[project1dev] Re: kent this reminded me of you :P

  • From: "Chris Sherman" <cshermandesign@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 7 Oct 2009 19:23:49 +0000

There is a "semi-dick" level in paper mario for wii, its like this really long 
challenge but if you beat it you get something kickass, however no saving 
during said level
Sent from my BlackBerry

-----Original Message-----
From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
Date: Wed, 7 Oct 2009 10:06:56 
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: kent this reminded me of you :P

lol, it actually sounds pretty awesome.  I dunno about the start screen / ms
pacman (rofl) but everything up to there sounds pretty funny and totally
doable, it sounds like something eric might be into too :P
On Wed, Oct 7, 2009 at 10:02 AM, Ken and Karen McByrd-Bell <
kenandkaren777@xxxxxxxxx> wrote:

> what would you all think about a "dick" level for the rpg? something like
> this maybe? the game notifies the player that this level will be very
> disappointing so don't even think of trying it because it can't be won. then
> anyone who plays it encounters a boss at the end that can't be beat. in fact
> you can't get in a single attack and you always die. *but* persistence pays
> off (or so it seems at first he he) because after x number of deaths the
> boss just leaves (gets bored?) and you discover a secret door. so you go
> through the door and you end up- at the start screen (wtf?). and when you
> push the start button you find yourself in an endless loop playing ms pacman
> where there are no power buttons and all the monsters go straight at you
> every time and the only way to get out is to do a reset.

Other related posts: