This sounds really cool.. I can't wait to see how the fortune teller will animate! Swirling hands around the crystal ball anyone? On Tue, Jul 21, 2009 at 9:27 AM, <figarus@xxxxxxxxx> wrote: > I've been helping alex get up and running (still in progress) and helping > nick with design questions occasionally. Also art, models, etc... > > Main goal this week besides making the fortune teller art is getting > animation figured out w/ alan (step 1 into a much bigger world :) :) ) and > once that is in, starting to create the basics for all character design and > creation... I think this is sort of a big hurdle that once we cross it, we > will be able to create npc's on the fly super fast and the artists can begin > chipping in hairstyles, clothing, etc... Exciting stuff but also a little > intimidating. > > But as always, gotta start w/ the first step and get the fortune teller > finished and boned. :) > > Sent via BlackBerry from T-Mobile > > ________________________________ > From: Alan Wolfe > Date: Tue, 21 Jul 2009 08:38:51 -0700 > To: <project1dev@xxxxxxxxxxxxx> > Subject: [project1dev] Re: weekly update > > i've been working on the animation system and bug fixes, this next week > coming up, eric and i are going to be trying to use the animation system on > the fortune teller > > On Tue, Jul 21, 2009 at 8:32 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >> >> Weekly update, good idea. >> >> I've been working on the Temple with Rorac. I have mainly been building >> traps. I have also done some little things here n there and bug fixes. I >> would say the Temple is more than 50% complete. >> >> On Tue, Jul 21, 2009 at 8:04 AM, Chris Riccobono <crysalim@xxxxxxxxx> >> wrote: >>> >>> I set up a recurring reminder with the gmail calendar about the weekly >>> update we talked about a couple days ago. For all of you gmail users >>> (which is more than half of us I think?) you can click the calendar >>> link on the top of the page and create events, and then set reminders >>> that will email you a certain time you specify before the event >>> happens. It's pretty cool, I use it for stuff I need to remember like >>> birthdays. >>> >>> So my personal update for this week (even tho it's Tuesday!): >>> >>> * worked with Matt and got some nice textures for fog puffs >>> * got that proof of concept going in fogpush, and with Alan's help >>> learned how to judge distance between models + how to use that in >>> script >>> * need to figure out a cool way to apply that in the game :) >>> * ate a cheeseburger >>> >>> The burger was good, btw. >>> >> > >