Sounds good. Is this going to be the next zone we are working on? On Mon, Apr 12, 2010 at 12:04 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > thats funny... and i remember you saying that stuff before :P > On Mon, Apr 12, 2010 at 11:09 AM, eric drewes <figarus@xxxxxxxxx> wrote: > >> i am big on mysteries/secrets/leaving stuff just out of sight to give >> something for people's imaginations to run with, so there will be a lot of >> places where there are bigger back stories in my mind and for us than we >> will actually allude to or implement in game. so like, we'll hint or have >> dialog that discusses the interdimensional piracy bits and the decoder >> rings, but its not going to be a huge thing, just a small awesome facet of >> the overall game. >> >> its weird, i think ive mentioned this before but as a storyteller i really >> try to be subtle and hint at stuff and let things unravel naturally rather >> than to divulge all the secrets at once, but as a game maker i need to give >> you guys all the info i can so you can understand the overall picture so >> there's definitely some dissonance there :P >> >> On Mon, Apr 12, 2010 at 2:04 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >> >>> okies cool. >>> >>> that sounds reasonable. >>> >>> Depth is good, i just wanted to make sure this thing wasn't going to >>> explode into something huge but i think you already had that same thing in >>> mind! >>> On Mon, Apr 12, 2010 at 11:01 AM, eric drewes <figarus@xxxxxxxxx>wrote: >>> >>>> i think the in game version will be like a hidden side story where there >>>> will be pirate dice areas in game and the casino is alluded to via >>>> conversation and there would be a few triggers that would end up getting >>>> you >>>> a ring. >>>> >>>> for now though it'll be like 1 huge main room, a couple side rooms and >>>> the VIP room, we'll populate it w/ generic characters and then we can fill >>>> in depth as the game progresses. id like the stand alone version of this >>>> area to be "finished" this milestone (minus real characters in it) and >>>> we'll >>>> probably have to work out what is reasonable to make sure this area is >>>> finished in a quick time frame... >>>> >>>> On Mon, Apr 12, 2010 at 1:44 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> I was just wondering how in depth all that stuff was going to be >>>>> because it could either be a big thing or a little thing, depending on how >>>>> you implemented it. >>>>> >>>>> Like, the big way would have lots of unique characters modeled and a >>>>> chain of events to follow to gain favor etc and be a big deal. >>>>> >>>>> the small way would be to have a "faction rating" for the pirates and >>>>> just a character or 2, and when you got enough faction reputation with the >>>>> pirates they gave you the ring. >>>>> >>>>> Or somewhere in the middle... :P >>>>> >>>>> I was just wondering because depending on the scope of the feature it >>>>> could be a huge amount of work, or a little, just wondered what kind of >>>>> scope you had in mind (: >>>>> On Mon, Apr 12, 2010 at 10:22 AM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>> >>>>>> what do you mean? >>>>>> >>>>>> >>>>>> On Mon, Apr 12, 2010 at 12:36 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>> >>>>>>> That sounds pretty fun (: >>>>>>> >>>>>>> I really like the idea. Do you think it will be much work to get all >>>>>>> the pirate leveling up stuff etc working? >>>>>>> >>>>>>> On Mon, Apr 12, 2010 at 8:56 AM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> re: the stage area... well really i was thinking 2 because i wanted >>>>>>>> the 2nd one to be a sideshow type thing where we could have weird >>>>>>>> little >>>>>>>> scenes like escape artists/magicians, ventriloquists, freak shows, >>>>>>>> etc. but >>>>>>>> actually 1 stage would suffice and we could have the cool stuff there. >>>>>>>> these would be simple little animated scenes to give flavor to the >>>>>>>> area, we >>>>>>>> could have someone singing songs playing guitar, etc. with funny pirate >>>>>>>> songs, comedy acts, etc. whatever we come up with :) >>>>>>>> >>>>>>>> On Mon, Apr 12, 2010 at 10:41 AM, eric drewes >>>>>>>> <figarus@xxxxxxxxx>wrote: >>>>>>>> >>>>>>>>> well i realize sometimes things sound crazy but here it goes... >>>>>>>>> >>>>>>>>> the basic premise behind the pirate dice area on the void map is >>>>>>>>> that in the distant future super pirates decide they are tired of >>>>>>>>> pirating >>>>>>>>> this reality and want to go plunder some alternate dimensions, but in >>>>>>>>> order >>>>>>>>> to do that they need to raise the funds to master interdimensional >>>>>>>>> travel... >>>>>>>>> their solution was to build a casino outside of space time and invite >>>>>>>>> all >>>>>>>>> the greatest pirates from the beginning of time onward to gamble >>>>>>>>> there, with >>>>>>>>> a small portion of the funds going "to the house" as a tax in order >>>>>>>>> to pay >>>>>>>>> for the R&D department. Basically the way it works is, if you're a >>>>>>>>> famous >>>>>>>>> pirate the super pirates find you and give you a pirate decoder ring >>>>>>>>> that >>>>>>>>> gives you access to the portal that brings you to the pirate dice >>>>>>>>> area to >>>>>>>>> play, so in game you can become a famous pirate and they find you and >>>>>>>>> hook >>>>>>>>> you up with the membership ring. for now it'll just be an area in the >>>>>>>>> carnival but you'll be let in through a side door because you dont >>>>>>>>> have a >>>>>>>>> ring yet. >>>>>>>>> >>>>>>>>> description: >>>>>>>>> basically this will be a bar/casino reminiscent of the cantina in >>>>>>>>> star wars where people from all different time periods will come >>>>>>>>> together to >>>>>>>>> try and hustle each other. basically a seedy area with seedy >>>>>>>>> characters, >>>>>>>>> there will be different levels of pirate dice depending on how much >>>>>>>>> money/prestige you have. i picture 4 areas, 1 which is like a run >>>>>>>>> down >>>>>>>>> table, 1 which is a step up from that with some richer dudes playing, >>>>>>>>> then a >>>>>>>>> high roller table where wealthy/famous pirates are gambling (we could >>>>>>>>> have >>>>>>>>> famous real life pirates like black beard), then there'd be a gated >>>>>>>>> off VIP >>>>>>>>> only area where the richest of the rich go. There will also be a >>>>>>>>> conference >>>>>>>>> room where the pirates get together to talk about their goal of >>>>>>>>> interdimensional piracy and to figure out if a new pirate somewhere >>>>>>>>> in time >>>>>>>>> is worthy of being given a decoder ring. there will also be a couple >>>>>>>>> of >>>>>>>>> stages, a main stage and a side stage where there will be acts, >>>>>>>>> music, etc. >>>>>>>>> put on for guests enjoyment. >>>>>>>>> >>>>>>>>> art style: >>>>>>>>> we want an eclectic mix of themes and genres here because there >>>>>>>>> will be pirates from all over the map/time period existing there so >>>>>>>>> anything >>>>>>>>> goes. sketches are coming soon of how i see the environments looking. >>>>>>>>> >>>>>>>>> thoughts/impressions? >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >