[project1dev] Re: pirate dice area and multidimensional pirating

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 12 Apr 2010 12:04:18 -0700

thats funny... and i remember you saying that stuff before :P
On Mon, Apr 12, 2010 at 11:09 AM, eric drewes <figarus@xxxxxxxxx> wrote:

> i am big on mysteries/secrets/leaving stuff just out of sight to give
> something for people's imaginations to run with, so there will be a lot of
> places where there are bigger back stories in my mind and for us than we
> will actually allude to or implement in game.  so like, we'll hint or have
> dialog that discusses the interdimensional piracy bits and the decoder
> rings, but its not going to be a huge thing, just a small awesome facet of
> the overall game.
>
> its weird, i think ive mentioned this before but as a storyteller i really
> try to be subtle and hint at stuff and let things unravel naturally rather
> than to divulge all the secrets at once, but as a game maker i need to give
> you guys all the info i can so you can understand the overall picture so
> there's definitely some dissonance there :P
>
>   On Mon, Apr 12, 2010 at 2:04 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>
>> okies cool.
>>
>> that sounds reasonable.
>>
>> Depth is good, i just wanted to make sure this thing wasn't going to
>> explode into something huge but i think you already had that same thing in
>> mind!
>>   On Mon, Apr 12, 2010 at 11:01 AM, eric drewes <figarus@xxxxxxxxx>wrote:
>>
>>> i think the in game version will be like a hidden side story where there
>>> will be pirate dice areas in game and the casino is alluded to via
>>> conversation and there would be a few triggers that would end up getting you
>>> a ring.
>>>
>>> for now though it'll be like 1 huge main room, a couple side rooms and
>>> the VIP room, we'll populate it w/ generic characters and then we can fill
>>> in depth as the game progresses.  id like the stand alone version of this
>>> area to be "finished" this milestone (minus real characters in it) and we'll
>>> probably have to work out what is reasonable to make sure this area is
>>> finished in a quick time frame...
>>>
>>>   On Mon, Apr 12, 2010 at 1:44 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> I was just wondering how in depth all that stuff was going to be because
>>>> it could either be a big thing or a little thing, depending on how you
>>>> implemented it.
>>>>
>>>> Like, the big way would have lots of unique characters modeled and a
>>>> chain of events to follow to gain favor etc and be a big deal.
>>>>
>>>> the small way would be to have a "faction rating" for the pirates and
>>>> just a character or 2, and when you got enough faction reputation with the
>>>> pirates they gave you the ring.
>>>>
>>>> Or somewhere in the middle... :P
>>>>
>>>> I was just wondering because depending on the scope of the feature it
>>>> could be a huge amount of work, or a little, just wondered what kind of
>>>> scope you had in mind (:
>>>>   On Mon, Apr 12, 2010 at 10:22 AM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>
>>>>> what do  you mean?
>>>>>
>>>>>
>>>>> On Mon, Apr 12, 2010 at 12:36 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> That sounds pretty fun (:
>>>>>>
>>>>>> I really like the idea.  Do you think it will be much work to get all
>>>>>> the pirate leveling up stuff etc working?
>>>>>>
>>>>>> On Mon, Apr 12, 2010 at 8:56 AM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> re: the stage area... well really i was thinking 2 because i wanted
>>>>>>> the 2nd one to be a sideshow type thing where we could have weird little
>>>>>>> scenes like escape artists/magicians, ventriloquists, freak shows, etc. 
>>>>>>> but
>>>>>>> actually 1 stage would suffice and we could have the cool stuff there.
>>>>>>> these would be simple little animated scenes to give flavor to the 
>>>>>>> area, we
>>>>>>> could have someone singing songs playing guitar, etc. with funny pirate
>>>>>>> songs, comedy acts, etc. whatever we come up with :)
>>>>>>>
>>>>>>>  On Mon, Apr 12, 2010 at 10:41 AM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> well i realize sometimes things sound crazy but here it goes...
>>>>>>>>
>>>>>>>> the basic premise behind the pirate dice area on the void map is
>>>>>>>> that in the distant future super pirates decide they are tired of 
>>>>>>>> pirating
>>>>>>>> this reality and want to go plunder some alternate dimensions, but in 
>>>>>>>> order
>>>>>>>> to do that they need to raise the funds to master interdimensional 
>>>>>>>> travel...
>>>>>>>> their solution was to build a casino outside of space time and invite 
>>>>>>>> all
>>>>>>>> the greatest pirates from the beginning of time onward to gamble 
>>>>>>>> there, with
>>>>>>>> a small portion of the funds going "to the house" as a tax in order to 
>>>>>>>> pay
>>>>>>>> for the R&D department.  Basically the way it works is, if you're a 
>>>>>>>> famous
>>>>>>>> pirate the super pirates find you and give you a pirate decoder ring 
>>>>>>>> that
>>>>>>>> gives you access to the portal that brings you to the pirate dice area 
>>>>>>>> to
>>>>>>>> play, so in game you can become a famous pirate and they find you and 
>>>>>>>> hook
>>>>>>>> you up with the membership ring.  for now it'll just be an area in the
>>>>>>>> carnival but you'll be let in through a side door because you dont 
>>>>>>>> have a
>>>>>>>> ring yet.
>>>>>>>>
>>>>>>>> description:
>>>>>>>> basically this will be a bar/casino reminiscent of the cantina in
>>>>>>>> star wars where people from all different time periods will come 
>>>>>>>> together to
>>>>>>>> try and hustle each other.  basically a seedy area with seedy 
>>>>>>>> characters,
>>>>>>>> there will be different levels of pirate dice depending on how much
>>>>>>>> money/prestige you have.  i picture 4 areas, 1 which is like a run down
>>>>>>>> table, 1 which is a step up from that with some richer dudes playing, 
>>>>>>>> then a
>>>>>>>> high roller table where wealthy/famous pirates are gambling (we could 
>>>>>>>> have
>>>>>>>> famous real life pirates like black beard), then there'd be a gated 
>>>>>>>> off VIP
>>>>>>>> only area where the richest of the rich go.  There will also be a 
>>>>>>>> conference
>>>>>>>> room where the pirates get together to talk about their goal of
>>>>>>>> interdimensional piracy and to figure out if a new pirate somewhere in 
>>>>>>>> time
>>>>>>>> is worthy of being given a decoder ring.  there will also be a couple 
>>>>>>>> of
>>>>>>>> stages, a main stage and a side stage where there will be acts, music, 
>>>>>>>> etc.
>>>>>>>> put on for guests enjoyment.
>>>>>>>>
>>>>>>>> art style:
>>>>>>>> we want an eclectic mix of themes and genres here because there will
>>>>>>>> be pirates from all over the map/time period existing there so anything
>>>>>>>> goes.  sketches are coming soon of how i see the environments looking.
>>>>>>>>
>>>>>>>> thoughts/impressions?
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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