[adaptech] FW: audyssey: games being released

  • From: "Shane C. A. Lush" <sca.lush@xxxxxxxxxxxx>
  • To: <adaptech@xxxxxxxxxxxxx>
  • Date: Sat, 8 Mar 2003 21:49:17 -0500

        Hear's another one!
Shane
-----Original Message-----
From: Otto [mailto:8zamora@xxxxxxxxxxxxx]
Sent: March 8, 2003 9:14 PM
To: blindgamers@xxxxxxxxxxxxxxx
Subject: RE: audyssey: games being released


hello,

we also need a new version of Sod with a new ending.
anybody know where Mr. Greenwood is with tank commander and the flight
simulator?

Otto

-----Original Message-----
From: Shaun Everiss [mailto:shaun.e@xxxxxxxxxx]
Sent: Thursday, March 06, 2003 20:42
To: blindgamers@xxxxxxxxxxxxxxx
Subject: Re: audyssey: games being released


Hi
A bit off the topic of skills and such but, I tried to play sod without
cheats, got to 8 level, but, on 6, I must blast electified door where lift
is.
Also, We need more medkits!!!, I ad 5 helth and no kit.
ShaunAt 11:39 a.m. 6/03/2003 -0600, you wrote:
>I think what James and Frank are talking about is something that all gamers
>face. One person says, oh that's easy. I beat that without even batting an
>eye. Troopanum! yawn!
>now I picked on Troopanum even though I like it but I had to pick something
>so there you have it.  My point is that it all comes down to skills. I find
>troopanum at the normal and insain levels to be challenging. yes, I know
>Frank is laughing at me now, lol stop that! grin
>but like I said, we all have different skills  and what's challenging to
>one person is child's play to another.  So i think we need to keep that in
>mind.  I can understand what Frank was saying about making the games
>challenging, but come on will ya? If they make the game too hard, it's only
>going to frustrate those who don't have the necessary skills to play the
>game, and then they're going to feellike they waisted $25 bucks on a game,
>not to mention feeling  inferior to those with better skills, which further
>devides us. we're already divided enough on our choice of screen reader and
>organization to belong to, and doing that just doesn't seem quite right to
>me. Not everyone is a wizz, so please, game developers, if you've got a
>simple game idea, run with it! You're always going to find someone who
>likes it.
>The more games, the better for all of us!
>
>
>At 07:53 AM 3/6/03 -0700, you wrote:
> >That's what I call a good post.  Taking someone's Email piece by piece,
> >responding constructively while providing something to back up what you
say.
> >Thanks for sending it.
> >
> >
> >----- Original Message -----
> >From: "James Jolley" <jjolley@xxxxxxxxxxxxxxxx>
> >To: <blindgamers@xxxxxxxxxxxxxxx>
> >Sent: Thursday, March 06, 2003 7:36 AM
> >Subject: Re: audyssey: games being released
> >
> >
> > > Hi Frank, i'm sorry but you need to get your facts straight!
> > >
> > > I'll take you through the message and follow your points with
asterisks
> > > again
> > >
> > > ----- Original Message -----
> > > From: "Frank Ibarra" <ibarra02@xxxxxxxxx>
> > > To: <blindgamers@xxxxxxxxxxxxxxx>
> > > Sent: Thursday, March 06, 2003 4:38 AM
> > > Subject: Re: audyssey: games being released
> > >
> > >
> > > > Ok, I will paste your quoted message and answer to it as I go.
> > > > Your message has the asteriscs.
> > > >
> > > > *I agree with you on this one, but then I do think personally that
Jim
> > > > is
> > > > doing far too much attacking of Justin.
> > > >
> > > > If so, it hasn't worked.
> > > > I haven't heard a response from Justin.
> > > > At anyrate, as a member of the list, this is Jame's privilege, just
as
> >it
> > > is your to say what you feel needs to be said.
> > > > And Mr. Justin is quite capable of coming to his own defense if he
> truly
> > > gave a hoop about what the community he serves
> > > > wants.
> > > > Still waiting...
> > > >
> > > *Justin realises that his software is for simpler players and he
> naturally
> > > knows his market.
> > >
> > > > Your next point.
> > >
> > > > For those users who don't have  nor care to aquire the necessary
skills
> >to
> > > play higher games, you are probably in the
> > > > right.
> > > > None taxing.
> > > > As for the job, what job?
> > > > What job do they do?
> > > > Keep people entertained doing simple tasks?
> > > > Simple is good for a few hours even as far as I am concerned if
atleast
> > > for learning, but if you want to stay that way, you
> > > > are within your rights.
> > >
> > > *Frank, let me get this straight, I own most of the games in our
> industry.
> > > Dave's lonewolf, shades, trek 2k, Esp's pinball, Ailien Outback and
MB,
> > > BSC's Trupanum.  Now, to say that i'd only go for simple tasks is a
> little
> > > strange isn't it.  I mean, the only point I was making was that
Trupanum
> >is
> > > nice to play when you can't be bothered actually thinking!  lol!  You
> know
> > > what it's like well perhaps you don't, you don't always want a
challenge.
> >I
> > > still play those word games too from Rob Bets too just because there
time
> > > fillers.
> > >
> > > > As I mentioned before, I am a buyer of products, and as such I
expect
> >the
> > > best.
> > > > Having something that might just do the job is not enough for me.
> > > > The days of dos and other simple tasks are over, the tools for
better
> > > coding are here, and so are the facilities for
> > > > accomplishing such deeds.
> > > > Poor sound quality, easy games are not for me.
> > > > Which is why I don't buy his work, it doesn't do it for me.
> > > > If it does it for you, then more power to you.
> > > > A master pianist became a master through hours in the practise room
> > > >
> > > *What's the point about the master pianist meant to mean?  Tell me
that?
> > > I'm not saying i'm a master pianist by any means, despite that i've
won
> > > countless competitions and so forth, not to mention the many hours of
> > > transcription work i have done using MIDI technology but of course
> you say
> > > that MIDI sounds cheap!  We'll see!!
> > >
> > > > Next point:
> > >
> > > > So if you truly believe what you just said, why my saying that it is
> > > beneath me bothers you?
> > > >
> > > > If you were centered enough in your view, you would take it for what
it
> >is
> > > meant.
> > > > Yes, my skills are higher than his games require and that is that.
> > > > If I happen to be better than others, then who cares, I am not
> >competing.
> > > >
> > > > Oh, and guess what, I suck at rocket science.
> > > > So I probably won't get into stuff that requires this knowledge.
> > > > And I have no right asking those who do good at it to limit their
> >learning
> > > curbe just so I feel confortable hanging around
> > > > them.
> > > > Your skills are yours to do with what you will, and it is a hard
> fact in
> > > the real world, but yes, there are those smarter than
> > > > me and you out there.
> > > > I mean, who invented the midi keyboard, a person who thought the
piano
> >was
> > > good enough and did the job or somebody
> > > > who wanted better and faster conposition turn-out?
> > > >
> > > *Firstly, get your facts straight about the development of MIDI!  Your
> >wrong
> > > there.  MIDI wasn't initially developed for composers, the sequencer,
or
> > > what we know of as a sequencer didn't really come into it's own until
> >about
> > > 1985, but again your an expert at everything, including my
> business!  lol!
> > > Also, MIDI was developed as a method of combining sounds from various
> > > instruments, it was a performance aid.
> > >
> > > > Next point:
> > >
> > > > Just because your system is not compatible enough with one game,
> and the
> > > other did work you are going to take it out on
> > > > the game?
> > > > Or is it computer skills again?
> > > > Who's fault is it?
> > > > The developer for not making his work intuitive enough to do this
for
> >you,
> > > or the five minutes that would have taken to
> > > > learn how to do this, or perhaps have somebody do it for you?
> > > > Or even get some other sound card that would support this?
> > > > After all, they are quite cheap now, cheap enough that even a
college
> > > student would be able to skip a few lunch breaks
> > > > and buy one.
> > > >
> > > *Funny that is, considering the Audygy card certainly wasn't cheap,
240
> > > pounds when I purchased mine, I got the platinum EX version.  You'd
> expect
> > > it to work on a card such as that because creative are so standard in
the
> > > business aren't they.  Also, don't you ever try to make out that I
have
> >poor
> > > computer skills.  I've been around computers for years, started out
> >writing
> > > dos applications, did extensive programming for the Eureka A-4 laptop
> > > computer in the late 80s, wrote several add on packages for that.  At
> > > present, i'm working on scripting a package for the Conservatory of
music
> >in
> > > london for JAWS called SuperConductor, lol yet another cheap and
cheerful
> > > MIDI playback tool!
> > >
> > > > As for the speed of the game, I have played troop at all levels at a
> > > friend's and the speed doesn't compare with aito.
> > > > But then how would you know having not played the full game as to
the
> > > differences.
> > > >
> > > *Again, more unvarified facts! lol!  Getting good at it aren't we?  I
> >mean,
> > > I did buy Alien outback when it came out.  Ask Jim.
> > >
> > > > Next point:
> > >
> > > > Hmmm, interesting.
> > > > I still don't get your point.
> > > > If you are going to defend bsc, give me some good hard facts.
> > > > The fact that the games are easier (I already played the easy games
and
> >I
> > > don't need easier), more suited to people with beginning skills,
> > > > (why should I limit my self and regress so that a developer can
> have his
> > > eago masturbated),
> > > > And when there are a plithora of starting developers who will ensure
> >that
> > > beginning players will always be satisfied?
> > > >
> > > > Play what ever you want to play, my opinion doesn't stop you from
> buying
> > > the game you want and playing till you are blue in the face.
> > > >
> > > *Fair point, all i'm saying is that you should take the time and
realise
> > > that BSC are aiming at a different market.
> > >
> > > > As for other users, they can speak for themselves.
> > > >
> > > > As for the soap box,
> > > > May I suggest you read your manual on setting up filters for your
email
> > > messages.
> > > > The address you wish to block is
> > > > ibarra02@xxxxxxxxx
> > > > You will not be bothered after this with my posts should you choose
to
> > > delete them or send them straight to your trash folder.
> > > >
> > > *Frank, as if i'm going to block you for making your points?  Anyone
who
> > > knows me will realise that i'm not in the business of being stupid
over
> >this
> > > kind of thing.  It's constructive discussion.
> > >
> > > > Next point:
> > >
> > > > >From her posts I have surmized she is not getting what she wants.
> > > > She feels that all games are the same and that all developers and
> >programs
> > > made by them are or should be equal.
> > > >
> > > > I have come to expect anybody who wants my money to sell me quality
> >stuff.
> > > > Thus far, I will keep buying from the companies who provide me with
> such
> > > entertainment and discart the others as they do not meat my needs.
> > > >
> > > > And if she has the right to take the pis out of a developer like
James,
> > > why can't I when I am a consumer as she is?
> > > > Is he going to stop developing games for you because of what Frank
> says?
> > > > One would hope that he has the necessary stamina to take
constructive
> >and
> > > at times harsh critisism from those who want better or are
> unsatisfied, if
> > > not, then he has no business making a
> > > > career in this field or any that require serving the public.
> > > > So, don't worry, I doubt that he will stop producing games that you
> >enjoy.
> > > >
> > > *I'm not concerned about the fact that you have a point to make, but
your
> > > verry heavy handed about how you make it!
> > >
> > > > Next point:
> > >
> > > >
> > > > Your privilege again.
> > > > But if James did not do it, rest asured that some other concerned
> player
> > > would.
> > > > And he is in a good position to do so.
> > > > He has the prior production line and sales, and even the skills to
back
> >up
> > > what he says.
> > > > And he is a member of the list as well.
> > > > And as a side remark again, I think rap is derogatory and at times
> > > obscene.  I think it promotes mostly hard feelings and I
> > > > am not going to endorse it as a musicion nor as a conposer.
> > > >
> > > > Anyhow, I willnot teach my students any of it.
> > > > The same thing goes for games.
> > > > If you play a piece on a transposed key just because it is easier,
and
> > > then try to make a cd of it and call it good original
> > > > work you will be cheating your audience.
> > > > And this is what I mean by denounsing bsc.
> > > > As a consumer, or as a developer.
> > >
> > > *Closed mindedness there or what?  I personally don't like wrap music
but
> > > have produced various grooves and so on for students to work with to
play
> > > with, more the point, to experiment with.
> > >
> > > > Also, there is a reason why midi music production is only part of
the
> > > internet at best.
> > > > I have used it in the passed to compose scores for my students and
> > > instructors, but beyond this, I can say that the sound
> > > > has any value for me.
> > > > But I digress again.
> > > >
> > > *So, your saying that MIDI music is incapable of sounding natural?  Is
> >that
> > > it?  Your saying that MIDI music sounds cheezy?  Your out of touch
mate
> >with
> > > the business.  Might I suggest you download some of my transcription
work
> >at
> > > ftp.james.jolley@xxxxxxxxxxxxxxxxxxxxx
> > > and that goes for anyone else who may be interested.  I've spent
> thousands
> > > on this business, i'm using top quality orchestral libraries and would
> > > hardly say my sequences are unnatural.  Again, unvarified!  Shows
> what you
> > > know about the history, the development, the ethics of MIDI
composition.
> > >
> > > Best
> > >
> > > -James-
> > > >
> > > > Respecfully yours,
> > > >
> > > > Frank.
> > > >
> > > >
> > > > BlindGamers is the discussion list of the Audyssey community and all
> > > members are expected to behave in accordance with the community
charter
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> > > >
> > > >
> > >
> > >
> > > BlindGamers is the discussion list of the Audyssey community and all
> >members are expected to behave in accordance with the community charter
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http://docs.yahoo.com/info/terms/
> > >
> > >
> >
> >
> >
> >BlindGamers is the discussion list of the Audyssey community and all
> >members are expected to behave in accordance with the community charter
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> >to join the list send a blank Email to
BlindGamers-subscribe@xxxxxxxxxxxxxxx
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>
>
>BlindGamers is the discussion list of the Audyssey community and all
>members are expected to behave in accordance with the community charter
>which can be found at http://www.audysseymagazine.org/charter.htm
>to join the list send a blank Email to
BlindGamers-subscribe@xxxxxxxxxxxxxxx
>messages for the list should be addressed to BlindGamers@xxxxxxxxxxxxxxx
>You can leave the list at any time by sending a blank Email to
>BlindGamers-unsubscribe@xxxxxxxxxxxxxxx
>Visit us on the web at http://www.audysseymagazine.org/
>
>
>Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/



BlindGamers is the discussion list of the Audyssey community and all members
are expected to behave in accordance with the community charter which can be
found at http://www.audysseymagazine.org/charter.htm
to join the list send a blank Email to BlindGamers-subscribe@xxxxxxxxxxxxxxx
messages for the list should be addressed to BlindGamers@xxxxxxxxxxxxxxx
You can leave the list at any time by sending a blank Email to
BlindGamers-unsubscribe@xxxxxxxxxxxxxxx
Visit us on the web at http://www.audysseymagazine.org/


Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/





BlindGamers is the discussion list of the Audyssey community and all members
are expected to behave in accordance with the community charter which can be
found at http://www.audysseymagazine.org/charter.htm
to join the list send a blank Email to BlindGamers-subscribe@xxxxxxxxxxxxxxx
messages for the list should be addressed to BlindGamers@xxxxxxxxxxxxxxx
You can leave the list at any time by sending a blank Email to
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Visit us on the web at http://www.audysseymagazine.org/


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