[adaptech] FW: audyssey: games being released

  • From: "Shane C. A. Lush" <sca.lush@xxxxxxxxxxxx>
  • To: <ADAPTECH@xxxxxxxxxxxxx>
  • Date: Wed, 5 Mar 2003 14:03:59 -0500

OOPS, HEAR'S ANOTHER.
sHANE

-----Original Message-----
From: Chris Skarstad [mailto:toonhead5@xxxxxxxxx]
Sent: March 5, 2003 1:38 PM
To: blindgamers@xxxxxxxxxxxxxxx
Subject: Re: audyssey: games being released


Hi Elaine

I'm not gonna speak up for James 'cause he's perfectly able to do that for
himself, but I just wanted to point out that James made it very clear that
the Genesis project has been shelved, and that it wouldn't be developed
anymore because the idea was too ambicious for the current technology, it
was just too big of a game for the resources he has...at the moment.  I did
notice the same thing about the release dates, so I can agree with that.  I
really liked Dynaman so I bought it right away. Now I really like Hunter,
but because of lack of funds, I'm gonna have to wait til after the demo is
over to buy the fully playable version. I guess it's all about making
choices and while i can say James has the right to release games whenever
he likes, I do think that if a game is ready, release the damn thing
already, don't wait for another developer to release a game and then say,
oh! it's finally ready! I hope esp raceway doesn't come out at exactly the
same time as Super Liam, 'cause I am most definitely going to want to buy
both of those, and currently, the wallet ain't just fat enough if ya know
what i mean.
So come on guys...work together and not against each other ok?  We have
such a small market that it just doesn't make sense to make people get all
upset.


At 06:05 PM 3/5/03 +0000, you wrote:
>Hi folks
>
>This comment is really directed at James North, but it does include all
>other programmers.
>
>It is not meant as a personal attack, I'm just making some observations and
>asking a few questions.
>
>James? why do you release your games at the same time as someone else does?
>
>I mean, when Phil released packman talks, you suddenly decided to release
>change
>reaction the day before.  and now, isn't it just a bit strange that for
>months you've been
>saying that your going to release dynoman, you set release dates then put
>them
>back.  you've done this not once but quite often.
>
>now hunter has been released what a surprise you released dynoman the day
>before!
>
>we all new when hunter was being released  but we had no idea over dynaman
>because you kept changing your mind.
>
>If I didn't know any better I'd swear you are doing this on purpose, maybe
>to get attention?  yes James! your games are good but they are no more
>important than any one else's games! so why over shadow them?
>
>.  don't know about any one else here, but I'm sure getting sick of the
>competition between all programmers.  I'd really like to have all of you
>programmers working together instead of against each other, it's not as if
>we have a huge community and thousands of games being released every week.
>I personally feel all of our games are equal, there's not one which is
>better than another, and no one programmer is better than another either!
>yes, one person might like say, monkey business above say, troopanum.  and
>they are entitled to say that as that is their prerogative.
>
>I feel it very unfair of you James, to release your games right on top of
>someone else who has had the release date set for months, like in the case
>of Phil with packman talks and now Justin with hunter.
>
>I appreciate that programming a game isn't predictable, in so much as
>something can occur that wasn't foreseen, but couldn't you have held on
with
>the release of dynoman for say, another week at least?
>
>I personally would prefer the release of games to be a bit more spaced out,
>as we don't get that many new games to begin with.
>
>and I guess the last question should be? James what has happened to genesis
>and raceway?  you've been promising us those games now for how long? you've
>been saying those two games will come out shortly for as long as I've been
>on blindgamers, which is now one year, I've no idea how long before then
>you've been going on about them.
>
>I'm sure I speak for a lot of people on here, but we've had enough empty
>promises James! don't tell us your going to release a game unless you
really
>are.  You've heard the story of the boy who cried wolf?  Well, don't cry
>wolf too often Mr North or you'll find yourself being ignored.
>
>Looking forward to any comments!
>
>thanks
>
>     Elaine
>
>
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