goin forward we gotta plan stuff out like this BEFORE we decide on the milestone cause now this thing has a snowboarding minigame? thats way out of the scopre of what we were talking about before for this area :/ its only a problem cause, i thought i had a good idea of the tech we'd need and was working towards that, but now this comes outa no where and is going to be a lot of work it really throws things off. On Wed, Jun 3, 2009 at 1:58 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > Thank you. That is exactly what I've been looking for. Rorac and I have > been talking about trap and room design so we will take your direction and > run with it. > > > On Wed, Jun 3, 2009 at 1:38 PM, eric drewes <figarus@xxxxxxxxx> wrote: > >> this is all up for ideas/alterations, btw >> >> >> On Wed, Jun 3, 2009 at 4:33 PM, eric drewes <figarus@xxxxxxxxx> wrote: >> >>> 1) How long is the temple going to take to complete? >>> >>> we'll have to see on that, but it will be the first real adventure of the >>> game >>> >>> 2) How many large puzzle traps will there be? >>> >>> well i was basically thinking 3 trap sections, but there could be >>> multiple traps if they are easy ones to manuever >>> >>> 3) What is the basic layout of the temple? >>> >>> i will provide a description of the temple at the end of this email >>> >>> 4) What are the different play styles that will be rewarded? >>> >>> i'll explain below >>> >>> 5) Will there be multiple paths or secret rooms? >>> >>> explanation to last 3 questions are detailed here: >>> >>> basically the temple is going to be made up of 6 parts, 3 trap areas and >>> 3 areas of psychology. i do not have a layout in mind for this yet but i >>> have distinct ideas of how it can flow so i think if you wanted to create >>> the layout or someone else did, that would be ok. >>> >>> description of the temple: >>> >>> outside art pending. >>> >>> inside there will be a large room with a single door in the middle. i >>> envision this temple to be of a hybrid mayan/egyptian style but twisted a >>> bit so it seems both ancient and futureistic. above the door says, >>> "abandon all hope, ye who enter here" - as you approach, the stone doors >>> slide open star trek style. once inside it will be the first trap section. >>> i would say it starts with a small slender corridor with no real danger to >>> lull the player into a sense of safety, once you turn the corner (going >>> right) you come across a wider corridor with various shaped bricks. Only >>> certain shaped bricks are safe the player has to figure out and when the >>> bricks go down, it sets off a trap... probably arrow traps? the safe bricks >>> are going to be far apart to require skill in jumping and control of player. >>> perk list is coming soon the list of rewards. once they player gets >>> through this part, it'll come to the first psych part - >>> >>> part 2 a new room with a sign that says "Stay on the diamond path" there >>> will be a path with diamond shapes in the middle. as you follow the path, >>> distractions will appear on either side to lure you off the path, such as a >>> treasure chest filled w/ gold, a succubus calling for you offering power and >>> love, a wounded man calling for help, claiming he left the path but the trap >>> has been set off so its safe to help him. if you go off the path, a trap >>> door opens below your feet and you fall unto a slide (this will be a >>> minigame) where you slide down and you control the whole time dodging stuff >>> from a 3rd person overhead view? sorta like snowboarding in ff7, and maybe >>> theres a time clock and you can replay this minigame in the carnival. if >>> you follow the diamond path, you come to an elevator leading down. >>> >>> part 3 >>> this will be a trap section where you dodge various traps while manueving >>> thrrough a small maze, the final room will be a big room w/ a closed door on >>> the other side. once you enter the room, the door behind you also closes so >>> you're trapped. >>> this will be the ceiling trap, where the player will have to solve a >>> puzzle before the ceiling comes down, i am not sure on the logistics of this >>> trap so if anyone has ideas, im all ears and i will continue to work on >>> this part. multiple solutions would be key with different rewards >>> >>> >>> >>> >>> once you get through here - the strange man will be waiting for you on >>> the other side, he will tell you that the last time he was on the mortal >>> plane of existence he happened upon a beast and he captured it. then he'll >>> say that is been more trouble than its worth, and he'd like you to dispose >>> of it. he offers to tteach you a skill to help, with a list of skills (to >>> be announced) and offers you a weapon off the rack. >>> >>> once in the beast room, you can fight the beast by approaching it, but >>> its not an automatic battle, maybe theres an alteernate solution that >>> involves opening a trap door below it, or maybe you can exit the room the >>> way you came and convince the strange man to just return it to the mortal >>> plane, giving you a pacification perk - then you could see the monster later >>> on in free mode :) maybe even recruit it... i have some neat ideas in this >>> direction. >>> >>> does that solve most of the questions to get started? let me know >>> >>> >>> On Wed, Jun 3, 2009 at 4:03 PM, <figarus@xxxxxxxxx> wrote: >>> >>>> Kent - >>>> >>>> Nick and I are finishing compiling the list for perks so we can start w/ >>>> the rewards but ill go ahead and address the questions the best I can... >>>> >>>> Brb, switching to my netbook >>>> >>>> Sent via BlackBerry from T-Mobile >>>> >>>> ------------------------------ >>>> *From*: Kent Petersen >>>> *Date*: Wed, 3 Jun 2009 09:51:30 -0700 >>>> *To*: <project1dev@xxxxxxxxxxxxx> >>>> *Subject*: [project1dev] temple info wanted >>>> >>>> I think it's about time we started talking about this temple. Here are >>>> some questions for Eric >>>> >>>> 1) How long is the temple going to take to complete? >>>> >>>> 2) How many large puzzle traps will there be? >>>> >>>> 3) What is the basic layout of the temple? >>>> >>>> 4) What are the different play styles that will be rewarded? >>>> >>>> 5) Will there be multiple paths or secret rooms? >>>> >>>> >>>> >>> >> >