[project1dev] Re: multiplayer games : game flow?

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 22 Jan 2010 09:09:25 -0800

Good question!

One way it could work is like yahoo games where you join a room and there
are seats that you click "Sit" on to sit in the seat to play.

The game host decides when to start the game and can go when the seats are
filled up or before.

On Fri, Jan 22, 2010 at 8:51 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Sounds good. So are we going to have a set amount of players then? Or would
> this be something that is adjustable before you enter the game or?
>
>
>
> On Thu, Jan 21, 2010 at 11:26 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> ok sounds good!
>>
>> we should have a place in the pirate dice UI design for a list of people
>> in the room (including spectators), a text box to type a chat into, and a
>> box for a chat window.
>>
>> The list of people and chat window with scrollbars on em too.
>>
>>
>> On Thu, Jan 21, 2010 at 8:28 PM, eric <figarus@xxxxxxxxx> wrote:
>>
>>> That sounds fine w/ me alan, spectators would be cool :)
>>>
>>> Sent via BlackBerry from T-Mobile
>>> ------------------------------
>>> *From: * Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>> *Date: *Thu, 21 Jan 2010 20:22:10 -0800
>>> *To: *<project1dev@xxxxxxxxxxxxx>
>>> *Subject: *[project1dev] multiplayer games : game flow?
>>>
>>> ok so i was curious...
>>>
>>> In yahoo games, any number of people can join a room but theres a fixed
>>> number of people that can sit down at seats.
>>>
>>> Basically this lets you have spectators.
>>>
>>> Another way to do things would be you could only join a game if there was
>>> a free seat, and there would be no spectators allowed.
>>>
>>> It's easier for me to do the 1st way, and it lets us have spectators in
>>> multiplayer games but how do you guys feel about this stuff?
>>>
>>
>>
>

Other related posts: