[project1dev] Re: temple info wanted

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 3 Jun 2009 15:04:49 -0700

ok cool, nevermind then :P


On Wed, Jun 3, 2009 at 2:10 PM, <figarus@xxxxxxxxx> wrote:

> Yeah that is fine, it doesn't have to go in now :)
>
> Sent via BlackBerry from T-Mobile
>
> ------------------------------
> *From*: Kent Petersen
> *Date*: Wed, 3 Jun 2009 14:07:27 -0700
> *To*: <project1dev@xxxxxxxxxxxxx>
> *Subject*: [project1dev] Re: temple info wanted
>
>  If Eric permits we could always have the mini game added in another
> milestone. We could have the trap door simply drop the player down for now
> and later when we have mini game capabilities we can add it in.
>
> On Wed, Jun 3, 2009 at 2:05 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> goin forward we gotta plan stuff out like this BEFORE we decide on the
>> milestone cause now this thing has a snowboarding minigame?
>>
>> thats way out of the scopre of what we were talking about before for this
>> area :/
>>
>> its only a problem cause, i thought i had a good idea of the tech we'd
>> need and was working towards that, but now this comes outa no where and is
>> going to be a lot of work it really throws things off.
>>   On Wed, Jun 3, 2009 at 1:58 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>
>>> Thank you. That is exactly what I've been looking for. Rorac and I have
>>> been talking about trap and room design so we will take your direction and
>>> run with it.
>>>
>>>
>>> On Wed, Jun 3, 2009 at 1:38 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>
>>>> this is all up for ideas/alterations, btw
>>>>
>>>>
>>>> On Wed, Jun 3, 2009 at 4:33 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>
>>>>> 1) How long is the temple going to take to complete?
>>>>>
>>>>> we'll have to see on that, but it will be the first real adventure of
>>>>> the game
>>>>>
>>>>> 2) How many large puzzle traps will there be?
>>>>>
>>>>> well i was basically thinking 3 trap sections, but there could be
>>>>> multiple traps if they are easy ones to manuever
>>>>>
>>>>> 3) What is the basic layout of the temple?
>>>>>
>>>>> i will provide a description of the temple at the end of this email
>>>>>
>>>>> 4) What are the different play styles that will be rewarded?
>>>>>
>>>>> i'll explain below
>>>>>
>>>>> 5) Will there be multiple paths or secret rooms?
>>>>>
>>>>> explanation to last 3 questions are detailed here:
>>>>>
>>>>> basically the temple is going to be made up of 6 parts, 3 trap areas
>>>>> and 3 areas of psychology.  i do not have a layout in mind for this yet 
>>>>> but
>>>>> i have distinct ideas of how it can flow so i think if you wanted to 
>>>>> create
>>>>> the layout or someone else did, that would be ok.
>>>>>
>>>>> description of the temple:
>>>>>
>>>>> outside art pending.
>>>>>
>>>>> inside there will be a large room with a single door in the middle.  i
>>>>> envision this temple to be of a hybrid mayan/egyptian style but twisted a
>>>>> bit so it seems both ancient and futureistic.   above the door says,
>>>>> "abandon all hope, ye who enter here" - as you approach, the stone doors
>>>>> slide open star trek style.  once inside it will be the first trap 
>>>>> section.
>>>>>  i would say it starts with a small slender corridor with no real danger 
>>>>> to
>>>>> lull the player into a sense of safety, once you turn the corner (going
>>>>> right) you come across a wider corridor with various shaped bricks.  Only
>>>>> certain shaped bricks are safe the player has to figure out and when the
>>>>> bricks go down, it sets off a trap... probably arrow traps?  the safe 
>>>>> bricks
>>>>> are going to be far apart to require skill in jumping and control of 
>>>>> player.
>>>>>  perk list is coming soon  the list of rewards.  once they player gets
>>>>> through this part, it'll come to the first psych part -
>>>>>
>>>>> part 2 a new room with a sign that says "Stay on the diamond path"
>>>>> there will be a path with diamond shapes in the middle.  as you follow the
>>>>> path, distractions will appear on either side to lure you off the path, 
>>>>> such
>>>>> as a treasure chest filled w/ gold, a succubus calling for you offering
>>>>> power and love, a wounded man calling for help, claiming he left the path
>>>>> but the trap has been set off so its safe to help him.  if you go off the
>>>>> path, a trap door  opens below your feet and you fall unto a slide (this
>>>>> will be a minigame)  where you slide down and you control the whole time
>>>>> dodging stuff from a 3rd person overhead view?  sorta like snowboarding in
>>>>> ff7,  and maybe theres a time clock and you can replay this minigame in 
>>>>> the
>>>>> carnival.  if you follow the diamond path, you come to an elevator leading
>>>>> down.
>>>>>
>>>>> part 3
>>>>> this will be a trap section where you dodge various traps while
>>>>> manueving thrrough a small maze, the final room will be a big room w/ a
>>>>> closed door on the other side.  once you enter the room, the door behind 
>>>>> you
>>>>> also closes so you're trapped.
>>>>> this will be the ceiling trap, where the player will have to solve a
>>>>> puzzle before the ceiling comes down, i am not sure on the logistics of 
>>>>> this
>>>>> trap so if anyone  has ideas, im all ears and i will continue to work on
>>>>> this part. multiple solutions would be key with different rewards
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> once you get through here - the strange man will be waiting for you on
>>>>> the other side, he will tell you that the last time he was on the mortal
>>>>> plane of existence he happened upon a beast and he captured it.  then 
>>>>> he'll
>>>>> say that is been more trouble than its worth, and he'd like you to dispose
>>>>> of it.  he offers to tteach you a skill to help, with a list of skills (to
>>>>> be announced) and offers you a weapon off the rack.
>>>>>
>>>>> once in the beast room,  you can fight the beast by approaching it, but
>>>>> its not an automatic battle, maybe theres an alteernate solution that
>>>>> involves opening a trap door below it, or maybe you can exit the room the
>>>>> way you came and convince the strange man to just return it to the mortal
>>>>> plane, giving you a pacification perk - then you could see the monster 
>>>>> later
>>>>> on in free mode :) maybe even recruit it... i have some neat ideas in this
>>>>> direction.
>>>>>
>>>>> does that solve most of the questions to get started? let me know
>>>>>
>>>>>
>>>>> On Wed, Jun 3, 2009 at 4:03 PM, <figarus@xxxxxxxxx> wrote:
>>>>>
>>>>>> Kent -
>>>>>>
>>>>>> Nick and I are finishing compiling the list for perks so we can start
>>>>>> w/ the rewards but ill go ahead and address the questions the best I 
>>>>>> can...
>>>>>>
>>>>>> Brb, switching to my netbook
>>>>>>
>>>>>> Sent via BlackBerry from T-Mobile
>>>>>>
>>>>>> ------------------------------
>>>>>> *From*: Kent Petersen
>>>>>> *Date*: Wed, 3 Jun 2009 09:51:30 -0700
>>>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>>>> *Subject*: [project1dev] temple info wanted
>>>>>>
>>>>>>  I think it's about time we started talking about this temple. Here
>>>>>> are some questions for Eric
>>>>>>
>>>>>> 1) How long is the temple going to take to complete?
>>>>>>
>>>>>> 2) How many large puzzle traps will there be?
>>>>>>
>>>>>> 3) What is the basic layout of the temple?
>>>>>>
>>>>>> 4) What are the different play styles that will be rewarded?
>>>>>>
>>>>>> 5) Will there be multiple paths or secret rooms?
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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