > > p > >>>> >> >>> >> >> > to continue pressure / dash away to keep zoning. > >>>> >> >>> >> >> > > >>>> >> >>> >> >> > As for variation. It's like saying Catwomen decides to > d= > > o > >>>> >> >>> rushdown. > >>>> >> >>> >> >> > And > >>>> >> >>> >> >> > Grundy decides to do "zoning" with his zombie ground > gra= > > b > >>>> >> thingy > >>>> >> >>> >> >> > (meaning he'll not have his armor chainthrows etc.) > >>>> >> >>> >> >> > Catwomen will just run up to grundy with her claw slash > >>>> >> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping the > >>>> >> >>> >> >> > character variation is NOT going to be > >>>> >> >>> >> >> > rock/paper/scissors. Hope it helps you with really bad > >>>> >> >>> >> >> > match up, but still at the end of the day...it's what > yo= > > u > >>>> >> >>> >> >> > do. Because in MK9, i can just spam Kabal's instant air > >>>> >> fireball > >>>> >> >>> >> >> > like a noob and know some combos and it'll already be > >>>> >> >>> >> >> > hard to win against kabal without having to learn his > >>>> >> >>> >> >> > advance nomad > >>>> >> dash > >>>> >> >>> >> >> > cancels if you play someone who has trouble with > zoning. > >>>> >> >>> >> >> > > >>>> >> >>> >> >> > so instead of choosing a variation and giving you > instan= > > t > >>>> >> >>> >> >> > win (because you only keep a few moveset between > >>>> >> >>> >> >> > variations). i'm hoping variation helps with really bad > >>>> >> >>> >> >> > match ups like 9-1 or > >>>> >> 8-2 > >>>> >> >>> >> >> > to something like 6-4 or 5-5 and what not. because > >>>> >> >>> >> >> > fighting games should be about what you can do as a > >>>> >> >>> >> >> > player. > >>>> >> >>> >> >> > just because i know stupid spamming basic kabal > shouldn'= > > t > >>>> >> >>> >> >> > give me instant advantage over someone who's really > good > >>>> >> >>> >> >> > with > >>>> >> sheeva, > >>>> >> >>> >> >> > scorpion or sub zero (don't know which characters have > >>>> >> >>> >> >> > issue with zoning in mk9...) > >>>> >> >>> >> >> > > >>>> >> >>> >> >> > > >>>> >> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote < > >>>> >> bmlzote@xxxxxxxxx> > >>>> >> >>> >> >> > wrote: > >>>> >> >>> >> >> >> > >>>> >> >>> >> >> >> SAP just told me that you need meter to run? > >>>> >> >>> >> >> >> Isn't that supposed to be stone age mechanics(having a > >>>> >> >>> >> >> >> meter for running)? > >>>> >> >>> >> >> >> Who said running was broken? > >>>> >> >>> >> >> >> > >>>> >> >>> >> >> >> *Sigh* > >>>> >> >>> >> >> >> > >>>> >> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your > combo= > > s > >>>> >> >>> >> >> >> so no meter no chain combos no running around :( > >>>> >> >>> >> >> >> > >>>> >> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben > >>>> >> >>> >> >> >> <paashaasggx@xxxxxxxxxxx> > >>>> >> >>> >> >> >> wrote: > >>>> >> >>> >> >> >> > Im also not seeing how it can help bad matchups. > >>>> >> >>> >> >> >> > > >>>> >> >>> >> >> >> > Picking a different version of the same character > or = > > a > >>>> >> >>> >> >> >> > different character all together between matches > woul= > > d > >>>> >> >>> >> >> >> > be just like it was now. > >>>> >> >>> >> >> >> > > >>>> >> >>> >> >> >> > Counterpicking etc. > >>>> >> >>> >> >> >> > > >>>> >> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200 > >>>> >> >>> >> >> >> >> Subject: Re: USF4 changes! > >>>> >> >>> >> >> >> >> From: bmlzote@xxxxxxxxx > >>>> >> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx > >>>> >> >>> >> >> >> > > >>>> >> >>> >> >> >> >> > >>>> >> >>> >> >> >> >> How do you get around the rock/paper/scissors > >>>> >> >>> >> >> >> >> character selection? > >>>> >> >>> >> >> >> >> Player 1 picks his zoning scorpion while player 2 > >>>> >> >>> >> >> >> >> goes for rush down version of scorpion, it will > stil= > > l > >>>> >> >>> >> >> >> >> be a bad match up for one of the guys regardless. > >>>> >> >>> >> >> >> >> Tools of the characters, match-up exp and lastly > the > >>>> >> >>> >> >> >> >> skill level and execution will be the deciding > >>>> >> >>> >> >> >> >> factor. > >>>> >> >>> >> >> >> >> To me the understanding of a balance fighting is to > >>>> >> >>> >> >> >> >> make every character the same... > >>>> >> >>> >> >> >> >> > >>>> >> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong < > >>>> >> numotd@xxxxxxxxx> > >>>> >> >>> >> >> >> >> wrote: > >>>> >> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all about > >>>> >> >>> >> >> >> >> > bad > >>>> >> match > >>>> >> >>> >> >> >> >> > up and lack of knowledge...it should still be fun > >>>> >> >>> >> >> >> >> > and challenging in another level when your > opponen= > > t > >>>> >> >>> >> >> >> >> > knows > >>>> >> what > >>>> >> >>> >> >> >> >> > your character can do. > >>>> >> >>> >> >> >> >> > > >>>> >> >>> >> >> >> >> > Yes there are bad match ups and character > knowledg= > > e > >>>> >> >>> >> >> >> >> > in fighting games. > >>>> >> >>> >> >> >> >> > but > >>>> >> >>> >> >> >> >> > it shouldn't be in a state of "i know what you're > >>>> >> >>> >> >> >> >> > doing, but i can't retaliate at all" > >>>> >> >>> >> >> >> >> > > >>>> >> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how to > dea= > > l > >>>> >> >>> >> >> >> >> > with relax stance and such. I'll play in another > >>>> >> >>> >> >> >> >> > mode :) There is no "instant" win in tekken. > >>>> >> >>> >> >> >> >> > you > >>>> >> >>> >> >> >> >> > can play bears and still win against top tier > >>>> >> >>> >> >> >> >> > character because you the player are just better. > >>>> >> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a gun > fig= > > ht > >>>> >> >>> >> >> >> >> > situation. > >>>> >> >>> >> >> >> >> > should > >>>> >> >>> >> >> >> >> > be more or less "experienced fighter with a > >>>> >> >>> >> >> >> >> > slightly > >>>> >> blunt > >>>> >> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp > knife"= > > . > >>>> >> >>> >> >> >> >> > > >>>> >> >>> >> >> >> >> > > >>>> >> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote > >>>> >> >>> >> >> >> >> > <bmlzote@xxxxxxxxx> > >>>> >> >>> >> >> >> >> > wrote: > >>>> >> >>> >> >> >> >> >> > >>>> >> >>> >> >> >> >> >> This method of balancing looks like a throw of > >>>> >> >>> >> >> >> >> >> dice to me. > >>>> >> >>> >> >> >> >> >> It can go either way, you potentially have a > >>>> >> >>> >> >> >> >> >> scenario where you can lose a match based on > lack > >>>> >> >>> >> >> >> >> >> of character knowledge rather than skill. > >>>> >> >>> >> >> >> >> >> If the game has like 30 characters for an > example > >>>> >> >>> >> >> >> >> >> multiply that by 3 so on average you need to be > >>>> >> >>> >> >> >> >> >> aware of what all 90 variations are capable of? > >>>> >> >>> >> >> >> >> >> Let's wait and see what the move list looks like > >>>> >> >>> >> >> >> >> >> and how many moves will change between 3 > >>>> >> >>> >> >> >> >> >> variations of a character. > >>>> >> >>> >> >> >> >> >> > >>>> >> >>> >> >> >> >> >> > >>>> >> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong > >>>> >> >>> >> >> >> >> >> <numotd@xxxxxxxxx> > >>>> >> >>> >> >> >> >> >> wrote: > >>>> >> >>> >> >> >> >> >> > 11.59? XD > >>>> >> >>> >> >> >> >> >> > > >>>> >> >>> >> >> >> >> >> > Hopefully the character variation will be some > >>>> >> >>> >> >> >> >> >> > answer to really bad match up. Not sure how > >>>> >> >>> >> >> >> >> >> > they'll balance > >>>> >> it > >>>> >> >>> >> >> >> >> >> > tho. It'll be weird to just be a total counter > >>>> >> >>> >> >> >> >> >> > to another characters variation completely. If > >>>> >> >>> >> >> >> >> >> > that's the case, it'll be more rock paper > >>>> >> >>> >> >> >> >> >> > scissors situation than a fighting game lolz > >>>> >> >>> >> >> >> >> >> > hopefully the variations will > >>>> >> make > >>>> >> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So > >>>> >> >>> >> >> >> >> >> > there'll still be unfavourable match ups but > no= > > t > >>>> >> >>> >> >> >> >> >> > a complete > >>>> >> lose > >>>> >> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva... > >>>> >> >>> >> >> >> >> >> > > >>>> >> >>> >> >> >> >> >> > > >>>> >> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan Williams > >>>> >> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx> > >>>> >> >>> >> >> >> >> >> > wrote: > >>>> >> >>> >> >> >> >> >> >> > >>>> >> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :) > >>>> >> >>> >> >> >> >> >> >> > >>>> >> >>> >> >> >> >> >> >> > >>>> >> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM, > >>>> >> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx> > >>>> >> >>> >> >> >> >> >> >> wrote: > >>>> >> >>> >> >> >> >> >> >>> > >>>> >> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game time > as > >>>> >> >>> >> >> >> >> >> >>> much > >>>> >> as > >>>> >> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from Vodacom - > >>>> >> >>> >> >> >> >> >> >>> let your email find you! > >>>> >> >>> >> >> >> >> >> >>> ________________________________ > >>>> >> >>> >> >> >> >> >> >>> From: Ryan Williams <ryan820509@xxxxxxxxx> > >>>> >> >>> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx > >>>> >> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200 > >>>> >> >>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx> > >>>> >> >>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx > >>>> >> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes! > >>>> >> >>> >> >> >> >> >> >>> > >>>> >> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat > session= > > s > >>>> >> >>> >> >> >> >> >> >>> at 12pm to maximise game time. > >>>> >> >>> >> >> >> >> >> >>> > >>>> >> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little > >>>> >> >>> >> >> >> >> >> >>> earlier can join us at that time. > >>>> >> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's fine > >>>> >> >>> >> >> >> >> >> >>> as > >>>> >> well. > >>>> >> >>> >> >> >> >> >> >>> > >>>> >> >>> >> >> >> >> >> >>> > >>>> >> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf > >>>> >> >>> >> >> >> >> >> >>> Barendse <ashraf.barendse@xxxxxxxxx> wrote: > >>>> >> >>> >> >> >> >> >> >>>> > >>>> >> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today. She > wa= > > s > >>>> >> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner of the > >>>> >> >>> >> >> >> >> >> >>>> computer" > >>>> >> >>> >> >> >> >> >> >>>> and > >>>> >> >>> >> >> >> >> >> >>>> I was like "he's at work" > >>>> >> >>> >> >> >> >> >> >>>> and > >>>> >> >>> >> >> >> >> >> >>>> she > >>>> >> >>> >> >> >> >> >> >>>> was > >>>> >> >>> >> >> >> >> >> >>>> like > >>>> >> >>> >> >> >> >> >> >>>> "k thanx bye" > >>>> >> >>> >> >> >> >> >> >>>> > >>>> >> >>> >> >> >> >> >> >>>> > >>>> >> >>> >> >> >> >> >> >>>> > >>>> >> >>> >> >> >> >> >> >>>> > >>>> >> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, Nicholas > >>>> >> >>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote: > >>>> >> >>> >> >> >> >> >> >>>>> > >>>> >> >>> >> >> >> >> >> >>>>> I love those. > >>>> >> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes well. > >>>> >> >>> >> >> >> >> >> >>>>> > >>>> >> >>> >> >> >> >> >> >>>>> "move to your start bar" > >>>> >> >>> >> >> >> >> >> >>>>> "don't have one" > >>>> >> >>> >> >> >> >> >> >>>>> "what version of Windows are you using" > >>>> >> >>> >> >> >> >> >> >>>>> "I'm not using Windows" > >>>> >> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer" > >>>> >> >>> >> >> >> >> >> >>>>> "don't have that either" > >>>> >> >>> >> >> >> >> >> >>>>> "open your web browser" > >>>> >> >>> >> >> >> >> >> >>>>> "mkay" > >>>> >> >>> >> >> >> >> >> >>>>> "install this app" > >>>> >> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the > >>>> >> >>> >> >> >> >> >> >>>>> synaptic package manage?" > >>>> >> >>> >> >> >> >> >> >>>>> "huh?" > >>>> >> >>> >> >> >> >> >> >>>>> > >>>> >> >>> >> >> >> >> >> >>>>> good times. > >>>> >> >>> >> >> >> >> >> >>>>> > >>>> >> >>> >> >> >> >> >> >>>>> > >>>> >> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, Ashraf > >>>> >> >>> >> >> >> >> >> >>>>> Barendse <ashraf.barendse@xxxxxxxxx> > wrote: > >>>> >> >>> >> >> >> >> >> >>>>>> > >>>> >> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian sounding > >>>> >> >>> >> >> >> >> >> >>>>>> lady calling from "Windows Technical > >>>> >> >>> >> >> >> >> >> >>>>>> Department" > >>>> >> >>> >> >> >> >> >> >>>>>> How about no. > >>>> >> >>> >> >> >> >> >> >>>>>> > >>>> >> >>> >> >> >> >> >> >>>>>> > >>>> >> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan > >>>> >> >>> >> >> >> >> >> >>>>>> Williams <ryan820509@xxxxxxxxx> > >>>> >> >>> >> >> >> >> >> >>>>>> wrote: > >>>> >> >>> >> >> >> >> >> >>>>>>> > >>>> >> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game please?" > >>>> >> >>> >> >> >> >> >> >>>>>>> > >>>> >> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and age. > >>>> >> >>> >> >> >> >> >> >>>>>>> Those days are over. > >>>> >> >>> >> >> >> >> >> >>>>>>> > >>>> >> >>> >> >> >> >> >> >>>>>>> > >>>> >> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, > Nichola= > > s > >>>> >> >>> >> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx> > wrote: > >>>> >> >>> >> >> >> >> >> >>>>>>>> > >>>> >> >>> >> >> >> >> >> >>>>>>>> LOL > >>>> >> >>> >> >> >> >> >> >>>>>>>> > >>>> >> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more about > >>>> >> >>> >> >> >> >> >> >>>>>>>> fighting > >>>> >> >>> games. > >>>> >> >>> >> >> >> >> >> >>>>>>>> The > >>>> >> >>> >> >> >> >> >> >>>>>>>> update > >>>> >> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or the > >>>> >> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue and > >>>> >> >>> >> >> >> >> >> >>>>>>>> Persona. > >>>> >> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the games > >>>> >> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an > Update > >>>> >> >>> >> >> >> >> >> >>>>>>>> later. > >>>> >> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game please? > >>>> >> >>> >> >> >> >> >> >>>>>>>> > >>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona now? > >>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue now? > >>>> >> >>> >> >> >> >> >> >>>>>>>> > >>>> >> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see there's > a > >>>> >> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A > ...and = > > I > >>>> >> >>> >> >> >> >> >> >>>>>>>> was planning to get the new Blazblue > >>>> >> >>> >> >> >> >> >> >>>>>>>> (english version)... > >>>> >> >>> >> >> >> >> >> >>>>>>>> > >>>> >> >>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach > make= > > s > >>>> >> >>> >> >> >> >> >> >>>>>>>> more sense to me, as much as I dislike > >>>> >> >>> >> >> >> >> >> >>>>>>>> it. > >>>> >> >>> >> >> >> >> >> >>>>>>>> > >>>> >> >>> >> >> >> >> >> >>>>>>>> > >>>> >> >>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM, > >>>> >> >>> >> >> >> >> >> >>>>>>>> Wynand-Ben <paashaasggx@xxxxxxxxxxx> > >>>> >> >>> >> >> >> >> >> >>>>>>>> wrote: > >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>>> >> >>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with a new > >>>> >> >>> >> >> >> >> >> >>>>>>>>> Guilty Gear I can definitely live with > >>>> >> >>> >> >> >> >> >> >>>>>>>>> :D > >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23 > +0200 > >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes! > >>>> >> >>> >> >> >> >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx > >>>> >> >>> >> >> >> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx > >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>>> >> >>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark age. > >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Wreal wrap. > >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>>> >> >>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama > >>>> >> >>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx> > >>>> >> >>> >> >> >> >> >> >>>>>>>>> > wrote: > >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer: > >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > > >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > > >>>> >> https://www.youtube.com/watch?v=3DOCiVYKmCveY > >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > > >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D > >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are > >>>> >> >>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town Fighting > >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Game Community mailing list. > >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > //www.freelists.org/list/cpt-fgc > >>>> >> >>> >> >> >> >> >> >>>>>>>> > >>>> >> >>> >> >> >> >> >> >>>>>>>> > >>>> >> >>> >> >> >> >> >> >>>>>>> > >>>> >> >>> >> >> >> >> >> >>>>>> > >>>> >> >>> >> >> >> >> >> >>>>> > >>>> >> >>> >> >> >> >> >> >>>> > >>>> >> >>> >> >> >> >> >> >>> > >>>> >> >>> >> >> >> >> >> >> > >>>> >> >>> >> >> >> >> >> > > >>>> >> >>> >> >> >> >> >> > >>>> >> >>> >> >> >> >> >> > >>>> >> >>> >> >> >> >> >> > >>>> >> >>> >> >> >> >> >> > >>>> >> >>> >> >> >> >> >> > >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > > > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D > >>>> >> >>> >> >> >> >> >> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D = > > You are subscribed to the Cape > >>>> >> >>> >> >> >> >> >> Town Fighting Game Community mailing list. > >>>> >> >>> >> >> >> >> >> > >>>> >> >>> >> >> >> >> >> //www.freelists.org/list/cpt-fgc > >>>> >> >>> >> >> >> >> > > >>>> >> >>> >> >> >> >> > > >>>> >> >>> >> >> >> >> > >>>> >> >>> >> >> >> >> > >>>> >> >>> >> >> >> >> > >>>> >> >>> >> >> >> >> > >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > > > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D > >>>> >> >>> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are > subs= > > cribed to the Cape Town > >>>> >> >>> >> >> >> >> Fighting Game Community mailing list. > >>>> >> >>> >> >> >> >> > >>>> >> >>> >> >> >> >> //www.freelists.org/list/cpt-fgc > >>>> >> >>> >> >> >> > >>>> >> >>> >> >> >> > >>>> >> >>> >> >> >> > >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > > > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D > >>>> >> >>> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are subscribed to > th= > > e Cape Town Fighting > >>>> >> >>> >> >> >> Game Community mailing list. > >>>> >> >>> >> >> >> > >>>> >> >>> >> >> >> //www.freelists.org/list/cpt-fgc > >>>> >> >>> >> >> > > >>>> >> >>> >> >> > > >>>> >> >>> >> >> > >>>> >> >>> >> >> > >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > > > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D > >>>> >> >>> >> >> =3D=3D=3D=3D=3D=3D=3D You are subscribed to the Cape > Town = > > Fighting Game > >>>> >> >>> >> >> Community mailing list. > >>>> >> >>> >> >> > >>>> >> >>> >> >> //www.freelists.org/list/cpt-fgc > >>>> >> >>> >> > > >>>> >> >>> >> > > >>>> >> >>> >> > >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > > > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D > >>>> >> >>> >> =3D=3D=3D=3D You are subscribed to the Cape Town Fighting > Gam= > > e > >>>> >> >>> >> Community mailing list. > >>>> >> >>> >> > >>>> >> >>> >> //www.freelists.org/list/cpt-fgc > >>>> >> >>> > > >>>> >> >>> > > >>>> >> >>> > >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > > > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D > >>>> >> =3D=3D=3D=3D > >>>> >> >>> You are subscribed to the Cape Town Fighting Game Community > >>>> >> >>> mailing list. > >>>> >> >>> > >>>> >> >>> //www.freelists.org/list/cpt-fgc > >>>> >> >>> > >>>> > >>>> >> >>> > ****************************************************************= > > * > >>>> >> >>> ***** The information in this e-mail is confidential and may be > >>>> > >>>> >> >>> legally privileged. It is intended solely for the addressee. > >>>> >> >>> Access to this e-mail by anyone else is unauthorized. If you > hav= > > e > >>>> >> >>> received this communication in error, please address with the > >>>> >> >>> subject heading "Received in error," > >>>> >> send > >>>> >> >>> to > >>>> >> >>> the original sender, then delete the e-mail and destroy any > >>>> >> >>> copies of it. > >>>> >> >>> If you are not the intended recipient, any disclosure, copying, > >>>> >> >>> distribution or any action taken or omitted to be taken in > >>>> >> >>> reliance on it, is prohibited and may be unlawful. Any opinions > >>>> >> >>> or advice contained in this e-mail are subject to the terms and > >>>> >> >>> conditions expressed in the governing KPMG client engagement > >>>> >> >>> letter. Opinions, conclusions and other information in this > >>>> >> >>> e-mail and any attachments that do not relate to the official > >>>> >> >>> business of the firm are neither given nor endorsed by it. > >>>> >> >>> > >>>> >> >>> KPMG cannot guarantee that e-mail communications are secure or > >>>> >> >>> error-free, as information could be intercepted, corrupted, > >>>> >> >>> amended, lost, destroyed, arrive late or incomplete, or contain > >>>> >> >>> viruses. > >>>> >> >>> > >>>> >> >>> This email is being sent out by KPMG International Cooperative > >>>> >> >>> ("KPMG > >>>> >> >>> International") on behalf of the local KPMG member firm > providin= > > g > >>>> >> >>> services to you. KPMG International Cooperative ("KPMG > >>>> >> >>> International") is a Swiss entity that serves as a coordinating > >>>> >> >>> entity for a network of > >>>> >> independent > >>>> >> >>> firms operating under the KPMG name. KPMG International > provides > >>>> >> >>> no services to clients. Each member firm of KPMG International > i= > > s > >>>> >> >>> a > >>>> >> legally > >>>> >> >>> distinct and separate entity and each describes itself as such. > >>>> >> >>> Information about the structure and jurisdiction of your local > >>>> >> >>> KPMG member firm can be obtained from your KPMG representative. > >>>> >> >>> > >>>> >> >>> This footnote also confirms that this e-mail message has been > >>>> >> >>> swept by AntiVirus software. > >>>> >> >>> > >>>> >> >>> ------------------------------ > >>>> >> >>> The information in this e-mail is confidential and may be > legall= > > y > >>>> >> >>> privileged. It is intended solely for the addressee. Access to > >>>> >> >>> this e-mail by anyone else is unauthorized. If you have > received > >>>> >> >>> this communication in error, please address with the subject > >>>> >> >>> heading "Received in error," > >>>> >> send > >>>> >> >>> to > >>>> >> >>> the original sender, then delete the e-mail and destroy any > copi= > > es > >>>> >> >>> of > >>>> >> >>> it. > >>>> >> >>> If you are not the intended recipient, any disclosure, copying, > >>>> >> >>> distribution or any action taken or omitted to be taken in > >>>> >> >>> reliance > >>>> >> >>> on > >>>> >> >>> it, > >>>> >> >>> is prohibited and may be unlawful. Any opinions or advice > >>>> >> >>> contained > >>>> >> >>> in > >>>> >> >>> this > >>>> >> >>> e-mail are subject to the terms and conditions expressed in the > >>>> >> >>> governing > >>>> >> >>> KPMG client engagement letter. Opinions, conclusions and other > >>>> >> >>> information > >>>> >> >>> in this e-mail and any attachments that do not relate to the > >>>> >> >>> official > >>>> >> >>> business of the firm are neither given nor endorsed by it. > >>>> >> >>> > >>>> >> >>> KPMG cannot guarantee that e-mail communications are secure or > >>>> >> >>> error-free, as information could be intercepted, corrupted, > >>>> >> >>> amended, > >>>> >> >>> lost, > >>>> >> >>> destroyed, arrive late or incomplete, or contain viruses. > >>>> >> >>> > >>>> >> >>> This email is being sent out by KPMG International Cooperative > >>>> >> >>> ("KPMG > >>>> >> >>> International") on behalf of the local KPMG member firm > providin= > > g > >>>> >> >>> services > >>>> >> >>> to you. KPMG International Cooperative ("KPMG International") > is= > > a > >>>> >> Swiss > >>>> >> >>> entity that serves as a coordinating entity for a network of > >>>> >> independent > >>>> >> >>> firms operating under the KPMG name. KPMG International > provides > >>>> >> >>> no > >>>> >> >>> services to clients. Each member firm of KPMG International is > a > >>>> >> legally > >>>> >> >>> distinct and separate entity and each describes itself as such. > >>>> >> >>> Information > >>>> >> >>> about the structure and jurisdiction of your local KPMG member > >>>> >> >>> firm > >>>> >> >>> can > >>>> >> >>> be > >>>> >> >>> obtained from your KPMG representative. > >>>> >> >>> > >>>> >> >>> This footnote also confirms that this e-mail message has been > >>>> >> >>> swept > >>>> >> >>> by > >>>> >> >>> AntiVirus software. > >>>> >> >>> > >>>> >> >> > >>>> >> > > >>>> >> You are subscribed to the Cape Town Fighting Game Community mailing > >>>> >> list. > >>>> >> > >>>> >> //www.freelists.org/list/cpt-fgc > >>>> >> > >>>> > > >>>> > >>>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > > =3DYou are subscribed to the Cape Town Fighting Game > >>>> Community mailing list. > >>>> > >>>> > >>>> //www.freelists.org/list/cpt-fgc > >>>> > >>>> ********************************************************************** > >>>> The information in this e-mail is confidential and may be legally > >>>> privileged. It is intended solely for the addressee. Access to this > e-m= > > ail > >>>> by anyone else is unauthorized. If you have received this > communication= > > in > >>>> error, please address with the subject heading "Received in error," > sen= > > d to > >>>> the original sender, then delete the e-mail and destroy any copies of > i= > > t. If > >>>> you are not the intended recipient, any disclosure, copying, > distributi= > > on or > >>>> any action taken or omitted to be taken in reliance on it, is > prohibite= > > d and > >>>> may be unlawful. Any opinions or advice contained in this e-mail are > su= > > bject > >>>> to the terms and conditions expressed in the governing KPMG client > >>>> engagement letter. Opinions, conclusions and other information in this > >>>> e-mail and any attachments that do not relate to the official > business = > > of > >>>> the firm are neither given nor endorsed by it. > >>>> > >>>> KPMG cannot guarantee that e-mail communications are secure or > >>>> error-free, as information could be intercepted, corrupted, amended, > lo= > > st, > >>>> destroyed, arrive late or incomplete, or contain viruses. > >>>> > >>>> This email is being sent out by KPMG International Cooperative ("KPMG > >>>> International") on behalf of the local KPMG member firm providing > servi= > > ces > >>>> to you. KPMG International Cooperative ("KPMG International") is a > Swi= > > ss > >>>> entity that serves as a coordinating entity for a network of > independen= > > t > >>>> firms operating under the KPMG name. KPMG International provides no > ser= > > vices > >>>> to clients. Each member firm of KPMG International is a legally > distinc= > > t and > >>>> separate entity and each describes itself as such. Information about > t= > > he > >>>> structure and jurisdiction of your local KPMG member firm can be > obtain= > > ed > >>>> from your KPMG representative. > >>>> > >>>> This footnote also confirms that this e-mail message has been swept by > >>>> AntiVirus software. > >>>> > >>>> > >>>> > >>>> ________________________________ > >>>> > >>>> The information in this e-mail is confidential and may be legally > >>>> privileged. It is intended solely for the addressee. Access to this > e-m= > > ail > >>>> by anyone else is unauthorized. If you have received this > communication= > > in > >>>> error, please address with the subject heading "Received in error," > sen= > > d to > >>>> the original sender, then delete the e-mail and destroy any copies of > i= > > t. If > >>>> you are not the intended recipient, any disclosure, copying, > distributi= > > on or > >>>> any action taken or omitted to be taken in reliance on it, is > prohibite= > > d and > >>>> may be unlawful. Any opinions or advice contained in this e-mail are > su= > > bject > >>>> to the terms and conditions expressed in the governing KPMG client > >>>> engagement letter. Opinions, conclusions and other information in this > >>>> e-mail and any attachments that do not relate to the official > business = > > of > >>>> the firm are neither given nor endorsed by it. > >>>> > >>>> KPMG cannot guarantee that e-mail communications are secure or > >>>> error-free, as information could be intercepted, corrupted, amended, > lo= > > st, > >>>> destroyed, arrive late or incomplete, or contain viruses. > >>>> > >>>> This email is being sent out by KPMG International Cooperative ("KPMG > >>>> International") on behalf of the local KPMG member firm providing > servi= > > ces > >>>> to you. KPMG International Cooperative ("KPMG International") is a > Swis= > > s > >>>> entity that serves as a coordinating entity for a network of > independen= > > t > >>>> firms operating under the KPMG name. KPMG International provides no > ser= > > vices > >>>> to clients. Each member firm of KPMG International is a legally > distinc= > > t and > >>>> separate entity and each describes itself as such. Information about > th= > > e > >>>> structure and jurisdiction of your local KPMG member firm can be > obtain= > > ed > >>>> from your KPMG representative. > >>>> > >>>> This footnote also confirms that this e-mail message has been swept by > >>>> AntiVirus software. > >>>> > >>>> > >>>> > >>>> ________________________________ > >>>> > >>>> The information in this e-mail is confidential and may be legally > >>>> privileged. It is intended solely for the addressee. Access to this > e-m= > > ail > >>>> by anyone else is unauthorized. If you have received this > communication= > > in > >>>> error, please address with the subject heading "Received in error," > sen= > > d to > >>>> the original sender, then delete the e-mail and destroy any copies of > i= > > t. If > >>>> you are not the intended recipient, any disclosure, copying, > distributi= > > on or > >>>> any action taken or omitted to be taken in reliance on it, is > prohibite= > > d and > >>>> may be unlawful. Any opinions or advice contained in this e-mail are > su= > > bject > >>>> to the terms and conditions expressed in the governing KPMG client > >>>> engagement letter. Opinions, conclusions and other information in this > >>>> e-mail and any attachments that do not relate to the official > business = > > of > >>>> the firm are neither given nor endorsed by it. > >>>> > >>>> KPMG cannot guarantee that e-mail communications are secure or > >>>> error-free, as information could be intercepted, corrupted, amended, > lo= > > st, > >>>> destroyed, arrive late or incomplete, or contain viruses. > >>>> > >>>> This email is being sent out by KPMG International Cooperative ("KPMG > >>>> International") on behalf of the local KPMG member firm providing > servi= > > ces > >>>> to you. KPMG International Cooperative ("KPMG International") is a > Swis= > > s > >>>> entity that serves as a coordinating entity for a network of > independen= > > t > >>>> firms operating under the KPMG name. KPMG International provides no > ser= > > vices > >>>> to clients. Each member firm of KPMG International is a legally > distinc= > > t and > >>>> separate entity and each describes itself as such. Information about > th= > > e > >>>> structure and jurisdiction of your local KPMG member firm can be > obtain= > > ed > >>>> from your KPMG representative. > >>>> > >>>> This footnote also confirms that this e-mail message has been swept by > >>>> AntiVirus software. > >>>> > >>>> > >>>> > >>>> ________________________________ > >>>> > >>>> The information in this e-mail is confidential and may be legally > >>>> privileged. It is intended solely for the addressee. Access to this > e-m= > > ail > >>>> by anyone else is unauthorized. If you have received this > communication= > > in > >>>> error, please address with the subject heading "Received in error," > sen= > > d to > >>>> the original sender, then delete the e-mail and destroy any copies of > i= > > t. If > >>>> you are not the intended recipient, any disclosure, copying, > distributi= > > on or > >>>> any action taken or omitted to be taken in reliance on it, is > prohibite= > > d and > >>>> may be unlawful. Any opinions or advice contained in this e-mail are > su= > > bject > >>>> to the terms and conditions expressed in the governing KPMG client > >>>> engagement letter. Opinions, conclusions and other information in this > >>>> e-mail and any attachments that do not relate to the official > business = > > of > >>>> the firm are neither given nor endorsed by it. > >>>> > >>>> KPMG cannot guarantee that e-mail communications are secure or > >>>> error-free, as information could be intercepted, corrupted, amended, > lo= > > st, > >>>> destroyed, arrive late or incomplete, or contain viruses. > >>>> > >>>> This email is being sent out by KPMG International Cooperative ("KPMG > >>>> International") on behalf of the local KPMG member firm providing > servi= > > ces > >>>> to you. KPMG International Cooperative ("KPMG International") is a > Swis= > > s > >>>> entity that serves as a coordinating entity for a network of > independen= > > t > >>>> firms operating under the KPMG name. KPMG International provides no > ser= > > vices > >>>> to clients. Each member firm of KPMG International is a legally > distinc= > > t and > >>>> separate entity and each describes itself as such. Information about > th= > > e > >>>> structure and jurisdiction of your local KPMG member firm can be > obtain= > > ed > >>>> from your KPMG representative. > >>>> > >>>> This footnote also confirms that this e-mail message has been swept by > >>>> AntiVirus software. > >>>> > >>>> ________________________________ > >>>> > >>>> The information in this e-mail is confidential and may be legally > >>>> privileged. It is intended solely for the addressee. Access to this > e-m= > > ail > >>>> by anyone else is unauthorized. If you have received this > communication= > > in > >>>> error, please address with the subject heading "Received in error," > sen= > > d to > >>>> the original sender, then delete the e-mail and destroy any copies of > i= > > t. If > >>>> you are not the intended recipient, any disclosure, copying, > distributi= > > on or > >>>> any action taken or omitted to be taken in reliance on it, is > prohibite= > > d and > >>>> may be unlawful. Any opinions or advice contained in this e-mail are > su= > > bject > >>>> to the terms and conditions expressed in the governing KPMG client > >>>> engagement letter. Opinions, conclusions and other information in this > >>>> e-mail and any attachments that do not relate to the official > business = > > of > >>>> the firm are neither given nor endorsed by it. > >>>> > >>>> KPMG cannot guarantee that e-mail communications are secure or > >>>> error-free, as information could be intercepted, corrupted, amended, > lo= > > st, > >>>> destroyed, arrive late or incomplete, or contain viruses. > >>>> > >>>> This email is being sent out by KPMG International Cooperative ("KPMG > >>>> International") on behalf of the local KPMG member firm providing > servi= > > ces > >>>> to you. KPMG International Cooperative ("KPMG International") is a > Swis= > > s > >>>> entity that serves as a coordinating entity for a network of > independen= > > t > >>>> firms operating under the KPMG name. KPMG International provides no > ser= > > vices > >>>> to clients. Each member firm of KPMG International is a legally > distinc= > > t and > >>>> separate entity and each describes itself as such. Information about > th= > > e > >>>> structure and jurisdiction of your local KPMG member firm can be > obtain= > > ed > >>>> from your KPMG representative. > >>>> > >>>> This footnote also confirms that this e-mail message has been swept by > >>>> AntiVirus software. > >>>> > >>>> ________________________________ > >>>> > >>>> The information in this e-mail is confidential and may be legally > >>>> privileged. It is intended solely for the addressee. Access to this > e-m= > > ail > >>>> by anyone else is unauthorized. If you have received this > communication= > > in > >>>> error, please address with the subject heading "Received in error," > sen= > > d to > >>>> the original sender, then delete the e-mail and destroy any copies of > i= > > t. If > >>>> you are not the intended recipient, any disclosure, copying, > distributi= > > on or > >>>> any action taken or omitted to be taken in reliance on it, is > prohibite= > > d and > >>>> may be unlawful. Any opinions or advice contained in this e-mail are > su= > > bject > >>>> to the terms and conditions expressed in the governing KPMG client > >>>> engagement letter. Opinions, conclusions and other information in this > >>>> e-mail and any attachments that do not relate to the official > business = > > of > >>>> the firm are neither given nor endorsed by it. > >>>> > >>>> KPMG cannot guarantee that e-mail communications are secure or > >>>> error-free, as information could be intercepted, corrupted, amended, > lo= > > st, > >>>> destroyed, arrive late or incomplete, or contain viruses. > >>>> > >>>> This email is being sent out by KPMG International Cooperative ("KPMG > >>>> International") on behalf of the local KPMG member firm providing > servi= > > ces > >>>> to you. KPMG International Cooperative ("KPMG International") is a > Swis= > > s > >>>> entity that serves as a coordinating entity for a network of > independen= > > t > >>>> firms operating under the KPMG name. KPMG International provides no > ser= > > vices > >>>> to clients. Each member firm of KPMG International is a legally > distinc= > > t and > >>>> separate entity and each describes itself as such. Information about > th= > > e > >>>> structure and jurisdiction of your local KPMG member firm can be > obtain= > > ed > >>>> from your KPMG representative. > >>>> > >>>> This footnote also confirms that this e-mail message has been swept by > >>>> AntiVirus software. > >>>> > >>>> > >>>> > >>>> ________________________________ > >>>> The information in this e-mail is confidential and may be legally > >>>> privileged. It is intended solely for the addressee. Access to this > e-m= > > ail > >>>> by anyone else is unauthorized. If you have received this > communication= > > in > >>>> error, please address with the subject heading "Received in error," > sen= > > d to > >>>> the original sender, then delete the e-mail and destroy any copies of > i= > > t. If > >>>> you are not the intended recipient, any disclosure, copying, > distributi= > > on or > >>>> any action taken or omitted to be taken in reliance on it, is > prohibite= > > d and > >>>> may be unlawful. Any opinions or advice contained in this e-mail are > su= > > bject > >>>> to the terms and conditions expressed in the governing KPMG client > >>>> engagement letter. Opinions, conclusions and other information in this > >>>> e-mail and any attachments that do not relate to the official > business = > > of > >>>> the firm are neither given nor endorsed by it. > >>>> > >>>> KPMG cannot guarantee that e-mail communications are secure or > >>>> error-free, as information could be intercepted, corrupted, amended, > lo= > > st, > >>>> destroyed, arrive late or incomplete, or contain viruses. > >>>> > >>>> This email is being sent out by KPMG International Cooperative ("KPMG > >>>> International") on behalf of the local KPMG member firm providing > servi= > > ces > >>>> to you. KPMG International Cooperative ("KPMG International") is a > Swis= > > s > >>>> entity that serves as a coordinating entity for a network of > independen= > > t > >>>> firms operating under the KPMG name. KPMG International provides no > ser= > > vices > >>>> to clients. Each member firm of KPMG International is a legally > distinc= > > t and > >>>> separate entity and each describes itself as such. Information about > th= > > e > >>>> structure and jurisdiction of your local KPMG member firm can be > obtain= > > ed > >>>> from your KPMG representative. > >>>> > >>>> This footnote also confirms that this e-mail message has been swept by > >>>> AntiVirus software. > >> > >> > > ========================================================================= > > You are subscribed to the Cape Town Fighting Game Community mailing list. > > > > //www.freelists.org/list/cpt-fgc > ========================================================================= > You are subscribed to the Cape Town Fighting Game Community mailing list. > > //www.freelists.org/list/cpt-fgc >