[project1dev] Re: temple info wanted

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 3 Jun 2009 14:05:39 -0700

goin forward we gotta plan stuff out like this BEFORE we decide on the
milestone cause now this thing has a snowboarding minigame?

thats way out of the scopre of what we were talking about before for this
area :/

its only a problem cause, i thought i had a good idea of the tech we'd need
and was working towards that, but now this comes outa no where and is going
to be a lot of work it really throws things off.
On Wed, Jun 3, 2009 at 1:58 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Thank you. That is exactly what I've been looking for. Rorac and I have
> been talking about trap and room design so we will take your direction and
> run with it.
>
>
> On Wed, Jun 3, 2009 at 1:38 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> this is all up for ideas/alterations, btw
>>
>>
>> On Wed, Jun 3, 2009 at 4:33 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> 1) How long is the temple going to take to complete?
>>>
>>> we'll have to see on that, but it will be the first real adventure of the
>>> game
>>>
>>> 2) How many large puzzle traps will there be?
>>>
>>> well i was basically thinking 3 trap sections, but there could be
>>> multiple traps if they are easy ones to manuever
>>>
>>> 3) What is the basic layout of the temple?
>>>
>>> i will provide a description of the temple at the end of this email
>>>
>>> 4) What are the different play styles that will be rewarded?
>>>
>>> i'll explain below
>>>
>>> 5) Will there be multiple paths or secret rooms?
>>>
>>> explanation to last 3 questions are detailed here:
>>>
>>> basically the temple is going to be made up of 6 parts, 3 trap areas and
>>> 3 areas of psychology.  i do not have a layout in mind for this yet but i
>>> have distinct ideas of how it can flow so i think if you wanted to create
>>> the layout or someone else did, that would be ok.
>>>
>>> description of the temple:
>>>
>>> outside art pending.
>>>
>>> inside there will be a large room with a single door in the middle.  i
>>> envision this temple to be of a hybrid mayan/egyptian style but twisted a
>>> bit so it seems both ancient and futureistic.   above the door says,
>>> "abandon all hope, ye who enter here" - as you approach, the stone doors
>>> slide open star trek style.  once inside it will be the first trap section.
>>>  i would say it starts with a small slender corridor with no real danger to
>>> lull the player into a sense of safety, once you turn the corner (going
>>> right) you come across a wider corridor with various shaped bricks.  Only
>>> certain shaped bricks are safe the player has to figure out and when the
>>> bricks go down, it sets off a trap... probably arrow traps?  the safe bricks
>>> are going to be far apart to require skill in jumping and control of player.
>>>  perk list is coming soon  the list of rewards.  once they player gets
>>> through this part, it'll come to the first psych part -
>>>
>>> part 2 a new room with a sign that says "Stay on the diamond path" there
>>> will be a path with diamond shapes in the middle.  as you follow the path,
>>> distractions will appear on either side to lure you off the path, such as a
>>> treasure chest filled w/ gold, a succubus calling for you offering power and
>>> love, a wounded man calling for help, claiming he left the path but the trap
>>> has been set off so its safe to help him.  if you go off the path, a trap
>>> door  opens below your feet and you fall unto a slide (this will be a
>>> minigame)  where you slide down and you control the whole time dodging stuff
>>> from a 3rd person overhead view?  sorta like snowboarding in ff7,  and maybe
>>> theres a time clock and you can replay this minigame in the carnival.  if
>>> you follow the diamond path, you come to an elevator leading down.
>>>
>>> part 3
>>> this will be a trap section where you dodge various traps while manueving
>>> thrrough a small maze, the final room will be a big room w/ a closed door on
>>> the other side.  once you enter the room, the door behind you also closes so
>>> you're trapped.
>>> this will be the ceiling trap, where the player will have to solve a
>>> puzzle before the ceiling comes down, i am not sure on the logistics of this
>>> trap so if anyone  has ideas, im all ears and i will continue to work on
>>> this part. multiple solutions would be key with different rewards
>>>
>>>
>>>
>>>
>>> once you get through here - the strange man will be waiting for you on
>>> the other side, he will tell you that the last time he was on the mortal
>>> plane of existence he happened upon a beast and he captured it.  then he'll
>>> say that is been more trouble than its worth, and he'd like you to dispose
>>> of it.  he offers to tteach you a skill to help, with a list of skills (to
>>> be announced) and offers you a weapon off the rack.
>>>
>>> once in the beast room,  you can fight the beast by approaching it, but
>>> its not an automatic battle, maybe theres an alteernate solution that
>>> involves opening a trap door below it, or maybe you can exit the room the
>>> way you came and convince the strange man to just return it to the mortal
>>> plane, giving you a pacification perk - then you could see the monster later
>>> on in free mode :) maybe even recruit it... i have some neat ideas in this
>>> direction.
>>>
>>> does that solve most of the questions to get started? let me know
>>>
>>>
>>> On Wed, Jun 3, 2009 at 4:03 PM, <figarus@xxxxxxxxx> wrote:
>>>
>>>> Kent -
>>>>
>>>> Nick and I are finishing compiling the list for perks so we can start w/
>>>> the rewards but ill go ahead and address the questions the best I can...
>>>>
>>>> Brb, switching to my netbook
>>>>
>>>> Sent via BlackBerry from T-Mobile
>>>>
>>>> ------------------------------
>>>> *From*: Kent Petersen
>>>> *Date*: Wed, 3 Jun 2009 09:51:30 -0700
>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>> *Subject*: [project1dev] temple info wanted
>>>>
>>>>  I think it's about time we started talking about this temple. Here are
>>>> some questions for Eric
>>>>
>>>> 1) How long is the temple going to take to complete?
>>>>
>>>> 2) How many large puzzle traps will there be?
>>>>
>>>> 3) What is the basic layout of the temple?
>>>>
>>>> 4) What are the different play styles that will be rewarded?
>>>>
>>>> 5) Will there be multiple paths or secret rooms?
>>>>
>>>>
>>>>
>>>
>>
>

Other related posts: