[project1dev] Re: temple info wanted

  • From: figarus@xxxxxxxxx
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 3 Jun 2009 21:10:07 +0000

Yeah that is fine, it doesn't have to go in now :)
Sent via BlackBerry from T-Mobile

-----Original Message-----
From: Kent Petersen <kentkmp@xxxxxxxxx>

Date: Wed, 3 Jun 2009 14:07:27 
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: temple info wanted


If Eric permits we could always have the mini game added in another
milestone. We could have the trap door simply drop the player down for now
and later when we have mini game capabilities we can add it in.

On Wed, Jun 3, 2009 at 2:05 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> goin forward we gotta plan stuff out like this BEFORE we decide on the
> milestone cause now this thing has a snowboarding minigame?
>
> thats way out of the scopre of what we were talking about before for this
> area :/
>
> its only a problem cause, i thought i had a good idea of the tech we'd need
> and was working towards that, but now this comes outa no where and is going
> to be a lot of work it really throws things off.
>   On Wed, Jun 3, 2009 at 1:58 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> Thank you. That is exactly what I've been looking for. Rorac and I have
>> been talking about trap and room design so we will take your direction and
>> run with it.
>>
>>
>> On Wed, Jun 3, 2009 at 1:38 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> this is all up for ideas/alterations, btw
>>>
>>>
>>> On Wed, Jun 3, 2009 at 4:33 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>
>>>> 1) How long is the temple going to take to complete?
>>>>
>>>> we'll have to see on that, but it will be the first real adventure of
>>>> the game
>>>>
>>>> 2) How many large puzzle traps will there be?
>>>>
>>>> well i was basically thinking 3 trap sections, but there could be
>>>> multiple traps if they are easy ones to manuever
>>>>
>>>> 3) What is the basic layout of the temple?
>>>>
>>>> i will provide a description of the temple at the end of this email
>>>>
>>>> 4) What are the different play styles that will be rewarded?
>>>>
>>>> i'll explain below
>>>>
>>>> 5) Will there be multiple paths or secret rooms?
>>>>
>>>> explanation to last 3 questions are detailed here:
>>>>
>>>> basically the temple is going to be made up of 6 parts, 3 trap areas and
>>>> 3 areas of psychology.  i do not have a layout in mind for this yet but i
>>>> have distinct ideas of how it can flow so i think if you wanted to create
>>>> the layout or someone else did, that would be ok.
>>>>
>>>> description of the temple:
>>>>
>>>> outside art pending.
>>>>
>>>> inside there will be a large room with a single door in the middle.  i
>>>> envision this temple to be of a hybrid mayan/egyptian style but twisted a
>>>> bit so it seems both ancient and futureistic.   above the door says,
>>>> "abandon all hope, ye who enter here" - as you approach, the stone doors
>>>> slide open star trek style.  once inside it will be the first trap section.
>>>>  i would say it starts with a small slender corridor with no real danger to
>>>> lull the player into a sense of safety, once you turn the corner (going
>>>> right) you come across a wider corridor with various shaped bricks.  Only
>>>> certain shaped bricks are safe the player has to figure out and when the
>>>> bricks go down, it sets off a trap... probably arrow traps?  the safe 
>>>> bricks
>>>> are going to be far apart to require skill in jumping and control of 
>>>> player.
>>>>  perk list is coming soon  the list of rewards.  once they player gets
>>>> through this part, it'll come to the first psych part -
>>>>
>>>> part 2 a new room with a sign that says "Stay on the diamond path" there
>>>> will be a path with diamond shapes in the middle.  as you follow the path,
>>>> distractions will appear on either side to lure you off the path, such as a
>>>> treasure chest filled w/ gold, a succubus calling for you offering power 
>>>> and
>>>> love, a wounded man calling for help, claiming he left the path but the 
>>>> trap
>>>> has been set off so its safe to help him.  if you go off the path, a trap
>>>> door  opens below your feet and you fall unto a slide (this will be a
>>>> minigame)  where you slide down and you control the whole time dodging 
>>>> stuff
>>>> from a 3rd person overhead view?  sorta like snowboarding in ff7,  and 
>>>> maybe
>>>> theres a time clock and you can replay this minigame in the carnival.  if
>>>> you follow the diamond path, you come to an elevator leading down.
>>>>
>>>> part 3
>>>> this will be a trap section where you dodge various traps while
>>>> manueving thrrough a small maze, the final room will be a big room w/ a
>>>> closed door on the other side.  once you enter the room, the door behind 
>>>> you
>>>> also closes so you're trapped.
>>>> this will be the ceiling trap, where the player will have to solve a
>>>> puzzle before the ceiling comes down, i am not sure on the logistics of 
>>>> this
>>>> trap so if anyone  has ideas, im all ears and i will continue to work on
>>>> this part. multiple solutions would be key with different rewards
>>>>
>>>>
>>>>
>>>>
>>>> once you get through here - the strange man will be waiting for you on
>>>> the other side, he will tell you that the last time he was on the mortal
>>>> plane of existence he happened upon a beast and he captured it.  then he'll
>>>> say that is been more trouble than its worth, and he'd like you to dispose
>>>> of it.  he offers to tteach you a skill to help, with a list of skills (to
>>>> be announced) and offers you a weapon off the rack.
>>>>
>>>> once in the beast room,  you can fight the beast by approaching it, but
>>>> its not an automatic battle, maybe theres an alteernate solution that
>>>> involves opening a trap door below it, or maybe you can exit the room the
>>>> way you came and convince the strange man to just return it to the mortal
>>>> plane, giving you a pacification perk - then you could see the monster 
>>>> later
>>>> on in free mode :) maybe even recruit it... i have some neat ideas in this
>>>> direction.
>>>>
>>>> does that solve most of the questions to get started? let me know
>>>>
>>>>
>>>> On Wed, Jun 3, 2009 at 4:03 PM, <figarus@xxxxxxxxx> wrote:
>>>>
>>>>> Kent -
>>>>>
>>>>> Nick and I are finishing compiling the list for perks so we can start
>>>>> w/ the rewards but ill go ahead and address the questions the best I 
>>>>> can...
>>>>>
>>>>> Brb, switching to my netbook
>>>>>
>>>>> Sent via BlackBerry from T-Mobile
>>>>>
>>>>> ------------------------------
>>>>> *From*: Kent Petersen
>>>>> *Date*: Wed, 3 Jun 2009 09:51:30 -0700
>>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>>> *Subject*: [project1dev] temple info wanted
>>>>>
>>>>>  I think it's about time we started talking about this temple. Here
>>>>> are some questions for Eric
>>>>>
>>>>> 1) How long is the temple going to take to complete?
>>>>>
>>>>> 2) How many large puzzle traps will there be?
>>>>>
>>>>> 3) What is the basic layout of the temple?
>>>>>
>>>>> 4) What are the different play styles that will be rewarded?
>>>>>
>>>>> 5) Will there be multiple paths or secret rooms?
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

Other related posts: