Hear's another one! Shane -----Original Message----- From: Otto [mailto:8zamora@xxxxxxxxxxxxx] Sent: March 8, 2003 9:14 PM To: blindgamers@xxxxxxxxxxxxxxx Subject: RE: audyssey: games being released hello, we also need a new version of Sod with a new ending. anybody know where Mr. Greenwood is with tank commander and the flight simulator? Otto -----Original Message----- From: Shaun Everiss [mailto:shaun.e@xxxxxxxxxx] Sent: Thursday, March 06, 2003 20:42 To: blindgamers@xxxxxxxxxxxxxxx Subject: Re: audyssey: games being released Hi A bit off the topic of skills and such but, I tried to play sod without cheats, got to 8 level, but, on 6, I must blast electified door where lift is. Also, We need more medkits!!!, I ad 5 helth and no kit. ShaunAt 11:39 a.m. 6/03/2003 -0600, you wrote: >I think what James and Frank are talking about is something that all gamers >face. One person says, oh that's easy. I beat that without even batting an >eye. Troopanum! yawn! >now I picked on Troopanum even though I like it but I had to pick something >so there you have it. My point is that it all comes down to skills. I find >troopanum at the normal and insain levels to be challenging. yes, I know >Frank is laughing at me now, lol stop that! grin >but like I said, we all have different skills and what's challenging to >one person is child's play to another. So i think we need to keep that in >mind. I can understand what Frank was saying about making the games >challenging, but come on will ya? If they make the game too hard, it's only >going to frustrate those who don't have the necessary skills to play the >game, and then they're going to feellike they waisted $25 bucks on a game, >not to mention feeling inferior to those with better skills, which further >devides us. we're already divided enough on our choice of screen reader and >organization to belong to, and doing that just doesn't seem quite right to >me. Not everyone is a wizz, so please, game developers, if you've got a >simple game idea, run with it! You're always going to find someone who >likes it. >The more games, the better for all of us! > > >At 07:53 AM 3/6/03 -0700, you wrote: > >That's what I call a good post. Taking someone's Email piece by piece, > >responding constructively while providing something to back up what you say. > >Thanks for sending it. > > > > > >----- Original Message ----- > >From: "James Jolley" <jjolley@xxxxxxxxxxxxxxxx> > >To: <blindgamers@xxxxxxxxxxxxxxx> > >Sent: Thursday, March 06, 2003 7:36 AM > >Subject: Re: audyssey: games being released > > > > > > > Hi Frank, i'm sorry but you need to get your facts straight! > > > > > > I'll take you through the message and follow your points with asterisks > > > again > > > > > > ----- Original Message ----- > > > From: "Frank Ibarra" <ibarra02@xxxxxxxxx> > > > To: <blindgamers@xxxxxxxxxxxxxxx> > > > Sent: Thursday, March 06, 2003 4:38 AM > > > Subject: Re: audyssey: games being released > > > > > > > > > > Ok, I will paste your quoted message and answer to it as I go. > > > > Your message has the asteriscs. > > > > > > > > *I agree with you on this one, but then I do think personally that Jim > > > > is > > > > doing far too much attacking of Justin. > > > > > > > > If so, it hasn't worked. > > > > I haven't heard a response from Justin. > > > > At anyrate, as a member of the list, this is Jame's privilege, just as > >it > > > is your to say what you feel needs to be said. > > > > And Mr. Justin is quite capable of coming to his own defense if he > truly > > > gave a hoop about what the community he serves > > > > wants. > > > > Still waiting... > > > > > > > *Justin realises that his software is for simpler players and he > naturally > > > knows his market. > > > > > > > Your next point. > > > > > > > For those users who don't have nor care to aquire the necessary skills > >to > > > play higher games, you are probably in the > > > > right. > > > > None taxing. > > > > As for the job, what job? > > > > What job do they do? > > > > Keep people entertained doing simple tasks? > > > > Simple is good for a few hours even as far as I am concerned if atleast > > > for learning, but if you want to stay that way, you > > > > are within your rights. > > > > > > *Frank, let me get this straight, I own most of the games in our > industry. > > > Dave's lonewolf, shades, trek 2k, Esp's pinball, Ailien Outback and MB, > > > BSC's Trupanum. Now, to say that i'd only go for simple tasks is a > little > > > strange isn't it. I mean, the only point I was making was that Trupanum > >is > > > nice to play when you can't be bothered actually thinking! lol! You > know > > > what it's like well perhaps you don't, you don't always want a challenge. > >I > > > still play those word games too from Rob Bets too just because there time > > > fillers. > > > > > > > As I mentioned before, I am a buyer of products, and as such I expect > >the > > > best. > > > > Having something that might just do the job is not enough for me. > > > > The days of dos and other simple tasks are over, the tools for better > > > coding are here, and so are the facilities for > > > > accomplishing such deeds. > > > > Poor sound quality, easy games are not for me. > > > > Which is why I don't buy his work, it doesn't do it for me. > > > > If it does it for you, then more power to you. > > > > A master pianist became a master through hours in the practise room > > > > > > > *What's the point about the master pianist meant to mean? Tell me that? > > > I'm not saying i'm a master pianist by any means, despite that i've won > > > countless competitions and so forth, not to mention the many hours of > > > transcription work i have done using MIDI technology but of course > you say > > > that MIDI sounds cheap! We'll see!! > > > > > > > Next point: > > > > > > > So if you truly believe what you just said, why my saying that it is > > > beneath me bothers you? > > > > > > > > If you were centered enough in your view, you would take it for what it > >is > > > meant. > > > > Yes, my skills are higher than his games require and that is that. > > > > If I happen to be better than others, then who cares, I am not > >competing. > > > > > > > > Oh, and guess what, I suck at rocket science. > > > > So I probably won't get into stuff that requires this knowledge. > > > > And I have no right asking those who do good at it to limit their > >learning > > > curbe just so I feel confortable hanging around > > > > them. > > > > Your skills are yours to do with what you will, and it is a hard > fact in > > > the real world, but yes, there are those smarter than > > > > me and you out there. > > > > I mean, who invented the midi keyboard, a person who thought the piano > >was > > > good enough and did the job or somebody > > > > who wanted better and faster conposition turn-out? > > > > > > > *Firstly, get your facts straight about the development of MIDI! Your > >wrong > > > there. MIDI wasn't initially developed for composers, the sequencer, or > > > what we know of as a sequencer didn't really come into it's own until > >about > > > 1985, but again your an expert at everything, including my > business! lol! > > > Also, MIDI was developed as a method of combining sounds from various > > > instruments, it was a performance aid. > > > > > > > Next point: > > > > > > > Just because your system is not compatible enough with one game, > and the > > > other did work you are going to take it out on > > > > the game? > > > > Or is it computer skills again? > > > > Who's fault is it? > > > > The developer for not making his work intuitive enough to do this for > >you, > > > or the five minutes that would have taken to > > > > learn how to do this, or perhaps have somebody do it for you? > > > > Or even get some other sound card that would support this? > > > > After all, they are quite cheap now, cheap enough that even a college > > > student would be able to skip a few lunch breaks > > > > and buy one. > > > > > > > *Funny that is, considering the Audygy card certainly wasn't cheap, 240 > > > pounds when I purchased mine, I got the platinum EX version. You'd > expect > > > it to work on a card such as that because creative are so standard in the > > > business aren't they. Also, don't you ever try to make out that I have > >poor > > > computer skills. I've been around computers for years, started out > >writing > > > dos applications, did extensive programming for the Eureka A-4 laptop > > > computer in the late 80s, wrote several add on packages for that. At > > > present, i'm working on scripting a package for the Conservatory of music > >in > > > london for JAWS called SuperConductor, lol yet another cheap and cheerful > > > MIDI playback tool! > > > > > > > As for the speed of the game, I have played troop at all levels at a > > > friend's and the speed doesn't compare with aito. > > > > But then how would you know having not played the full game as to the > > > differences. > > > > > > > *Again, more unvarified facts! lol! Getting good at it aren't we? I > >mean, > > > I did buy Alien outback when it came out. Ask Jim. > > > > > > > Next point: > > > > > > > Hmmm, interesting. > > > > I still don't get your point. > > > > If you are going to defend bsc, give me some good hard facts. > > > > The fact that the games are easier (I already played the easy games and > >I > > > don't need easier), more suited to people with beginning skills, > > > > (why should I limit my self and regress so that a developer can > have his > > > eago masturbated), > > > > And when there are a plithora of starting developers who will ensure > >that > > > beginning players will always be satisfied? > > > > > > > > Play what ever you want to play, my opinion doesn't stop you from > buying > > > the game you want and playing till you are blue in the face. > > > > > > > *Fair point, all i'm saying is that you should take the time and realise > > > that BSC are aiming at a different market. > > > > > > > As for other users, they can speak for themselves. > > > > > > > > As for the soap box, > > > > May I suggest you read your manual on setting up filters for your email > > > messages. > > > > The address you wish to block is > > > > ibarra02@xxxxxxxxx > > > > You will not be bothered after this with my posts should you choose to > > > delete them or send them straight to your trash folder. > > > > > > > *Frank, as if i'm going to block you for making your points? Anyone who > > > knows me will realise that i'm not in the business of being stupid over > >this > > > kind of thing. It's constructive discussion. > > > > > > > Next point: > > > > > > > >From her posts I have surmized she is not getting what she wants. > > > > She feels that all games are the same and that all developers and > >programs > > > made by them are or should be equal. > > > > > > > > I have come to expect anybody who wants my money to sell me quality > >stuff. > > > > Thus far, I will keep buying from the companies who provide me with > such > > > entertainment and discart the others as they do not meat my needs. > > > > > > > > And if she has the right to take the pis out of a developer like James, > > > why can't I when I am a consumer as she is? > > > > Is he going to stop developing games for you because of what Frank > says? > > > > One would hope that he has the necessary stamina to take constructive > >and > > > at times harsh critisism from those who want better or are > unsatisfied, if > > > not, then he has no business making a > > > > career in this field or any that require serving the public. > > > > So, don't worry, I doubt that he will stop producing games that you > >enjoy. > > > > > > > *I'm not concerned about the fact that you have a point to make, but your > > > verry heavy handed about how you make it! > > > > > > > Next point: > > > > > > > > > > > Your privilege again. > > > > But if James did not do it, rest asured that some other concerned > player > > > would. > > > > And he is in a good position to do so. > > > > He has the prior production line and sales, and even the skills to back > >up > > > what he says. > > > > And he is a member of the list as well. > > > > And as a side remark again, I think rap is derogatory and at times > > > obscene. I think it promotes mostly hard feelings and I > > > > am not going to endorse it as a musicion nor as a conposer. > > > > > > > > Anyhow, I willnot teach my students any of it. > > > > The same thing goes for games. > > > > If you play a piece on a transposed key just because it is easier, and > > > then try to make a cd of it and call it good original > > > > work you will be cheating your audience. > > > > And this is what I mean by denounsing bsc. > > > > As a consumer, or as a developer. > > > > > > *Closed mindedness there or what? I personally don't like wrap music but > > > have produced various grooves and so on for students to work with to play > > > with, more the point, to experiment with. > > > > > > > Also, there is a reason why midi music production is only part of the > > > internet at best. > > > > I have used it in the passed to compose scores for my students and > > > instructors, but beyond this, I can say that the sound > > > > has any value for me. > > > > But I digress again. > > > > > > > *So, your saying that MIDI music is incapable of sounding natural? Is > >that > > > it? Your saying that MIDI music sounds cheezy? Your out of touch mate > >with > > > the business. Might I suggest you download some of my transcription work > >at > > > ftp.james.jolley@xxxxxxxxxxxxxxxxxxxxx > > > and that goes for anyone else who may be interested. I've spent > thousands > > > on this business, i'm using top quality orchestral libraries and would > > > hardly say my sequences are unnatural. Again, unvarified! Shows > what you > > > know about the history, the development, the ethics of MIDI composition. > > > > > > Best > > > > > > -James- > > > > > > > > Respecfully yours, > > > > > > > > Frank. > > > > > > > > > > > > BlindGamers is the discussion list of the Audyssey community and all > > > members are expected to behave in accordance with the community charter > > > which can be found at http://www.audysseymagazine.org/charter.htm > > > > to join the list send a blank Email to > > > BlindGamers-subscribe@xxxxxxxxxxxxxxx > > > > messages for the list should be addressed to > BlindGamers@xxxxxxxxxxxxxxx > > > > You can leave the list at any time by sending a blank Email to > > > BlindGamers-unsubscribe@xxxxxxxxxxxxxxx > > > > Visit us on the web at http://www.audysseymagazine.org/ > > > > > > > > > > > > Your use of Yahoo! Groups is subject to > >http://docs.yahoo.com/info/terms/ > > > > > > > > > > > > > > > > > > > > > BlindGamers is the discussion list of the Audyssey community and all > >members are expected to behave in accordance with the community charter > >which can be found at http://www.audysseymagazine.org/charter.htm > > > to join the list send a blank Email to > >BlindGamers-subscribe@xxxxxxxxxxxxxxx > > > messages for the list should be addressed to BlindGamers@xxxxxxxxxxxxxxx > > > You can leave the list at any time by sending a blank Email to > >BlindGamers-unsubscribe@xxxxxxxxxxxxxxx > > > Visit us on the web at http://www.audysseymagazine.org/ > > > > > > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > > > > > > > > > > > >BlindGamers is the discussion list of the Audyssey community and all > >members are expected to behave in accordance with the community charter > >which can be found at http://www.audysseymagazine.org/charter.htm > >to join the list send a blank Email to BlindGamers-subscribe@xxxxxxxxxxxxxxx > >messages for the list should be addressed to BlindGamers@xxxxxxxxxxxxxxx > >You can leave the list at any time by sending a blank Email to > >BlindGamers-unsubscribe@xxxxxxxxxxxxxxx > >Visit us on the web at http://www.audysseymagazine.org/ > > > > > >Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > >BlindGamers is the discussion list of the Audyssey community and all >members are expected to behave in accordance with the community charter >which can be found at http://www.audysseymagazine.org/charter.htm >to join the list send a blank Email to BlindGamers-subscribe@xxxxxxxxxxxxxxx >messages for the list should be addressed to BlindGamers@xxxxxxxxxxxxxxx >You can leave the list at any time by sending a blank Email to >BlindGamers-unsubscribe@xxxxxxxxxxxxxxx >Visit us on the web at http://www.audysseymagazine.org/ > > >Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ BlindGamers is the discussion list of the Audyssey community and all members are expected to behave in accordance with the community charter which can be found at http://www.audysseymagazine.org/charter.htm to join the list send a blank Email to BlindGamers-subscribe@xxxxxxxxxxxxxxx messages for the list should be addressed to BlindGamers@xxxxxxxxxxxxxxx You can leave the list at any time by sending a blank Email to BlindGamers-unsubscribe@xxxxxxxxxxxxxxx Visit us on the web at http://www.audysseymagazine.org/ Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ BlindGamers is the discussion list of the Audyssey community and all members are expected to behave in accordance with the community charter which can be found at http://www.audysseymagazine.org/charter.htm to join the list send a blank Email to BlindGamers-subscribe@xxxxxxxxxxxxxxx messages for the list should be addressed to BlindGamers@xxxxxxxxxxxxxxx You can leave the list at any time by sending a blank Email to BlindGamers-unsubscribe@xxxxxxxxxxxxxxx Visit us on the web at http://www.audysseymagazine.org/ Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ --- Incoming mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.459 / Virus Database: 258 - Release Date: 25/02/03 --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.459 / Virus Database: 258 - Release Date: 25/02/03