cool beans. i like your idea for a semi-opaque dialogue box so it doesnt cover up the onscreen action On Thu, Jun 11, 2009 at 2:11 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > In FF6 the box jumps around. Sometimes its on the top of the screen > sometimes its on the bottom. During some cinematics it is partially > transparent like during the opera house. > > > On Thu, Jun 11, 2009 at 10:39 AM, eric drewes <figarus@xxxxxxxxx> wrote: > >> how does FF do it? i guess it doesnt matter to me where the dialogue box >> is... whatever makes it easiest to see the player/environment while chatting >> is best, imo >> >> On Thu, Jun 11, 2009 at 1:21 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >> >>> I have a working demo of how I envisioned it. I will upload it now. >>> Basically, the only difference I would have is the floor dropping you into a >>> pit instead of warping you back to the start. >>> >>> I was thinking it would also be cool if the dialogue box size and >>> location was changeable. That way you could have it appear over the head of >>> the person who was talking or up in the corner of the screen if they were >>> far away. >>> >>> >>> On Thu, Jun 11, 2009 at 10:15 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> selecting the choices w/ keyboard is on my todo list but just havent >>>> gotten to it yet. >>>> >>>> i'll change it so ` brings up console when dialog boxes are open. >>>> >>>> For being able to move while dialog boxes are open, anyone see a problem >>>> with that? Also I just randomly picked putting them at the bottom of the >>>> screen like that. Is that where we want them to stay? And I was wonderin, >>>> Eric is that how you saw the people calling out to you or did you have >>>> something else in mind? >>>> >>>> >>>> On Thu, Jun 11, 2009 at 9:21 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>> >>>>> In part2 of the temple there will be a part where things off the >>>>> diamond path call out to the player and try to get him to stray from the >>>>> path. In order to do this I would like the player to be able to move >>>>> around >>>>> while the dialogue box is open. That way the player won't freeze every >>>>> time >>>>> someone says something. Maybe dialogue boxes should be slightly >>>>> transparent >>>>> as well. Transparency could be something that is adjustable in config.lua >>>>> >>>>> It would also be nice (not needed) if you could select dialogue choices >>>>> with the keyboard. I was thinking player control should freeze for >>>>> dialogue >>>>> choices. >>>>> >>>>> Lastly, pressing ` for console does not work when the dialogue box is >>>>> open. >>>>> >>>> >>>> >>> >> >