what would you all think about a "dick" level for the rpg? something like this maybe? the game notifies the player that this level will be very disappointing so don't even think of trying it because it can't be won. then anyone who plays it encounters a boss at the end that can't be beat. in fact you can't get in a single attack and you always die. *but* persistence pays off (or so it seems at first he he) because after x number of deaths the boss just leaves (gets bored?) and you discover a secret door. so you go through the door and you end up- at the start screen (wtf?). and when you push the start button you find yourself in an endless loop playing ms pacman where there are no power buttons and all the monsters go straight at you every time and the only way to get out is to do a reset.