[retrochallenge] Re: Reminder: the retrochallenge begins tomorrow ...

  • From: David Shepherd <partyanimal1245@xxxxxxxxx>
  • To: retrochallenge@xxxxxxxxxxxxx
  • Date: Sat, 2 Jul 2005 14:28:22 +1000

July 1st was yesterday for me here in Australia, so i have already started. :)

On 7/2/05, Michaël Juneau <micjuneau@xxxxxxxxxxx> wrote:
> Byron Q. Desnoyers Winmill wrote:
> 
> >On Thu, Jun 30, 2005 at 10:41:23PM -0400, Michaël Juneau wrote:
> >
> >
> >>so if person A makes a game that can run on a popular, easily emulated
> >>platform, it will get judged much more often. Person B, who makes a much
> >>better software on an obscure platform could lose simply because of the
> >>difficulty to run his stuff?
> >>
> >>
> >
> >Unfortunately, that will probably be the case and I haven't quite
> >figured out how to resolve it.  Of consolation to those who are
> >using less popular, older platforms, the multiplier may make up
> >for it.  Only time will tell.  Of course, it won't help someone
> >using something obscure and modern.
> >
> >Anyhow, this is only the second year the challenge has been run
> >and it was the first time I wrote the rules, so there are bound to
> >be a few wrinkles uncovered to solve next year.
> >
> >
> 
> I propose we use the judging period in the beginning of August to let
> every would-be judge to help each other setup ALL the necessary
> emulators to run all that stuff (for all I know there might only be mac
> entries that require this, but we shall see), so that we can get some
> sort of fairness.
> 
> Otherwise, the results are pretty much dependant on the effectiveness of
> the advertisement on the creator's part, on the relative ease of
> emulating it. I'm still very interested into bringing new 'old' stuff
> and seeing every submission this contest gets. That's the primary goal
> for me. For all I know, the ranking is a secondary matter. But, if we
> can make it work, that'd be fun too.
> 
> 
> 
> 
>

Other related posts: