[project1dev] Re: kent this reminded me of you :P

  • From: Ken and Karen McByrd-Bell <kenandkaren777@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 7 Oct 2009 10:02:02 -0700

what would you all think about a "dick" level for the rpg? something like
this maybe? the game notifies the player that this level will be very
disappointing so don't even think of trying it because it can't be won. then
anyone who plays it encounters a boss at the end that can't be beat. in fact
you can't get in a single attack and you always die. *but* persistence pays
off (or so it seems at first he he) because after x number of deaths the
boss just leaves (gets bored?) and you discover a secret door. so you go
through the door and you end up- at the start screen (wtf?). and when you
push the start button you find yourself in an endless loop playing ms pacman
where there are no power buttons and all the monsters go straight at you
every time and the only way to get out is to do a reset.

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