thats funny... and i remember you saying that stuff before :P On Mon, Apr 12, 2010 at 11:09 AM, eric drewes <figarus@xxxxxxxxx> wrote: > i am big on mysteries/secrets/leaving stuff just out of sight to give > something for people's imaginations to run with, so there will be a lot of > places where there are bigger back stories in my mind and for us than we > will actually allude to or implement in game. so like, we'll hint or have > dialog that discusses the interdimensional piracy bits and the decoder > rings, but its not going to be a huge thing, just a small awesome facet of > the overall game. > > its weird, i think ive mentioned this before but as a storyteller i really > try to be subtle and hint at stuff and let things unravel naturally rather > than to divulge all the secrets at once, but as a game maker i need to give > you guys all the info i can so you can understand the overall picture so > there's definitely some dissonance there :P > > On Mon, Apr 12, 2010 at 2:04 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: > >> okies cool. >> >> that sounds reasonable. >> >> Depth is good, i just wanted to make sure this thing wasn't going to >> explode into something huge but i think you already had that same thing in >> mind! >> On Mon, Apr 12, 2010 at 11:01 AM, eric drewes <figarus@xxxxxxxxx>wrote: >> >>> i think the in game version will be like a hidden side story where there >>> will be pirate dice areas in game and the casino is alluded to via >>> conversation and there would be a few triggers that would end up getting you >>> a ring. >>> >>> for now though it'll be like 1 huge main room, a couple side rooms and >>> the VIP room, we'll populate it w/ generic characters and then we can fill >>> in depth as the game progresses. id like the stand alone version of this >>> area to be "finished" this milestone (minus real characters in it) and we'll >>> probably have to work out what is reasonable to make sure this area is >>> finished in a quick time frame... >>> >>> On Mon, Apr 12, 2010 at 1:44 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> I was just wondering how in depth all that stuff was going to be because >>>> it could either be a big thing or a little thing, depending on how you >>>> implemented it. >>>> >>>> Like, the big way would have lots of unique characters modeled and a >>>> chain of events to follow to gain favor etc and be a big deal. >>>> >>>> the small way would be to have a "faction rating" for the pirates and >>>> just a character or 2, and when you got enough faction reputation with the >>>> pirates they gave you the ring. >>>> >>>> Or somewhere in the middle... :P >>>> >>>> I was just wondering because depending on the scope of the feature it >>>> could be a huge amount of work, or a little, just wondered what kind of >>>> scope you had in mind (: >>>> On Mon, Apr 12, 2010 at 10:22 AM, eric drewes <figarus@xxxxxxxxx>wrote: >>>> >>>>> what do you mean? >>>>> >>>>> >>>>> On Mon, Apr 12, 2010 at 12:36 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>> >>>>>> That sounds pretty fun (: >>>>>> >>>>>> I really like the idea. Do you think it will be much work to get all >>>>>> the pirate leveling up stuff etc working? >>>>>> >>>>>> On Mon, Apr 12, 2010 at 8:56 AM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>> >>>>>>> re: the stage area... well really i was thinking 2 because i wanted >>>>>>> the 2nd one to be a sideshow type thing where we could have weird little >>>>>>> scenes like escape artists/magicians, ventriloquists, freak shows, etc. >>>>>>> but >>>>>>> actually 1 stage would suffice and we could have the cool stuff there. >>>>>>> these would be simple little animated scenes to give flavor to the >>>>>>> area, we >>>>>>> could have someone singing songs playing guitar, etc. with funny pirate >>>>>>> songs, comedy acts, etc. whatever we come up with :) >>>>>>> >>>>>>> On Mon, Apr 12, 2010 at 10:41 AM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> well i realize sometimes things sound crazy but here it goes... >>>>>>>> >>>>>>>> the basic premise behind the pirate dice area on the void map is >>>>>>>> that in the distant future super pirates decide they are tired of >>>>>>>> pirating >>>>>>>> this reality and want to go plunder some alternate dimensions, but in >>>>>>>> order >>>>>>>> to do that they need to raise the funds to master interdimensional >>>>>>>> travel... >>>>>>>> their solution was to build a casino outside of space time and invite >>>>>>>> all >>>>>>>> the greatest pirates from the beginning of time onward to gamble >>>>>>>> there, with >>>>>>>> a small portion of the funds going "to the house" as a tax in order to >>>>>>>> pay >>>>>>>> for the R&D department. Basically the way it works is, if you're a >>>>>>>> famous >>>>>>>> pirate the super pirates find you and give you a pirate decoder ring >>>>>>>> that >>>>>>>> gives you access to the portal that brings you to the pirate dice area >>>>>>>> to >>>>>>>> play, so in game you can become a famous pirate and they find you and >>>>>>>> hook >>>>>>>> you up with the membership ring. for now it'll just be an area in the >>>>>>>> carnival but you'll be let in through a side door because you dont >>>>>>>> have a >>>>>>>> ring yet. >>>>>>>> >>>>>>>> description: >>>>>>>> basically this will be a bar/casino reminiscent of the cantina in >>>>>>>> star wars where people from all different time periods will come >>>>>>>> together to >>>>>>>> try and hustle each other. basically a seedy area with seedy >>>>>>>> characters, >>>>>>>> there will be different levels of pirate dice depending on how much >>>>>>>> money/prestige you have. i picture 4 areas, 1 which is like a run down >>>>>>>> table, 1 which is a step up from that with some richer dudes playing, >>>>>>>> then a >>>>>>>> high roller table where wealthy/famous pirates are gambling (we could >>>>>>>> have >>>>>>>> famous real life pirates like black beard), then there'd be a gated >>>>>>>> off VIP >>>>>>>> only area where the richest of the rich go. There will also be a >>>>>>>> conference >>>>>>>> room where the pirates get together to talk about their goal of >>>>>>>> interdimensional piracy and to figure out if a new pirate somewhere in >>>>>>>> time >>>>>>>> is worthy of being given a decoder ring. there will also be a couple >>>>>>>> of >>>>>>>> stages, a main stage and a side stage where there will be acts, music, >>>>>>>> etc. >>>>>>>> put on for guests enjoyment. >>>>>>>> >>>>>>>> art style: >>>>>>>> we want an eclectic mix of themes and genres here because there will >>>>>>>> be pirates from all over the map/time period existing there so anything >>>>>>>> goes. sketches are coming soon of how i see the environments looking. >>>>>>>> >>>>>>>> thoughts/impressions? >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >