July 1st was yesterday for me here in Australia, so i have already started. :) On 7/2/05, Michaël Juneau <micjuneau@xxxxxxxxxxx> wrote: > Byron Q. Desnoyers Winmill wrote: > > >On Thu, Jun 30, 2005 at 10:41:23PM -0400, Michaël Juneau wrote: > > > > > >>so if person A makes a game that can run on a popular, easily emulated > >>platform, it will get judged much more often. Person B, who makes a much > >>better software on an obscure platform could lose simply because of the > >>difficulty to run his stuff? > >> > >> > > > >Unfortunately, that will probably be the case and I haven't quite > >figured out how to resolve it. Of consolation to those who are > >using less popular, older platforms, the multiplier may make up > >for it. Only time will tell. Of course, it won't help someone > >using something obscure and modern. > > > >Anyhow, this is only the second year the challenge has been run > >and it was the first time I wrote the rules, so there are bound to > >be a few wrinkles uncovered to solve next year. > > > > > > I propose we use the judging period in the beginning of August to let > every would-be judge to help each other setup ALL the necessary > emulators to run all that stuff (for all I know there might only be mac > entries that require this, but we shall see), so that we can get some > sort of fairness. > > Otherwise, the results are pretty much dependant on the effectiveness of > the advertisement on the creator's part, on the relative ease of > emulating it. I'm still very interested into bringing new 'old' stuff > and seeing every submission this contest gets. That's the primary goal > for me. For all I know, the ranking is a secondary matter. But, if we > can make it work, that'd be fun too. > > > > >