[project1dev] Re: puzzle

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 10 Dec 2009 09:38:32 -0800

yeah i defer to eric as well, I just wanted to make sure and point out these
"spit and pollish" problems so they could get addressed.

btw this puzzle idea of yours kent worked out really well, it was a really
good idea (:

On Thu, Dec 10, 2009 at 9:33 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> I personally like the idea of having a little text on it but I leave it up
> to Eric.
>
>
> On Thu, Dec 10, 2009 at 9:27 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> neato!
>>
>> well with the puzzle, you can tell when peices fit together but there is
>> no indication which way is up
>>
>> yesterday i "solved" it, but it didnt recognize i won because it was
>> sideways or something.
>>
>> how do you guys think we should address that?
>>
>> one way would be with art, by putting text on one or some of the images
>> that made it clear which way is up.
>>
>> another way would be to slightly darken the puzzles peices and when they
>> were in the correct place / orientation, they would brighten up to show you
>> that they were in the right place (although this would make the whole puzzle
>> easier)
>>
>> theres probably lots of other ways to handle it but those are just 2 ways
>> that came to mind for me
>>
>>
>> On Thu, Dec 10, 2009 at 7:46 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> i like the idea of doing it upside down, etc. causing some other affect
>>> like breaking it
>>>
>>>
>>> I have a pretty sweet idea actually like, we could have failing at
>>> certain things affect character creation but maybe if you fail at EVERYTHING
>>> you unlock some sorta "losers luck" facet
>>>
>>> On Thu, Dec 10, 2009 at 10:42 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>
>>>> It does recognize when you win. The puzzle closes up and the console
>>>> says you win. I'm glad everyone is liking it. Wurmz did a great job with 
>>>> the
>>>> art.
>>>>
>>>> It would be funny that if did it upside down you break it instead of
>>>> hack it.
>>>>
>>>> I think the preface stuff would be a good addition.
>>>>
>>>>
>>>> On Wed, Dec 9, 2009 at 8:11 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> oh hey kent, does the game recognize when you solve the puzzle?
>>>>>
>>>>> if not we should make it close the puzzle and put up a dialog box or
>>>>> something saying they won.
>>>>>
>>>>> i think i have the puzzle solved but not sure 100% hehe :P
>>>>>
>>>>>
>>>>> On Wed, Dec 9, 2009 at 8:04 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> wow - that is really fun.
>>>>>>
>>>>>> i wasnt sure if a 16 peice puzzle would be too easy but its actually
>>>>>> kind of challenging to solve (the artwork really helps with that too i
>>>>>> think) without being impossibly hard.
>>>>>>
>>>>>> question though... what if they solve the puzzle but it's upside down
>>>>>> or something... it's hard to tell which way is rightside up.
>>>>>>
>>>>>> Hey do you guys think we should put some stuff in for this to preface
>>>>>> it?
>>>>>>
>>>>>> Someting like...
>>>>>>
>>>>>> We could put a little electrical panel looking thing on the side of
>>>>>> the cart.
>>>>>>
>>>>>> When you walk up to it, it says "press E to open panel"
>>>>>>
>>>>>> when you open it, maybe a bunch of peices fall out as the door swings
>>>>>> open and it's like "butterfingers you broke it!  You better fix it!"
>>>>>>
>>>>>> that is a bad example cause it doesnt really fit with the idea of
>>>>>> hacking the robot but ::shrug:: i dunno, i think we could embelish the
>>>>>> experience with some stuff like that.
>>>>>>
>>>>>> what you guys think?
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

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