ok cool, nevermind then :P On Wed, Jun 3, 2009 at 2:10 PM, <figarus@xxxxxxxxx> wrote: > Yeah that is fine, it doesn't have to go in now :) > > Sent via BlackBerry from T-Mobile > > ------------------------------ > *From*: Kent Petersen > *Date*: Wed, 3 Jun 2009 14:07:27 -0700 > *To*: <project1dev@xxxxxxxxxxxxx> > *Subject*: [project1dev] Re: temple info wanted > > If Eric permits we could always have the mini game added in another > milestone. We could have the trap door simply drop the player down for now > and later when we have mini game capabilities we can add it in. > > On Wed, Jun 3, 2009 at 2:05 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> goin forward we gotta plan stuff out like this BEFORE we decide on the >> milestone cause now this thing has a snowboarding minigame? >> >> thats way out of the scopre of what we were talking about before for this >> area :/ >> >> its only a problem cause, i thought i had a good idea of the tech we'd >> need and was working towards that, but now this comes outa no where and is >> going to be a lot of work it really throws things off. >> On Wed, Jun 3, 2009 at 1:58 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >> >>> Thank you. That is exactly what I've been looking for. Rorac and I have >>> been talking about trap and room design so we will take your direction and >>> run with it. >>> >>> >>> On Wed, Jun 3, 2009 at 1:38 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>> >>>> this is all up for ideas/alterations, btw >>>> >>>> >>>> On Wed, Jun 3, 2009 at 4:33 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>>> >>>>> 1) How long is the temple going to take to complete? >>>>> >>>>> we'll have to see on that, but it will be the first real adventure of >>>>> the game >>>>> >>>>> 2) How many large puzzle traps will there be? >>>>> >>>>> well i was basically thinking 3 trap sections, but there could be >>>>> multiple traps if they are easy ones to manuever >>>>> >>>>> 3) What is the basic layout of the temple? >>>>> >>>>> i will provide a description of the temple at the end of this email >>>>> >>>>> 4) What are the different play styles that will be rewarded? >>>>> >>>>> i'll explain below >>>>> >>>>> 5) Will there be multiple paths or secret rooms? >>>>> >>>>> explanation to last 3 questions are detailed here: >>>>> >>>>> basically the temple is going to be made up of 6 parts, 3 trap areas >>>>> and 3 areas of psychology. i do not have a layout in mind for this yet >>>>> but >>>>> i have distinct ideas of how it can flow so i think if you wanted to >>>>> create >>>>> the layout or someone else did, that would be ok. >>>>> >>>>> description of the temple: >>>>> >>>>> outside art pending. >>>>> >>>>> inside there will be a large room with a single door in the middle. i >>>>> envision this temple to be of a hybrid mayan/egyptian style but twisted a >>>>> bit so it seems both ancient and futureistic. above the door says, >>>>> "abandon all hope, ye who enter here" - as you approach, the stone doors >>>>> slide open star trek style. once inside it will be the first trap >>>>> section. >>>>> i would say it starts with a small slender corridor with no real danger >>>>> to >>>>> lull the player into a sense of safety, once you turn the corner (going >>>>> right) you come across a wider corridor with various shaped bricks. Only >>>>> certain shaped bricks are safe the player has to figure out and when the >>>>> bricks go down, it sets off a trap... probably arrow traps? the safe >>>>> bricks >>>>> are going to be far apart to require skill in jumping and control of >>>>> player. >>>>> perk list is coming soon the list of rewards. once they player gets >>>>> through this part, it'll come to the first psych part - >>>>> >>>>> part 2 a new room with a sign that says "Stay on the diamond path" >>>>> there will be a path with diamond shapes in the middle. as you follow the >>>>> path, distractions will appear on either side to lure you off the path, >>>>> such >>>>> as a treasure chest filled w/ gold, a succubus calling for you offering >>>>> power and love, a wounded man calling for help, claiming he left the path >>>>> but the trap has been set off so its safe to help him. if you go off the >>>>> path, a trap door opens below your feet and you fall unto a slide (this >>>>> will be a minigame) where you slide down and you control the whole time >>>>> dodging stuff from a 3rd person overhead view? sorta like snowboarding in >>>>> ff7, and maybe theres a time clock and you can replay this minigame in >>>>> the >>>>> carnival. if you follow the diamond path, you come to an elevator leading >>>>> down. >>>>> >>>>> part 3 >>>>> this will be a trap section where you dodge various traps while >>>>> manueving thrrough a small maze, the final room will be a big room w/ a >>>>> closed door on the other side. once you enter the room, the door behind >>>>> you >>>>> also closes so you're trapped. >>>>> this will be the ceiling trap, where the player will have to solve a >>>>> puzzle before the ceiling comes down, i am not sure on the logistics of >>>>> this >>>>> trap so if anyone has ideas, im all ears and i will continue to work on >>>>> this part. multiple solutions would be key with different rewards >>>>> >>>>> >>>>> >>>>> >>>>> once you get through here - the strange man will be waiting for you on >>>>> the other side, he will tell you that the last time he was on the mortal >>>>> plane of existence he happened upon a beast and he captured it. then >>>>> he'll >>>>> say that is been more trouble than its worth, and he'd like you to dispose >>>>> of it. he offers to tteach you a skill to help, with a list of skills (to >>>>> be announced) and offers you a weapon off the rack. >>>>> >>>>> once in the beast room, you can fight the beast by approaching it, but >>>>> its not an automatic battle, maybe theres an alteernate solution that >>>>> involves opening a trap door below it, or maybe you can exit the room the >>>>> way you came and convince the strange man to just return it to the mortal >>>>> plane, giving you a pacification perk - then you could see the monster >>>>> later >>>>> on in free mode :) maybe even recruit it... i have some neat ideas in this >>>>> direction. >>>>> >>>>> does that solve most of the questions to get started? let me know >>>>> >>>>> >>>>> On Wed, Jun 3, 2009 at 4:03 PM, <figarus@xxxxxxxxx> wrote: >>>>> >>>>>> Kent - >>>>>> >>>>>> Nick and I are finishing compiling the list for perks so we can start >>>>>> w/ the rewards but ill go ahead and address the questions the best I >>>>>> can... >>>>>> >>>>>> Brb, switching to my netbook >>>>>> >>>>>> Sent via BlackBerry from T-Mobile >>>>>> >>>>>> ------------------------------ >>>>>> *From*: Kent Petersen >>>>>> *Date*: Wed, 3 Jun 2009 09:51:30 -0700 >>>>>> *To*: <project1dev@xxxxxxxxxxxxx> >>>>>> *Subject*: [project1dev] temple info wanted >>>>>> >>>>>> I think it's about time we started talking about this temple. Here >>>>>> are some questions for Eric >>>>>> >>>>>> 1) How long is the temple going to take to complete? >>>>>> >>>>>> 2) How many large puzzle traps will there be? >>>>>> >>>>>> 3) What is the basic layout of the temple? >>>>>> >>>>>> 4) What are the different play styles that will be rewarded? >>>>>> >>>>>> 5) Will there be multiple paths or secret rooms? >>>>>> >>>>>> >>>>>> >>>>> >>>> >>> >> >