I replaced both updaterect commands by SDL_Flip(prSDLScreen) (I left those Picasso commands untouched) but I still get jerky pictures. Alas, I don't understand enough of the video stuff to fix it myself. May be I'll try to ask the guys at the SDL mailing list after my holiday :-) but of course it would be great if you could take a look on it also. --- fari mueller <farimueller@xxxxxxxx> schrieb: > > The problem, though, is that even in DGA mode most > X > > drivers don't implement > > syncing with the vertical retrace, so tearing will > > still occur. > > From what I read in the SDL mailing list I think > this > depends on whether you get a hardware surface or > not. > I read that nowadays most videodrivers should > support > it when dga is used, but it will not work with the > default x11 videodriver, so one has to change > SDL_VIDEODRIVER to dga. Then SDL will activate > SDL_HWSURFACE automatically if SDL_DOUBLEBUF is > requested. Under these preconditions the use of > SDL_Flip instead of updaterect(s) will wait for the > vertical retrace to switch the videobuffers. > In the link I sent in my previous posting you can > see > that this guys has done exactly the same thing to > make > vsync work in Xmame using dga as videodriver for > SDL. > My current problem is to understand what's going on > in > EUAE's sdlgfx.c. Yesterday I modified it and added > the > SDL_DOUBLEBUF flag to uiSDLVidModFlags before > SDL_SetVideoMode is called. Alas I wasn't quite sure > what to do with SDL_Flip so I added it to > sdl_flush_block_nolock after SDL_UpdateRect which > resulted is some frantic flickering of the lowermost > 20% of my screen. In the meanwhile I think that I > have > to replace the SDL_UpdateRect by > SDL_Flip(prSDLScreen). I'll try it this evening. I'm > still not sure what to do with the other > UpdateRect(s), as far as I can see they're for > Picasse > emulation only one is for erasing the screen, > probably > I have to replace them also by > SDL_Flip(prSDLScreen). > I'll play around a bit and keep you informed. May be > you don't have to bother with OpenGL renderering to > implement VSync after all - if the XMame guys could > do > it with some minor changes it should also be > possible > in E-UAE. > ___________________________________________________________ Telefonate ohne weitere Kosten vom PC zum PC: http://messenger.yahoo.de