I just finished Problem 3, "Insert Disk 2...". I simply cycle the disk images from currprefs.df[0..n] into changed_prefs.df[0..n] where n is the number of using a gamepad-button-combination. It seems to work well! The real problem is giving feedback to the user though. I'll see what I can cook up :-D BR/D On 7/2/07, daniel åkerud <daniel.akerud@xxxxxxxxx> wrote:
I'm on a mission to make e-uae work good from my sofa on a Sony Bravia LCD TV, with nothing but a pair of gamepads in my hand and occasionally a keyboard. The goal is to have as few reaches for the keyboard as possible. I use MythTV as front-end to my HTPC and the mythgame plugin works perfectly with e-uae. Here are my current identified problems (some solved, some not): Problem 1 - Resetting and especially shutting down e-uae using the gamepad (SOLVED) Reaching for keyboard (R12+Q) is tedious. I solved this one by hacking into the sdl/joystick code. A combination of keys is needed so that it is not reached by accident. I actually tried very hard to do this properly, but I gave up after a few hours. The qnd solution was to hijack jd-sdl/joystick.c/read_joy() and keep all the states by myself. I would love some advise here. Is there already support for this deep somewhere in the code? I'd love to make a _proper_ patch with some guidance. Problem 2 - Proper fullscreen (SOLVED) This one is already solved with a quick and dirty hack to sdl/opengl code. It actually makes the texture larger in order to stretch the amiga-screen as large as possible. It is a very ugly hack. I'm very interesting in what Drummond is doing in this area. ( Hi! :) ) Problem 3 - Insert Disk 2... (UNSOLVED, tonights problem!) Some games doesn't use secondary drives. Reaching for F12+F1-4 is acceptable, but using the mouse is not. MythGame automatically senses that the game has N disks and inserts all into the proper drives. My idea is to have a combination of keys to cycle the drives. Drive n becomes n+1, etc (Only cycle drives with diskettes inserted). I will use the code from Problem 1 here, but I need to find out how to cycle floppys in code. Tonights challenge! Any hints appreciated. Problem 4 - Changing input (UNSOLVED) Some games wants you to use JUST those keys that you conveniently have mapped to emulate a joystick on keyboard. And some games want to you press right mouse button when you have a joystick there... My idea here is to somehow be able to cycle input-system for port0/1 with the gamepads. Problem 5 - On-Sreen-Display, OSD (UNSOLVED) Most of these problems could benefit from OSDs. That is, cycling diskettes in drives or input-systems could really benefit from some feedback to the user (hey that's me!). A temporary solution perhaps could be to launch KDE's (or another WMs) OSD functionality. I think KDE has a command-line program to show OSDs, although this is very far back in memory. I will try to delve into this ASAP. Perhaps Drummond is thinking about this already, with the reworked graphics API? I'm thinking OpenGL and transparent stuff :-D Anyone has any more interesting stuff to add, please do! e-uae with mythgame is wonderful already and can only become better :-) BR/D