[project1dev] Re: multiplayer games : game flow?

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 22 Jan 2010 09:14:57 -0800

Cool im glad you like that idea (:

On Fri, Jan 22, 2010 at 9:12 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> I like that idea. Cool
>
>
> On Fri, Jan 22, 2010 at 9:11 AM, <figarus@xxxxxxxxx> wrote:
>
>> yeah that is how i see it too, although we'll have to think it through to
>> make sure everything goes together and seems "right"
>>
>> hey alan, we were just playing it for drinks? or penny's? i forget
>>
>>
>> On Jan 22, 2010 12:09pm, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>> > Good question!
>> >
>> > One way it could work is like yahoo games where you join a room and
>> there are seats that you click "Sit" on to sit in the seat to play.
>> >
>> > The game host decides when to start the game and can go when the seats
>> are filled up or before.
>> >
>> >
>> > On Fri, Jan 22, 2010 at 8:51 AM, Kent Petersen kentkmp@xxxxxxxxx>
>> wrote:
>> >
>> > Sounds good. So are we going to have a set amount of players then? Or
>> would this be something that is adjustable before you enter the game or?
>> >
>> >
>> >
>> > On Thu, Jan 21, 2010 at 11:26 PM, Alan Wolfe alan.wolfe@xxxxxxxxx>
>> wrote:
>> >
>> >
>> > ok sounds good!
>> >
>> > we should have a place in the pirate dice UI design for a list of people
>> in the room (including spectators), a text box to type a chat into, and a
>> box for a chat window.
>> >
>> >
>> >
>> > The list of people and chat window with scrollbars on em too.
>> >
>> >
>> >
>> > On Thu, Jan 21, 2010 at 8:28 PM, eric figarus@xxxxxxxxx> wrote:
>> >
>> >
>> >
>> > That sounds fine w/ me alan, spectators would be cool :)
>> > Sent via BlackBerry from T-MobileFrom: Alan Wolfe alan.wolfe@xxxxxxxxx>
>>
>> >
>> > Date: Thu, 21 Jan 2010 20:22:10 -0800
>> > To: project1dev@xxxxxxxxxxxxx>
>> > Subject: [project1dev] multiplayer games : game flow?
>> >
>> >
>> >
>> >
>> >
>> >
>> > ok so i was curious...
>> >
>> > In yahoo games, any number of people can join a room but theres a fixed
>> number of people that can sit down at seats.
>> >
>> > Basically this lets you have spectators.
>> >
>> >
>> >
>> >
>> > Another way to do things would be you could only join a game if there
>> was a free seat, and there would be no spectators allowed.
>> >
>> >
>> > It's easier for me to do the 1st way, and it lets us have spectators in
>> multiplayer games but how do you guys feel about this stuff?
>> >
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