> The problem, though, is that even in DGA mode most X > drivers don't implement > syncing with the vertical retrace, so tearing will > still occur. From what I read in the SDL mailing list I think this depends on whether you get a hardware surface or not. I read that nowadays most videodrivers should support it when dga is used, but it will not work with the default x11 videodriver, so one has to change SDL_VIDEODRIVER to dga. Then SDL will activate SDL_HWSURFACE automatically if SDL_DOUBLEBUF is requested. Under these preconditions the use of SDL_Flip instead of updaterect(s) will wait for the vertical retrace to switch the videobuffers. In the link I sent in my previous posting you can see that this guys has done exactly the same thing to make vsync work in Xmame using dga as videodriver for SDL. My current problem is to understand what's going on in EUAE's sdlgfx.c. Yesterday I modified it and added the SDL_DOUBLEBUF flag to uiSDLVidModFlags before SDL_SetVideoMode is called. Alas I wasn't quite sure what to do with SDL_Flip so I added it to sdl_flush_block_nolock after SDL_UpdateRect which resulted is some frantic flickering of the lowermost 20% of my screen. In the meanwhile I think that I have to replace the SDL_UpdateRect by SDL_Flip(prSDLScreen). I'll try it this evening. I'm still not sure what to do with the other UpdateRect(s), as far as I can see they're for Picasse emulation only one is for erasing the screen, probably I have to replace them also by SDL_Flip(prSDLScreen). I'll play around a bit and keep you informed. May be you don't have to bother with OpenGL renderering to implement VSync after all - if the XMame guys could do it with some minor changes it should also be possible in E-UAE. --- Richard Drummond <evilrich@xxxxxxxxxxxxxx> schrieb: > Hi Frank > > On Thursday 02 February 2006 04:52, fari mueller > wrote: > > I tried it yesterday but it didn't help. Changing > the videodriver to dga > > did work, but the tearing is still there. > Obviously activating and using > > the double buffering is not that simple as I was > hoping, but it doesn't > > seem to be a big deal either. I found the > following: > > > > > http://www.mail-archive.com/xmame@xxxxxxxxxxxxxxxxxxxxx/msg06159.html > > The problem, though, is that even in DGA mode most X > drivers don't implement > syncing with the vertical retrace, so tearing will > still occur. > > AFAIK, the only way to get tear-free screen update > on X is to use OpenGL for > rendering (AFAICR, you can use the DRI configuration > system to control > syncing with the vertical retrace on an > application-by-application basis). > > I do plan to add support for OpenGL renderering in > E-UAE, but I've been > incredibly busy with work for the last two months or > so. Hopefully, in the > next week or two I'll have some more time to start > working on E-UAE again. > > Cheers, > Rich > > ___________________________________________________________ Telefonate ohne weitere Kosten vom PC zum PC: http://messenger.yahoo.de