[project1dev] Re: pirate dice area and multidimensional pirating

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 12 Apr 2010 14:01:09 -0400

i think the in game version will be like a hidden side story where there
will be pirate dice areas in game and the casino is alluded to via
conversation and there would be a few triggers that would end up getting you
a ring.

for now though it'll be like 1 huge main room, a couple side rooms and the
VIP room, we'll populate it w/ generic characters and then we can fill in
depth as the game progresses.  id like the stand alone version of this area
to be "finished" this milestone (minus real characters in it) and we'll
probably have to work out what is reasonable to make sure this area is
finished in a quick time frame...

On Mon, Apr 12, 2010 at 1:44 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> I was just wondering how in depth all that stuff was going to be because it
> could either be a big thing or a little thing, depending on how you
> implemented it.
>
> Like, the big way would have lots of unique characters modeled and a chain
> of events to follow to gain favor etc and be a big deal.
>
> the small way would be to have a "faction rating" for the pirates and just
> a character or 2, and when you got enough faction reputation with the
> pirates they gave you the ring.
>
> Or somewhere in the middle... :P
>
> I was just wondering because depending on the scope of the feature it could
> be a huge amount of work, or a little, just wondered what kind of scope you
> had in mind (:
> On Mon, Apr 12, 2010 at 10:22 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> what do  you mean?
>>
>>
>> On Mon, Apr 12, 2010 at 12:36 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>
>>> That sounds pretty fun (:
>>>
>>> I really like the idea.  Do you think it will be much work to get all the
>>> pirate leveling up stuff etc working?
>>>
>>> On Mon, Apr 12, 2010 at 8:56 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>
>>>> re: the stage area... well really i was thinking 2 because i wanted the
>>>> 2nd one to be a sideshow type thing where we could have weird little scenes
>>>> like escape artists/magicians, ventriloquists, freak shows, etc. but
>>>> actually 1 stage would suffice and we could have the cool stuff there.
>>>> these would be simple little animated scenes to give flavor to the area, we
>>>> could have someone singing songs playing guitar, etc. with funny pirate
>>>> songs, comedy acts, etc. whatever we come up with :)
>>>>
>>>>  On Mon, Apr 12, 2010 at 10:41 AM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>
>>>>> well i realize sometimes things sound crazy but here it goes...
>>>>>
>>>>> the basic premise behind the pirate dice area on the void map is that
>>>>> in the distant future super pirates decide they are tired of pirating this
>>>>> reality and want to go plunder some alternate dimensions, but in order to 
>>>>> do
>>>>> that they need to raise the funds to master interdimensional travel... 
>>>>> their
>>>>> solution was to build a casino outside of space time and invite all the
>>>>> greatest pirates from the beginning of time onward to gamble there, with a
>>>>> small portion of the funds going "to the house" as a tax in order to pay 
>>>>> for
>>>>> the R&D department.  Basically the way it works is, if you're a famous
>>>>> pirate the super pirates find you and give you a pirate decoder ring that
>>>>> gives you access to the portal that brings you to the pirate dice area to
>>>>> play, so in game you can become a famous pirate and they find you and hook
>>>>> you up with the membership ring.  for now it'll just be an area in the
>>>>> carnival but you'll be let in through a side door because you dont have a
>>>>> ring yet.
>>>>>
>>>>> description:
>>>>> basically this will be a bar/casino reminiscent of the cantina in star
>>>>> wars where people from all different time periods will come together to 
>>>>> try
>>>>> and hustle each other.  basically a seedy area with seedy characters, 
>>>>> there
>>>>> will be different levels of pirate dice depending on how much 
>>>>> money/prestige
>>>>> you have.  i picture 4 areas, 1 which is like a run down table, 1 which 
>>>>> is a
>>>>> step up from that with some richer dudes playing, then a high roller table
>>>>> where wealthy/famous pirates are gambling (we could have famous real life
>>>>> pirates like black beard), then there'd be a gated off VIP only area where
>>>>> the richest of the rich go.  There will also be a conference room where 
>>>>> the
>>>>> pirates get together to talk about their goal of interdimensional piracy 
>>>>> and
>>>>> to figure out if a new pirate somewhere in time is worthy of being given a
>>>>> decoder ring.  there will also be a couple of stages, a main stage and a
>>>>> side stage where there will be acts, music, etc. put on for guests
>>>>> enjoyment.
>>>>>
>>>>> art style:
>>>>> we want an eclectic mix of themes and genres here because there will be
>>>>> pirates from all over the map/time period existing there so anything goes.
>>>>> sketches are coming soon of how i see the environments looking.
>>>>>
>>>>> thoughts/impressions?
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

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