Yeah the FF dialog boxes generally bounce around the screen so the don't obscure the characters on screen most times. On Thu, Jun 11, 2009 at 11:13 AM, eric drewes <figarus@xxxxxxxxx> wrote: > cool beans. i like your idea for a semi-opaque dialogue box so it doesnt > cover up the onscreen action > > > On Thu, Jun 11, 2009 at 2:11 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> In FF6 the box jumps around. Sometimes its on the top of the screen >> sometimes its on the bottom. During some cinematics it is partially >> transparent like during the opera house. >> >> >> On Thu, Jun 11, 2009 at 10:39 AM, eric drewes <figarus@xxxxxxxxx> wrote: >> >>> how does FF do it? i guess it doesnt matter to me where the dialogue box >>> is... whatever makes it easiest to see the player/environment while chatting >>> is best, imo >>> >>> On Thu, Jun 11, 2009 at 1:21 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>> >>>> I have a working demo of how I envisioned it. I will upload it now. >>>> Basically, the only difference I would have is the floor dropping you into >>>> a >>>> pit instead of warping you back to the start. >>>> >>>> I was thinking it would also be cool if the dialogue box size and >>>> location was changeable. That way you could have it appear over the head of >>>> the person who was talking or up in the corner of the screen if they were >>>> far away. >>>> >>>> >>>> On Thu, Jun 11, 2009 at 10:15 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> selecting the choices w/ keyboard is on my todo list but just havent >>>>> gotten to it yet. >>>>> >>>>> i'll change it so ` brings up console when dialog boxes are open. >>>>> >>>>> For being able to move while dialog boxes are open, anyone see a >>>>> problem with that? Also I just randomly picked putting them at the bottom >>>>> of the screen like that. Is that where we want them to stay? And I was >>>>> wonderin, Eric is that how you saw the people calling out to you or did >>>>> you >>>>> have something else in mind? >>>>> >>>>> >>>>> On Thu, Jun 11, 2009 at 9:21 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>>> >>>>>> In part2 of the temple there will be a part where things off the >>>>>> diamond path call out to the player and try to get him to stray from the >>>>>> path. In order to do this I would like the player to be able to move >>>>>> around >>>>>> while the dialogue box is open. That way the player won't freeze every >>>>>> time >>>>>> someone says something. Maybe dialogue boxes should be slightly >>>>>> transparent >>>>>> as well. Transparency could be something that is adjustable in config.lua >>>>>> >>>>>> It would also be nice (not needed) if you could select dialogue >>>>>> choices with the keyboard. I was thinking player control should freeze >>>>>> for >>>>>> dialogue choices. >>>>>> >>>>>> Lastly, pressing ` for console does not work when the dialogue box is >>>>>> open. >>>>>> >>>>> >>>>> >>>> >>> >> >