[project1dev] Re: dialogue enhancement request

  • From: Matthew Freeland <mattthefiend@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 11 Jun 2009 12:35:33 -0700

Yeah the FF dialog boxes generally bounce around the screen so the don't
obscure the characters on screen most times.

On Thu, Jun 11, 2009 at 11:13 AM, eric drewes <figarus@xxxxxxxxx> wrote:

> cool beans.  i like your idea for a semi-opaque dialogue box so it doesnt
> cover up the onscreen action
>
>
> On Thu, Jun 11, 2009 at 2:11 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> In FF6 the box jumps around. Sometimes its on the top of the screen
>> sometimes its on the bottom. During some cinematics it is partially
>> transparent like during the opera house.
>>
>>
>> On Thu, Jun 11, 2009 at 10:39 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> how does FF do it? i guess it doesnt matter to me where the dialogue box
>>> is... whatever makes it easiest to see the player/environment while chatting
>>> is best, imo
>>>
>>> On Thu, Jun 11, 2009 at 1:21 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>
>>>> I have a working demo of how I envisioned it. I will upload it now.
>>>> Basically, the only difference I would have is the floor dropping you into 
>>>> a
>>>> pit instead of warping you back to the start.
>>>>
>>>> I was thinking it would also be cool if the dialogue box size and
>>>> location was changeable. That way you could have it appear over the head of
>>>> the person who was talking or up in the corner of the screen if they were
>>>> far away.
>>>>
>>>>
>>>> On Thu, Jun 11, 2009 at 10:15 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> selecting the choices w/ keyboard is on my todo list but just havent
>>>>> gotten to it yet.
>>>>>
>>>>> i'll change it so ` brings up console when dialog boxes are open.
>>>>>
>>>>> For being able to move while dialog boxes are open, anyone see a
>>>>> problem with that?  Also I just randomly picked putting them at the bottom
>>>>> of the screen like that.  Is that where we want them to stay?  And I was
>>>>> wonderin, Eric is that how you saw the people calling out to you or did 
>>>>> you
>>>>> have something else in mind?
>>>>>
>>>>>
>>>>> On Thu, Jun 11, 2009 at 9:21 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>
>>>>>> In part2 of the temple there will be a part where things off the
>>>>>> diamond path call out to the player and try to get him to stray from the
>>>>>> path. In order to do this I would like the player to be able to move 
>>>>>> around
>>>>>> while the dialogue box is open. That way the player won't freeze every 
>>>>>> time
>>>>>> someone says something. Maybe dialogue boxes should be slightly 
>>>>>> transparent
>>>>>> as well. Transparency could be something that is adjustable in config.lua
>>>>>>
>>>>>> It would also be nice (not needed) if you could select dialogue
>>>>>> choices with the keyboard. I was thinking player control should freeze 
>>>>>> for
>>>>>> dialogue choices.
>>>>>>
>>>>>> Lastly, pressing ` for console does not work when the dialogue box is
>>>>>> open.
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

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