[project1dev] Re: dialogue enhancement request

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 11 Jun 2009 11:11:38 -0700

In FF6 the box jumps around. Sometimes its on the top of the screen
sometimes its on the bottom. During some cinematics it is partially
transparent like during the opera house.

On Thu, Jun 11, 2009 at 10:39 AM, eric drewes <figarus@xxxxxxxxx> wrote:

> how does FF do it? i guess it doesnt matter to me where the dialogue box
> is... whatever makes it easiest to see the player/environment while chatting
> is best, imo
>
> On Thu, Jun 11, 2009 at 1:21 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> I have a working demo of how I envisioned it. I will upload it now.
>> Basically, the only difference I would have is the floor dropping you into a
>> pit instead of warping you back to the start.
>>
>> I was thinking it would also be cool if the dialogue box size and location
>> was changeable. That way you could have it appear over the head of the
>> person who was talking or up in the corner of the screen if they were far
>> away.
>>
>>
>> On Thu, Jun 11, 2009 at 10:15 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>
>>> selecting the choices w/ keyboard is on my todo list but just havent
>>> gotten to it yet.
>>>
>>> i'll change it so ` brings up console when dialog boxes are open.
>>>
>>> For being able to move while dialog boxes are open, anyone see a problem
>>> with that?  Also I just randomly picked putting them at the bottom of the
>>> screen like that.  Is that where we want them to stay?  And I was wonderin,
>>> Eric is that how you saw the people calling out to you or did you have
>>> something else in mind?
>>>
>>>
>>> On Thu, Jun 11, 2009 at 9:21 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>
>>>> In part2 of the temple there will be a part where things off the diamond
>>>> path call out to the player and try to get him to stray from the path. In
>>>> order to do this I would like the player to be able to move around while 
>>>> the
>>>> dialogue box is open. That way the player won't freeze every time someone
>>>> says something. Maybe dialogue boxes should be slightly transparent as 
>>>> well.
>>>> Transparency could be something that is adjustable in config.lua
>>>>
>>>> It would also be nice (not needed) if you could select dialogue choices
>>>> with the keyboard. I was thinking player control should freeze for dialogue
>>>> choices.
>>>>
>>>> Lastly, pressing ` for console does not work when the dialogue box is
>>>> open.
>>>>
>>>
>>>
>>
>

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