[project1dev] Re: pirate dice area and multidimensional pirating

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 12 Apr 2010 12:30:30 -0700

Sounds good. Is this going to be the next zone we are working on?

On Mon, Apr 12, 2010 at 12:04 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> thats funny... and i remember you saying that stuff before :P
> On Mon, Apr 12, 2010 at 11:09 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> i am big on mysteries/secrets/leaving stuff just out of sight to give
>> something for people's imaginations to run with, so there will be a lot of
>> places where there are bigger back stories in my mind and for us than we
>> will actually allude to or implement in game.  so like, we'll hint or have
>> dialog that discusses the interdimensional piracy bits and the decoder
>> rings, but its not going to be a huge thing, just a small awesome facet of
>> the overall game.
>>
>> its weird, i think ive mentioned this before but as a storyteller i really
>> try to be subtle and hint at stuff and let things unravel naturally rather
>> than to divulge all the secrets at once, but as a game maker i need to give
>> you guys all the info i can so you can understand the overall picture so
>> there's definitely some dissonance there :P
>>
>>   On Mon, Apr 12, 2010 at 2:04 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>
>>> okies cool.
>>>
>>> that sounds reasonable.
>>>
>>> Depth is good, i just wanted to make sure this thing wasn't going to
>>> explode into something huge but i think you already had that same thing in
>>> mind!
>>>   On Mon, Apr 12, 2010 at 11:01 AM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>
>>>> i think the in game version will be like a hidden side story where there
>>>> will be pirate dice areas in game and the casino is alluded to via
>>>> conversation and there would be a few triggers that would end up getting 
>>>> you
>>>> a ring.
>>>>
>>>> for now though it'll be like 1 huge main room, a couple side rooms and
>>>> the VIP room, we'll populate it w/ generic characters and then we can fill
>>>> in depth as the game progresses.  id like the stand alone version of this
>>>> area to be "finished" this milestone (minus real characters in it) and 
>>>> we'll
>>>> probably have to work out what is reasonable to make sure this area is
>>>> finished in a quick time frame...
>>>>
>>>>   On Mon, Apr 12, 2010 at 1:44 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> I was just wondering how in depth all that stuff was going to be
>>>>> because it could either be a big thing or a little thing, depending on how
>>>>> you implemented it.
>>>>>
>>>>> Like, the big way would have lots of unique characters modeled and a
>>>>> chain of events to follow to gain favor etc and be a big deal.
>>>>>
>>>>> the small way would be to have a "faction rating" for the pirates and
>>>>> just a character or 2, and when you got enough faction reputation with the
>>>>> pirates they gave you the ring.
>>>>>
>>>>> Or somewhere in the middle... :P
>>>>>
>>>>> I was just wondering because depending on the scope of the feature it
>>>>> could be a huge amount of work, or a little, just wondered what kind of
>>>>> scope you had in mind (:
>>>>>   On Mon, Apr 12, 2010 at 10:22 AM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>
>>>>>> what do  you mean?
>>>>>>
>>>>>>
>>>>>> On Mon, Apr 12, 2010 at 12:36 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> That sounds pretty fun (:
>>>>>>>
>>>>>>> I really like the idea.  Do you think it will be much work to get all
>>>>>>> the pirate leveling up stuff etc working?
>>>>>>>
>>>>>>> On Mon, Apr 12, 2010 at 8:56 AM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> re: the stage area... well really i was thinking 2 because i wanted
>>>>>>>> the 2nd one to be a sideshow type thing where we could have weird 
>>>>>>>> little
>>>>>>>> scenes like escape artists/magicians, ventriloquists, freak shows, 
>>>>>>>> etc. but
>>>>>>>> actually 1 stage would suffice and we could have the cool stuff there.
>>>>>>>> these would be simple little animated scenes to give flavor to the 
>>>>>>>> area, we
>>>>>>>> could have someone singing songs playing guitar, etc. with funny pirate
>>>>>>>> songs, comedy acts, etc. whatever we come up with :)
>>>>>>>>
>>>>>>>>  On Mon, Apr 12, 2010 at 10:41 AM, eric drewes 
>>>>>>>> <figarus@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> well i realize sometimes things sound crazy but here it goes...
>>>>>>>>>
>>>>>>>>> the basic premise behind the pirate dice area on the void map is
>>>>>>>>> that in the distant future super pirates decide they are tired of 
>>>>>>>>> pirating
>>>>>>>>> this reality and want to go plunder some alternate dimensions, but in 
>>>>>>>>> order
>>>>>>>>> to do that they need to raise the funds to master interdimensional 
>>>>>>>>> travel...
>>>>>>>>> their solution was to build a casino outside of space time and invite 
>>>>>>>>> all
>>>>>>>>> the greatest pirates from the beginning of time onward to gamble 
>>>>>>>>> there, with
>>>>>>>>> a small portion of the funds going "to the house" as a tax in order 
>>>>>>>>> to pay
>>>>>>>>> for the R&D department.  Basically the way it works is, if you're a 
>>>>>>>>> famous
>>>>>>>>> pirate the super pirates find you and give you a pirate decoder ring 
>>>>>>>>> that
>>>>>>>>> gives you access to the portal that brings you to the pirate dice 
>>>>>>>>> area to
>>>>>>>>> play, so in game you can become a famous pirate and they find you and 
>>>>>>>>> hook
>>>>>>>>> you up with the membership ring.  for now it'll just be an area in the
>>>>>>>>> carnival but you'll be let in through a side door because you dont 
>>>>>>>>> have a
>>>>>>>>> ring yet.
>>>>>>>>>
>>>>>>>>> description:
>>>>>>>>> basically this will be a bar/casino reminiscent of the cantina in
>>>>>>>>> star wars where people from all different time periods will come 
>>>>>>>>> together to
>>>>>>>>> try and hustle each other.  basically a seedy area with seedy 
>>>>>>>>> characters,
>>>>>>>>> there will be different levels of pirate dice depending on how much
>>>>>>>>> money/prestige you have.  i picture 4 areas, 1 which is like a run 
>>>>>>>>> down
>>>>>>>>> table, 1 which is a step up from that with some richer dudes playing, 
>>>>>>>>> then a
>>>>>>>>> high roller table where wealthy/famous pirates are gambling (we could 
>>>>>>>>> have
>>>>>>>>> famous real life pirates like black beard), then there'd be a gated 
>>>>>>>>> off VIP
>>>>>>>>> only area where the richest of the rich go.  There will also be a 
>>>>>>>>> conference
>>>>>>>>> room where the pirates get together to talk about their goal of
>>>>>>>>> interdimensional piracy and to figure out if a new pirate somewhere 
>>>>>>>>> in time
>>>>>>>>> is worthy of being given a decoder ring.  there will also be a couple 
>>>>>>>>> of
>>>>>>>>> stages, a main stage and a side stage where there will be acts, 
>>>>>>>>> music, etc.
>>>>>>>>> put on for guests enjoyment.
>>>>>>>>>
>>>>>>>>> art style:
>>>>>>>>> we want an eclectic mix of themes and genres here because there
>>>>>>>>> will be pirates from all over the map/time period existing there so 
>>>>>>>>> anything
>>>>>>>>> goes.  sketches are coming soon of how i see the environments looking.
>>>>>>>>>
>>>>>>>>> thoughts/impressions?
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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