[project1dev] Re: dialogue enhancement request

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 11 Jun 2009 14:13:08 -0400

cool beans.  i like your idea for a semi-opaque dialogue box so it doesnt
cover up the onscreen action

On Thu, Jun 11, 2009 at 2:11 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> In FF6 the box jumps around. Sometimes its on the top of the screen
> sometimes its on the bottom. During some cinematics it is partially
> transparent like during the opera house.
>
>
> On Thu, Jun 11, 2009 at 10:39 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> how does FF do it? i guess it doesnt matter to me where the dialogue box
>> is... whatever makes it easiest to see the player/environment while chatting
>> is best, imo
>>
>> On Thu, Jun 11, 2009 at 1:21 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>
>>> I have a working demo of how I envisioned it. I will upload it now.
>>> Basically, the only difference I would have is the floor dropping you into a
>>> pit instead of warping you back to the start.
>>>
>>> I was thinking it would also be cool if the dialogue box size and
>>> location was changeable. That way you could have it appear over the head of
>>> the person who was talking or up in the corner of the screen if they were
>>> far away.
>>>
>>>
>>> On Thu, Jun 11, 2009 at 10:15 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> selecting the choices w/ keyboard is on my todo list but just havent
>>>> gotten to it yet.
>>>>
>>>> i'll change it so ` brings up console when dialog boxes are open.
>>>>
>>>> For being able to move while dialog boxes are open, anyone see a problem
>>>> with that?  Also I just randomly picked putting them at the bottom of the
>>>> screen like that.  Is that where we want them to stay?  And I was wonderin,
>>>> Eric is that how you saw the people calling out to you or did you have
>>>> something else in mind?
>>>>
>>>>
>>>> On Thu, Jun 11, 2009 at 9:21 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>
>>>>> In part2 of the temple there will be a part where things off the
>>>>> diamond path call out to the player and try to get him to stray from the
>>>>> path. In order to do this I would like the player to be able to move 
>>>>> around
>>>>> while the dialogue box is open. That way the player won't freeze every 
>>>>> time
>>>>> someone says something. Maybe dialogue boxes should be slightly 
>>>>> transparent
>>>>> as well. Transparency could be something that is adjustable in config.lua
>>>>>
>>>>> It would also be nice (not needed) if you could select dialogue choices
>>>>> with the keyboard. I was thinking player control should freeze for 
>>>>> dialogue
>>>>> choices.
>>>>>
>>>>> Lastly, pressing ` for console does not work when the dialogue box is
>>>>> open.
>>>>>
>>>>
>>>>
>>>
>>
>

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